Blog/Braverse/💎Collector & Product

Cookie Run: Braverse Is Coming to Roblox

CookieRun: Card Collection, a free-to-play Devsisters/Versework Roblox game built around Braverse's card identities, now launches worldwide on November 13, 2026 at 19:00 PT. Devsisters' October 2 notice moved it from its original October date. Here is what it does, how it connects to the physical TCG, and why its key art already quotes the real card database.

Published September 25, 2026Updated October 26, 2026·9 min read·By Mythras
Official key art for CookieRun: Card Collection on Roblox, showing a 3D-rendered GingerBrave cheering in front of an oven, surrounded by floating Braverse cards including a round Sea Fairy Cookie portrait labeled Level 3, with a castle and pastel hills behind him.

Updated October 26, 2026: Devsisters moved the Roblox Grand Launch from October 9 to November 13, 2026 at 19:00 PT in an October 2 notice on its official CookieRun: Braverse notice board. The launch date, the notice-board references and the Europe links below are corrected to match.

Devsisters' own English notice feed for CookieRun: Braverse - the channel that announced the World Championship date, the 2027 tournament system, and its booster sets - has carried one post about its Roblox game so far, and it was a delay. On October 2, 2026, a notice titled "CookieRun: Card Collection Roblox Grand Launch Date Change" (posted to the Asia board the same day) moved the Roblox Grand Launch, "originally scheduled for October 09", to November 13, 2026 at 19:00 PT.

CookieRun: Card Collection is a free-to-play Roblox experience built directly around Braverse's card identities. It was announced by name in a September 4, 2026 press release Devsisters distributed through TriplePoint PR, which opened pre-registration and gave an October 10 global launch. The October 2 notice is the game's first appearance on the English Braverse notice board, and its date is the current one. US daylight saving time ends on November 1, so 19:00 PT on November 13 is Pacific Standard Time - 03:00 UTC on November 14.

From a March tease to a November launch date

This did not appear out of nowhere. In March 2026, Devsisters told press it planned to reveal a Roblox card game at its DevNow showcase later that month, under the working title "Roblox CookieRun Card Game." Reporting at the time described a 3D world built around collecting cards, "baking" them with an in-game oven, using them as ingredients, and interacting with self-created Cookie Pets - co-developed with Versework, a Roblox studio that one report that month called "Asia's largest UGC development company." That framing is a single source's characterization rather than an independently verified superlative, so treat it as a claim made about Versework rather than a confirmed fact - what the September 2026 Inven Global report adds is that Versework built and operates Sol's RNG, which it says has recorded over 2 billion cumulative plays.

Six months later, the tentative title became a real product. Devsisters' September 4, 2026 press release named the game CookieRun: Card Collection, opened pre-registration on Roblox, and set the global launch for October 10, 2026. It arrived bundled with unrelated retail news: the same release announced CookieRun: Braverse TCG's European launch alongside Booster 13 in January 2027, which our Europe launch guide covers in the context of physical products. The Roblox game is the other half of that release, and it has no card-number prefix, no booster code, and no place in our set release timeline at all.

That date did not hold. Devsisters' October 2, 2026 English notice gives the previous date as October 9, 2026 and the new one as November 13, 2026 at 19:00 PT. The Korean-board version posted the same day states the change in Korean time: from October 10 to November 14 at 12:00 KST, the same moment as 19:00 PT on November 13. That matches the press release's October 10, so the one-day gap between the two original dates is a time-zone difference, not an earlier delay. The notice gives two reasons: Devsisters wants to launch "during a period when Roblox players are most active," and it is "thoroughly testing and refining the user experience" before release.

What Card Collection actually does

Here is what Devsisters and Versework have said the game does, drawn from the press release and corroborated by independent coverage rather than a single outlet's paraphrase:

FeatureWhat it does
The OvenBakes new cards - the game's core acquisition loop, replacing a pack or box with an automated timer
Card acquisitionPlayers receive random cards at set time intervals rather than buying them
CustomizationCards can be upgraded and decorated with visual effects
TradingPlayers trade cards with each other inside the experience
ShowcaseA personal display space for favorite cards
Cookie companionsCards convert into companions that fight alongside the player
Card battlesPlayers can battle each other using their collected cards

Coverage describes the game as an "RCG" - a random card generator - which is a fair label for that acquisition loop: cards arrive on a timer rather than through a purchase, closer to a gacha drip-feed than a booster pack. It launches supporting Korean and English, on PC and mobile through Roblox, and it is free to play.

How it compares to the card game

The two products share art and character identities, not much else. Reading them side by side is the fastest way to see where the line actually sits:

CookieRun: Card Collection (Roblox)Cookie Run: Braverse (physical TCG)
PlatformRoblox, PC and mobilePhysical cards; tournaments registered on TopDeck.gg
CostFree to playPaid retail product - boosters, starter decks, singles
How you get cardsAutomatic, on a timer, via the in-game OvenBought in packs, boxes, or as singles
TradingBuilt into the experience, player to playerCommunity and marketplace (TCGplayer, local stores)
Competitive ladderNone announcedBrave League - Regionals/Epic Cup - Champion Cup/Legendary Cup - World Championship
Unique mechanicCards become "Cookie companions" that fight alongside youCards are played to a Battle Area under Braverse's own rules
Languages at launchKorean, EnglishEnglish (this site's coverage); separate regional editions elsewhere
Status as of October 26, 2026Not yet launched; Grand Launch moved from October 9 to November 13, 2026 (19:00 PT)Live since 2025; twelfth booster released October 2, 2026

Our organized play guide covers that competitive ladder in full. Nothing in Devsisters' announcement puts Card Collection anywhere on it.

The key art already quotes a real card

One detail in the official Roblox key art is checkable against the same card database this site fact-checks every set against, and it holds up. In the top-left corner of the artwork, a round, bubble-style portrait card is labeled "LEVEL 3" and "Sea Fairy Cookie."

Official Sea Fairy Cookie card, BS4-073, a Level 3 Blue Ultra Rare with 5 HP, matching the Level 3 label given to the same character in the CookieRun: Card Collection key art.

Sea Fairy Cookie is a real card. The official English card database lists her at Level 3 across three separate printings - BS4-073, BS2-029, and ST9-006 - each a Blue Cookie with 5 or 6 HP. The Roblox key art's "Level 3" label matches the physical card's level exactly. It is a small thing, but it is a specific, falsifiable one: the promotional art for the Roblox game is not generic Cookie Run branding wallpapered over a new product, it is built from the same card identities and stats already sitting in Devsisters' own database. The key art also shows a card back reading "COOKIERUN BRAVERSE" among the flying cards, tying the visual language directly to the TCG brand rather than the wider Cookie Run franchise.

What connects to the paper game, and what does not

Be precise about what has and has not been said. Confirmed: Card Collection reuses Braverse's card identities and art direction, and Devsisters and press coverage both frame it as extending the same IP to players who do not own physical cards - Korean outlet The Elec reported that the companies' stated aim is "to reach new users beyond physical cards and explore opportunities to expand the intellectual property (IP) ecosystem."

Not confirmed, and not claimed here: any promo code, prize, or redemption that moves between the Roblox game and the physical TCG; any tie to Brave League, Regionals, Epic Cup, Legendary Cup, or World Championship qualification; any shared card pool, deck-building rules, or rarity system between the two products; and any monetization details beyond "free to play" - Devsisters has not published whether Robux purchases exist inside the experience. Treat Card Collection as a separate, standalone product built on shared IP rather than a digital client, companion app, or on-ramp with any mechanical link to the card game our other Braverse coverage is about.

Why Devsisters is doing this

The company's own reasoning, reported alongside the announcement, is expansion rather than replacement: the stated goal is reaching new users beyond the physical card format and exploring how far the IP's ecosystem can stretch. That is consistent with the rest of what Devsisters said the same week - the European distribution launch our Europe launch guide and reprints coverage already tracks. A free Roblox game with no purchase requirement is a low-friction way to put Braverse's characters in front of players who will never see a booster box on a store shelf - the stated goal is reaching users beyond physical cards, which a retail card game cannot do on its own.

What is still unconfirmed

  • Little official detail beyond the date. As of October 26, 2026, the only post about the game in Devsisters' English Braverse notice feed is the October 2 date-change notice, which gives the new date and the reasons for the delay but says nothing about monetization, card pool, or languages. The feature details in this article still trace to the September 4 press release and its coverage.
  • No monetization details. Whether the game sells anything for Robux, and what, has not been said.
  • No stated connection to real-world prizing, Organized Play, or card legality. Nothing suggests Card Collection results feed into Brave League, Epic Cup, Legendary Cup, or World Championship qualification.
  • No confirmed language support beyond Korean and English. No additional languages, or a date for any, have been announced.
  • No confirmed card pool size. Coverage describes mechanics, not how many distinct card identities the Roblox game draws on at launch, or whether that pool grows alongside future boosters.

Quick Action Checklist

  • CookieRun: Card Collection launches worldwide on Roblox November 13, 2026 at 19:00 PT (03:00 UTC on November 14) - moved from October 9 by Devsisters' October 2 notice. Free to play, on PC and mobile, supporting Korean and English.
  • It is a Devsisters/Versework co-production, first signaled in March 2026 under a working title and formally named September 4, 2026.
  • It shares card identities and art with the physical TCG but nothing else confirmed - no promo-code crossover, no Organized Play tie, no shared deck-building rules have been announced.
  • On the English and Asia Braverse notice boards, Devsisters' only post about it so far is the October 2 date change (the Korean board carried its own version). The feature details here trace back to the September 4 press release and gaming-press coverage.
  • The key art checks out against the real card database - the Level 3 label on its Sea Fairy Cookie portrait matches the physical card's actual level exactly.
  • If you are chasing physical singles or Organized Play, this game does not currently touch either - keep using TopDeck.gg and your local store for that side of Braverse.

Frequently Asked Questions

What is CookieRun: Card Collection?
CookieRun: Card Collection is a free-to-play Roblox experience built around Cookie Run: Braverse's card identities, co-developed by Devsisters and Versework, the Roblox studio behind Sol's RNG. Announced by name on September 4, 2026, it lets players collect cards automatically over time via an in-game Oven, customize and upgrade them, trade with other players, display favorites, and convert cards into "Cookie companions" that fight alongside them. Its worldwide Roblox launch is set for November 13, 2026 at 19:00 PT, after Devsisters moved it from October 9 in an October 2, 2026 notice.
When does CookieRun: Card Collection release?
CookieRun: Card Collection launches worldwide on Roblox on November 13, 2026 at 19:00 PT (03:00 UTC on November 14). Devsisters set that date in an October 2, 2026 notice on the official CookieRun: Braverse notice board, "CookieRun: Card Collection Roblox Grand Launch Date Change", which moved the Grand Launch from its original date - given in the notice as October 9, 2026; the September 4, 2026 press release had said October 10. The notice says Devsisters wants to launch when Roblox players are most active and is thoroughly testing and refining the user experience. Devsisters' Korean notice gives the same change in Korean time, from October 10 to November 14 at 12:00 KST, so the one-day gap between the two original dates is a time-zone difference.
Is CookieRun: Card Collection connected to the physical Cookie Run: Braverse TCG?
It shares card identities and art direction - its official key art depicts a Sea Fairy Cookie card labeled Level 3, matching that character's actual level across three printings (BS4-073, BS2-029, ST9-006) in the official card database - but Devsisters has not announced any promo-code, prize, or Organized Play crossover between the Roblox game and the physical card game. Coverage frames it as a separate, free way to experience the same IP rather than an extension of the tournament ladder or a digital client for the paper game.
Who made CookieRun: Card Collection?
Devsisters, the CookieRun: Braverse TCG publisher, co-developed it with Versework, a Roblox development studio. Versework is best known for Sol's RNG, which Inven Global's September 2026 report says has recorded over 2 billion cumulative plays. The project was first signaled in March 2026 under the working title "Roblox CookieRun Card Game" before Devsisters gave it its final name and a launch date in a September 4, 2026 press release; an October 2, 2026 notice later moved that launch to November 13, 2026.
What platforms and languages does CookieRun: Card Collection support?
CookieRun: Card Collection runs on Roblox, playable on PC and mobile per Devsisters' September 4, 2026 press release, and supports Korean and English at launch, per The Elec's and Inven Global's reports on that announcement. No additional language support, or a timeline for one, has been announced.
Do you need to own physical Cookie Run: Braverse cards to play CookieRun: Card Collection?
No. It's a free-to-play Roblox experience with its own card acquisition loop - cards arrive automatically over time via an in-game Oven rather than being imported from a real collection. Press coverage of the announcement explicitly frames the game as a way to reach players who do not have access to the physical card game.
Has Devsisters posted about CookieRun: Card Collection on the official CookieRun: Braverse notice board?
Yes. On October 2, 2026, Devsisters posted "CookieRun: Card Collection Roblox Grand Launch Date Change" to both the English and Asia notice boards at cookierunbraverse.com, moving the Roblox Grand Launch from October 9 to November 13, 2026 at 19:00 PT. As of October 26, 2026 it is the only entry in the English notice feed that mentions the game. The Korean board posted its own version the same day, giving the change in Korean time (October 10 to November 14 at 12:00 KST), and had already named the game in a July 23, 2026 notice for a pop-up store in Korea. The game's global announcement, with pre-registration, came in a September 4, 2026 press release distributed via TriplePoint PR rather than as a notice.

Keep Reading

Sources & Further Reading
Last updated October 26, 2026.

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