Resident Evil 4
The over-the-shoulder survival horror landmark. Chapter walkthroughs, weapon and upgrade priorities, boss strategies, merchant requests, and NG+ runs.
August 2026
9 posts
RE4 Remake Attaché Case Guide: All 7 Cases and Effects
The case you equip in the Resident Evil 4 remake is a drop-rate modifier wearing a skin. Here are all seven, what each one boosts, the 20 spinel Leon pays for the two buyable ones, and why the Gold and Classic cases you thought you missed are still on sale.

RE4 Remake Shooting Range Guide: All 12 Courses, S Ranks
Four ranges, twelve courses, and a token machine that is not the slot machine it looks like. Here is every course with its locked weapon set and score thresholds, why a sailor target costs you 500 points, and the 2,100 CP the range pays out if you clear it properly.

RE4 Remake Merchant Requests: All 19 Locations and Rewards
The 19 blue notes in the Resident Evil 4 remake pay exactly 84 spinel between them. Two Exclusive Upgrade Tickets cost 30 and 40. Clear the whole list and you can afford both with 14 to spare — miss six requests and you are picking one weapon to make special instead of two.

RE4 Remake Puzzle Solutions: Codes That Change on Hardcore
The RE4 remake has a habit the 2005 game never had: some of its puzzle answers change with the difficulty setting. The grandfather clock, the lake pedestal and the island power consoles all have separate Hardcore and Professional solutions — so half the guides you half-remember are right for a run you are not playing.

RE4 Remake Challenges Guide: All 101, What They Pay, and the Runs You Have to Plan
The remake's challenge list pays 59,400 Completion Points across 101 entries. The shop it feeds needs about 5,000 of them. That gap tells you the list was never about the money — it is about the handful of challenges you can only earn by deliberately not doing the sensible thing.

RE4 Remake VR Mode Guide: What Carries Over and What Does Not
Capcom's own manual says it in one line: VR Mode requires new save data and is not compatible with saved data from Original Mode. Your maxed Red9 does not come with you, and weapon upgrades have no effect in the other direction either.

RE4 Remake Enemy Guide: Ganado, Brute and Plaga Types
A flash grenade instantly kills any enemy with an exposed Plaga. It costs one Resources (L) and five gunpowder. That single fact turns the remake's scariest crowd fights into a two-second cleanup, and most players never learn it.

RE4 Remake Ashley Guide: Commands, Reviving Her, and Her Armor
Everyone remembers Ashley's health bar. Nobody seems to have noticed that the remake also deleted your ability to tell her to stay put — which is why standing in a doorway mashing a button does nothing. Here is what she actually does now.

RE4 Remake Clockwork Castellan Locations: All 16, Chapter by Chapter
Seven in ten Steam players have shot at least one of these wind-up nobles. Barely one in seven ever found all 16. The reward for finishing the set is a knife that never breaks — here is every doll, chapter by chapter.
July 2026
10 posts
RE4 Remake Crafting Guide: Every Recipe and the Gunpowder Math
A Flash Grenade costs five gunpowder. Three magnum rounds cost seventeen. That gap is the whole crafting system, and almost nobody does the arithmetic before they dump a stack of resources into the wrong menu option.

Resident Evil 4 Remake New Game Plus Guide: Endgame Unlocks Worth the Grind
Beating Leon's campaign once opens a second economy: Completion Points, an Extra Content Shop, and a rack of infinite-ammo toys. Here's what actually carries into New Game Plus, which unlocks are worth chasing, and the order to grind them in.

RE4 Remake Separate Ways Guide: Ada's Arsenal and the Grapple Gun
Ada's campaign is not a reskin of Leon's. She gets a different gun list, a grapple hook that actually kills things, two bosses Leon never fights — and, if you check the numbers, not a single magnum. Here is how to build for that.

RE4 Remake Mercenaries Guide: Every Character, Mayhem Mode and S+ Runs
The Mercenaries is free, it takes five minutes a run, and almost everyone quits at B rank because they play it like the campaign. It is not the campaign. It is a combo game with a timer, and the entire scoring curve is built around one thing: never letting the combo counter reset.

RE4 Remake Charms Guide: Best Charms and Where to Get Them
Charms look like a cosmetic gacha you hang on your briefcase. One of them removes a full unit of gunpowder from every single craft you make for the rest of the run. That is not cosmetic — that is the best economy upgrade in the game, and it costs three tokens.

RE4 Remake Treasure Guide: Every Gem Combination, Ranked
Selling a bare Elegant Crown gets you 19,000 pesetas. Selling the right one gets you 108,000. The gem combination system in the RE4 remake is the single biggest money multiplier in the game, and almost nobody uses it correctly.

Resident Evil 4 Remake Boss Guide: Every Fight, In Order
Almost every boss in the remake funnels down to one idea: find the eye or the parasite, expose it, and be holding the right gun when it opens. Here is every major fight in order, what it is weak to, and the mistake that gets you killed.

Resident Evil 4 Remake Beginner Guide: Survive the Village
The 2023 remake gives Leon a parry and takes away his indestructible knife. That single trade is the whole learning curve. Here is how to stop dying in the village and start playing the game the way it wants to be played.

Resident Evil 4 Remake Weapon Upgrade Guide: Where to Spend
Fully upgrading one weapon in the remake costs more than 400,000 pesetas. You will not max everything, so the only question that matters is which three guns get your money. Here are the exclusive upgrades worth chasing and the ones that are traps.

Resident Evil 4 Remake Merchant Guide: Spinel and Treasure
The remake gave the Merchant a second currency, and most players sell their way past it without noticing. Spinel buys things pesetas cannot, and the request board is the only reliable way to get it. Here is the whole economy.