Gundam Card Game: Advanced Strategy
Meta analysis, damage optimization, cooldown tuning, investment priority.
August 2026
2 posts
Gundam Card Game Commands - All 145, and When to Play Them
Comprehensive Rules 9-2 makes Command the only card type in the Gundam Card Game you can play out of your hand on someone else's turn, and whether a given Command can is written on one line of the card: 84 of the 145 Commands in the game carry an Action effect, which Bandai's own FAQ says can be played during your action steps or your opponent's. I read the timing line off all 145 of them, then counted what Bandai actually puts in its own 41 decklists - and 15 of those lists run none of it at all.

Gundam Card Game Rulings - Bandai Has Answered 425 Questions, and These Are the Ones That Change How You Play
Pair Char Aznable with a Unit that demands Amuro Ray and you have not wasted a card - Bandai says so in writing. That ruling is one of 425 the company publishes in an official FAQ database sitting one click off the rules page, and it is where the fine print of this game actually lives. I read all 425 of them, cross-checked every principle against Comprehensive Rules Ver. 1.8.0, and pulled out the resolution order, the priority exceptions, and the fifth zone that is not the trash.