Cyberpunk TCG: Format Guides
Commander / Standard / Modern / Pioneer / Pauper / Limited primers.
September 2026
2 posts
Cyberpunk TCG Rules FAQ: What 269 Official Rulings Settle
Besides the Comprehensive Rules and the Tournament Rules, WeirdCo publishes a third rules document written as the questions a player asks mid-game: a Rules FAQ with 269 official rulings, 244 of them on specific cards. It settles the GO SOLO question the rulebook left open, half-settles the Sell contradiction, and makes clear which card effects you cannot decline.

Cyberpunk TCG Tournament Rules: The 7-Card Sideboard
Every deckbuilding breakdown on this site — the RAM ceiling, the 30-card sealed floor, the 40-to-50-card main deck — has been describing half a decklist. WeirdCo published the other half today: a mandatory 7-card sideboard nobody outside the company knew existed, alongside dice-check statistics, a card that is already banned before most of the set has hit shelves, and the real names behind two Nova Rare promos this site has been calling mysteries for a month.
August 2026
2 posts
Cyberpunk TCG Comprehensive Rules: 10 Rulings That Bite
WeirdCo published the Cyberpunk TCG Comprehensive Rules on 28 August 2026 — 11 numbered sections and 660 numbered rules, thirteen days before the first Beta Events. It is the first public document that answers rules arguments rather than teaching the game, and ten of its rulings change decisions you would otherwise make from the Gameplay Guide alone. It also contradicts itself in three places.

Cyberpunk TCG Sealed Deck Rules: RAM Does Not Apply
Until this week the sealed half of Cyberpunk TCG was a card count and nothing else. WeirdCo published the rest of it on 19 August 2026, and the headline is that the constructed format's defining constraint — the per-colour RAM ceiling your three Legends set — is switched off entirely. Your Legends stop being a deckbuilding licence and become three cards you flip.