Blog/TLOU/🎮Game Guides

The Last of Us PC Requirements and Best Settings

This vertical has told you which version to buy and how each mode plays, but never what your PC actually needs to run it. Here are the official spec tiers for both Part I and Part II Remastered, exactly which upscaler each one supports, whether Steam Deck can handle it, and the patch history that turned Part I from a 59-Metacritic launch into the clean build you'd buy today.

Published September 21, 2026·12 min read·By Mythras
A close-up of Ellie aiming a hunting rifle indoors in The Last of Us Part I, the kind of skin and fabric detail the PC version's High and Ultra texture settings are built to render.

This vertical has told you which version of The Last of Us to buy, how No Return and Factions play, and what changed between the PS3 original and the remakes. What it has never told you is what your PC actually needs to run any of it, or what to change in the settings menu once it is installed. The versions guide notes that the PC launch was rough and got patched — one paragraph, no numbers. This is the PC-specific piece: official spec tiers for both ports, exactly which upscaler each one supports, whether a Steam Deck can actually run this, and the patch history that turned Part I from a 59-Metacritic launch into the clean build you would buy today.

Two different PC ports, two different asks

The Last of Us Part I and The Last of Us Part II Remastered are separate Steam and Epic Games Store listings, with separate installs, separate save files and separate patch histories. Buying one does not get you the other, and a fix that landed in one game's patch notes did not automatically land in the sibling's. Part I is the 2022 remake of the 2013 original, built on the Part II engine, and it hit PC on March 28, 2023. Part II Remastered is the PS5 remaster of the 2020 sequel, and it hit PC over two years later, on April 3, 2025. Treat everything below as two separate buying decisions, because the hardware bar and the feature list are not identical.

The Last of Us Part I requirements by tier

Naughty Dog and porting studio Iron Galaxy publish four official tiers on the PlayStation PC page, not the usual two:

TierResolution / FPS targetCPUGPURAMStorage
Minimum (Low)720p / 30fpsRyzen 5 1500X or Core i7-4770KRadeon RX 470/6500 XT or GeForce GTX 970/1050 Ti (4GB)16GB100GB SSD
Recommended (High)1080p / 60fpsRyzen 5 3600X or Core i7-8700Radeon RX 5700 XT/6600 XT or GeForce RTX 2070 Super/3060 (8GB)16GB100GB SSD
Performance (High)1440p / 60fpsRyzen 5 5600X or Core i7-9700KRadeon RX 6750 XT or GeForce RTX 2080 Ti32GB100GB SSD
Ultra4K / 60fpsRyzen 9 5900X or Core i5-12600KRadeon RX 7900 XTX or GeForce RTX 408032GB100GB SSD

Two things worth flagging before you check your own rig against this. First, 16GB of RAM is the floor at every resolution up to 1440p — this is not a game you can run comfortably on 8GB no matter how strong your GPU is. Second, the jump from Recommended to Performance is mostly a RAM and CPU upgrade rather than a GPU one; a 3060-class card is asked to do 1080p60 and 1440p60 both, just with a beefier CPU feeding it in the second case.

A close-up of Ellie aiming a bolt-action rifle in a dim interior in The Last of Us Part I, a scene worth testing your chosen upscaler against before committing to a full playthrough.

Part II Remastered requirements by tier

Part II Remastered ships the same four-tier structure, and asks for noticeably less GPU at the low end because it is a remaster of a PS4-generation game rather than a ground-up remake:

TierResolution / FPS targetCPUGPURAMStorage
Minimum720p / 30fpsCore i3-8100 or Ryzen 3 1300XGeForce GTX 1650 or Radeon RX 5500 XT16GB150GB SSD
Recommended1080p / 60fpsCore i5-8600 or Ryzen 5 3600GeForce RTX 3060 or Radeon RX 570016GB150GB SSD
High1440p / 60fpsCore i7-9700 or Ryzen 7 3700XGeForce RTX 3070 or Radeon RX 680016GB150GB SSD
Very High4K / 60fpsCore i7-11700 or Ryzen 7 5700XGeForce RTX 4080 or Radeon RX 7900 XT32GB150GB SSD

The headline number to plan storage around is 150GB, half again as much as Part I's 100GB, and Naughty Dog recommends an SSD for both — the minimum tier will technically install to a hard drive, but load times and texture streaming suffer for it. Note the Minimum tier's GTX 1650 is a genuinely low bar for a PS5-generation remaster; that is the card Naughty Dog itself lists, not a fan estimate.

Tommy and Ellie look out over a snowbound Jackson from a wooded ridge in The Last of Us Part II Remastered, the kind of long-draw-distance scene the Very High tier is built to render.

What each game actually supports for upscaling

This is where the two ports diverge the most, because Part I launched in 2023 with what was current then and grew its upscaler support patch by patch, while Part II Remastered launched in April 2025 already carrying the newer stack:

FeaturePart IPart II Remastered
NVIDIA DLSSSuper Resolution onlyDLSS 3, plus the newer DLSS 4 Transformer model from day one via an override in the NVIDIA App
AMD FSRFSR 2.2 at launch; FSR 3/3.1 Super Resolution and Frame Generation added by later patches; FSR4 added for Radeon RX 9000-series cardsFSR 3.1 and FSR4
Intel XeSSNot listed on the official requirements page, and no patch note has added itSupported
Frame GenerationFSR 3.1 Frame Generation only, and it is locked to FSR's own Super Resolution — you cannot pair it with DLSS Super ResolutionDLSS Frame Generation, plus DLSS Multi Frame Generation on RTX 50-series cards
Ray tracingNot implementedNot implemented; Naughty Dog built the remaster's lighting on physically based rasterization instead

The ray tracing row matters because it is easy to assume a 2025 remaster on a good GPU ships it — it does not, in either game. If you have seen ray-traced screenshots of Part II Remastered online, that is the Complete RT community shader mod, not anything Naughty Dog shipped.

Best settings for mid-range hardware

Naughty Dog does not publish a "best settings" list, so the closest thing to an authoritative answer is outlet benchmarking. PCGamesN's testing on an RTX 4070 at 1080p found the Ultra preset averaging 97fps and the High preset averaging 119fps, with only a further roughly 10fps gain from dropping to Medium — a small enough difference that the outlet recommends staying off Medium and above the Low preset entirely, since Low introduces visible texture popping. Enabling DLSS in Balanced mode was worth roughly a 40% frame rate increase in the same testing while keeping the image clean at 60fps and above.

If you are settings-limited rather than framerate-limited, prioritize character and texture quality over shadow and ambient occlusion settings — Naughty Dog built Part I's remake specifically around a full performance-capture pipeline for facial animation, and the campaign's dialogue scenes hold on Ellie and Joel's faces at close range throughout, which is exactly where that setting shows. Draw distance is comparatively safe to reduce, especially in the game's many interior and corridor sections where nothing is far enough away to notice.

A close-up of Abby lit by window light in The Last of Us Part II Remastered, the kind of skin shading and texture detail that separates the High and Very High settings tiers.

Steam Deck: verified, but budget your settings

Both games carry Valve's Steam Deck Verified badge today, but they got there on very different timelines. Part I launched on March 28, 2023 without Deck support and did not earn Verified status until patch v1.1.0 on June 13, 2023 — a patch that also fixed crashes, a HUD display bug and a memory leak that had been causing Deck crashes specifically. Part II Remastered, by contrast, was rated Steam Deck Verified before its PC release even shipped, announced around March 31, 2025 ahead of the April 3 launch.

Verified does not mean effortless. Naughty Dog's own recommendation, echoed by outlet testing including PCGamesN's, is to accept the auto-detected graphics profile Steam Deck prompts you with on first launch rather than hand-tuning individual sliders, and to set FSR to Quality rather than chasing a higher framerate through a lower internal resolution — Performance and Ultra Performance FSR modes on Deck's 800p screen introduce a soft, blurry image that is a worse trade than a few missing frames. Realistic expectations on the stock Deck are 30fps in most scenes with drops during heavy combat encounters. None of this is Naughty Dog's official guidance — it is outlet testing on a device with a fixed, modest CPU budget running a AAA-tier game, and your mileage inside any specific encounter will vary.

The patch history that fixed the PC launch

Part I's PC version launched at 59 on Metacritic against the PS5 version's 89 — a 30-point gap for the same game, driven by shader compilation stalls, crashes and graphical glitches. That gap closed over roughly two and a half years of patches:

VersionDateWhat it changed
1.0March 28, 2023PC launch; shader compile stalls, crashes, glitches
1.1.0June 13, 2023Steam Deck Verified; crash and memory-leak fixes
1.1.3March 19, 2024Added AMD FSR 3 Super Resolution and Frame Generation
1.1.4January 2025Added AMD FSR 3.1 Super Resolution and Frame Generation; fixed a DLSS/FSR TV rendering bug
1.1.5July 4, 2025Added AMD FSR4 support for Radeon RX 9000-series cards; fixed distorted Steam Deck audio; general performance and stability work

Part II Remastered's PC launch was cleaner, and its patch cadence since April 2025 has mostly been maintenance rather than a repair job:

VersionDateWhat it changed
1.0April 3, 2025PC launch with DLSS 3/4, FSR 3.1, XeSS and Steam Deck Verified already in place
1.1April 11, 2025Fixed crashes and long stalls in some locations; UI and ultrawide cutscene fixes; Resizable BAR performance gains
1.2April 17, 2025Fixed mouse and keyboard control issues; improved DLSS Frame Generation
1.3May 1, 2025Restored a missing blood-drip effect; controller input and animation/lighting fixes
1.5July 8, 2025Added Chronological mode free, plus hair and cloth physics simulation at higher framerates — see the Chronological mode guide

If the 2023 PC reviews are the reason you have been holding off on Part I, that reputation predates five point-releases — most recently v1.1.5 in July 2025 — that targeted exactly the crashes and stalls those reviews cited.

Storage, and no Denuvo to fight

Neither PC port uses Denuvo or any comparable always-on DRM layer. That will not affect your performance, but it does mean you are not paying the small but real frame-time tax some Denuvo-protected games carry, and it is one less background process competing for CPU cycles on a Steam Deck or a budget rig. Budget storage as two separate 100GB-plus installs rather than one: Part I asks for 100GB, Part II Remastered asks for 150GB, and there is no shared-asset install that lets owning one shrink the other's footprint.

Quick Action Checklist

  • Treat Part I and Part II Remastered as two separate purchases and two separate installs — nothing about owning one lowers the other's requirements or storage cost.
  • Budget 16GB of RAM as an absolute floor for either game up to 1440p, and 32GB if you are targeting the 4K/Very High tier in either one.
  • On Part I, remember Frame Generation only works through FSR's own Super Resolution — it will not pair with DLSS.
  • On Part II Remastered, check the NVIDIA App for the DLSS 4 Transformer model override if you own an RTX card; the in-game DLSS toggle alone will not give you the newer model.
  • Neither game supports ray tracing officially — anything you have seen with ray-traced lighting is the unofficial Complete RT mod, not a shipped feature.
  • On Steam Deck, accept the auto graphics profile and set FSR to Quality before you start manually tweaking sliders.
  • If Part I's 2023 PC reputation is what is holding you back, know that patches through v1.1.5 (July 2025) rewrote most of what made that launch rough.
  • Confirm 100GB free for Part I and 150GB for Part II Remastered before you start either download, and put both on an SSD if you have the option.

Frequently Asked Questions

What are the minimum PC requirements for The Last of Us Part I?
A Ryzen 5 1500X or Intel Core i7-4770K CPU, a Radeon RX 470/6500 XT or GeForce GTX 970/1050 Ti (4GB) GPU, 16GB of RAM and 100GB of SSD storage, targeting 720p at 30fps on Low settings. The recommended tier for 1080p60 on High steps up to a Ryzen 5 3600X/Core i7-8700 CPU and an RTX 2070 Super/3060-class GPU.
What are the PC requirements for The Last of Us Part II Remastered?
The official minimum is an Intel Core i3-8100 or Ryzen 3 1300X CPU, a GeForce GTX 1650 or Radeon RX 5500 XT GPU, 16GB of RAM and 150GB of storage for 720p at 30fps. Recommended specs for 1080p60 step up to a Core i5-8600/Ryzen 5 3600 CPU and an RTX 3060/RX 5700-class GPU, still at 16GB RAM.
Does The Last of Us support DLSS and FSR on PC?
Yes, but not identically. Part I supports NVIDIA DLSS Super Resolution and AMD FSR up to version 4.0 (added via patch v1.1.5 for Radeon RX 9000-series cards), plus FSR 3.1 Frame Generation, but it has no DLSS Frame Generation and does not list Intel XeSS support. Part II Remastered supports DLSS 3 and the newer DLSS 4 Transformer model from launch, DLSS Multi Frame Generation on RTX 50-series cards, FSR 3.1, FSR4 and Intel XeSS. Neither game supports ray tracing.
Is The Last of Us Steam Deck verified?
Yes, both are. Part I earned Steam Deck Verified status with patch v1.1.0 on June 13, 2023, roughly two and a half months after its March 2023 PC launch. Part II Remastered was rated Verified before its PC release, announced around March 31, 2025 ahead of the April 3 launch. Naughty Dog and outlet testing both recommend accepting the Deck's auto graphics profile and setting FSR to Quality rather than manually chasing higher framerates.
How much storage do I need for The Last of Us on PC?
Plan for two separate installs: 100GB for The Last of Us Part I and 150GB for The Last of Us Part II Remastered, both on an SSD if possible since Naughty Dog specifically recommends one for load times and texture streaming. There is no shared install between the two games.
Does The Last of Us use Denuvo on PC?
No. Neither Part I nor Part II Remastered uses Denuvo or a comparable always-on DRM layer.
Is The Last of Us Part I's PC port still broken?
No, not the build you would download today. The March 2023 launch was genuinely rough — shader compilation stalls, crashes and graphical glitches that dragged its Metacritic score to 59 against the PS5 version's 89 — but five point-release patches since then, most recently v1.1.5 in July 2025, addressed the crashes, added Steam Deck support and brought upscaler support current through FSR4. The version sold today is a materially different build from the one reviewers played at launch.
Can I use ray tracing in The Last of Us on PC?
Not officially, in either game. Neither Part I nor Part II Remastered implements ray tracing — Part II Remastered's lighting is built on physically based rasterization instead. Ray-traced footage you may have seen online is from the unofficial, fan-made Complete RT shader mod, not a feature either game ships with.

Keep Reading

Sources & Further Reading
Last updated September 21, 2026.

Related Guides

A Firefly-aligned player holds a firing position on The Dam map during a Survivors match in The Last of Us Remastered's Factions multiplayer.
🎮Game GuidesSep 16, 2026·14 min read

The Last of Us Factions Multiplayer: How It Works

Naughty Dog cancelled its multiplayer sequel in 2023 and Sony killed the PS3 servers in 2019, but Factions itself never actually died — it is still taking matches on PS4 and PS5 in 2026, and this vertical has never explained how it plays. Three modes, two currencies, a 12-week clan you can lose, and 17 maps across three expansions.

Read article
Abby aiming an upgraded rifle in The Last of Us Part II, the kind of shot Lock-On Aim and Lock-On Strength are tuned for.
🎮Game GuidesSep 12, 2026·12 min read

The Last of Us Part 2 Accessibility Settings: Every Option

Naughty Dog published its own option-by-option accessibility list for The Last of Us Part II. Here is the whole thing: 82 options across eleven menus, the exact settings each of the three presets switches on, and the menu paths for the ones that are not where you would look.

Read article
The white shiv door marked with a red X in the Alone and Forsaken section of Pittsburgh in The Last of Us, one of thirteen doors that each consume a whole shiv.
🎮Game GuidesAug 17, 2026·10 min read

The Last of Us Part 1 Shiv Doors and Safes: All Locations

Out of 1,620 parts in a Last of Us campaign, 660 sit behind locks — 460 behind thirteen shiv doors and 200 inside four safes. The game tells you none of their locations. Here is every door, every safe, every combination, and exactly how many parts each lock is holding.

Read article
Ellie, Joel and Tess crossing a narrow metal walkway between ivy-covered buildings in the Boston quarantine zone in The Last of Us Part I.
🎮Game GuidesAug 9, 2026·11 min read

The Last of Us Versions: Part I vs Remastered vs PS3

The Last of Us exists in seven shipped releases and they are not interchangeable - different trophy lists, different engines, and only the older ones still have multiplayer. Here is what separates the PS3 original, Remastered, Part I, Part II, Part II Remastered and the Complete bundle, with no story spoilers anywhere.

Read article
A clicker, the third infected stage in The Last of Us, its face split open by fungal plates that leave it completely blind and force it to hunt by echolocation.
🎮Game GuidesJul 20, 2026·12 min read

The Last of Us Infected Guide: How to Beat Every Type

A clicker cannot see you and cannot be strangled. Those two facts decide more encounters than any gun you own. Here is how all four infected stages actually work, and what to spend on each.

Read article
Joel and Ellie together in The Last of Us, the two characters you follow across all twelve chapters and four seasons of Part I.
🎮Game GuidesJul 28, 2026·11 min read

The Last of Us Part I Chapters: Full Walkthrough Order

The Last of Us is not twelve levels. It is four seasons, and the season you are in tells you more about how an area will play than any chapter name does. Here is the whole road, in order.

Read article