Resident Evil 4: Advanced Strategy
Meta analysis, damage optimization, cooldown tuning, investment priority.
October 2026
1 postSeptember 2026
3 posts
RE4 Remake Best SMG: TMP vs LE 5 vs Chicago Sweeper
Leon's campaign in the Resident Evil 4 remake has three submachine guns, and whether the TMP or the LE 5 hits harder depends on whether you count the exclusive upgrade. Here are the TMP, the LE 5 and the Chicago Sweeper side by side: stats at every level, full upgrade bills, where to find the LE 5, and what a magazine costs to craft.

RE4 Remake Best Rifle: SR M1903 vs Stingray vs CQBR
Leon can carry three rifles in the Resident Evil 4 remake, and they all drink from the same ammo pool. Here are their stats, upgrade prices and exclusives side by side, plus the arithmetic on what a full magazine of each one costs to craft.

RE4 Remake Best Knife: Combat vs Fighting vs Primal
The Resident Evil 4 remake gives Leon three knives worth upgrading and two worth throwing away, and their stat lines differ more than you would guess. Here is the whole ladder in two tables — every power and durability value, every exclusive upgrade, and what each blade costs to take to the top.
August 2026
1 postJuly 2026
2 posts
Resident Evil 4 Remake New Game Plus Guide: Endgame Unlocks Worth the Grind
Beating Leon's campaign once opens a second economy: Completion Points, an Extra Content Shop, and a rack of infinite-ammo toys. Here's what actually carries into New Game Plus, which unlocks are worth chasing, and the order to grind them in.

RE4 Remake Mercenaries Guide: Every Character, Mayhem Mode and S+ Runs
The Mercenaries is free, it takes five minutes a run, and almost everyone quits at B rank because they play it like the campaign. It is not the campaign. It is a combo game with a timer, and the entire scoring curve is built around one thing: never letting the combo counter reset.

