Cyberpunk TCG
The Official Cyberpunk Trading Card Game from WeirdCo, licensed by CD PROJEKT RED — the most-funded tabletop campaign in Kickstarter history at $28.3M. Rules primers, the seven-Gig-dice win condition, dice-stealing combat, deckbuilding, and release coverage.
November 2026
1 post
Cyberpunk TCG Rules Update: Fights, Steals, Penalty Guide
WeirdCo shipped a rules update on 28 and 29 October 2026 to coincide with the Welcome to Night City retail release. The Comprehensive Rules flag 73 changed entries, 45 of them in four brand-new sections that define fight, steal, defeat and top-deck. The Tournament Rules flag 41, and the penalty appendix that was a placeholder in September is now a working guide. Here is what moved and what it changes at the table.
October 2026
6 posts![Official Cyberpunk TCG card render of the Judge promo MaxTac Squadron (JDG-WNC 002): in a dim, green-lit interior, an NCPD MaxTac officer in a dark armoured suit and helmet with a cluster of round green-glowing optics fills the right of the frame, a second officer stands behind him holding a rifle, and more figures are visible in the background. The green Unit frame shows cost 03, x3 RAM, a [JUDGE] stamp at top right, the NCPD tag, the text 'At the end of your turn, if this Unit is spent, ready a friendly face-up Legend.' and power 04.](/images/blog/cyberpunk-tcg/cyberpunk-tcg-judge-program/cyberpunk-tcg-judge-promo-maxtac-squadron.webp)
Cyberpunk TCG Judge Program: 3 Levels, Tests and Promos
WeirdCo opened its Judge Program on 16 October 2026. Pass the Basic test and you are a Level 1 judge on the spot, qualified for every store event in any position. The Regional floor normally starts at Level 2, the Level 3 test is not live yet, and EOR Chicago is taking applications from Level 1 judges as a one-off. Here is each level, what it lets you judge, and the five Judge-stamped promos in the card database.

Cyberpunk TCG Edgerunner Open Side Events and Prizes
WeirdCo's 19 October side event preview lists 12 event types for the Chicago and Warsaw Edgerunner Opens. One of them is a second route to a Black Sapphire invite, four Friday play-ins fill 64 Chicago Main Event seats, and every event pays Prize Wall Eddies even when you lose. Here is what each one pays, which rules it runs under, and when the tickets go on sale.

Cyberpunk TCG Conventions: Rebecca, Misty and Where to Play
WeirdCo's events calendar listed eight convention stops from SPIEL Essen to February 2027 when this post was written on 14 October. Only SPIEL and Poznań listed the Rebecca promo, and both have now ended. From Lucca on it is Misty Olszewski, a full-text card from the first set. Here is each stop, the three dates that disagreed with the organisers, and where you could play or buy rather than just demo.
Cyberpunk TCG Rarities Explained: Iconic, Secret and Nova
Cyberpunk TCG has seven rarities, and the official card database now lists 31 Iconic Rare printings in Kickstarter Beta and 31 in Retail. The database credits different art in each set for every number where it names an artist. Here is the full ladder, from the symbols to the Secret Rares to where Nova Rare actually lives.

Cyberpunk TCG Holophone: Factions, Jobs and Launch Date
WeirdCo announced Holophone on 7 October: a text-message story app that connects your Night City Brawl results to jobs for one of three factions. Here is what it is, how you get in, how it lines up with the Organized Play calendar, and the naming clash worth knowing about now that its 30 October launch date has passed.

Cyberpunk TCG Starter Decks: Embracing Power vs The Heist
WeirdCo's two Welcome to Night City starter decks share no cards and are built on mirror-image Legend lines. Here are both full lists with every card's cost, RAM and power, the five cards each second Legend exists to pay for, the rulings that change how they play, and which box is the better first buy.
September 2026
8 posts
Cyberpunk TCG Rules FAQ: What 269 Official Rulings Settle
Besides the Comprehensive Rules and the Tournament Rules, WeirdCo publishes a third rules document written as the questions a player asks mid-game: a Rules FAQ with 269 official rulings, 244 of them on specific cards. It settles the GO SOLO question the rulebook left open, half-settles the Sell contradiction, and makes clear which card effects you cannot decline.

Cyberpunk TCG Night City Brawl and Showdown Prizes
Before Chicago crowns a Regional champion, local stores crown their own: the Night City Showdown window opens one week after retail. WeirdCo has now published every prize for it and for the weekly Brawls, and the card database already carries all of the promo cards - including a headline Showdown prize that only a mono-Yellow deck can legally play.

Cyberpunk TCG Tournament Rules: The 7-Card Sideboard
Every deckbuilding breakdown on this site — the RAM ceiling, the 30-card sealed floor, the 40-to-50-card main deck — has been describing half a decklist. WeirdCo published the other half on 25 September 2026: a mandatory 7-card sideboard nobody outside the company knew existed, alongside dice-check statistics, a card ban list and the names behind two Nova Rare promos. This post is a dated snapshot of that first release, with a 1 November update box on what the live document says now.

Cyberpunk TCG Edgerunner Open: $75 Tickets, 10 Prize Tiers
As of 12 September, WeirdCo's own Edgerunner Open post said venues, ticket prices, prizing and format were all still unpublished. Nine days later they are all live on cyberpunktcg.com/eor - McCormick Place, Warsaw EXPO XXI, a $75 Major Leagues badge, an 8-round-then-playoffs format, a ten-step prize ladder, and a serialized Encrypted Legends mechanic explained in full for the first time. The four alt-art promos WeirdCo teased on stream in September have also turned up in the card database - not as one printing each, but five printings apiece.

Cyberpunk TCG's Deck Builder Is Live: 716 Decks So Far
WeirdCo's official Deck Builder went live on 2 September 2026, and by 16 September the community had published 716 public decks through it. Pull every one through the tool's own API and a pattern falls out that the RAM-ceiling math alone could not show: which colours people actually pair, which Legend is in more than a quarter of all decks, and which one of the 27 Legends in the database has never been picked once.

Cyberpunk TCG Edgerunner Open: Dates, Tickets, Prizes
WeirdCo's Organized Play page still says the Edgerunner Open Regional schedule is coming 'in due course'. On 4 September it named two cities and five ticket-sale dates, its Edgerunner Open Regionals page now names the venues, and the official card database shows 53 Edgerunner Open Season 1 printings, 26 of them Legends stamped with a 00/99 serial box.

Cyberpunk TCG Keywords Explained: All 9, 86 Cards Use One
Cyberpunk TCG's official card database has a Keyword filter with zero options in it, so nothing tells you the game has keywords at all unless you read every card. It does: nine bracketed tokens, split by the Comprehensive Rules into four trigger keywords, four effect keywords and one activation shorthand it does not call a keyword. Eighty-six of the 151 cards print at least one, four cards print three, and three keywords turn out to be things one card gives another rather than something every printed instance owns.

Cyberpunk TCG Tags: 39 Printed, 10 With Payoff Cards
Cyberpunk TCG prints 39 tags across the 151 cards in its official database, and the Comprehensive Rules give them a real definition — an effect naming a tag references every card carrying it. Then only 13 cards in the whole pool name a tag at all, covering 10 of the 39. Arasaka is the deepest supported one with four; Netrunner has 13 cards and nothing that cares.
August 2026
9 posts
Cyberpunk TCG Comprehensive Rules: 10 Rulings That Bite
WeirdCo published the Cyberpunk TCG Comprehensive Rules on 28 August 2026 — 11 numbered sections and 660 numbered rules in that first edition, thirteen days before the first Beta Events. It is the first public document that answers rules arguments rather than teaching the game, and ten of its rulings change decisions you would otherwise make from the Gameplay Guide alone. This post reads the 28 August edition; WeirdCo revised the document on 29 October (73 changes), renumbering many rules and fixing some of its original contradictions, and the mapping is below.

Cyberpunk TCG: 11 Cards You Cannot Pull From a Booster
The official Cyberpunk TCG card database now lists 151 cards, and eleven of them have no printing in any Welcome to Night City booster set. Five belong to the Embracing Power starter deck, five to The Heist, and one — Rebecca: Having a Moment — is not in any product you can buy. Seven of the eleven are Legends, which is 26% of a card type you are required to run three of.

Cyberpunk TCG Sealed Deck Rules: RAM Does Not Apply
Until this week the sealed half of Cyberpunk TCG was a card count and nothing else. WeirdCo published the rest of it on 19 August 2026, and the headline is that the constructed format's defining constraint — the per-colour RAM ceiling your three Legends set — is switched off entirely. Your Legends stop being a deckbuilding licence and become three cards you flip.

Every Cyberpunk TCG Legend Is RAM 2. That Turns Deckbuilding Into One Decision
WeirdCo tells you your Legends set your deck's RAM ceiling and leaves it there. Run the rule against the 151 cards in the official database and it collapses into something much harder: every Legend that prints a RAM value carries RAM 2, so you have exactly six RAM to spend, and how you split it decides which of the 36 gated non-Legend cards you can reach at all.

WeirdCo Will Not Reprint Welcome to Night City. Here Is What That Actually Commits To
On 7 August WeirdCo published four supply commitments for Cyberpunk TCG, and one clause does most of the work: after the launch print runs, it will not reprint the same set or configuration again. Five days later Cardmarket committed to full European support, starting after the first fulfilment wave. Together they tell you what a Welcome to Night City single is going to cost you.

Cyberpunk TCG Organized Play: Every Tier, Explained
WeirdCo announced a World Championship before it sold a single retail booster. Its Organized Play page lays out eight named event types across two ladders, and buried inside it is the mechanical detail nobody is repeating: in-store sealed decks are a minimum of 30 cards and 3 Legends, not the 40 to 50 you build in constructed.

I Played Cyberpunk TCG at Gen Con: One Hour at WeirdCo HQ
The Cyberpunk TCG Learn to Play at Gen Con 2026 was free, one hour, 18+, capped at 60 players and sold out, with an alt-art foil Rebecca promo for anyone who finished. Here is what a one-hour teach can realistically land in a game with no life total, why the dice make it a harder teaching job than any other card game on that floor, and the three cards WeirdCo revealed mid-show that prove it.

Cyberpunk TCG Kickstarter: $28.3M Raised, What Ships
WeirdCo took $28,353,088 from 50,773 backers on a $100,000 goal - the most-funded tabletop campaign in Kickstarter history and the third-biggest Kickstarter of any kind, ever. Now it has to ship. Here is the confirmed timeline, the real difference between Beta and retail product, why the 1 October date you keep reading is wrong, and everything WeirdCo has pointedly not said yet.

How to Play the Cyberpunk TCG — Gig Dice, Eddies and Street Cred, Explained
WeirdCo raised $28.3 million to build a trading card game where the win condition is a pile of dice. Here is how the Cyberpunk TCG actually works under the beta rules, what the four colors do, and why the release date most sites are printing is out of date.