Gundam Card Game
Bandai's Gundam trading card game. The resource-deck and shield system, Mobile Suits, Pilots, Bases and Commands, starter decks, booster sets, and deckbuilding.
August 2026
9 posts
Gundam Card Game Bases - All 68 Counted, and Which to Run
Every Base card in the Gundam Card Game opens with the same two lines. Not most of them - all 68, across five colours and sixteen products, with zero exceptions. That template is why the Base slot is not the throwaway it looks like, and the whole type tops out at Rare - no Base has ever been printed above it. I pulled all 68 out of the official database and cross-referenced them against 41 decklists Bandai published itself.

Gundam Card Game Link Units - Every Pilot Pairing, Counted
The link box on GD05-026 Gundam Aerial Rebuild reads [Prospera Mercury] / [Ericht Samaya]. Search the official card database for anything that answers to Ericht Samaya - a Pilot, a Command with a Pilot effect, anything - and you get nothing. Out of 173 distinct link requirements in the game, it is the only one no card can satisfy. I pulled every one of the 892 cards in the official database and mapped the whole link web: which characters have the deepest benches, which Units accept two names, which 35 characters exist only as Commands, and which single Pilot card links with 26 different Units.

Gundam Card Game Colours - I Counted All 892 Cards, and Bandai Has a Colour Pie It Never Published
Thirty-one of the 37 cards whose text carries <Repair> are blue. Twelve of the 14 that carry <Support> are red. Twenty-five of the 52 cards in the game that reach into your own trash are purple - a colour that is only 15% of the card pool. Bandai has never published a colour-identity document for the Gundam Card Game, so I pulled every one of the 892 cards out of the official database and counted. The pie is real, it is sharp, and it decides which two colours you should actually be pairing.

Gundam Card Game Rulings - Bandai Has Answered 425 Questions, and These Are the Ones That Change How You Play
Pair Char Aznable with a Unit that demands Amuro Ray and you have not wasted a card - Bandai says so in writing. That ruling is one of 425 the company publishes in an official FAQ database sitting one click off the rules page, and it is where the fine print of this game actually lives. I read all 425 of them, cross-checked every principle against Comprehensive Rules Ver. 1.8.0, and pulled out the resolution order, the priority exceptions, and the fifth zone that is not the trash.

Gundam Card Game Tournament Rules - BO3, Bans, Time Limits
Bandai has two live documents that disagree about whether the Gundam Card Game has a sideboard. It does now, and it is exactly 10 cards. This is the whole competitive rules layer - deck legality, match clocks, extra turns, the Swiss round table, tiebreaker maths, deck-check penalties, and the July 2026 banned list with its new banned-pair category - read off Bandai's own PDFs and rules pages.

Gundam Card Game Rarities Explained - C, U, R, LR and Link Rare, and Why SP Is Not a Rarity
The rarest treatment in the Gundam Card Game is printed on four cards, and every one of them is a Resource - a card with no level, no cost, no colour and no game text. That is not a quirk, it is the whole rarity system telling you how it works. Bandai runs rarity and alternate art as two independent fields, and almost every rarity guide online mashes them into a single ladder. I filtered all 1,816 entries in the official English card database to work out what the codes actually mean.

How to Play the Gundam Card Game - Resources, Shields, Pilots, and the Six-Card Life Total
Your entire life total in the Gundam Card Game is six face-down cards with 1 HP each, plus a token base with 3 HP. This is the complete rules walkthrough - the separate resource deck, the Level and Cost split, setup, the five card types, pairing Pilots into Link Units, the five phases, and combat - checked line by line against Bandai's Comprehensive Rules Ver. 1.8.0.
![Official key visual for the Gundam Card Game starter deck Aquatic Assault [ST11], showing Char's Z'gok with its claw arms extended against smoke and blue water.](/images/blog/gundam-tcg/gundam-card-game-starter-decks-guide/gundam-st11-aquatic-assault-key-visual-hero.webp)
Gundam Card Game Starter Decks and Products - Every ST Deck, What Is Actually in the Box, and What Ships Next
A Gundam Card Game starter deck is 50 cards but only 16 distinct card types - Bandai says so on the box. This is the full confirmed product slate as of August 2026: what is physically inside an ST deck versus a booster pack, which of the fourteen starters plays which colour pair, what the Ultimate Deck and Deck Build Box actually are, and which entry point is right for you. Every product name, date and MSRP checked against gundam-gcg.com, with the gaps in Bandai's own published info called out rather than filled in.

Gundam Card Game Deckbuilding - The 50/10 Split, Colour Rules, and Why Level Is Your Real Curve
Every single one of the 119 Pilot cards in the Gundam Card Game costs exactly 1. That one fact tells you almost everything about how this game's curve works - and it is not the number most new players are building around. I pulled seven official Bandai decklists and the entire card database to work out what a legal, functional 50-card deck actually looks like: type ratios, colour splits, how many Pilots you need per linkable Unit, and the beginner mistakes the rules quietly punish.