Best Cards from Cookie Run: Braverse — Paradise of Passion & Sloth
BS10 is a two-sin set: Eternal Sugar Cookie headlines a Yellow heal-wall plan and Silent Salt Cookie runs a Purple mill-and-refresh engine. Here are the standout BS10 cards ranked by color and role, with real cost, HP, and skill text off the official database.

Most Cookie Run: Braverse sets pick one theme and ride it. Paradise of Passion & Sloth / Catacombs of Silence - the BS10 booster, out March 20, 2026 - splits the difference and runs two. One half is the sunny "Paradise" side built around Eternal Sugar Cookie, a Yellow Beast who turns a stacked Break Area into a heal-wall that taxes your opponent. The other half is the cold "Catacombs" side built around Silent Salt Cookie, a Purple Beast who mills his own deck and refreshes effects to grind you out. Two sins, two engines, one box.
This is the set review: what BS10 actually adds, the standout cards ranked off the official card-database text, and a straight answer on what to chase whether you're collecting or building. Quick notation refresher before we start - the {R}/{Y}/{G}/{B}/{P} symbols are each color's resource, {N} is any color, and a number after an attack name is its damage. The two Beasts here lean on the Break Area and the trash rather than the FLIP mechanic the last set ran on, so if you came from A Game of Truth and Deceit, this is a different machine (our set review of that one covers the FLIP package). All costs, HP, and skill text below are quoted directly from the official database. One rarity note up front: the database labels the two new Beasts and the EXTRA cards as UR (Ultra Rare) and the rest of these chase cards as SR (Super Rare) - we'll use those labels rather than the "SUR/SSR" some other sets carry, because that's what the BS10 data says.
What Paradise of Passion & Sloth adds
Three things define this set as a product.
First, the two new Beasts. Unlike A Game of Truth and Deceit, which printed one Beast in every color, BS10 ships exactly two Beast-keyword Cookies: Eternal Sugar Cookie (BS10-049, Yellow, Ultra Rare, 5 HP) and Silent Salt Cookie (BS10-122, Purple, Ultra Rare, 6 HP). Each is a full build-around with its own keyword condition - Eternal Sugar cares about your Break Area being LV.5 or higher, and Silent Salt cares about whether you've refreshed during the game. They're the marquee pulls and the two decks the set wants you to build.
Second, a pair of dueling resource themes. The Yellow "Paradise" half is obsessed with gaining HP: a stack of cards read "any of your Cookies gained HP" and reward it with draws, damage reduction, and pumps. The Purple "Catacombs" half is obsessed with the trash and the refresh state: cards repeatedly "place 5 cards from the top of your deck into the trash" and check "if you refreshed during this game" to ping the opponent. These aren't flavor - they're the mechanical spines that make each Beast tick.
Third, it's a returning-Ancient set with two Soul Jams. BS10 reprints fresh EXTRA versions of the legendary Ancients - Hollyberry (BS10-024, Red) and White Lily (BS10-073, Green) both show up as Ancient EXTRA cards - and ships two color-matched Soul Jams: Soul Jam: Light of Sloth (BS10-045, Yellow) for Eternal Sugar and Soul Jam: Light of Silence (BS10-119, Purple) for Silent Salt. For the broader Ancient context, see our best Ancient cards ranking, and for the Soul Jam ladder, our best Soul Jam cards guide.
How we ranked these
Same three-axis discipline as our overall card ranking: rarity (where it sits on the ladder), raw effect impact (what the official text actually does on the board), and competitive relevance (how reliably it fires and how many decks want it). A card has to score on more than one axis to climb. An Ultra Rare Beast that needs your Break Area at LV.5 before it does its best work ranks behind a Cookie that just draws you two cards the moment it hits the table. As always, this is our read, not an official tier list - Devsisters publishes none - and nothing in this set is banned.
The two headline Beasts
The two Beasts are the face of the set, so they lead. Ranked head-to-head by how easily they win games:
- Silent Salt Cookie (BS10-122, Purple, Ultra Rare, 6 HP, Beast, LV.3). The best card in the set and the cleanest Beast Braverse has printed in a while, because his power isn't gated behind a hard board state - it's gated behind refreshing, which you do automatically every turn after your first. On play, End of Silence mills 5 off your own deck and draws up to 2, so he replaces himself and fuels the Catacombs trash plan in one motion. Then his attack, Be silent., costs {P}{P}{P}{P} for 4 damage and - if you've refreshed during the game - strips a card off the top of every one of your opponent's Cookies' HP stacks. That's a board-wide HP tax on every swing. A 6-HP body, card draw, self-mill, and mass HP removal in one card is the top-end of the whole booster.
- Eternal Sugar Cookie (BS10-049, Yellow, Ultra Rare, 5 HP, Beast, LV.3). The Paradise centerpiece and a slower payoff. Her skill, Master of the Garden, is a tax: if your Break Area is LV.5 or higher and there's no other Eternal Sugar in your battle area, your opponent's Cookies cost 1 more {N} to attack with. That can soft-lock an opponent who's tapped low on Support. Her attack, Sweet Retribution, deals 3 and then discards a card to give one of your Cookies (5 HP or less) +1 HP - feeding the "gained HP" engine the rest of the Yellow cards reward. She's excellent, but the LV.5-Break-Area condition means she does her best work after you've already traded into your opponent a few times, so she ranks behind the Purple Beast that's good on turn one.
The honest read: both are real archetype centerpieces, but Silent Salt is the more flexible card. Eternal Sugar wants a built deck and a specific game state; Silent Salt is good the moment he lands and only gets better.
Best Purple cards: the Catacombs engine

Purple is the deepest color in BS10, because every piece feeds the same "refresh + trash" plan that powers Silent Salt:
- Silent Salt Cookie (BS10-122). Covered above - the Beast and the deck's whole reason to exist.
- Charcoal Cookie (BS10-121, Purple, Super Rare, 5 HP). The repeatable removal engine. His Tombkeeper's Rite skill is Activate, Once Per Turn: discard a card and, if you've refreshed during the game, deal 1 damage to an opposing Cookie. His attack, Wraith Guide, deals 2, mills 5 off your own deck, then deals 1 more. A 5-HP body that pings every turn and digs you toward the trash count Purple wants - this is the four-of glue of the archetype.
- Salt Cellar Cookie (BS10-120, Purple, Super Rare, 2 HP). A cheap value trade. When it faints, Knight of Solidarity mills 5 off your deck, draws you a card, and pings an opposing Cookie for 1. A 2-HP body you're happy to throw away, because dying is half its job - it's how you both fuel the trash plan and chip the opponent for free.
- Spectral Warmaster (BS10-123, Purple, EXTRA, Ultra Rare, 4 HP). The aggressive top-end. Oblivion's Descent lets you play it - if you've refreshed during the game - by discarding 2 cards, and its attack, Spectral Assault, deals 3 and then sends itself to the trash. A burst of 3 damage out of nowhere that conveniently adds a card to your trash on the way out. Explosive, but one-and-done.
If you build one deck out of BS10, build Purple. Silent Salt is the Beast, Charcoal is the engine, Salt Cellar is the fuel, and Spectral Warmaster is the finisher - the whole package is in this one color.
Best Yellow cards: the Paradise heal-wall

Yellow is the control half, built to gain HP and grind the late game:
- Eternal Sugar Cookie (BS10-049). The Beast, covered above.
- Warden of the Heart (BS10-048, Yellow, EXTRA, Ultra Rare, 6 HP). The set's best EXTRA Cookie. You can play it once your Break Area is LV.5 or higher and a Cookie of yours gained HP this turn - the exact state the Yellow deck is already trying to reach. Its Enchanting Mist skill is Activate, Once Per Turn: pay {Y} to deal 1 damage to all Cookies, a board sweeper. Its attack, Voice of Sloth, deals 3 and gives all your Cookies -1 damage from effects until your opponent's next turn. A 6-HP body that wipes chip damage and shields your team is a brutal wall to crack.
- Sugarfly Cookie (BS10-046, Yellow, Super Rare, 4 HP). The card-advantage engine. Sparkling Wings is Activate, Once Per Turn: if you have 6 or fewer cards in hand and any of your Cookies gained HP this turn, draw a card. Pair it with any of the "+1 HP" effects in the color and it turns every heal into a card. Its own attack even self-heals when it's low.
- Pavlova Cookie (BS10-047, Yellow, Super Rare, 2 HP). A cheap enabler that turns one of your own HP cards into a heal somewhere it matters - Heart-Piercing Arrow deals 2, then sacrifices a card off one Cookie's HP to give another Cookie +1 HP. Small, but it's a reliable way to trigger the "gained HP" payoffs on demand.
Yellow is the harder deck to pilot - it wants you to survive into the LV.5-Break-Area midgame before the Beast and the Warden come online - but once it's there, it's a heal-wall that taxes the opponent out of attacks.
Best Blue cards: the card-advantage package

Blue doesn't get a Beast in BS10, but it gets the cleanest pure card-advantage cards in the set:
- Jagae Cookie (BS10-098, Blue, EXTRA, Ultra Rare, 6 HP). Blue's headliner. Greatest Guildmaster lets you play it by discarding 2 {B} cards once you hold 7+ cards - so the more you draw, the cheaper your 6-HP body gets. Its Activate skill discards a card to pump one of your Cookies +1 attack damage, and Iridescent Storm deals 3 and pings an opposing Cookie for 1 more. A big body, a damage buffer, and reach in one card - the best non-Beast Ultra Rare in the set.
- Manju Cookie (BS10-097, Blue, Ultra Rare, 4 HP). The hand-attack engine. Master Negotiator is Once Per Turn: discard a card and, if your opponent holds 6+ cards, force them to trash one. Flash Strike deals 3 and refills your own hand if you're low. A 4-HP Ultra Rare that grinds the opponent's hand down while keeping yours full is a control player's dream.
- Lime Cookie (BS10-095, Blue, Super Rare, 2 HP). The cheapest card-draw in the set. On play, draw 1 - and if you have 6 or fewer cards in hand, draw 1 more. Two cards off a 2-HP body for {B} is a fantastic rate, and it feeds Jagae's "7+ cards" condition.
- Grapefruit Cookie (BS10-096, Blue, Super Rare, 2 HP). A dig-and-recycle piece. Its attack deals 1, then puts itself on the bottom of your deck to draw 2 if your hand is light - so it's never a dead draw and it keeps your hand fueled.
Blue is the support color of BS10: it doesn't win on its own, but a Blue splash makes every other deck's hand deeper.
Best Green and Red cards
The two colors without a Beast still print one Ancient EXTRA each and a couple of role-players:

- White Lily Cookie (BS10-073, Green, EXTRA, Ultra Rare, Ancient). Green's prestige pull and a clean ramp piece. Blooming Lilies is an On Play skill: if your opponent has 6+ cards in their Support area, ramp a card from the top of your deck into your Support as rested. Steps to Freedom is a straight {G}{G}{G} for 3. A solid Ancient body that accelerates you when the opponent over-commits to Support.
- Mercurial Knight Cookie (BS10-071, Green, Super Rare, 3 HP). The Green ramp enabler. His attack adds a card to your Support area as rested, and his skill recycles a {G} Cookie from Support back to hand - exactly the engine a ramp deck wants to hit its Ancients early.
- Elder Faerie Cookie (BS10-072, Green, Super Rare, 5 HP). A Support-disruption wall. Guardian's Fate rests one of the opponent's Support cards when they're holding 6+, and her attack deals extra if all their Support is already rested - a tempo tax wrapped on a 5-HP body.
- Hollyberry Cookie (BS10-024, Red, EXTRA, Ultra Rare, Ancient). Red's Ancient EXTRA. Fearless Charge hits for 3, but her Passion-forged Bond clause means she can't attack once she's down to 3 HP or less - a powerful beater with a real drawback that rewards keeping her topped up.
- Wildberry Cookie (BS10-023, Red, Super Rare, 3 HP) and Raspberry Cookie (BS10-022, Red, Super Rare, 2 HP). Red's aggro role-players. Wildberry's Guardian Punch hits for 4 and grows when it kills; Raspberry is a cheap suicide-attacker that trades its own HP for tempo. Fine fuel for a Red beatdown, but Red is the shallowest color in this set.
Green is a genuine ramp shell here; Red is mostly along for the ride with two Ancient EXTRAs (Hollyberry, White Lily) carrying the prestige.
The Soul Jams and the Ancients

BS10 ships two Soul Jams, each tied to one of the new Beasts:
| Card | Color | What it does |
|---|---|---|
| Soul Jam: Light of Silence (BS10-119) | Purple | SR Item. Pay {P}: if you've refreshed during the game, deal 1 damage to an opposing Cookie. Then pay {P} again to equip it to your Silent Salt Cookie for +1 attack damage. Removal plus a permanent buff on the Beast. |
| Soul Jam: Light of Sloth (BS10-045) | Yellow | SR Item. Pay {Y}: give one of your {Y} LV.3 Cookies +1 HP. Then pay {Y} again to equip it to Eternal Sugar Cookie, making her unaffected by your opponent's trap effects. A heal plus trap immunity for the Beast. |
Both follow the same template: a small immediate effect, then an optional equip to the matching Beast. Light of Silence is the stronger of the two because the removal half lines up with the refresh condition Purple already meets every turn, and +1 attack on a Beast that swings for 4 is real. Light of Sloth is narrower - the trap immunity matters only against trap decks - but it's still archetype glue for Yellow.
On the Ancient side, BS10 reprints Hollyberry (BS10-024) and White Lily (BS10-073) as Ancient EXTRA cards rather than a full five-color cycle. They're good cards, but they're returning faces, not the set's identity. If you're chasing this booster for the legends, the Age of Heroes set is still the cleaner Ancient product; BS10 is the Beast set.
Who should chase what
If you're collecting, the two new Beasts - Silent Salt Cookie (BS10-122) and Eternal Sugar Cookie (BS10-049) - are the obvious targets, with the four Ultra Rare EXTRA cards (Warden of the Heart, Jagae, Hollyberry, White Lily, Spectral Warmaster) and the two Soul Jams rounding out the prestige pulls. For the full rarity ladder, see our rarities and collecting guide.
If you're building to win, chase by deck. Purple Catacombs is the strongest and most complete archetype in the set: grab Silent Salt (BS10-122), Charcoal (BS10-121), Salt Cellar (BS10-120), Spectral Warmaster (BS10-123), and Soul Jam: Light of Silence (BS10-119), and you have a finished engine. Yellow Paradise wants Eternal Sugar (BS10-049), Warden of the Heart (BS10-048), Sugarfly (BS10-046), and Light of Sloth (BS10-045). Blue is a splash, not a deck - Lime, Manju, and Jagae upgrade any control shell's card flow.
The honest read on Paradise of Passion & Sloth: it's a two-archetype set where one half is clearly stronger. The Purple Catacombs plan - Silent Salt's mill, Charcoal's pings, Salt Cellar's death value - is good on turn one and snowballs. The Yellow Paradise plan is powerful but slow, asking you to survive to a LV.5 Break Area before Eternal Sugar and the Warden take over. Build Purple to win now; build Yellow if you like the grind. Either way, the two new Beasts are the box art and the chase.
Quick Action Checklist
- Silent Salt Cookie (BS10-122) is the best card in the set. A 6-HP Beast that self-mills, draws, and strips an HP card off every opposing Cookie - chase it first if you're building to win.
- Eternal Sugar Cookie (BS10-049) is the Yellow centerpiece. A heal-wall Beast that taxes the opponent's attacks once your Break Area hits LV.5 - powerful, but a slower payoff.
- Charcoal Cookie (BS10-121) is the Purple engine. Repeatable 1-damage pings plus self-mill; run it as a four-of in any Catacombs deck.
- Jagae Cookie (BS10-098) is the best non-Beast. A 6-HP EXTRA that gets cheaper the more you draw, then buffs and pings.
- Manju (BS10-097) and Lime (BS10-095) carry Blue. Hand attack and cheap double-draw - the best card-advantage cards in BS10.
- The two Soul Jams glue the two Beasts. Light of Silence (BS10-119) for Purple removal-plus-buff; Light of Sloth (BS10-045) for Yellow heal-plus-trap-immunity.
- Collect for the two Beasts, build Purple first. Chase Silent Salt and Eternal Sugar if you're collecting; commit to the Catacombs engine if you're winning.
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