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The Last of Us Photo Mode Guide: Every Version Compared

Photo Mode has shipped in four Last of Us releases and the toolkit is different in each. How to open it, what each Part II tab does, what Part I and Part II Remastered added, and the slider settings Naughty Dog's own staff use.

Published October 11, 2026·11 min read·By Mythras
A silhouetted rider with gear slung across their back gallops a dark horse through motion-blurred golden grass toward a low sun over mountains, framed by thick black letterbox bars: Naughty Dog cinematographer Matt Neapolitan's Photo Mode shot from The Last of Us Part II, taken with Motion Blur turned up.

The Last of Us has shipped Photo Mode in four releases, and each one hands you a different kit. The 2014 Remastered version made you switch it on from the pause screen and then tap L3. Part II added an optional L3+R3 shortcut and a logo tab, but kept the camera on a short leash. Part I added up to three movable lights and a button that steps the scene forward one frame, and Part II Remastered brought those into the sequel and opened Photo Mode inside No Return. The 2013 PS3 original never had it.

This is the camera manual: how to open Photo Mode in each release, what each menu contains, what changed between versions, and the settings Naughty Dog's own staff say they use. Which release to buy is a separate question, answered in our versions guide. If you want to change what your subjects are wearing first, the outfits are in the Part I skins guide and the Part II Remastered skins guide.

Which releases have Photo Mode

ReleasePlatformHow Photo Mode arrivedWhat that version brought
The Last of Us (2013)PS3Never addedNothing. The Last of Us Wiki says Photo Mode is not available in the PS3 version
The Last of Us Remastered (2014)PS4Patch 1.01, which Naughty Dog said would be live worldwide by the July 29, 2014 launchTen colour filters, eleven frames, vignette and film grain
The Last of Us Part II (2020)PS4Update 1.01, listed as a new feature about ten days before the June 19, 2020 launchEight tabs, logos and an optional L3+R3 shortcut
The Last of Us Part I (2022)PS5, and PC from March 28, 2023In the game from its PS5 launchUp to three dynamic lights and Frame Forward
The Last of Us Part II Remastered (2024)PS5, and PC from April 3, 2025In the game at launchDynamic lighting, Frame Forward, Gaze Direction, new frames and logos, and Photo Mode inside No Return

The Remastered row is from Naughty Dog's July 25, 2014 Photo Mode post, the Part II row from TheSixthAxis's report on update 1.01, the Part I row from the PlayStation Blog's Part I Photo Mode guide, and the Part II Remastered row from Naughty Dog's January 2024 features post. Naughty Dog's PC announcement says the PC version of Part II Remastered "brings with it all the new features the PS5 version introduced".

How to open it in each game

ReleaseOpen itShortcutCamera in and outReset a tabHide the menu
Remastered (2014)Switch Photo Mode on from the pause screen, then tap L3 during playL3, once it is switched onL1 and R1, in the Camera menuR3X
Part II (2020)Press Options and select Photo ModeL3+R3, after you enable the binding in the Options menuL2 and R2TriangleSquare
Part I (2022)Press Options and select Photo ModeL3+R3, after you enable it in the Options menu (P on keyboard)L2 in, R2 out (Z and X on keyboard)Triangle (R on keyboard)Not documented

Sources for that table: Naughty Dog's 2014 post and the wiki's summary of Naughty Dog's 2014 tutorial video for Remastered; TheSixthAxis and Android Central for Part II; GGRecon and the PlayStation Blog's Part I Photo Mode guide for Part I.

Three details that matter:

  • Remastered will not freeze a cutscene. Naughty Dog's 2014 post says L3 works "as long you aren't in a cutscene".
  • Turn the shortcut on before you need it. The PlayStation Blog's Part I guide says the shortcut is quicker than reaching for the Options button and "potentially miss a great composition". TheFourthFocus's Part II review says the binding stays active after you reload the game.
  • Part II Remastered has no published control list. Naughty Dog lists what it added but not where the buttons are. TheFourthFocus's January 2024 comparison puts Frame Forward on the first tab, as in Part I, and says you can hide the menu and still cycle through settings.

Part II's eight tabs

Ellie in extreme close-up, freckled and frowning as she glances back over her shoulder, the background blurred out and the frame cropped to a wide letterbox, Naughty Dog animator Keith Paciello's Part II Photo Mode shot using Depth of Field Distance 5 and Intensity 60 with the 2.75 frame.

Part II's menu is the base that Part I and Part II Remastered build on. Android Central lists its eight tabs from left to right, and the value ranges come from TheFourthFocus's review:

TabWhat it controls
CameraGame view or Custom. Custom orbits the character, with field of view (0 to 100) and roll (-120 to +120)
Depth of FieldOn or off, Distance 0 to 100, Intensity 0 to 100
DisplayBrightness, saturation and sharpness
Screen EffectsChromatic aberration, motion blur and film grain
Filters20 colour filters with intensity from 0 to 100, plus Hide Characters (None, Player, Allies, Enemies, Other, All)
VignetteIntensity and size
FramesSix frames, in black, white or screen colour
LogosFive logos (Moth, Part II, Part II Vertical, Paw, Naughty Dog) in nine positions

R3 toggles a grid overlay, according to Android Central. Naughty Dog's John Sweeney calls it a thirds grid, and Drew Wilson says he uses it to line up characters.

The weak point is the camera. In Custom mode it orbits the character on a tether and cannot tilt, and TheFourthFocus says L2 and R2 only pull it back "within a defined limit that varies by scene". It also found the manual focus steps too coarse, and TheSixthAxis's launch-week tips say you can't set a focal point directly. TheFourthFocus has one workaround: lower Camera Distance, in the Motion Sickness section of the Accessibility menu, and the Photo Mode camera gets slightly closer. That slider is covered in our Part II accessibility settings guide.

My read: Part II's colour tools are good and its camera is not. Composition is where the 2020 version runs out, so pick your spot before you press the shortcut.

Part I added lights and Frame Forward

Joel stands in a sunlit, overgrown backyard with one hand on his hip while Ellie, behind him, is caught mid-blink with her eyes shut: the PlayStation Blog's example of a shot that Frame Forward exists to fix in The Last of Us Part I.

GGRecon's Part I walkthrough lists the same eight tabs as Part II plus a Lighting section. The PlayStation Blog's Part I guide, published September 7, 2022 and updated for the PC launch, singles out two additions.

Frame Forward is in the first tab. Each press moves the action on by a single frame. The blog's examples are a character caught mid-blink in a group portrait and an action pose that needs nudging. TheFourthFocus says the Part II Remastered version has no reverse step, so step through slowly.

Dynamic lights are in the far-right tab. Here is what the blog says you can set:

Light controlWhat it does
CountUp to three at once
AnchorAll three orbit your playable character, and each one moves independently
PositionLeft stick
DistanceSet in the menu
BeamStrength and size
ColourAdjustable per light
ShadowsEach light can cast shadows from objects in the world, or not
PresetsLighting presets such as "warm interior"

Ellie stands at a battered arcade cabinet in a dim, wood-panelled room with a red booth seat in the foreground, her face lit warmly from the front while Joel watches from behind her: a PlayStation Blog example of a Part I Photo Mode light placed in front of the cabinet to imitate its screen glow.

The blog's best practical tip, aimed at close-ups: keep Field of View wide (in the Camera tab) while you place lights, so you can see where each one is, then tighten the shot. The same guide uses Roll set to 90 for portrait orientation, Hide Characters to take Joel out of a frame, landscape and colour presets, and new "cut out" frames.

The PC version's Photo Mode bugs are in Naughty Dog's patch notes. v1.0.2.0 (April 2023) fixed the camera not rotating while in the Lighting tab. v1.1.0 (June 13, 2023) fixed a crash when saving Photo Mode images in 4K and an issue where exiting Photo Mode could make you throw your equipped item. v1.1.1 (July 2023) fixed "an issue blocking full selection of presets when using Gaze Direction". That note is the earliest Naughty Dog mention of Gaze Direction I could find. The PS5 guide does not mention it, so I can only confirm it for Part I on PC.

What Part II Remastered changed

Naughty Dog's January 2024 features post names four Photo Mode additions: dynamic lighting, Frame Forward, Gaze Direction, and new frame and logo options. It also says Photo Mode can be used in No Return. TheFourthFocus put the two versions side by side:

Part II (2020)Part II Remastered (2024)
Camera roll-120 to +120-180 to +180
Frames634, including aspect-ratio crops, borders and text or logo cut-outs
Logos514
LightsNoneThree, each moved and aimed separately, with brightness, spread and colour
Frame ForwardNoYes
Gaze DirectionNoYes
Photo Mode in No ReturnNo Return did not existYes

Gaze Direction moves the character's eyes. TheFourthFocus describes vertical and horizontal control plus preset positions, with the eyebrows following the eyes. It also found the option unavailable much of the time, whatever the character was doing.

The lights have caveats. TheFourthFocus found them weak even at maximum intensity, and weaker still in No Return. TheGamer adds that Photo Mode remembers your light setup for the next shot. Both reports date from January 2024. None of the Part II Remastered patch notes on Naughty Dog's support site mentions Photo Mode (ten PS5 patches, 1.0.5 to 2.1.1, and eight PC patches and hotfixes), so there is no official word on whether either issue has changed.

My pick for the most useful change is No Return support. Runs are randomised, so a frame you find there may not come round again. Naughty Dog has since published a fan Photo Mode collection built around No Return's playable characters (September 2024). Who those characters are and how they unlock is in our No Return guide.

Naughty Dog's own settings

A figure carrying a rifle stands silhouetted against white flare light on a subway platform beside an "Escalator to Exit" sign, the rest of the frame near-black and almost colourless, with The Last of Us Part II logo in the top-left corner. Photo Mode image by Ashleigh Dale of Naughty Dog's QA and dev support team.

In October 2020 the PlayStation Blog published Photo Mode tips from five Naughty Dog staff, with the shots they took on a PS4 Pro. The numbers are from Part II, but the sliders they name are the ones in the tables above:

WhoRoleWhat they set
John SweeneyArt DirectorDepth of Field and Motion Blur at around 10% together. Noir at 10 to 20% for Seattle's overcast levels, then Saturation and Exposure
Keith PacielloEmotional Systemic Facial AnimatorCinematic: Depth of Field Distance 5 and Intensity 60, brightness about 60, the 2.75 frame. Portrait: the 1.33 frame plus vignette
Ashleigh DaleQA and Dev SupportBlack and white to find shapes. Blue Orange at about 85% for a painterly look, or Blue Orange or Vintage at about 75%. Max the Depth of Field strength to place the focus, then pull it back
Matt NeapolitanCinematographerMotion Blur up to suggest speed, 0 to freeze it. Raise Depth of Field when you narrow Field of View. Saturation 0 or Noir to test a composition. Grain at 90 for low light
Drew WilsonQA and Dev SupportDepth of Field on, Saturation up and Film Grain down as defaults. R2 to pull the camera out, the 2.75 frame for a cinematic look

The image at the top of this page is Neapolitan's. He turned Motion Blur up to fake a slow shutter and left open space ahead of the horse. The tunnel shot above is Dale's. She pulled the camera out as far as it would go, silhouetted Ellie against a flare, and switched to black and white to see what shapes were left.

If you take one number from the table, take Sweeney's: Depth of Field and Motion Blur near 10% is the starting point he says he uses before touching the filters.

Slow Motion, Chapter Select and other tricks

  • Slow the game down first. Sweeney points to the Slow Motion option in the Accessibility menu, which he says runs the game at half speed, for timing explosions and action poses. In Part II it is in the Combat Accessibility section, behind the Enable Combat Accessibility switch, with three settings: Off, While Aiming and Toggle. On Toggle, Naughty Dog's accessibility list says you swipe right on the touch pad to turn it on and off.
  • Use Chapter Select to go back. The Part II blog post says Chapter Select is the easy route back to scenes once the campaign is done.
  • Use the game's own animations for poses. Wilson got a wet look in a Seraphite fight by going prone to fully submerge underwater, and he believes Ellie's axe pose came from dodging with L1.
  • Reset and look again. The Part I guide suggests pressing Triangle on each tab after a shot and sweeping the camera round. Its author got three different shots from one frozen moment with Hide Characters, a 90-degree Roll and a preset change.

Photo Mode filters are not the Extras filters

Two different things get called filters, and Part I uses the word for both.

  • Photo Mode's own colour filters. TheFourthFocus's review counts 20 in Part II's Photo Mode Filters tab, each with an intensity from 0 to 100. These are the ones Naughty Dog's staff set to a percentage.
  • The points-shop render modes, which Part I labels Filters. Naughty Dog's post on Part II's Grounded update, which arrived August 13, 2020, calls them "graphics rendering modes" and says they change the look of the game. The Last of Us Wiki says they cost 5 points each, counts 29 in Part II plus Dither Punk in Part II Remastered, and says Part I sells 30 of them, labelled filters, at 5 points each.

Some names are in both lists. Noir, Vintage and Trinity are Photo Mode filters in the Naughty Dog tips and are also on the wiki's render mode list. A guide that tells you to "use Noir" might mean either one. Points prices are in the Part I skins guide and the Part II Remastered skins guide.

Where your shots are saved

VersionWhere the image goes
Remastered and Part II on PS4Press Share to take the screenshot; it lands in the PS4 Capture Gallery
Part I and Part II Remastered on PS5The PS5 Media Gallery
Part I on PCYour Windows Saved Games folder, under The Last of Us Part I, in a screenshots folder

The PS4 row is from Android Central and the Part II blog post, and the Part I rows for PS5 and PC are from the Part I blog post; Part II Remastered on PS5 uses the same console Media Gallery. I could not find a published save path for Part II Remastered on PC. Our PC requirements guide covers the rest of both PC ports.

Quick Action Checklist

  • Enable the L3+R3 Photo Mode shortcut in the Options menu in Part II and Part I (P on a keyboard in Part I on PC).
  • On Remastered for PS4, switch Photo Mode on from the pause screen, then tap L3. It will not work in a cutscene.
  • Start from Sweeney's base: Depth of Field and Motion Blur near 10%, then adjust filters.
  • Use the 2.75 frame for a cinematic shot and the 1.33 frame for portraits.
  • In Part I and Part II Remastered, use Frame Forward to fix a blink, and keep Field of View wide while you place lights for a close-up.
  • Take Photo Mode into No Return in Part II Remastered, because a random run may not give you the same frame twice.
  • For action shots, set Slow Motion under Combat Accessibility first.
  • Don't confuse Photo Mode's colour filters with the 5-point Extras render modes, which Part I calls filters. Some share a name.
  • On PS3 there is no Photo Mode. For screenshots of the first game, play Remastered or Part I.

More Last of Us breakdowns are on the The Last of Us coverage hub, the full chapter list for picking locations is in the Part I chapter walkthrough, and everything else is on the Mythras blog.

Frequently Asked Questions

How do you open Photo Mode in The Last of Us Part 2?
In The Last of Us Part II, press the Options button and select Photo Mode from the pause menu. You can also enable an L3+R3 shortcut in the Options menu, which freezes the game and opens Photo Mode without going through the pause menu. Photo Mode has eight tabs: Camera, Depth of Field, Display, Screen Effects, Filters, Vignette, Frames and Logos. On PS4 you hide the menu with Square and press Share to save the screenshot to the Capture Gallery.
Does The Last of Us Part 1 Photo Mode have lighting?
Yes. The Last of Us Part I added dynamic lights to Photo Mode, in the far-right tab of the menu. You can place up to three lights. All of them orbit the playable character, but each can be moved independently with the left stick. You can also set each light's distance, beam strength and size, colour, and whether it casts shadows, and there are lighting presets such as "warm interior".
What is Frame Forward in The Last of Us Photo Mode?
Frame Forward is a Photo Mode control that moves the frozen scene forward by one frame each time you press it. It was added in The Last of Us Part I and brought to The Last of Us Part II Remastered. It sits in the first tab of the Photo Mode menu and is useful for fixing a character caught mid-blink or adjusting an action pose. TheFourthFocus reports there is no reverse step in Part II Remastered.
What did The Last of Us Part 2 Remastered add to Photo Mode?
The Last of Us Part II Remastered added dynamic lighting, Frame Forward, Gaze Direction, and new frame and logo options to Photo Mode, and made Photo Mode usable in the No Return roguelike mode. TheFourthFocus counted 34 frames and 14 logos in Remastered, against 6 frames and 5 logos in the 2020 PS4 release, plus three adjustable lights and camera roll extended to 180 degrees either way.
Can you use Photo Mode in No Return?
Yes. Naughty Dog's January 2024 features post for The Last of Us Part II Remastered says Photo Mode can be used in No Return, the roguelike mode, so you can capture moments from runs. No Return exists only in Part II Remastered on PS5 and PC. TheFourthFocus's January 2024 review found Photo Mode's lights weaker in No Return than in the campaign.
Does the PS3 version of The Last of Us have Photo Mode?
No. Photo Mode was added to The Last of Us Remastered on PS4 through Patch 1.01, which Naughty Dog said would be rolled out worldwide by the game's July 29, 2014 launch, and The Last of Us Wiki says it is not available in the PS3 version. The Last of Us Part I, the 2022 remake for PS5 and PC, also has Photo Mode, with dynamic lights and Frame Forward added.
Where are The Last of Us Part 1 Photo Mode screenshots saved on PC?
On PC, The Last of Us Part I saves Photo Mode screenshots in your Windows Saved Games folder, inside a folder named The Last of Us Part I, in a screenshots subfolder, according to the PlayStation Blog. On PS5, Photo Mode shots go to the console's Media Gallery. The PC Photo Mode shortcut is the P key, and R resets the current tab.

Keep Reading

Sources & Further Reading
Last updated October 11, 2026.

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