Cyberpunk TCG
The Official Cyberpunk Trading Card Game from WeirdCo, licensed by CD PROJEKT RED — the most-funded tabletop campaign in Kickstarter history at $28.3M. Rules primers, the seven-Gig-dice win condition, dice-stealing combat, deckbuilding, and release coverage.
August 2026
3 posts
I Played the Cyberpunk TCG at Gen Con: What an Hour at WeirdCo HQ Actually Covers
The Cyberpunk TCG Learn to Play at Gen Con 2026 was free, one hour, 18+, capped at 60 players and sold out, with an alt-art foil Rebecca promo for anyone who finished. Here is what a one-hour teach can realistically land in a game with no life total, why the dice make it a harder teaching job than any other card game on that floor, and the three cards WeirdCo revealed mid-show that prove it.

Cyberpunk TCG Raised $28.3 Million - Here Is What Actually Ships, and When
WeirdCo took $28,353,088 from 50,773 backers on a $100,000 goal - the most-funded tabletop campaign in Kickstarter history and the third-biggest Kickstarter of any kind, ever. Now it has to ship. Here is the confirmed timeline, the real difference between Beta and retail product, why the 1 October date you keep reading is wrong, and everything WeirdCo has pointedly not said yet.

How to Play the Cyberpunk TCG — Gig Dice, Eddies and Street Cred, Explained
WeirdCo raised $28.3 million to build a trading card game where the win condition is a pile of dice. Here is how the Cyberpunk TCG actually works under the beta rules, what the four colors do, and why the release date most sites are printing is out of date.