CRK Golden Harvest Guide: Harvest All, Rewards and Shop
Golden Harvest came back with Cookie Run: Kingdom's November 4 mid-update, with fixed 4-harvest rounds, lower goals and a Harvest All button that replays your third-best result. Here is how the mode scores, how Harvest All actually unlocks, and what the rewards and shop add up to.

Golden Harvest is the Cookie Run: Kingdom mode that plays like a small roguelike deck-builder: you draft goods into a list, the game drops them onto a 4x4 Sea Farm, and adjacent goods feed each other for Golden Cheeseballs. It debuted with Ananas Dragon Cookie in v7.6 and returned with the November 4 mid-update of v7.10. That return changed more than the shop. Every round is now 4 harvests, the goals are lower, and a Harvest All button can replay your past results for rewards without playing.
The rules below come from Devsisters' November 4 Update Notice and the earlier July 2 Update Notice that introduced the mode. Multipliers, reward rows and shop stock come from cookierun.wiki's Golden Harvest page, which carries a note that it still needs updating with 7.10 data, so treat its numbers as the best available rather than final. Totals we worked out ourselves are labelled as our arithmetic.
Where Golden Harvest stands

Custard Cookie III is back raising funds to rebuild the Kingdom, in the notice's words "after last season". cookierun.wiki's List of Updates files Golden Harvest's return under v7.10's Dancing Star of Eternity mid-update, and its Golden Harvest page dates that return to November 4. The notice's Korean screens label it Season 3, and the notice says the goods and Cookie buffs are the same as the previous Season 2.
Neither the notice nor the wiki publishes an end date. It is a limited-time mode, so read the timer on the event screen rather than planning around a guess. Nothing in this post describes how the season has gone or will go.
How a game runs

The loop, per the two notices and the wiki:
- A game is 15 rounds. Each round has a Golden Cheeseball goal. Meeting it spends that many Cheeseballs and any surplus carries into the next round.
- Each round is 4 harvests. The July 2 notice only said each round has "a set number" of harvests; the November 4 notice calls the change "Fewer Harvests per Round", fixes it at 4 for every round and lowers each round's goal to match.
- Each harvest places goods from your product list at random on the 4x4 farm. A good only appears if its weight is 1 or higher, and every duplicate you draft adds weight, so it shows up more often.
- After harvesting, you pick 1 of 3 goods to add to your list. From Round 11 you can skip the pick.
- After clearing a round, you pick 1 of 3 Cookie buffs that last for the rest of that game.
- Reroll and Remove Tokens arrive at the start of Rounds 3, 7, 11 and 15, one of each. Reroll redraws the 3 goods on offer; Remove deletes a good from your list. Some Cookie buffs grant extra tokens.
- The game ends when you miss a goal, when you choose to stop after clearing a round, or when you clear Round 15.
Practice Mode exists and pays nothing. In Regular Mode your season record is the most Golden Cheeseballs collected in a single game, which matters for the record missions below.
At 4 harvests a round, a full 15-round game is 60 harvests (our arithmetic). That number matters for the harvest-count missions.
Scoring: Power Synergy is the whole game
Each good has a base yield, shown on its card. cookierun.wiki lists base yields from x2 to x5 Golden Cheeseballs per good. The notice says the base yields of some goods went up or down on November 4 without listing which, so read the card in your own game rather than an old table.
Two adjacency rules multiply that base:
| Trigger | Condition (cookierun.wiki) | Payout |
|---|---|---|
| Item Synergy | Goods made in the same Production Building sit next to each other | +1 Golden Cheeseball; the net turns green |
| Power Synergy, 1 material | A material the good is made from sits next to it | x5 base yield; the material is consumed |
| Power Synergy, 2 materials | Two of its materials are adjacent | x12 base yield |
| Power Synergy, 3 materials | Three of its materials are adjacent | x20 base yield |
On a Power Synergy, the powered good's net turns purple and the consumed material's net turns red.
Run the numbers and the strategy writes itself. A x5 good with three materials next to it pays 100 Golden Cheeseballs. The same good on its own pays 5, and Item Synergy adds 1. A x2 good powered by one material pays 10 (our arithmetic from the wiki's multipliers). Item Synergy is a rounding error next to Power Synergy. Draft goods together with the materials they consume, and treat goods that nothing in your list consumes as filler.

That is why the November 4 Used For panel matters more than it looks. The goods selection card already showed what a good synergises with. It now also shows which other goods use it as a material, and their current weight in your list. A material with nothing in your list that uses it is close to dead weight. A material whose Used For entry already has weight is a Power Synergy waiting to fire.
The last November 4 change is cosmetic. Skip Animation, the toggle above the Harvest button, jumps straight to the final count. It is off by default, doesn't change results, and is hidden while a harvest is running.
Cookie buffs and the November 4 nerf
The Cookie buffs you pick between rounds fall into five main families on cookierun.wiki, plus a small Tokens group in its Season 1 table:
| Buff family | Effect |
|---|---|
| Item Appearance | Listed goods appear more often |
| Bonus Golden Cheeseballs | +1 Golden Cheeseball when listed goods appear |
| Synergy Bonus | +2 Golden Cheeseballs when listed goods trigger a synergy |
| Item Replenishment | A chance to claim an extra unit of listed materials before harvesting |
| Item Consumption Prevention | A chance that materials are not used up on a Power Synergy |
In the wiki's Season 1 table, Prophet Cookie's buff adds a Reroll Token and Chili Pepper Cookie's a Remove Token at the start of each round.
The notice says the material-gain and consumption-prevention chances were cut for some buffs, without numbers. cookierun.wiki's changelog for the November 4 return gives them: Item Replenishment 50% down to 30%, and Item Consumption Prevention 70% down to 50%. In the wiki's Season 1 table, only Hollyberry and Angel Cookie carried the 70% version. So the buffs that kept materials on the farm are weaker this season, and the Power Synergy you build should assume its materials get eaten.
The wiki's buff tables are filed under the season each buff was added. They haven't been updated with 7.10 data, so a buff you're offered may show a different number in game.
Harvest All: your third-best run is the cap

Harvest All claims a game's rewards instantly, without playing it. The notice's rules, in order:
- Unlock: play Golden Harvest and claim rewards 3 times. A game counts if you cleared at least Round 1 and then either cleared Round 15 or failed a later round and claimed.
- Ceiling: your third-highest cleared round sets the highest round Harvest All can claim.
- Cost: Harvest All spends the Cheese Pieces needed to reach that round. If you don't have enough, you can only claim up to the round you can afford.
- The Harvest All screen shows your past results, the rounds you can claim and their rewards.
The ceiling rule is the one to plan around. Harvest All doesn't use your best run. It uses your third-best. Two Round 15 clears and one game whose highest cleared round was Round 6 leave Harvest All capped at Round 6 until you post a third good game. So the order is: play manually until you have three strong clears, then let Harvest All do the rest. After that, a manual game only raises the Harvest All ceiling if it beats your current third-best.
In the screenshot above, a third-best record of Round 1 offers 3 Bites and 100 Cheeseball Coins for 10 Cheese Pieces. Those rewards match the wiki's Round 1 row below. It is a Korean screen from the notice, and the English notice gives no Cheese Piece prices, so treat the 10 as a guide.
Round rewards
cookierun.wiki lists two reward columns: one for clearing a round, and a consolation reward that we read as the payout for a game that ends by failing that round. cookierun.wiki says you get a reward whether or not you beat all 15 rounds, and the July 2 notice says the higher the round you clear, the more rewards you earn.
| Round | Clear reward | Consolation reward |
|---|---|---|
| 1 | 3 Bites Lv.2, 100 Coins | 100 Coins |
| 2 | 6 Bites, 200 Coins | 3 Bites, 200 Coins |
| 3 | 9 Bites, 300 Coins | 6 Bites, 300 Coins |
| 4 | 12 Bites, 400 Coins | 9 Bites, 400 Coins |
| 5 | 18 Bites, 600 Coins | 12 Bites, 600 Coins |
| 6 | 24 Bites, 800 Coins | 18 Bites, 800 Coins |
| 7 | 30 Bites, 1 Epic Topping Chest, 1,000 Coins | 24 Bites, 1,000 Coins |
| 8 | 36 Bites, 2 Chests, 1,200 Coins | 30 Bites, 1 Chest, 1,200 Coins |
| 9 | 45 Bites, 3 Chests, 1,500 Coins | 36 Bites, 2 Chests, 1,500 Coins |
| 10 | 54 Bites, 4 Chests, 1,800 Coins | 45 Bites, 3 Chests, 1,800 Coins |
| 11 | 63 Bites, 5 Chests, 2,100 Coins | 54 Bites, 4 Chests, 2,100 Coins |
| 12 | 72 Bites, 6 Chests, 2,400 Coins | 63 Bites, 5 Chests, 2,400 Coins |
| 13 | 90 Bites, 7 Chests, 1 Legendary Soul Essence, 2,800 Coins | 72 Bites, 6 Chests, 2,800 Coins |
| 14 | 105 Bites, 8 Chests, 2 Soul Essence, 3,200 Coins | 90 Bites, 7 Chests, 1 Soul Essence, 3,200 Coins |
| 15 | 120 Bites, 10 Chests, 3 Soul Essence, 4,700 Coins | 105 Bites, 8 Chests, 2 Soul Essence, 3,700 Coins |
Bites are Lv.2 Bites (60 Beascuit EXP each on the wiki's Bites page), Chests are Epic Topping Choice Chests, Soul Essence is Legendary, and Coins are Cheeseball Coins.
The jumps are back-loaded. Round 7 adds the first Topping chest, Round 13 the first Soul Essence, and Round 15's clear pays 1,500 more Coins than Round 14's, the biggest step in the table and 1,000 more than failing Round 15. A run that dies at Round 12 leaves the best rows unclaimed, which is another reason to build three strong manual clears before leaning on Harvest All.
Neither the wiki nor the notices say outright whether each row is the whole payout for ending at that round or stacks on the rows below it. The July 2 notice's phrase "cumulative rewards" leans towards stacking. We give both readings in the shop arithmetic below.
Missions and Cheese Pieces
Cheese Pieces fuel the mode. The July 2 notice says you use them to produce goods, and that Cheeseball Coins come in proportion to the Cheese Pieces spent in a game. Neither notice says where Cheese Pieces come from. cookierun.wiki's Golden Harvest Missions page lists the v7.10 rewards:
| Harvests done | Reward |
|---|---|
| 10 | 20 Beascuit Dough |
| 30 | 300 Cheese Pieces |
| 50 | 3 Miner's Express Tickets |
| 80 | 400 Cheese Pieces |
| 110 | 200 Rainbow Cubes |
| 140 | 50 Radiant Beascuit Dough |
| 170 | 2 Destiny Cookie Tickets |
| 200 | 10 Lv.3 Bites |
| 250 | 500 Cheese Pieces |
| 300 | 10 x 10-minute Speed-ups |
| 350 | 300 Glowing Moonlight Shards |
| 420 | 800 Cheese Pieces |
| 500 | 300 Violet Dragon's Seals |
| Season record (Golden Cheeseballs in one game) | Reward |
|---|---|
| 500 | 150 Glowing Moonlight Shards |
| 2,000 | 1,000 Cheese Pieces |
| 3,000 | Master of Gold profile title |
Our arithmetic: the missions pay 3,000 Cheese Pieces in total, 2,000 from harvest counts and 1,000 from the 2,000 record. At 60 harvests per full game, the 500-harvest line needs at least 9 full games of manual play. Whether Harvest All claims add to the harvest count or the record isn't stated anywhere we found, so don't assume they do.
Two of these rewards are currency for live banners. Violet Dragon's Seals pull on Lychee Dragon Cookie's banner, which cookierun.wiki's Gacha page counts down to December 2, 9:00 GMT+9. Glowing Moonlight Shards pull on Moonlight Cookie's banner, which the same page counts down to November 18, 6:00 GMT+9. If you want shards for that banner, the 350-harvest line is the one with a deadline. Our v7.10 update guide covers both banners and Moonlight's move to ★6.
The shop and what it costs to empty
Cheeseball Coins go to the Golden Harvest shop. cookierun.wiki's v7.10 shop tab:
| Item | Price (Coins) | Stock | Cost to buy out |
|---|---|---|---|
| 200 Violet Dragon's Seals | 800 | 5 | 4,000 |
| 20 Butter Cream | 600 | 10 | 6,000 |
| 1 Magic Cookie Cutter | 300 | 10 | 3,000 |
| 2 Legendary Soul Essence | 250 | 5 | 1,250 |
| 3 x 10 Sugar Crystals Choice Chest | 250 | 12 | 3,000 |
| 20 Topping Pieces | 150 | 30 | 4,500 |
| 40 Radiant Shards | 120 | 15 | 1,800 |
| 20 Lv.5 EXP Star Jelly | 100 | 40 | 4,000 |
| 200 Glowing Moonlight Shards | 800 | 6 | 4,800 |
| 40 Radiant Beascuit Dough | 500 | 6 | 3,000 |
| 1 Special Cookie Cutter | 300 | 10 | 3,000 |
| 50 Beascuit Dough | 250 | 15 | 3,750 |
| 8 Fate Stamina Jelly | 200 | 8 | 1,600 |
| 5 Epic Soul Essence | 150 | 6 | 900 |
| 5 x 10-minute Speed-ups | 120 | 6 | 720 |
| 4 Time Jumpers | 120 | Unlimited | n/a |
By our arithmetic, buying every stock-limited item costs 45,320 Cheeseball Coins. How many games that takes depends on the reading of the reward table:
- If each row is the whole payout for ending at that round, a full clear pays 4,700 Coins and emptying the shop takes about 10 full clears, counting only the table's Coins.
- If the rows stack, a full clear pays 23,100 Coins (the sum of the clear column), and 2 full clears cover it.
Either way, buy the banner currencies first if you are pulling on those banners. Butter Cream is the other standout. It promotes an Epic Topping Tart to Legendary, as our Topping Tarts guide explains, and the shop's 10 stock add up to 200 Butter Cream. Time Jumpers are the unlimited coin sink for whatever is left at the end.
What is not published
- An end date for the mode and its shop.
- Cheese Piece prices per round, in English.
- The new round goals and which goods' base yields changed on November 4.
- Whether reward rows stack, and whether Harvest All claims count towards the harvest and record missions.
- Cheese Piece sources beyond the missions.
Quick Action Checklist
- Play three strong manual games first. Harvest All is capped by your third-best cleared round, not your best.
- Draft goods with their materials. Power Synergy pays x5, x12 or x20 base; Item Synergy pays +1.
- Read the Used For panel before every pick. A material nothing in your list uses is filler.
- Don't count on materials surviving. Consumption Prevention is now 50% at best, and Replenishment 30%.
- Turn on Skip Animation. It changes nothing but the wait.
- Mind the Moonlight deadline. Glowing Moonlight Shards from the 350-harvest mission and the shop feed a banner the wiki counts down to November 18, 6:00 GMT+9.
- Check the event timer. No end date is published.
Frequently Asked Questions
How does Harvest All work in Cookie Run: Kingdom Golden Harvest?
How many harvests are in each Golden Harvest round in CRK?
How does Power Synergy work in CRK Golden Harvest?
What are the Golden Harvest rewards for clearing Round 15 in Cookie Run: Kingdom?
How do you get Cheese Pieces in CRK Golden Harvest?
What changed in Golden Harvest in the CRK November 4 update?
Keep Reading
- CookieRun: Kingdom — November 4 Update Notice (official: Golden Harvest return, Harvest All unlock and ceiling rules, Skip Animation, Used For, 4 harvests per round, balance changes)
- CookieRun: Kingdom — July 2 Update Notice (official: Golden Harvest introduction, 15 rounds, tokens, Cookie buffs, game-end conditions, Cheeseball Coins in proportion to Cheese Pieces, season record)
- Cookie Run Wiki — Golden Harvest: synergy multipliers, Cookie buff families, round rewards, v7.10 shop and the November 4 changelog
- Cookie Run Wiki — Golden Harvest Missions: v7.10 harvest-count and season-record rewards
- Cookie Run Wiki — List of Updates 2026: Golden Harvest return in the v7.10 Dancing Star of Eternity mid-update
- Cookie Run Wiki — Gacha: Violet Dragon's Seal (December 2) and Glowing Moonlight Shards (November 18) banner countdowns
- Cookie Run Wiki — Bites: Lv.2 Bites give 60 Beascuit EXP
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