Blog/BG3/🎮Game Guides

Baldur's Gate 3 Mods: How the Official Mod Manager Works

Baldur's Gate 3 has had an official in-game Mod Manager since Patch 7. Here is how it installs mods, which ones reach PS5, Xbox and Mac, where the 100-mod console cap came from, what mods do to achievements and saves, and how to clear third-party mods out of a PC install.

Published October 23, 2026·13 min read·By Mythras
Baldur's Gate 3 character creation on the Appearance tab: a red-haired elf with pink scale markings across her cheek and a gold-trimmed green outfit stands in a forest clearing, while the menu on the right has the Chin option set to Bruenor Low Braids.

Turn on one mod in Baldur's Gate 3, even a dice skin, and the game switches your achievements off. Larian says so in a single line of Community Update #29, its own guide to playing with mods: achievements are automatically disabled when you are using mods. It is the rule most worth knowing before you open the Mod Manager, and the official system has several more like it, scattered across more than a year of patch notes and support pages.

Since Patch 7, Baldur's Gate 3 has shipped with its own Mod Manager, a browser for mods built with Larian's Toolkit and hosted on mod.io. Below is how it works, which mods reach PS5, Xbox and Mac, where the 100-mod console cap came from, what mods do to saves, achievements and co-op, and how third-party PC mods sit alongside the official ones. The sources are Larian's Patch 7 and Patch 8 notes, Community Updates #29, #34, #35 and #36, the notes for Hotfixes #26 to #29 and the December 2024 console fix, Larian's support FAQs, mod.io's help centre and bg3.wiki's modding pages, all checked on 23 October 2026.

Two ways to mod, one game

Patch 7 reached PC on 5 September 2024 and console and Mac on 1 October 2024. It did not retire the mods people were already running: Larian's Patch 7 notes say players keep the choice between supported mods and third-party mods and mod managers. What changed is that there are now two systems, with different rules.

Official modsThird-party mods
Made withLarian's Toolkit, a free PC app on SteamAny other tool, per Larian's Mod Issues FAQ
Where you get themThe in-game Mod Manager, which browses mod.ioMod sites; bg3.wiki's getting-started guide lists Nexus Mods, Thunderstore and CurseForge
PlatformsPC, plus console and Mac for mods Larian has tested and approvedNot usable on consoles, per the Patch 8 notes
In the Mod Verification windowListed by name, with a fix such as Download, Enable, Update or DowngradeGrouped under Third-Party
Removing themUninstall in the Mod ManagerDeleting files by hand, covered below

The rest of this guide is mostly about the left column, because the game manages it itself and consoles cannot use the other one.

Using the in-game Mod Manager

The Baldur's Gate 3 Mod Manager's Browse tab on PlayStation 5: a grid of mod tiles including Adjustable Party Limit, ImpUI (ImprovedUI), HairUnlocked, FaerunColors, Better Hotbar 2, All Camp Clothes and Dyes, Carry_Weight_Extra and RS Tiefling Horns, each with download, size and rating counts, under a header reading Limited Access: Not Signed In and Memory Used: 125MB / 6.29GB.

mod.io's help article for the game puts the Mod Manager on the main menu. From there, per Larian's Community Update #29 and the patch notes:

  1. Browse. The Browse tab has filters to narrow the list; Hotfix #27 fixed the Trending filter so it actually shows trending mods.
  2. Read the description. Community Update #29 warns that some mods need extra steps, such as downloading a separate mod or changing an in-game setting.
  3. Download. Larian calls it the download button; mod.io's article calls the same step subscribing, after which the mod is marked Subscribed.
  4. Let dependencies come along. A mod that another mod needs is a dependency. Community Update #29 says dependencies are shown in the mod listing and should be downloaded and enabled automatically, and Patch 8 added a visual cue when enabling a mod also enables its dependencies.
  5. Switch mods on and off in the Installed tab. Each mod has a checkbox. Per mod.io's article, uninstalling and unsubscribing sit in the panel at the side of the screen.
  6. Keep them current. Larian's Mod Issues FAQ recommends updating regularly with the update button on a mod's listing, and warns that problems are most likely just after a game update.

The Installed tab of the Baldur's Gate 3 Mod Manager on PlayStation 5: a numbered list of five mods, with All Camp Clothes and Dyes, Better Inventory UI and ImpUI (ImprovedUI) ticked and Kay's Hair Extensions and RS Tiefling Horns greyed out with an X, and a side panel showing Better Inventory UI as Enabled with Uninstall and Report buttons and one dependency, ImpUI.

The Installed tab numbers your mods, and Larian's Patch 8 notes refer to a Mod Loading Order section of the Mod Manager. Hotfix #28 fixed dependencies loading in the wrong order after some mods were enabled or disabled.

Signing in is what makes your list portable

You can browse and install without an account. In Larian's own PS5 screenshots, the corner of the Mod Manager reads "Limited Access: Not Signed In". Signing in is what lets the list follow you:

  • Patch 8 made logging in to mod.io subscribe you to all the mods you currently have installed.
  • Larian's Steam Deck native FAQ says that with a Larian Account connected to mod.io, all your subscribed mods download automatically when the native build takes over from Proton.
  • Without it, the same FAQ says to download them again in the Mod Manager or copy the Mods folder across by hand in Desktop Mode, from /home/deck/.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3 to /home/deck/.local/share/Larian Studios/Baldur's Gate 3/. The matching steps for saves are in our save files guide.

Which mods reach PS5, Xbox and Mac

Console and Mac players get a curated slice of the official catalogue. Community Update #29 sets out how a mod gets there:

  • Only mods made with and uploaded through the Toolkit can be eligible, and they also have to pass Larian's internal testing.
  • The author asks for it during upload. Larian's Community Team checks the mod against the modding guidelines, then sends batches of mods for internal checks on basic functionality, usability and stability.
  • Approved mods are released in batches, so new ones appear in the in-game browser over time.
  • Some PC mods cannot make the trip. Larian cites technical limitations on certain platforms.
  • New playable races are out. Patch 8's guidelines update says mods that add new playable races cannot be curated for console.
  • Do not port someone else's mod to get it approved. Community Update #29 asks players not to, and Hotfix #26 says recreating another person's mod with the Toolkit is not permitted.

The counts in Larian's posts give a sense of scale: 69 mods had passed internal testing on 1 October 2024, and by Hotfix #29 on 21 November 2024 Larian said more than 100 were available to download on console.

The Mod Details page for Kay's Hair Extensions in the Baldur's Gate 3 Mod Manager on PlayStation 5: preview images of hair options, Last Updated and First Uploaded dates, Enabled, Report and Uninstall buttons, version 1.4.0.3, a row of tags including Customisation, Available on Console and Hairstyles, and a Dependencies section listing ImpUI (ImprovedUI).

To check a mod from PC, look for the console tag. Patch 8 tells PC players building a cross-play lobby to use the Available on Console & Mac tag, and Community Update #34 adds that you can filter the Mod Browser by it or look for the tag on a mod's details page, as in the screenshot above. The two posts word it slightly differently (Available on Mac and Console in Community Update #34), and the tag in Larian's PS5 screenshot reads Available on Console, so look for the word Console rather than one exact label.

Curation is not a guarantee, either. Community Update #29 says console mods undergo basic stability testing but are still community-made, and that game updates, dependencies and conflicts can change how they behave.

The 100-mod console cap

PS5 and Xbox saves are capped at 100 mods. The cap was not there at the console launch; Larian added it seven weeks later.

DateUpdateWhat changed on console
1 October 2024Patch 7 and Hotfix #27Curated mods arrive in the console Mod Manager
21 November 2024Hotfix #29, console onlyA 100-mod limit; saves with more than 100 mods enabled cannot be loaded for the time being
4 December 2024Follow-up console fixSaves over the limit can be loaded by disabling the mods that were active on them, and you can re-subscribe to up to 100 of them
15 April 2025Patch 8The limit is restated as 100 for anyone building a cross-play lobby

Larian's Hotfix #29 notes give the reason: unlike PC, consoles can only juggle so many files at once, and players running more than 100 mods had reported slow loading and crashes. Its advice is to install only the mods you know you will keep playing with.

If you need to trim, the December fix names the mod types that "tend to have a lower impact on saves", and suggests trying to load without them first:

  • Dice skins
  • Face cosmetics
  • Mods that add items

bg3.wiki's mod troubleshooting page is more cautious about that last group: it warns against uninstalling mods that add spells, items or status effects midway through a playthrough, because it can crash the save on loading. Keep a copy of the save before you test either way.

The console Mod Manager also shows a Memory Used counter, visible in the screenshots above. Hotfix #27 fixed it showing a mod's size instead of the memory used, and Hotfix #28 and Patch 8 both fixed how it reports memory after uninstalling a mod on PS5.

A modded save remembers its mods

Community Update #29 is plain about it: to load a modded save, or to join a multiplayer game with mods enabled, you need the same version of the same mods. The Mod Verification Window enforces that. It opens when you load a save from the main menu or join a multiplayer session, and Hotfix #28 renamed it from the Mod Issues window. Its options, from Community Update #29:

OptionWhen you see it
DownloadThe save or session has a mod enabled that you do not have installed
EnableYou have the mod installed but not enabled
UpdateYour copy of the mod is older than the session's
DowngradeYour copy of the mod is newer than the session's
New ModsMods you have enabled that the session does not
Third-PartyMods that are not available through the in-game browser

On PS5, Hotfix #28 made the Continue button behave like Load Game: it will not start a game while mod issues are unresolved.

Moving a modded run between platforms adds two rules, both from Community Update #29. A PC cross-save that only uses curated mods works on console or Mac, and the game prompts you to download those mods. A cross-save that uses PC mods not approved for console cannot be loaded on console. Hotfix #29 adds that if a cross-save is over the 100-mod limit, you may be able to bring it back under by disabling mods from the PC side. Turning on cross-save, and Larian's six-month expiry on the server copies, are covered in our save files guide.

Taking mods out of a run

Community Update #29 warns that disabling some mods might affect your existing saves. Larian's December 2024 console notes explain why: changes to some files mean particular mods must stay enabled for a save to load correctly. Patch 8 fixed a potential crash when loading a modded save with its mods disabled.

Larian's Mod Issues FAQ lists what a broken modded save tends to look like:

  • Loading stalls at a certain percentage
  • The game crashes on launch
  • UI problems, including missing options or overlapping menus
  • Shader problems, such as missing makeup or face textures
  • Naked avatars in Character Creation

Larian's advice at Patch 8 was that some mods might not work straight after an update and could take a while to be updated, and that anyone worried about their mod list should start a new playthrough.

Achievements switch off

Community Update #29's line is short: achievements are automatically disabled when you are using mods. Larian's guide does not say whether a save that has used mods gets achievements back once every mod is turned off, so do not count on it. If you are chasing Foehammer, the Honour Mode completion achievement, or Critical Hit for finishing on Tactician, run that campaign with no mods at all. Our Honour Mode tips cover the run itself.

Multiplayer and cross-play

Mods make co-op stricter, not looser. From Larian's cross-play FAQ, Patch 8 notes and Community Update #34:

  • Every player needs the exact same mods at the exact same version. The cross-play FAQ puts it as "No more, no less!"
  • The Mod Verification Window handles the sync when you join, offering to enable, upgrade, downgrade or install mods. Patch 8 made it trigger however you connect, and made it appear on PC for console-related mod issues.
  • A PC host with console or Mac players needs a save with no more than 100 mods, all of them available on console and Mac, per Community Update #34.
  • If nobody can connect, the cross-play FAQ suggests trying to host or join without mods.

How co-op works apart from mods, from the host's save to who gets which origin character, is in our multiplayer guide.

Third-party mods on PC

Third-party mods are anything not made with the official Toolkit. They do not appear in the in-game browser and they cannot be used on consoles. What Larian says about them:

  • Updates can break them. The Patch 7 notes say some third-party mods may become incompatible after an update, and advise uninstalling mods to confirm whether a problem persists without them.
  • Script Extender mods were expected to survive Patch 7. Larian said its compatibility work with mod authors should mean mods that require Norbyte's Script Extender would continue to work, and thanked Norbyte by name.
  • Reinstalling the game will not clean them out. Community Update #29 says uninstalling and reinstalling does not remove all mod files.

If you go this route, bg3.wiki's installing guide walks through LaughingLeader's BG3 Mod Manager, a community program separate from Larian's in-game Mod Manager despite the similar name, along with Norbyte's Script Extender.

When the game will not start

Pulled together from Larian's Mod Issues and data-mismatch FAQs, for PC:

  1. Disable every mod in the Mod Manager and test. If the problem goes away, it is a mod, and Larian asks you to tell its author in a comment on the mod listing. If it persists, report it to Larian support, which says it cannot fix community-made mods.
  2. Clear the install's Data folder. If Mods or Public folders exist inside ...\Baldurs Gate 3\Data, Larian says they are safe to delete.
  3. Delete modsettings.lsx from your profile folder if you are not using a new profile for the current patch. bg3.wiki's installing guide places it in PlayerProfiles\Public.
  4. Check the local Mods folder at %LocalAppData%\Larian Studios\Baldur's Gate 3\Mods. Larian notes that when no AppData folder exists, the game copies profiles across from the old Documents location, which can bring old mods with them.
  5. Read the launcher's log. A data-mismatch warning writes a list of unexpected files to %LocalAppData%\Larian Studios\Launcher\Cache, in a file named steam_ (or galaxy_ on GOG), then the version number, then _alteredFiles.txt. Having the Toolkit installed also triggers the warning, and Larian says you can disregard it in that case.
  6. Verify the game files through Steam or GOG Galaxy.

The launcher's gear icon, bottom left, has buttons that open the profile folder and the install folder, which saves hunting for either.

Making your own: the Toolkit

The Toolkit is the other half of the official system, and it is PC only. From the Patch 7 and Patch 8 notes:

  • It is free, and separate. The Toolkit is its own application on Steam. Larian says owners should find it added to their Library once Tools are shown there, and its instructions have you enable the Toolkit Data DLC that mod creation needs.
  • It publishes straight to the in-game browser. Mods uploaded through it can be browsed and installed from the game, and only mods made this way can be curated for console and Mac.
  • It has grown since launch. Patch 7 added official support for some scripted mods in Osiris, Larian's in-house scripting language. The Patch 8 Toolkit update added partial level editing and the ability to make Photo Mode stickers.

bg3.wiki's modding hub links to Larian's official modding documentation, which lives on its own wiki at docs.baldursgate3.game.

The numbers Larian has published

DateSourceMods uploadedMod downloads
1 October 2024Community Update #29Over 1,000More than 15 million
4 August 2025Community Update #35Over 8,500 to mod.io265 million
1 December 2025Community Update #3610,000 to mod.ioOver 350 million

Community Update #35 also noted that over 248,000 of those downloads were Withers Big Naturals. Make of that what you will.

Quick reference

  • The Mod Manager is on the main menu on PC, Mac and console since Patch 7 (PC on 5 September 2024, console and Mac on 1 October 2024). It browses mods made with Larian's Toolkit and hosted on mod.io.
  • Achievements are disabled when you use mods, per Larian. Play achievement runs unmodded.
  • The console and Mac Mod Manager offers curated mods only: Toolkit-made, requested by the author and passed by Larian's testing. New playable races cannot be curated for console, and third-party mods cannot be used on consoles.
  • PS5 and Xbox allow no more than 100 mods on a save, a limit added in Hotfix #29 on 21 November 2024 because consoles can only handle so many files.
  • A modded save needs the same mods at the same version. The Mod Verification Window offers Download, Enable, Update or Downgrade, and lists New Mods and Third-Party mods separately.
  • Disabling mods mid-run can break a save. Larian names dice skins, face cosmetics and item mods as lower-impact; bg3.wiki warns against pulling mods that add spells, items or status effects. Back up first.
  • Sign in to mod.io so your installed mods become subscriptions that follow you, including onto the Steam Deck native build.
  • Co-op needs identical mods for every player. A PC host with console players needs 100 or fewer mods, all console-approved.
  • To clean out third-party mods on PC, delete Mods and Public from the install's Data folder, remove modsettings.lsx, check %LocalAppData%\Larian Studios\Baldur's Gate 3\Mods and read the launcher's _alteredFiles.txt log.

Frequently Asked Questions

Do mods disable achievements in Baldur's Gate 3?
Yes. Larian's Community Update #29, its guide to playing with mods, says achievements are automatically disabled when you are using mods in Baldur's Gate 3. Larian's line covers mods in general, with no exception for cosmetic ones, and it does not say whether achievements return on a save once its mods are turned off, so play achievement runs such as Honour Mode without mods.
Can you use mods in Baldur's Gate 3 on PS5 and Xbox?
Yes, through the in-game Mod Manager added in Patch 7, which reached consoles on 1 October 2024. Console players only get curated mods: ones made with Larian's Toolkit, requested for console by their author and passed by Larian's internal testing. Third-party mods cannot be used on consoles, and mods that add new playable races cannot be curated for console.
What is the mod limit on console in Baldur's Gate 3?
Baldur's Gate 3 on PS5 and Xbox allows up to 100 mods on a save. Larian added the limit in console-only Hotfix #29 on 21 November 2024, saying consoles can only handle so many files at once and that players running more than 100 mods had reported slow loading and crashes. A December 2024 fix let saves that were over the limit load by disabling their mods.
Can I load a modded Baldur's Gate 3 PC save on console?
Only if every mod on it is approved for console. Per Larian's Community Update #29, a Baldur's Gate 3 PC cross-save that uses curated mods works on console or Mac, and the game prompts you to download those mods, while a cross-save that uses PC mods not approved for console cannot be loaded on console. The save also has to stay at or under the 100-mod console limit.
Do all players need the same mods for Baldur's Gate 3 multiplayer?
Yes. Larian's cross-play FAQ says everyone in a Baldur's Gate 3 lobby must have exactly the same mods at exactly the same version. The Mod Verification Window opens when you join and offers to download, enable, update or downgrade mods to match the host. A PC host playing with console or Mac players needs 100 or fewer mods, all of them available on console and Mac.
How do I remove third-party mods from Baldur's Gate 3 on PC?
Larian's Community Update #29 says that if you use third-party mods on PC, uninstalling and reinstalling Baldur's Gate 3 does not remove all mod files. Larian's Mod Issues and Data Mismatch support FAQs give the clean-up: delete the Mods and Public folders from the game's Data install folder if they exist, delete modsettings.lsx from your profile folder if you are not using a new profile for the current patch, check the Mods folder under %LocalAppData%\Larian Studios\Baldur's Gate 3, and verify the game files through Steam or GOG Galaxy.

Keep Reading

Sources & Further Reading
Last updated October 23, 2026.

Related Guides

Baldur's Gate 3 Photo Mode among sunlit stone ruins: Karlach and her axe behind a horned, purple-skinned tiefling bard playing a lute, a green-skinned warrior in silver armour to the left and a red squirrel in front, with the Camera Settings panel set to focus on Karlach.
🎮Game GuidesOct 11, 2026·11 min read

Baldur's Gate 3 Saves: Where They Live, What Larian Deletes

Since 29 September 2026, Larian deletes cross-save copies older than six months. Your own drive was never part of it. Here is where Baldur's Gate 3 actually keeps a campaign on each platform, how cross-save moves one between machines, and the Honour Mode and Custom rules that turn a whole run into one file.

Read article
A Baldur's Gate 3 player campsite at night: a blue canvas tent beside the water, bedrolls laid around a campfire, several party members standing among the rocks and torches, and a grey dog on the right.
🎮Game GuidesOct 14, 2026·10 min read

Baldur's Gate 3 Multiplayer: How Co-op Actually Works

A Baldur's Gate 3 co-op campaign can run with any of its players missing except one. The host saves it, loads it and has to be there. Here is how to get up to three friends in, what cross-play and split-screen actually cover, the first-come rules on origin characters, and which systems run separately for each player.

Read article
The Baldur's Gate 3 Long Rest panel showing a 0/40 Camp Supplies counter, the supply grid, and the Auto Select and Partial Rest buttons.
🎮Game GuidesSep 12, 2026·11 min read

Baldur's Gate 3 Camp Supplies: What to Carry and Sell

A Grilled Steak weighs 3 kilograms and pays 8 Camp Supplies. A Poutine weighs a quarter of a kilogram and pays 20. Both are just "food" in your inventory, and the game never shows you the ratio. Here are the supply-per-kilogram and supply-per-gold numbers from bg3.wiki item data, and the camp chest trick that makes most of the carrying argument moot.

Read article
The Baldur's Gate 3 on-screen notification confirming a character has completed a background goal and gained an Inspiration point.
🎮Game GuidesSep 2, 2026·10 min read

Baldur's Gate 3 Inspiration: What You Can Actually Reroll

Inspiration can stop paying out without telling you. The pool is shared across the party, it caps at four, and a trigger you hit while full gives you the experience and nothing else. Here is the cap, the exact list of rolls the "Roll Again" button will and will not touch, and the enumerated count of how many inspiration goals bg3.wiki lists for each of the twelve backgrounds.

Read article
A four-character party standing at the steps of Moonrise Towers in Baldur's Gate 3 — the game caps your active party at four members.
🌱Beginner GuidesJul 20, 2026·12 min read

Baldur's Gate 3 Beginner Guide: What Nobody Tells You

The tutorial teaches you to move and attack. It does not teach you that advantage is worth more than any weapon you will find in Act 1, or that Withers will rebuild your entire character for 100 gold. Here is the actual onboarding.

Read article
The Baldur's Gate 3 tiefling refugee celebration at camp, with the player character presented with several companion romance choices at the end of the night.
🎮Game GuidesAug 30, 2026·10 min read

Baldur's Gate 3 Approval: Thresholds and Romance Numbers

The approval bar on a companion's character sheet shows you a category. The scripts behind it check integers, and the two do not line up — Gale's Mystra scene wants 36, Minthara's romance wants 31, and neither number has a band boundary anywhere near it. Here is the threshold table, the per-companion romance numbers the wiki documents, and the things that quietly cost you ten points.

Read article