StarCraft Tabletop Miniatures at Gen Con 2026: 640 Free Demo Seats and a Release Date Nobody Agrees On
Archon Studio booked 40 hours of free demo table at Gen Con 2026 for its Blizzard-licensed StarCraft miniatures game — 640 seats, no charge, Hall B. The event database says something surprising about how those seats moved. Here is that data, the real contents of both starter boxes, the rules Archon has actually published, and the four different dates attached to this game shipping.

My Gen Con 2026 was a card game learning tour. Six different TCGs in four days, every one of them taught to me from scratch by somebody standing behind a table. The single thing I went and looked at that did not involve a card was StarCraft — Archon Studio's Blizzard-licensed miniatures game, plastic Marines and Zerglings, Hall B.
Then I got home, pulled the show's public event database, and the StarCraft listing turned out to be the strangest thing I looked at all week.
The short version
- Archon Studio listed 40 one-hour "Try StarCraft - Demo and Play" sessions at Gen Con 2026 — free, 16 seats each, hourly 9 a.m. to 8 p.m. Thursday through Saturday and 9 a.m. to 4 p.m. Sunday, at the Archon Studio HQ table in ICC Hall B. That is 640 seats and forty hours of table.
- At the event database's final sync, Sunday August 2 at 5:51 p.m., all 40 sessions still read 16/16 tickets available — the counter never moved.
- Gen Con was not a launch. Archon's own event listing told attendees the game was "Officially releasing on August 24th."
- The two-player Terran vs. Zerg Founders Edition is $229 and itemises 49 miniatures. The Protoss Founders Edition is $129 with 17 plastic pieces. Expansions run $29 to $49.
- Miniatures are supplied unpainted and require assembly. The rules are free online.
40 sessions, 640 free seats, and a counter that never moved
Gen Con's public event database is the only public record of how a session's seats moved, and it is blunt about it: a column called Tickets Available, reading available-over-capacity. A sold-out event shows 0. An event an organiser seated past its listed cap shows a negative number. The Cardhalla teardown, which needs no ticket at all, sat at 5000/5000 all weekend.
Archon's forty StarCraft sessions all read 16/16. Every one. Thursday 9 a.m. through Sunday 4 p.m., not a single ticket claimed through the system.
The obvious explanation — "it was a free exhibitor demo, nobody bothers ticketing those" — does not survive contact with the hall it was in. Bandai ran the Gundam Card Game Tutorial on the same floor, at its own HQ table, also free, also hourly, capacity 18. That listing reads 0/18 on most slots and goes to -10 on the Friday 8 p.m. session. Pokémon's four-dollar First Steps intro — the one I sat through on Thursday — is 0/18 for most of the weekend and only leaves seats after 9 p.m. Free demos at Gen Con get ticketed, and they sell out.
So two readings fit, and the database cannot pick between them. Either Archon's sessions genuinely went unclaimed while the booth ran walk-up, or the tickets were never collected against the listing and the counter simply stayed where it started. I am not going to pretend a spreadsheet knows which. What it does tell you is not in dispute: Archon booked forty hours of table across four days and charged nothing for a single seat, in the same convention where free lessons were the dominant format across every new game on the floor.
I left Saturday morning — family, not fatigue, and I would buy the four-day badge again tomorrow. It still means Sunday's seven StarCraft sessions and most of Saturday's eleven ran after I was on the road. Four days was not enough. That is the honest version of everyone's Gen Con.
Gen Con was a demo, not a launch

The two Founders Edition boxes. Terran vs. Zerg at $229, Protoss at $129. Image: Archon Studio / Blizzard Entertainment.
This matters because most coverage filed StarCraft under "big Gen Con debut," and it was not one. The game had its full public reveal at Spiel Essen in October 2025 and its convention breakout at AdeptiCon in March 2026, where Wargamer reported Archon brought roughly 500 limited Founders sets — close to $100,000 of stock — and cleared them before the show ended. By Gen Con, the con-exclusive playbook had already been run.
What Gen Con got instead was a teaching operation. Sixteen seats an hour, Teen 13+, experience required: none, rules taught at the table. Compare that to what Bandai did with the Naruto Card Game, which was an actual world debut, or what Wizards did with the D&D keynote. Archon was not revealing anything at Gen Con. It was trying to get plastic into 640 pairs of hands three weeks before boxes hit shelves.
The one genuine reveal landed the day before the show, on July 29: a second miniatures wave — Siege Tank, Immortal, Ravager, and Zeratul promoted from promo model to a real unit with rules. I covered that in the Gen Con zoom-out; release dates for those were pointedly not announced.
The release date depends on who you ask

Archon's wave one shipping update, published July 29, 2026 — the day before Gen Con opened. Image: Archon Studio.
Here is where it gets messy, and it is the single most useful thing in this post. Four different dates are floating around, all of them sourced, none of them wrong:
| Date | What it actually is | Source |
|---|---|---|
| March 31, 2026 | The on-sale date, timed to StarCraft's 28th anniversary. Founders pre-orders closed the same day and the rules went public. | Archon's own rules post; StarCraft wiki |
| May 25, 2026 | The day direct pre-order shipping began, a process Archon said would take about two months | Archon FAQ, April 30 |
| August 2026 | The distributor street date carried by PHD Games, Miniature Market and Noble Knight | PHD SKU sheet; retail listings |
| August 24, 2026 | The date Archon printed in its own Gen Con event description | Gen Con event catalog |
None of these contradict each other once you know what each one is measuring. March 31 was the day you could buy it. May 25 was the day boxes started leaving a warehouse. August is when it reaches a shop you can walk into.
And that gap is not an accident. Archon's own FAQ says it would "prioritize the shipment of regular pre-orders made directly through us first," with retail following. Wargamer reported that retailers pushed back at GAMA over thin Founders margins and aggressive direct-sale bundles, and that Archon revised its trade discounts afterwards with retail-exclusive products promised for later waves. Direct-first, retail-second, by design.
Which explains Gen Con perfectly. The July 29 shipping update — published the day before the doors opened — said US containers had left the warehouse and the first were due to land in early August. Canada was mid-August. Australia and New Zealand, mid-September. While Archon was teaching the game to sixteen people an hour in Hall B, a very large number of the people who had already paid for it were watching a boat.
What is actually in the two boxes
The number you will see quoted for the two-player set is 43 miniatures. It is wrong, and the reason is funny: 43 is the count of 32mm round bases in the box, not models. Archon's own US fulfilment partner, Miniature Market, itemises the contents, and the models add up to 49.
Terran, 19 models: 12 Marines, 2 Marauders, 3 Medics, Jim Raynor, and a Point Defense Drone. Zerg, 30 models: 24 Zerglings, 3 Roaches, a Queen, Sarah Kerrigan, and an Omega Worm.
Plus 15 terrain pieces, 30 six-sided dice, 60 tokens, a ruler, a rules reference and an assembly manual, on 43 bases at 32mm, five at 50mm and two at 80mm. There is a cloth playmat in there too, listed at 60 by 36 inches — though a hands-on review at Tale of Painters put a tape measure on the thing and got 54 by 36.
The Protoss Founders Edition at $129 lists 17 plastic pieces: 6 Zealots, 4 Adepts, 2 Sentries, an Adept Shade, two Force Fields, Artanis and a Pylon, on 11 bases at 40mm, two at 50mm and three at 80mm, with 24 cards, 20 dice and 30 tokens. The headline count of 14 you will see elsewhere is that list minus the Shade and the two Force Field markers — which are also plastic, so count them.
Two things the listings are unambiguous about and marketing is quieter about: the miniatures are supplied unpainted, and preparation and assembly are required. There is an assembly manual in the box for a reason. This is a clip-and-build hobby product, not a board game with pre-assembled figures, and at $229 that is the difference between an evening and a month.
The mechanics Archon has actually published

Painted models and a demo table from Archon's Spiel Essen 2025 showing, where the game had its full public reveal. Image: Archon Studio.
I am sticking to what is in Archon's published rules, because there is a lot of secondhand mechanic-talk out there that is not.
Supply is the spine. A unit's Supply value represents its battlefield presence and drops as the unit loses models. Each scenario sets a starting Supply level, and that level rises every round — so your army arrives in stages instead of all deploying turn one. CEO Jarek Ewertowski told Wargamer the split is roughly 60 percent on the table turn one, 40 percent in reserve. Press coverage calls the hidden-reserve half of this Fog of War; the published rules just describe it as reserves gated by Supply.
The Surge Die is the counter-play. Weapons carry a Surge Type — Light, Armoured, and so on. If your target matches it, you roll an S Die, and the result is how many dice from your attack pool skip the target's armour entirely and go straight into the damage pool. That is the rock-paper-scissors triangle from the RTS, expressed as a die rather than a stat block.
Two currencies, from the video game. Army lists spend Minerals on units and Vespene Gas exclusively on tactical cards — the cards that both grant abilities and determine how many unit slots your army gets.
A standard game is five rounds, with players alternating single unit activations until everything eligible has acted. Ewertowski's stated reason for the reserve system is worth quoting because it is a real design position: he kept noticing wargames hit a point of no return by turn two or three, where one player has lost but still has to sit there. Supply is the fix. There is even a degradation rule where a chewed-up infantry unit drops to zero Supply value and is worth no victory points to kill.
He also settled the dice argument by fiat. His words to Wargamer: he was the only one defending D6 and won because he is the CEO.
What it costs to go past the starter
Distributor pricing is public, which makes this unusually easy to budget against. From PHD's sheet:
| Product | MSRP |
|---|---|
| Two-Player Starter Set, Founders Edition | $229 |
| Protoss Starter Set, Founders Edition | $129 |
| Marine / Marauder / Goliath / Zergling / Roach / Hydralisk / Stalker expansions | $49 each |
| Kerrigan and Artanis hero expansions | $49 each |
| Zealot and Adept expansions | $39 each |
| Jim Raynor hero expansion | $39 |
| Queen and Sentry expansions | $35 each |
| Medic expansion | $29 |
| Lost Temple terrain expansion | $49 |
Archon has said the goal is to land around 30 percent under comparable Games Workshop pricing, and a $49 infantry box against a $229 two-army starter that includes a mat and terrain is at least an argument for that. Where it stops being one is the assembly time, which nobody prices.
The rules are free on Archon's site, and there is an official army builder and map creator, so you can read the whole system and build lists before spending anything. That is a real advantage over the incumbents and Archon should say it louder.
What ships between now and December
The published 2026 roadmap, from Archon's own communications and its AMA schedule:
- June 2026 — a heavy support unit per faction: Siege Tank, Immortal, Ravager, plus Zeratul as a full unit.
- August 2026 — a psionic unit and a new hero per faction: Raven and Nova, Defiler and Zagara, High Templar and Tassadar.
- August to October — a narrative campaign written by Sam Pearson.
- October 2026 — flyers per faction: Banshee, Mutalisk, Scout.
- December 2026 — Brood War-era ground units and heroes: Firebat and Arcturus Mengsk, Infested Marine and Alexei Stukov, Dragoon and Fenix. Archon has flagged this wave as tentative.
Beyond that: a fourth faction, Hybrid, is confirmed for post-launch; a Mar Sara terrain set is slated for 2027; and Archon has said board games set in the StarCraft universe follow in 2027. Ewertowski has talked about a roadmap running nine years minimum.
What I could not confirm
Model scale. Archon's retail listings state base sizes — 32mm for Terran and Zerg infantry, 40mm for Protoss — but not a scale. The StarCraft wiki puts the models at 32mm citing an Archon AMA, and Archon has compared the game's footprint to Warhammer 40,000's Combat Patrol format. Treat 32mm as reported, not official.
How much assembly. The retail listings say the miniatures are supplied unpainted and that preparation and assembly are required, and every box ships an assembly manual. Archon has described the models as multi-part kits with push-fit under consideration. I found no official statement on how much clipping and gluing a specific box actually needs.
Whether anyone played at those demo tables. The database says the ticket counter never moved on all 40 sessions. It does not say the tables were empty, and I am not claiming they were. Archon staffed an HQ table in Hall B for four days; make of the discrepancy what you like, but do not let anyone tell you those demos sold out, because the public record says the opposite.
A single agreed component list. Retailer copy for the two-player box does not fully reconcile. Miniature Market lists 49 miniatures and 30 dice; other shops list three Roachlings on top of that and only 20 dice; the playmat is 60 by 36 inches on the listings and 54 by 36 under a reviewer's tape measure. I have gone with Archon's own US fulfilment partner throughout, and flagged where it differs rather than quietly picking a winner.
A Gen Con booth number. Archon's listing gives ICC, Hall B, Archon Studio HQ, and that is as specific as the catalog gets.
Player counts. Ewertowski has said he is aiming for 50,000 to 60,000 StarCraft players by the time wave one is fully delivered, and Archon estimated at least 45,000 based on April pre-orders. Those are the company's own numbers about its own product, so weigh them accordingly.
All availability figures here come from the public Gen Con events database's final sync on Sunday, August 2 at 5:51 p.m. That is a third-party mirror of Gen Con's own events file, not a Gen Con report.
Frequently Asked Questions
Keep Reading
- Gen Con Events Database — all 40 Try StarCraft - Demo and Play sessions, final sync Sunday August 2, 5:51 pm
- Gen Con Events Database — Try StarCraft - Demo and Play listing (Hall B, Archon Studio HQ, $0, 16 capacity, August 24 release note)
- Archon Studio — StarCraft Tabletop Miniatures Game Rules (Supply, Surge Die, Minerals and Vespene Gas, five-round games)
- Archon Studio — Updated FAQ (May 25 pre-order shipping start, direct-before-retail priority, wave schedule)
- Archon Studio — Pre-Orders Shipping Update, July 2026 (US containers landing early August, Canada mid-August, ANZ mid-September)
- Archon Studio — Blizzard and Archon Studio are teaming up (March 2025 announcement)
- PHD Games — StarCraft Tabletop Miniatures Game SKU and MSRP sheet, August 2026 street date
- Miniature Market — StarCraft Two-Player Starter Set (Founders Edition) full component list
- Miniature Market — StarCraft Protoss Starter Set (Founders Edition) full component list
- Wargamer — Archon Studio CEO Jarek Ewertowski on the reserve system, the point of no return, and the D6 decision
- Wargamer — StarCraft at AdeptiCon 2026: 500 Founders sets, the GAMA retail pushback, and the anti-40k design brief
- Wargamer — Starter set contents and the 2026 expansion roadmap
- StarCraft Wiki — StarCraft Tabletop Miniatures Game (development history, wave contents, sub-factions)
- Tale of Painters — StarCraft TMG Starter Set Founders Edition review (measured playmat dimensions)
- ICv2 — AdeptiCon 2026: Archon Studio and Blizzard Entertainment unleash StarCraft: Tabletop Miniatures Game
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