Summoners War a Week in Review (1/9/17 to 1/15/17)
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This was the first full week into the new year of 2017 in Summoners War, and a lot went down! Not only did Com2Us change up the Cairos Dungeon Drops, they switched up Hall of Heroes with update v3.2.1. This week I accomplished an impressive Summoners War Milestone. Summoners War Trial of Ascension Normal Stage 100 is no small feat.
This week’s theme is knocking out of the park! Do you ever get so happy or nervous that you are going to screw something up and get the shakes? Or you experience something for the first time that is sort of surreal and you think you are in the wrong place? Well that is sort of how I felt this week getting to Trial of Ascension Stage 100.
First time Beating Trial of Ascension Stage 100
If you have been adamantly reading my weekly blogs you will also understand why this is such a big deal to me. Previously the highest I was able to ascend Summoners War Trial of Ascension Normal was Stage 78. Completing all 100 was a huge improvement relative to my last performance. I was even able to up my TOA Hard to Stage 49 from 36. As probably already noted I was severely happy to complete this and reach a new milestone in Summoners War.
What was different?
Honestly, the biggest improvement I believe in my TOAN team was the runes. As mentioned the previous week, and I believe I mention it in the video, I was able to make really good use of the Free Rune Removal day. I swapped out like 7 runes to 6 star on my main monsters. Then going into TOAN I had them all upgraded to level 12 or better.
The other piece of this was I really worked on rotating my monsters around. I was able to auto to TOAN Stage 75, and TOAH 33. Once I hit the walls, I started working with my team, and paying attention to the stage battles. I would jump in at times when I needed to target specific monsters.
There was no special monster that was summoned from my last TOAN attempt. Also, I didn’t use any new six star monsters in TOAN either. The one thing I do like about this is it helps show the scalability of the game where if you put in your time and effort you can reach new heights in Summoners War. The pay off is great too, because now I should hopefully be able to get a new legendary scroll every 30 days with my team.
Trial of Ascension Strategy
I will definitely say I don’t think my strategy is or was as typical of what summoners probably do. In my case you see I am very heavily heal based. I went for big health, big heals, and chip damage. The strategy obviously ended up paying off for me as I was able to complete Stage 100.
Team: Veromos (Leader), Theomars, Belladeon, Iona, Chasun
Like I said above, I was extremely nervous once I hit TOAN Stage 100. I was worried I was going to get there and fail miserably. My crew was able to best Stage 100 on the second try. I definitely recommend not going straight to the face on the final boss, and taking the crystals out first. Unlike me, you may be able to beat him on the first attempt.
Hall of Heroes Wind Pirate
I really enjoy the new Hall of Heroes update for a few different reasons. First and foremost I was able to get more pieces in the update then I could grinding all weekend. The second is instead of grinding Hall of Heroes all weekend I was able to work on other Summoners War things. I felt like I was winning all around! I was able to get to level 6, tried multiple times, but the monsters at 5/6 with the rezzing and damage I couldn’t best.
Rune Drop Update
A few weeks ago Com2Us said in their developers notes they were changing the Rune Drops in Cairos Dungeon. To make a long story short they have removed four star runes from Dungeon Floor 10 runs. This is a big deal as it should improve the runes you get on the runs ideally allowing you to get your monsters to where you want them faster.
The other thing they mentioned was that the drop rates would remain the same. This is something I am curious about, because were 5 & 6 star runes actually dropped at the same rate? I don’t think so, and if not how does this effect things going forward? I’ve decided to continue my previous experiment prior to update v3.2.1 to test this out.
The Summoners War Update v3.2.1 put a halt on the drop rate percents, as I was trying to get to at least 1000 runs before tallying anything. However, I have already started to pull together the data to see where we get. I have also as mentioned above began efforts on the next data set for comparison.
Final Giant B10 Run Count: 813
Final Dragon B10 Run Count: 227
V3.2.1 Giant B10 Run Count: 19
V3.2.1 Dragon B10 Run Count: 86
The_Stand Guild Wars
This week was a mediocre performance going 3-7 for attacking battles.
Big rating this week, I think my highest ever, but not my highest ranking. I did hit Fighter 2 which was a first.
2017 New Year Lucky Dice Event
I got all but one of the rolls for the lucky dice event, as I fell asleep one night before claiming it. Anyway you can view the rolls and rewards I get from the event.
I was able to achieve a new status in the World Boss. I climbed to Conqueror 2 for the first time!
Level 15 Runes
All I can say is incredible. Last week was such an action packed week of Summoners War. I am very happy of the completion of Trial of Ascension Stage 100 and the Summoners War Milestone I was able to achieve. I think Com2Us implemented a lot of great changes with update v3.2.1. Until next week summoners keep on summoning!
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