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CRK Golden Harvest Guide: Harvest All, Rewards and Shop

Golden Harvest came back with Cookie Run: Kingdom's November 4 mid-update, with fixed 4-harvest rounds, lower goals and a Harvest All button that replays your third-best result. Here is how the mode scores, how Harvest All actually unlocks, and what the rewards and shop add up to.

Published November 13, 2026·9 min read·By Mythras
Korean-language Golden Harvest Season 3 event screen from the official November 4 notice: a 4x4 grid of round net pens floating on turquoise water, some holding goods such as sugar cubes, a smiling pink flower, a bread loaf, a pinecone bird and a jam jar, a sunglasses-wearing orange bird beside the Season 3 title, and a large green button at the bottom.

Golden Harvest is the Cookie Run: Kingdom mode that plays like a small roguelike deck-builder: you draft goods into a list, the game drops them onto a 4x4 Sea Farm, and adjacent goods feed each other for Golden Cheeseballs. It debuted with Ananas Dragon Cookie in v7.6 and returned with the November 4 mid-update of v7.10. That return changed more than the shop. Every round is now 4 harvests, the goals are lower, and a Harvest All button can replay your past results for rewards without playing.

The rules below come from Devsisters' November 4 Update Notice and the earlier July 2 Update Notice that introduced the mode. Multipliers, reward rows and shop stock come from cookierun.wiki's Golden Harvest page, which carries a note that it still needs updating with 7.10 data, so treat its numbers as the best available rather than final. Totals we worked out ourselves are labelled as our arithmetic.

Where Golden Harvest stands

Korean-language Golden Harvest Season 3 event screen from the official November 4 notice: a 4x4 grid of round net pens on turquoise water holding goods such as sugar cubes, a pink flower, a bread loaf, a pinecone bird and a jam jar, under a Season 3 title and a sunglasses-wearing orange bird.

Custard Cookie III is back raising funds to rebuild the Kingdom, in the notice's words "after last season". cookierun.wiki's List of Updates files Golden Harvest's return under v7.10's Dancing Star of Eternity mid-update, and its Golden Harvest page dates that return to November 4. The notice's Korean screens label it Season 3, and the notice says the goods and Cookie buffs are the same as the previous Season 2.

Neither the notice nor the wiki publishes an end date. It is a limited-time mode, so read the timer on the event screen rather than planning around a guess. Nothing in this post describes how the season has gone or will go.

How a game runs

Frame from the official Skip Animation clip: Round 2 of Golden Harvest, a mostly empty 4x4 Sea Farm with goods in six pens, each showing its Golden Cheeseball yield (3, 4, 4, 2, 3 and 1), a goal of 95 at the top and 17 Golden Cheeseballs collected so far.

The loop, per the two notices and the wiki:

  1. A game is 15 rounds. Each round has a Golden Cheeseball goal. Meeting it spends that many Cheeseballs and any surplus carries into the next round.
  2. Each round is 4 harvests. The July 2 notice only said each round has "a set number" of harvests; the November 4 notice calls the change "Fewer Harvests per Round", fixes it at 4 for every round and lowers each round's goal to match.
  3. Each harvest places goods from your product list at random on the 4x4 farm. A good only appears if its weight is 1 or higher, and every duplicate you draft adds weight, so it shows up more often.
  4. After harvesting, you pick 1 of 3 goods to add to your list. From Round 11 you can skip the pick.
  5. After clearing a round, you pick 1 of 3 Cookie buffs that last for the rest of that game.
  6. Reroll and Remove Tokens arrive at the start of Rounds 3, 7, 11 and 15, one of each. Reroll redraws the 3 goods on offer; Remove deletes a good from your list. Some Cookie buffs grant extra tokens.
  7. The game ends when you miss a goal, when you choose to stop after clearing a round, or when you clear Round 15.

Practice Mode exists and pays nothing. In Regular Mode your season record is the most Golden Cheeseballs collected in a single game, which matters for the record missions below.

At 4 harvests a round, a full 15-round game is 60 harvests (our arithmetic). That number matters for the harvest-count missions.

Scoring: Power Synergy is the whole game

Each good has a base yield, shown on its card. cookierun.wiki lists base yields from x2 to x5 Golden Cheeseballs per good. The notice says the base yields of some goods went up or down on November 4 without listing which, so read the card in your own game rather than an old table.

Two adjacency rules multiply that base:

TriggerCondition (cookierun.wiki)Payout
Item SynergyGoods made in the same Production Building sit next to each other+1 Golden Cheeseball; the net turns green
Power Synergy, 1 materialA material the good is made from sits next to itx5 base yield; the material is consumed
Power Synergy, 2 materialsTwo of its materials are adjacentx12 base yield
Power Synergy, 3 materialsThree of its materials are adjacentx20 base yield

On a Power Synergy, the powered good's net turns purple and the consumed material's net turns red.

Run the numbers and the strategy writes itself. A x5 good with three materials next to it pays 100 Golden Cheeseballs. The same good on its own pays 5, and Item Synergy adds 1. A x2 good powered by one material pays 10 (our arithmetic from the wiki's multipliers). Item Synergy is a rounding error next to Power Synergy. Draft goods together with the materials they consume, and treat goods that nothing in your list consumes as filler.

Korean-language Round 3 goods selection from the official notice: three cards, Lollipop Flower Basket (3 Golden Cheeseballs), Pinecone Birdy Toy (2) and Jellybean Jam (2), each at weight 0, with their synergy partners in a row and a new Used For panel showing the one good that uses each as a material.

That is why the November 4 Used For panel matters more than it looks. The goods selection card already showed what a good synergises with. It now also shows which other goods use it as a material, and their current weight in your list. A material with nothing in your list that uses it is close to dead weight. A material whose Used For entry already has weight is a Power Synergy waiting to fire.

The last November 4 change is cosmetic. Skip Animation, the toggle above the Harvest button, jumps straight to the final count. It is off by default, doesn't change results, and is hidden while a harvest is running.

The Cookie buffs you pick between rounds fall into five main families on cookierun.wiki, plus a small Tokens group in its Season 1 table:

Buff familyEffect
Item AppearanceListed goods appear more often
Bonus Golden Cheeseballs+1 Golden Cheeseball when listed goods appear
Synergy Bonus+2 Golden Cheeseballs when listed goods trigger a synergy
Item ReplenishmentA chance to claim an extra unit of listed materials before harvesting
Item Consumption PreventionA chance that materials are not used up on a Power Synergy

In the wiki's Season 1 table, Prophet Cookie's buff adds a Reroll Token and Chili Pepper Cookie's a Remove Token at the start of each round.

The notice says the material-gain and consumption-prevention chances were cut for some buffs, without numbers. cookierun.wiki's changelog for the November 4 return gives them: Item Replenishment 50% down to 30%, and Item Consumption Prevention 70% down to 50%. In the wiki's Season 1 table, only Hollyberry and Angel Cookie carried the 70% version. So the buffs that kept materials on the farm are weaker this season, and the Power Synergy you build should assume its materials get eaten.

The wiki's buff tables are filed under the season each buff was added. They haven't been updated with 7.10 data, so a buff you're offered may show a different number in game.

Harvest All: your third-best run is the cap

Frame from the official Harvest All clip, Korean language: the Harvest All panel shows a third-best record of Round 1, a yellow progress bar at 10, current rewards of 3 Bites and 100 Cheeseball Coins, and a green Harvest All button reading 50/10.

Harvest All claims a game's rewards instantly, without playing it. The notice's rules, in order:

  • Unlock: play Golden Harvest and claim rewards 3 times. A game counts if you cleared at least Round 1 and then either cleared Round 15 or failed a later round and claimed.
  • Ceiling: your third-highest cleared round sets the highest round Harvest All can claim.
  • Cost: Harvest All spends the Cheese Pieces needed to reach that round. If you don't have enough, you can only claim up to the round you can afford.
  • The Harvest All screen shows your past results, the rounds you can claim and their rewards.

The ceiling rule is the one to plan around. Harvest All doesn't use your best run. It uses your third-best. Two Round 15 clears and one game whose highest cleared round was Round 6 leave Harvest All capped at Round 6 until you post a third good game. So the order is: play manually until you have three strong clears, then let Harvest All do the rest. After that, a manual game only raises the Harvest All ceiling if it beats your current third-best.

In the screenshot above, a third-best record of Round 1 offers 3 Bites and 100 Cheeseball Coins for 10 Cheese Pieces. Those rewards match the wiki's Round 1 row below. It is a Korean screen from the notice, and the English notice gives no Cheese Piece prices, so treat the 10 as a guide.

Round rewards

cookierun.wiki lists two reward columns: one for clearing a round, and a consolation reward that we read as the payout for a game that ends by failing that round. cookierun.wiki says you get a reward whether or not you beat all 15 rounds, and the July 2 notice says the higher the round you clear, the more rewards you earn.

RoundClear rewardConsolation reward
13 Bites Lv.2, 100 Coins100 Coins
26 Bites, 200 Coins3 Bites, 200 Coins
39 Bites, 300 Coins6 Bites, 300 Coins
412 Bites, 400 Coins9 Bites, 400 Coins
518 Bites, 600 Coins12 Bites, 600 Coins
624 Bites, 800 Coins18 Bites, 800 Coins
730 Bites, 1 Epic Topping Chest, 1,000 Coins24 Bites, 1,000 Coins
836 Bites, 2 Chests, 1,200 Coins30 Bites, 1 Chest, 1,200 Coins
945 Bites, 3 Chests, 1,500 Coins36 Bites, 2 Chests, 1,500 Coins
1054 Bites, 4 Chests, 1,800 Coins45 Bites, 3 Chests, 1,800 Coins
1163 Bites, 5 Chests, 2,100 Coins54 Bites, 4 Chests, 2,100 Coins
1272 Bites, 6 Chests, 2,400 Coins63 Bites, 5 Chests, 2,400 Coins
1390 Bites, 7 Chests, 1 Legendary Soul Essence, 2,800 Coins72 Bites, 6 Chests, 2,800 Coins
14105 Bites, 8 Chests, 2 Soul Essence, 3,200 Coins90 Bites, 7 Chests, 1 Soul Essence, 3,200 Coins
15120 Bites, 10 Chests, 3 Soul Essence, 4,700 Coins105 Bites, 8 Chests, 2 Soul Essence, 3,700 Coins

Bites are Lv.2 Bites (60 Beascuit EXP each on the wiki's Bites page), Chests are Epic Topping Choice Chests, Soul Essence is Legendary, and Coins are Cheeseball Coins.

The jumps are back-loaded. Round 7 adds the first Topping chest, Round 13 the first Soul Essence, and Round 15's clear pays 1,500 more Coins than Round 14's, the biggest step in the table and 1,000 more than failing Round 15. A run that dies at Round 12 leaves the best rows unclaimed, which is another reason to build three strong manual clears before leaning on Harvest All.

Neither the wiki nor the notices say outright whether each row is the whole payout for ending at that round or stacks on the rows below it. The July 2 notice's phrase "cumulative rewards" leans towards stacking. We give both readings in the shop arithmetic below.

Missions and Cheese Pieces

Cheese Pieces fuel the mode. The July 2 notice says you use them to produce goods, and that Cheeseball Coins come in proportion to the Cheese Pieces spent in a game. Neither notice says where Cheese Pieces come from. cookierun.wiki's Golden Harvest Missions page lists the v7.10 rewards:

Harvests doneReward
1020 Beascuit Dough
30300 Cheese Pieces
503 Miner's Express Tickets
80400 Cheese Pieces
110200 Rainbow Cubes
14050 Radiant Beascuit Dough
1702 Destiny Cookie Tickets
20010 Lv.3 Bites
250500 Cheese Pieces
30010 x 10-minute Speed-ups
350300 Glowing Moonlight Shards
420800 Cheese Pieces
500300 Violet Dragon's Seals
Season record (Golden Cheeseballs in one game)Reward
500150 Glowing Moonlight Shards
2,0001,000 Cheese Pieces
3,000Master of Gold profile title

Our arithmetic: the missions pay 3,000 Cheese Pieces in total, 2,000 from harvest counts and 1,000 from the 2,000 record. At 60 harvests per full game, the 500-harvest line needs at least 9 full games of manual play. Whether Harvest All claims add to the harvest count or the record isn't stated anywhere we found, so don't assume they do.

Two of these rewards are currency for live banners. Violet Dragon's Seals pull on Lychee Dragon Cookie's banner, which cookierun.wiki's Gacha page counts down to December 2, 9:00 GMT+9. Glowing Moonlight Shards pull on Moonlight Cookie's banner, which the same page counts down to November 18, 6:00 GMT+9. If you want shards for that banner, the 350-harvest line is the one with a deadline. Our v7.10 update guide covers both banners and Moonlight's move to ★6.

The shop and what it costs to empty

Cheeseball Coins go to the Golden Harvest shop. cookierun.wiki's v7.10 shop tab:

ItemPrice (Coins)StockCost to buy out
200 Violet Dragon's Seals80054,000
20 Butter Cream600106,000
1 Magic Cookie Cutter300103,000
2 Legendary Soul Essence25051,250
3 x 10 Sugar Crystals Choice Chest250123,000
20 Topping Pieces150304,500
40 Radiant Shards120151,800
20 Lv.5 EXP Star Jelly100404,000
200 Glowing Moonlight Shards80064,800
40 Radiant Beascuit Dough50063,000
1 Special Cookie Cutter300103,000
50 Beascuit Dough250153,750
8 Fate Stamina Jelly20081,600
5 Epic Soul Essence1506900
5 x 10-minute Speed-ups1206720
4 Time Jumpers120Unlimitedn/a

By our arithmetic, buying every stock-limited item costs 45,320 Cheeseball Coins. How many games that takes depends on the reading of the reward table:

  • If each row is the whole payout for ending at that round, a full clear pays 4,700 Coins and emptying the shop takes about 10 full clears, counting only the table's Coins.
  • If the rows stack, a full clear pays 23,100 Coins (the sum of the clear column), and 2 full clears cover it.

Either way, buy the banner currencies first if you are pulling on those banners. Butter Cream is the other standout. It promotes an Epic Topping Tart to Legendary, as our Topping Tarts guide explains, and the shop's 10 stock add up to 200 Butter Cream. Time Jumpers are the unlimited coin sink for whatever is left at the end.

What is not published

  • An end date for the mode and its shop.
  • Cheese Piece prices per round, in English.
  • The new round goals and which goods' base yields changed on November 4.
  • Whether reward rows stack, and whether Harvest All claims count towards the harvest and record missions.
  • Cheese Piece sources beyond the missions.

Quick Action Checklist

  1. Play three strong manual games first. Harvest All is capped by your third-best cleared round, not your best.
  2. Draft goods with their materials. Power Synergy pays x5, x12 or x20 base; Item Synergy pays +1.
  3. Read the Used For panel before every pick. A material nothing in your list uses is filler.
  4. Don't count on materials surviving. Consumption Prevention is now 50% at best, and Replenishment 30%.
  5. Turn on Skip Animation. It changes nothing but the wait.
  6. Mind the Moonlight deadline. Glowing Moonlight Shards from the 350-harvest mission and the shop feed a banner the wiki counts down to November 18, 6:00 GMT+9.
  7. Check the event timer. No end date is published.

Frequently Asked Questions

How does Harvest All work in Cookie Run: Kingdom Golden Harvest?
Harvest All, added to Cookie Run: Kingdom's Golden Harvest on November 4, 2026, claims a game's rewards instantly without playing. It unlocks after you play and claim rewards 3 times, counting only games where you cleared at least Round 1. Your third-highest cleared round sets the highest round it can claim, and it spends the Cheese Pieces needed to reach that round, so with too few Cheese Pieces you can only claim lower rounds.
How many harvests are in each Golden Harvest round in CRK?
Since Cookie Run: Kingdom's November 4, 2026 mid-update, every Golden Harvest round has exactly 4 harvests, and each round's Golden Cheeseball goal was lowered to match. A game has 15 rounds, so a full clear is 60 harvests.
How does Power Synergy work in CRK Golden Harvest?
In Cookie Run: Kingdom's Golden Harvest, a Power Synergy triggers when the materials a good is made from sit next to it on the 4x4 Sea Farm. Per cookierun.wiki, one adjacent material multiplies the good's base Golden Cheeseball yield by 5, two by 12 and three by 20, and the materials are consumed. An ordinary Item Synergy, between goods from the same Production Building, adds only 1 Golden Cheeseball.
What are the Golden Harvest rewards for clearing Round 15 in Cookie Run: Kingdom?
cookierun.wiki lists the Round 15 clear reward in Cookie Run: Kingdom's Golden Harvest as 120 Lv.2 Bites, 10 Epic Topping Choice Chests, 3 Legendary Soul Essence and 4,700 Cheeseball Coins. The consolation column, which we read as the payout for failing Round 15, lists 105 Bites, 8 chests, 2 Soul Essence and 3,700 Coins. Neither the wiki nor Devsisters says whether rows for earlier rounds stack on top.
How do you get Cheese Pieces in CRK Golden Harvest?
Cheese Pieces fuel Cookie Run: Kingdom's Golden Harvest. The v7.10 Golden Harvest Missions on cookierun.wiki pay 3,000 in total: 300, 400, 500 and 800 at 30, 80, 250 and 420 harvests, plus 1,000 for a 2,000 Golden Cheeseball season record. Devsisters' notices don't name any other source or give per-round prices.
What changed in Golden Harvest in the CRK November 4 update?
Cookie Run: Kingdom's November 4, 2026 mid-update brought Golden Harvest back with Harvest All, a Skip Animation toggle, a Used For panel on goods cards, a fixed 4 harvests per round and lower round goals. Some goods' base yields and some Cookie buffs were rebalanced; cookierun.wiki records Item Replenishment cut from 50% to 30% and Item Consumption Prevention from 70% to 50%. Goods and buffs otherwise match Season 2.

Keep Reading

Sources & Further Reading
Last updated November 13, 2026.

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