Today's Bounties in CRK: All 5 Bosses, Rewards, and Tips
Today's Bounties is the only mode in Cookie Run: Kingdom where losing costs you nothing — attempts are only spent when you actually win. Here's every bounty boss, what it drops from Level 1 to 15, and the Burning Time schedule that decides which days are worth farming.

Six wins a day, and losing costs nothing
Every farming mode in Cookie Run: Kingdom makes you pay for your mistakes — except this one. Today's Bounties only spends an attempt when you actually beat the boss. Wipe on Boss Level 9 with a half-leveled squad and the game just shrugs and hands the attempt back. That one design decision makes Bounties the single best place in the game to punch above your weight, and most players never exploit it.
The mode itself is easy to ignore. It sits behind a wanted-board icon, the fights take under a minute, and the rewards look small on any given day. Then you do the math on what six wins a day adds up to over a month — Skill Powders, Sugar Crystals, EXP Star Jellies, Coins, and Chaos Cake Pieces — and you realize the boring little bounty board has been quietly funding every upgrade system in your kingdom. Here's how the whole thing works, boss by boss, with the actual numbers.
What Today's Bounties actually is
Bounties unlock once you clear Stage 2-3 (Dragon Hill) in World Exploration — early enough that most players open it on day one and then forget it exists.
The structure is simple: five bounty bosses are available to fight every day, and each one drops a different resource. Every boss has 15 Boss Levels of climbing difficulty and climbing rewards. Clearing a level unlocks the next one and — this matters later — flags that level as sweepable with Time Jumpers. Each boss also buffs specific cookie types for its fight, doubling a stat like ATK or HP, so the "right" team for a bounty isn't always your strongest five.
The board resets daily at midnight GMT+9, which is also when the Burning Time bonus rotates to a new boss. If your play session straddles that reset, check the board twice.
The five bounty bosses and what they drop
Labyrinth Tactician: Skill Powders

This is the bounty that matters most, because Skill Powders gate your cookies' skill levels — and skill levels are the biggest raw-power lever in the game. Boss Level 1 pays 4 Skill Powders; Refined Powders join the drop table at Level 4 and Pristine Powders at Level 6. By Boss Level 15 a single clear pays 6 Skill Powders, 5 Refined Powders, and 15 Pristine Powders, plus 236,720 Kingdom EXP. You can lock the powder type to a specific cookie class or leave it random. Ambush cookies get x2 ATK against the Tactician, so this is where your assassin bench earns its keep.
Solid Black Sugar Golem: Sugar Crystals
The Golem drops Sugar Crystals — 2 random crystals at Boss Level 1, scaling to 7 at Level 15, with the option to pick a specific crystal type instead of rolling random. Sugar Crystals feed Magic Candy and Crystal Jam upgrades, which means this bounty is directly bankrolling your endgame. If you're deep enough to care about Magic Candy priority, the Golem is a permanent fixture in your routine. Magic cookies hit it with x2 ATK.
Tainted Forest Druid: EXP Star Jellies

The Druid pays out EXP Star Jellies, and the reward curve has a quirk worth knowing: the jelly tier upgrades at Levels 6 and 11, and the count drops each time it does. Boss Level 5 pays 96 Level 3 jellies; Level 6 switches to 42 Level 4 jellies; Level 11 switches again to 36 Level 5 jellies, climbing back to 84 by Level 15. The higher-tier jellies are worth more total EXP, so always fight the highest level you can clear — just don't panic when the number on the reward icon shrinks. Charge cookies get x2 HP and Defense cookies get x2 DEF here, so this fight favors your tank line.
Elite Ginkgoblin Sniper: Coins
The Sniper is the payday bounty: 1,772 Coins at Boss Level 1, rising steeply to 70,850 Coins per clear at Level 15. Mid-game players drowning in topping upgrade costs should not sleep on this one — two or three Sniper clears a day covers a lot of gear polish. Ranged cookies gain x2 ATK SPD and Support cookies x2 HP against it.
Cake Hound Den: Chaos Cake Pieces

The Den drops Chaos Cake Pieces — 1 piece at Boss Level 1 up to 17 at Level 15. These are the niche currency of the bunch: they level up the Ominous Cake Tower Landmark and buy St. Pastry Order decorations, and your only other meaningful source is the Endless Strawberry Cake Tower. If you want that Landmark maxed, the Den is a long, steady grind — there's no shortcut. Bomber cookies get x2 ATK and Healing cookies x2 DEF for the fight.
Burning Time: the schedule that pays you
Burning Time is a rotating daily bonus that inflates a specific boss's rewards (Kingdom EXP excluded). The weekly schedule:
- Monday: Labyrinth Tactician, +60% rewards
- Tuesday: Solid Black Sugar Golem, +30%
- Wednesday: Tainted Forest Druid, +60%
- Thursday: Elite Ginkgoblin Sniper, +30%
- Friday: all four of the above at once — Tactician and Druid at +80%, Golem and Sniper at +40%
- Saturday and Sunday: the big one — Tactician and Druid at +100%, Golem and Sniper at +50%
Notice what that means: a weekend Tactician clear pays literally double the powders of a Tuesday clear. If your attempts are limited — and they are — the weekend is when Bounties stops being a chore and starts being the best resource-per-tap deal in the game. The Cake Hound Den has no Burning Time slot, so run it on whatever day is otherwise dead.
Attempts, refills, and recharge tickets
You get 6 bounty attempts per day by default, and the Kingdom Pass adds 3 more for a total of 9. Again: attempts are only consumed on a win. Losses, retreats, and wipes are free, which is why you should always be probing the next Boss Level up instead of comfortably farming one you outgrew a month ago.
Once your attempts run dry, you can buy 6 more for 300 Crystals — once per day. For most players that's a bad trade; 300 Crystals is a tenth of a ten-pull, and F2P crystal discipline says gacha currency doesn't go to daily farming. The exception is a triple-digit Burning Time weekend when you're specifically starved for Pristine Powders — that's the one scenario where the refill math starts to look defensible. Bounty Recharge Tickets, when events hand them out, restore attempts without touching your Crystals, so bank them for weekends too.
Time Jumpers make bounties a ten-second chore
Here's the quality-of-life payoff: any bounty Boss Level you've already cleared can be instantly finished with a Time Jumper — the sweep item that unlocks after you clear Stage 4-1 in World Exploration. Time Jumper rewards are identical to a manual clear, and they respect Burning Time bonuses, so sweeping the Tactician six times on a Sunday pays the full +100%.
Time Jumpers flow in steadily from the Balloon Dock, Guild Gacha, Cookie Alliance, the Medal Shop, and the Kingdom Pass, so an active player is rarely short. The practical loop looks like this: manually fight a boss the first time you can beat its next level, then sweep that level every day after. Total daily time cost once your levels are set: about a minute. That's why Bounties belongs on your daily checklist even during the busiest event weeks — it's six taps for resources you cannot efficiently farm anywhere else.
Where to spend your six attempts
Six attempts, five bosses. Some triage:
- Early game (before your core team is skill-capped): Tactician every day. Skill levels beat every other upgrade per resource spent, and powder starvation is the default early-game state.
- Leveling a second or third team: split between the Druid (jellies) and the Sniper (coins). New cookies eat both in bulk.
- Endgame (Magic Candy and Crystal Jam era): Golem climbs the priority list hard, since Sugar Crystals bottleneck candy upgrades and the Golem is one of the few renewable sources.
- Always, quietly, in the background: one or two Den clears if you care about the Ominous Cake Tower. It's a marathon currency; skipping weeks puts the Landmark visibly behind.
And regardless of stage: bias your attempts toward whatever is Burning that day. The schedule is fixed, so you can plan a whole week of farming in ten seconds every Monday.
Quick Action Checklist
- Clear Stage 2-3 (Dragon Hill) in World Exploration to unlock Today's Bounties
- Fight all six daily attempts — losses are free, so probe the next Boss Level up
- Push each boss to the highest level you can clear, then sweep it with Time Jumpers
- Prioritize the Labyrinth Tactician until your main team's skills stop being powder-starved
- Check the Burning Time boss each day and weight your attempts toward it
- Save Bounty Recharge Tickets for +100% weekend Burning Time windows
- Skip the 300-Crystal attempt refill unless it's a weekend and you're powder-capped
- Run a Cake Hound Den clear or two if you're building the Ominous Cake Tower Landmark
- Fold the whole thing into your daily login loop — it's under a minute with sweeps
Frequently Asked Questions
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