Blog/Cyberpunk TCG
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Cyberpunk TCG

The Official Cyberpunk Trading Card Game from WeirdCo, licensed by CD PROJEKT RED — the most-funded tabletop campaign in Kickstarter history at $28.3M. Rules primers, the seven-Gig-dice win condition, dice-stealing combat, deckbuilding, and release coverage.

11 articles published
Showing 11 articles.

September 2026

2 posts
Official Cyberpunk TCG card render for Dexter DeShawn: One Last Chance, a yellow-bordered Unit from The Heist starter deck. Art by Mooncolony shows a heavyset man with a chrome cybernetic arm sitting in a neon-lit lounge holding a lighter beside an ice bucket of drinks. Cost 03 in the top left, a RAM x2 box in the top right, the FIXER tag, then the rules text printed with three colour-coded keyword badges: a yellow PLAY badge and a green ATTACK badge before "Adjust a Gig by up to 1," and a red DEFEATED badge before "If your Street Cred differs from a Rival's by 10+, draw 2," with power 04 in the bottom right.
🎴Card GuidesSep 4, 2026·10 min read

Cyberpunk TCG Keywords Explained: All 9, 86 Cards Use One

Cyberpunk TCG's official card database has a Keyword filter with zero options in it, so nothing tells you the game has keywords at all unless you read every card. It does: nine bracketed tokens, split by the Comprehensive Rules into four trigger keywords, four effect keywords and one activation shorthand it does not call a keyword. Eighty-six of the 151 cards print at least one, four cards print three, and three keywords turn out to be things one card gives another rather than something every printed instance owns.

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Official Cyberpunk TCG card render for Saburo Arasaka: Stubborn Patriarch, a green-bordered Legend from the Embracing Power starter deck. Art by ADIA shows an elderly Saburo in a dark kimono standing over a rain-lit Night City skyline with an Arasaka mon behind him. The card carries a eurodollar sell tag in the top left, a RAM x2 box in the top right, the ARASAKA and CORPO tags, the text "Friendly ARASAKA Units have +1 power while attacking" and power 0 in the bottom right.
🎴Card GuidesSep 2, 2026·10 min read

Cyberpunk TCG Tags: 39 Printed, 10 With Payoff Cards

Cyberpunk TCG prints 39 tags across the 151 cards in its official database, and the Comprehensive Rules give them a real definition — an effect naming a tag references every card carrying it. Then only 13 cards in the whole pool name a tag at all, covering 10 of the 39. Arasaka is the deepest supported one with four; Netrunner has 13 cards and nothing that cares.

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August 2026

9 posts
Figure 4 from the Cyberpunk TCG Comprehensive Rules: the game area layout drawn as a black playmat with yellow outlines. A vertical Fixer strip on the left holds die-shaped slots labelled D20, D12, D10, D8, D6 and D4 from top to bottom; the centre holds the Field with Rival Gigs and Friendly Gigs banners above it; three card slots labelled Legends sit bottom-left of centre beside a wide Eddies zone; Deck and Trash stack on the right.
📚Format GuidesAug 30, 2026·9 min read

Cyberpunk TCG Comprehensive Rules: 10 Rulings That Bite

WeirdCo published the Cyberpunk TCG Comprehensive Rules on 28 August 2026 — 11 numbered sections and 660 numbered rules, thirteen days before the first Beta Events. It is the first public document that answers rules arguments rather than teaching the game, and ten of its rulings change decisions you would otherwise make from the Gameplay Guide alone. It also contradicts itself in three places.

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Official product render of the Cyberpunk TCG Welcome to Night City Embracing Power retail starter deck: a yellow and black hanging box with the Cyberpunk TCG logo at the top, cover art of a bearded man with a dark topknot lunging forward with a red-lit blade past armoured troops, a DICE INCLUDED side panel listing D20 down to D4, and STARTER DECK - EMBRACING POWER on a blue banner.
💎Collector & ProductAug 23, 2026·8 min read

Cyberpunk TCG: 11 Cards You Cannot Pull From a Booster

The official Cyberpunk TCG card database now lists 131 cards, and eleven of them have no printing in either Welcome to Night City booster set. Five belong to the Embracing Power starter deck, five to The Heist, and one — Rebecca: Having a Moment — is not in any product you can buy. Seven of the eleven are Legends, which is 28% of a card type you are required to run three of.

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Official product render of a Cyberpunk TCG Welcome to Night City Beta Set Booster pack: a foil wrapper showing a spiky-haired mercenary in a leather jacket firing a pistol down a rain-slicked Night City street, with the yellow Cyberpunk TCG logo at the top, a beta symbol on the yellow side panel, the words SET BOOSTER running vertically and 12 ADDITIONAL CARDS printed along the bottom.
📚Format GuidesAug 20, 2026·9 min read

Cyberpunk TCG Sealed Deck Rules: RAM Does Not Apply

Until this week the sealed half of Cyberpunk TCG was a card count and nothing else. WeirdCo published the rest of it on 19 August 2026, and the headline is that the constructed format's defining constraint — the per-colour RAM ceiling your three Legends set — is switched off entirely. Your Legends stop being a deckbuilding licence and become three cards you flip.

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Official Cyberpunk TCG key art: a heavily armoured full-conversion cyborg with a blade extending from one forearm holds a mohawked woman by the throat in a fire-lit Night City loading dock, with Arasaka signage on the wall behind and the Cyberpunk TCG logo in the top-left corner.
🃏Deck GuidesAug 15, 2026·11 min read

Every Cyberpunk TCG Legend Is RAM 2. That Turns Deckbuilding Into One Decision

WeirdCo tells you your Legends set your deck's RAM ceiling and leaves it there. Run the rule against the 151 cards in the official database and it collapses into something much harder: every Legend that prints a RAM value carries RAM 2, so you have exactly six RAM to spend, and how you split it decides which of the 36 gated non-Legend cards you can reach at all.

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Two WeirdCo staff leaning over a white table to inspect a large uncut foil sheet of Cyberpunk TCG cards under a lit magnifier lamp, with loose cards, scissors and a marker beside the sheet.
💎Collector & ProductAug 14, 2026·8 min read

WeirdCo Will Not Reprint Welcome to Night City. Here Is What That Actually Commits To

On 7 August WeirdCo published four supply commitments for Cyberpunk TCG, and one clause does most of the work: after the launch print runs, it will not reprint the same set or configuration again. Five days later Cardmarket committed to full European support, starting after the first fulfilment wave. Together they tell you what a Welcome to Night City single is going to cost you.

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WeirdCo official Cyberpunk TCG Organized Play Structure chart on yellow, showing the Night City Gauntlet ladder from Pre-Release Event up to Night City Showdown, and the Competition Level Events ladder from Night City District Open up to the Cyberpunk TCG World Championship.
📰Events & UpdatesAug 9, 2026·9 min read

Cyberpunk TCG Organized Play: Every Tier, Explained

WeirdCo announced a World Championship before it sold a single retail booster. Its Organized Play page lays out eight named event types across two ladders, and buried inside it is the mechanical detail nobody is repeating: in-store sealed decks are a minimum of 30 cards and 3 Legends, not the 40 to 50 you build in constructed.

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Artwork for the Cyberpunk TCG promo card Rebecca: Having a Moment - Rebecca from Cyberpunk: Edgerunners with mint-green pigtails, red-and-black eyes and a fanged grin, hauling an oversized pink and green shotgun across a bright yellow background scattered with confetti shards.
📰Events & UpdatesAug 2, 2026·9 min read

I Played the Cyberpunk TCG at Gen Con: What an Hour at WeirdCo HQ Actually Covers

The Cyberpunk TCG Learn to Play at Gen Con 2026 was free, one hour, 18+, capped at 60 players and sold out, with an alt-art foil Rebecca promo for anyone who finished. Here is what a one-hour teach can realistically land in a game with no life total, why the dice make it a harder teaching job than any other card game on that floor, and the three cards WeirdCo revealed mid-show that prove it.

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An uncut press sheet of Cyberpunk TCG card backs - rows of the yellow-and-black Cyberpunk TCG logo - sitting on top of a tall stack of printed sheets inside the RR Donnelley print facility.
Set ReleasesAug 2, 2026·10 min read

Cyberpunk TCG Raised $28.3 Million - Here Is What Actually Ships, and When

WeirdCo took $28,353,088 from 50,773 backers on a $100,000 goal - the most-funded tabletop campaign in Kickstarter history and the third-biggest Kickstarter of any kind, ever. Now it has to ship. Here is the confirmed timeline, the real difference between Beta and retail product, why the 1 October date you keep reading is wrong, and everything WeirdCo has pointedly not said yet.

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Official Cyberpunk TCG campaign key art: a mohawked edgerunner sitting on a motorcycle against an orange Night City skyline, with the Cyberpunk TCG logo and the CD PROJEKT RED and WeirdCo logos.
🌱Beginner GuidesAug 2, 2026·10 min read

How to Play the Cyberpunk TCG — Gig Dice, Eddies and Street Cred, Explained

WeirdCo raised $28.3 million to build a trading card game where the win condition is a pile of dice. Here is how the Cyberpunk TCG actually works under the beta rules, what the four colors do, and why the release date most sites are printing is out of date.

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