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Best Cards from Cookie Run: Braverse — Age of Heroes and Kingdoms

Age of Heroes and Kingdoms is the set that put the five legendary Ancient Cookies on the table - one per color - plus an alt-win Stage that hands you the game for assembling them. Here are the standouts, ranked by color and role, off the official database.

Published June 5, 2026·12 min read·By Mythras
Official Hollyberry Cookie card (BS3-017), the Red Ancient Cookie and one of the headline pulls of the Age of Heroes and Kingdoms set in Cookie Run: Braverse.

Age of Heroes and Kingdoms is the set Braverse players had been waiting for, because it's the one that finally put the franchise's legends on cardboard. The five Ancient Cookies - Hollyberry, Golden Cheese, White Lily, Pure Vanilla, and Dark Cacao, one per color - all arrived here together, each carrying the Ancient keyword and each a genuine deck centerpiece. On top of that it ships an alternate-win Stage that hands you the game outright for assembling the full hero lineup, the five color Soul Jam items that pair with the Ancients, and a deep bench of Ultra Rare "Beast" Cookies (Sea Fairy, Moonlight, Black Pearl, Wind Archer, Stardust) that are some of the best standalone bodies in the game. That's a lot of power in one product.

This is the set review: what the booster actually adds, the standout cards ranked off the official database text, and a straight answer on what to chase whether you're collecting or building. One thing to get right up front - the "Age of Heroes and Kingdoms" booster spans two card-number prefixes in the official database, BS3 and BS4, so a card numbered BS4-073 is still part of this same set. Costs, HP, and skill text below are quoted from the official card database. The {R}/{Y}/{G}/{B}/{P} symbols are each color's resource, {N} is any color, and a number after an attack name is its damage. If you want the broader release context, our set release timeline places this set in the lineup.

What Age of Heroes and Kingdoms adds

Three things define this set as a product.

First, the Ancient Cookies. These are the marquee legendary characters of the Cookie Run universe, printed as Ultra Rares with the Ancient keyword - one in each of the five colors. Hollyberry (Red), Golden Cheese (Yellow), White Lily (Green), Pure Vanilla (Blue), and Dark Cacao (Purple) are the cards on the box, and every one of them is a real build-around, not just binder candy. We go deep on all five in our best Ancient cards ranking.

Second, the Soul Jam package and the alt-win Stage. Each color gets a Soul Jam item that you can mount onto its matching Ancient for a permanent buff, and the set's signature Pure Stage, "Age of Heroes and Kingdoms" (BS3-121), is an alternate win condition: control five different Ancient Cookies and five different Soul Jam cards and you win the game on the spot. It's the most ambitious build-around Braverse has printed.

Third, it's a deep set of premium Beasts and role-players. Beyond the Ancients, the BS4 half of the set is stacked with standalone Ultra Rare Cookies - Sea Fairy, Black Pearl, Moonlight, Wind Archer, Stardust - that don't need a gimmick to be great. The floor here is high, and almost every color walks away with a five-drop it actually wants.

How we ranked these

Same three-axis discipline as our overall card ranking: rarity (where it sits on the ladder), raw effect impact (what it does on the board, read off the official text), and competitive relevance (how reliably it fires and how many decks want it). A card has to score on more than one axis to climb - a splashy Ultra Rare that needs a whole deck built around it ranks below a Cookie that just wins games on its own. As always, this is our evaluation, not an official tier list; Devsisters publishes none, and nothing in this set is banned.

The headliners: the five Ancient Cookies

Official Hollyberry Cookie card (BS3-017), a Red Ancient Cookie with a built-in damage shield and a buff-and-swing attack, one of the best bodies in the Age of Heroes and Kingdoms set.

The Ancients are the face of the set, so they lead. Ranked among themselves:

  1. Dark Cacao Cookie (BS3-100, Purple, Ultra Rare, 5 HP, Ancient). The best Ancient and a top-tier removal engine. His Judgment of Resolution skill - {ap} for {P}{P} - trashes a card off the top of two of your opponent's Cookies' HP every turn, and his Solemn Judgment attack deals 3 then trashes another HP card off a third. That's a repeatable, multi-target HP-stripping engine on a 5-HP body, and it pressures both win conditions at once. If you only chase one card from this set to win games, it's this one.
  2. Pure Vanilla Cookie (BS3-088, Blue, Ultra Rare, 4 HP, Ancient). The best engine. Healing Radiance, {ap} for {B}, draws three then puts one card back on top - elite card selection every turn - and his attack deals 4 and pumps a Cookie's HP. A draw engine and a healer stapled to a real attacker; this is the card that makes Blue control hum.
  3. Hollyberry Cookie (BS3-017, Red, Ultra Rare, 5 HP, Ancient). The best body. Hollyberry Shield reduces any incoming hit of 3+ down to 2, which makes her a brutal wall to remove, and Sound the Charge! deals 3 then hands another Cookie +1 attack for the turn. A near-unkillable Red anchor that also pushes damage.
  4. Golden Cheese Cookie (BS3-025, Yellow, Ultra Rare, 3 HP, Ancient). The insurance policy. Golden Monarch's Resurrection lets you replay her from your Break Area with 1 HP once per game, so she's a Cookie your opponent has to kill twice, and a 4-damage swing on top. Lower base HP than the others, but the resurrection clause is genuinely hard to deal with.
  5. White Lily Cookie (BS3-055, Green, Ultra Rare, 5 HP, Ancient). The self-healing grinder. Lily Restoration moves a {G} card from your Support straight onto her HP stack, so she repairs herself out of removal range, and her 4-damage attack can rest one of the opponent's Support cards when she's healthy. The slowest of the five, but a nightmare to grind through in a long game.

The honest note, covered in full in the Ancient guide: every one of these is worth building around, which is unusual - most sets have one or two real Ultra Rares and three pieces of box art. Here, all five are decks. Dark Cacao and Pure Vanilla are the two that win games without any extra support.

The alt-win Stage and the Soul Jams

Official Dark Cacao Cookie card (BS3-100), a Purple Ancient Cookie whose skill and attack repeatedly strip HP cards off multiple opposing Cookies - the best Ancient in the set.

This is the set's wildest card, and the reason it has a real identity:

  • Age of Heroes and Kingdoms (BS3-121, Pure, Stage, Ultra Rare). The namesake Stage and an outright alternate win condition: rest it, pay {R}{Y}{G}{B}{P}, and if your battle area and support area together contain five different Ancient Cookies and five different Soul Jam cards, you win the game. It's a five-color assembly puzzle - wildly hard to pull off in a real game, and a magnet for casual "can I actually do this?" brewing. As a competitive line it's a trap; as a build-around dream it's the most fun card in the set.

The five Soul Jams are the support layer for the Ancients. Each is a Super Rare Item that does a useful effect on cast and can then be mounted onto its matching Ancient for a permanent buff:

Soul JamColorWhat it does, then mounts to
Light of Passion (BS3-019)RedDeals 2 to a Cookie, then mounts to Hollyberry for +1 attack.
Light of Abundance (BS3-043)YellowDeals 1 to all opposing Cookies, then mounts to Golden Cheese for +2 HP.
Light of Freedom (BS3-066)GreenRecycles Support, then mounts to White Lily.
Light of Truth (BS3-091)BlueDigs the top 3 of your deck for two cards, then mounts to Pure Vanilla.
Light of Resolution (BS3-115)PurpleStrips HP off two LV.2-or-lower Cookies, then mounts to Dark Cacao.

The Soul Jams are good cards before they're combo pieces - Light of Truth is clean card selection, Light of Resolution is removal - which is what keeps the Ancient decks honest. Full breakdown in our Soul Jam cards guide.

The best Beasts and non-Ancient URs

Official Sea Fairy Cookie card (BS4-073), a Blue Ultra Rare from Age of Heroes and Kingdoms whose skill wipes the opponent's board for 1 and whose attack scales with a full hand.

The BS4 half of the set is where the standalone power lives. These Cookies need no combo - they're just great:

  • Sea Fairy Cookie (BS4-073, Blue, Ultra Rare, 5 HP). The premier board wipe. Soaring Compassion, {ap} for {B} plus bouncing a small Cookie to the bottom of your deck, deals 1 to all of your opponent's Cookies - and her Tidal Wave attack hits for 2, then for 2 more if your hand is 5+. A repeatable sweep on a 5-HP body; she single-handedly answers go-wide Red.
  • Moonlight Cookie (BS4-089, Purple, Ultra Rare, 6 HP). The biggest body in the set and a mill/removal hybrid. Dreaming Moonlight mills the top 5 of the opponent's deck, then trashes a Cookie outright if they have two in play - a true hard-removal effect, which Braverse hands out rarely. Six HP makes her a wall on top.
  • Black Pearl Cookie (BS4-075, Blue, Ultra Rare, 5 HP). The bounce-and-burn threat. Her skill removes an opposing LV.1 Cookie or a Stage to the bottom of the deck and pumps her attack, and Terror of the Abyss deals 2 then, for two discards, deals 2 more to a target. Flexible disruption plus reach.
  • Wind Archer Cookie (BS4-049, Green, Ultra Rare, 5 HP). The tempo Ancient-killer. Razor Gale, {ap}, moves an opposing Cookie out of the battle area into their Support as rested - a soft-removal effect that buys a whole turn against their best body. Cleansing Arrow deals 3 with a ping rider in a built-out Green board.
  • Stardust Cookie (BS4-098, Purple, Ultra Rare, 5 HP). The FLIP hate piece. Sign of the Stars shuts off a target Cookie's HP-attached FLIP effects for the turn and deals it 1 - the cleanest answer in the game to a FLIP-heavy deck (see our FLIP mechanic guide). A real sideboard-style tech card with main-deck stats.

Sea Fairy and Moonlight are the two non-Ancient cards most likely to show up in a tuned deck; both are top-end staples in their colors.

The Super Rare role-players

A few Super Rares carry slots without ever being the headline:

  • Stormbringer Cookie (BS4-026, Yellow, Ultra Rare, 5 HP). Technically a UR, but it plays like Yellow's workhorse - Lightning Blitzstorm sends a LV.2-or-lower Cookie straight to the Break Area when the opponent is behind, and the attack deals 2 with a 2-damage rider. Pure Break-Area pressure, exactly what Yellow wants.
  • Strawberry Crepe Cookie (BS3-076, Blue, Super Rare, 5 HP). A 5-HP body that bounces a LV.2-or-lower Cookie to the top of its owner's deck on play - tempo plus a beefy Blue wall.
  • Crimson Coral Cookie (BS4-081, Blue, Super Rare, 4 HP). A modal Super Rare: discard a card to either bounce a LV.1 attacker or draw two. Flexible answers-or-fuel in one slot.
  • Affogato Cookie (BS3-105, Purple, Super Rare, 2 HP). A cheap mill enabler that feeds the Purple "trash matters" plan - sacrifice him to mill both players 2, then his attack mills the opponent.
  • Crunchy Chip Cookie (BS3-111, Purple, Super Rare, 4 HP). Hand disruption - trash a random card from the opponent's hand, and a 2-damage rider if you've got a Soul Jam down. A nasty tempo piece in a Soul Jam shell.

None of these are chase cards, but the depth is the point: this is a set you can build half a dozen decks out of.

Who should chase what

If you're collecting, the five Ancient Cookies are the obvious targets - Hollyberry, Golden Cheese, White Lily, Pure Vanilla, and Dark Cacao are the set's signature pulls and the most recognizable characters in the franchise. After the Ancients, the BS4 Beasts (Sea Fairy, Moonlight, Black Pearl) and the alt-win Stage round out the prestige cards. For the full rarity ladder, see our rarities and collecting guide.

If you're building to win, chase fit. Blue control wants Pure Vanilla and Sea Fairy. Purple removal wants Dark Cacao and Moonlight. Red wants Hollyberry as an anchor. Yellow wants Golden Cheese and Stormbringer for Break-Area pressure. Green grind wants White Lily and Wind Archer. Pick the color whose plan you like from our per-color guides, then grab that color's Age of Heroes standout - and leave the five-color alt-win Stage as a fun project, not a competitive plan.

The honest read on Age of Heroes and Kingdoms: it's one of the most important sets in the game's history because it printed five legendary characters that are all actually playable. The alt-win Stage gets the "whoa" reaction, but the real value is that every color got a centerpiece Ancient plus a premium Beast. It's a fantastic set to crack whether you're collecting the heroes or building a real deck.

Quick Action Checklist

  • Dark Cacao (BS3-100) is the best card in the set. A repeatable, multi-target HP-stripping engine on a 5-HP Purple body - chase it first if you're building to win.
  • Pure Vanilla (BS3-088) is the best engine. Draw three, put one back, every turn - the card that makes Blue control go.
  • Hollyberry (BS3-017) is the best body. Big hits get reduced to 2; a near-unkillable Red anchor.
  • Sea Fairy (BS4-073) and Moonlight (BS4-089) are the best Beasts. A repeatable board wipe and a 6-HP hard-removal threat - both top-end staples even without the Ancient theme.
  • Remember the set spans BS3 and BS4 numbers. A BS4-prefixed card can still be from Age of Heroes and Kingdoms.
  • The alt-win Stage (BS3-121) is a dream, not a plan. Assembling five Ancients and five Soul Jams to win is a fun brew, not a competitive line.
  • Collect for the Ancients, build for fit. Chase the five heroes if you're collecting; chase your color's standout if you're winning.

Frequently Asked Questions

Dark Cacao Cookie (BS3-100), a Purple Ultra Rare Ancient with 5 HP, is the strongest card for competitive decks. His Judgment of Resolution skill trashes a card off the top of two opposing Cookies' HP every turn, and his Solemn Judgment attack deals 3 then strips an HP card off a third Cookie. That's a repeatable, multi-target HP-removal engine on a tough body. For raw card flow, Pure Vanilla Cookie (BS3-088, Blue) is close behind - it draws three and puts one back every turn.

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