Pulpo Cookie Toppings Build — Swift Chocolate Guide
Pulpo Cookie's All, Wrapped Up applies +60% Darkness-type damage taken for 15 seconds on a 15-second base Cooldown, rising to +90% on non-boss enemies. That one line decides her Toppings, Beascuit, treasures and teammates. Here is the arithmetic behind each pick.

Updated 14 October 2026: This guide has been rewritten. An earlier version treated her skill numbers as unpublished and Shadowplay as her only Resonant Topping set. The numbers below come from cookierun.wiki and Devsisters' own update notices and odds page, as checked on October 14, 2026.
Pulpo Cookie's build is decided by one line of her skill box: +60% Darkness-type damage taken for 15 seconds, on a 15-second base Cooldown. The debuff only boosts Darkness damage, so she wants Darkness teammates. It lasts exactly as long as her Cooldown, so Cooldown is uptime. And every damage number in her kit is a percentage of ATK, so ATK comes next. That's the build in three sentences. The rest of this guide is the arithmetic, including how close she gets to the game's 60% Cooldown cap once a team treasure joins in.
Her numbers come from cookierun.wiki, whose skill box has carried her Base and Max values since within a day of her release and has not changed since. The Cookie Run: Kingdom Fandom wiki's skill box carries the description and the 15-second Cooldown but still leaves the Base and Max values blank as of its October 1, 2026 revision. The two wikis have also disagreed on gear, so wherever a recommendation is quoted below, the guide names the wiki it came from.
Who Pulpo Cookie is

| Field | Value |
|---|---|
| Rarity | Epic |
| Type | Support |
| Position | Front |
| Element | Darkness |
| Skill | All, Wrapped Up, 15-second base Cooldown |
| Released | August 26, 2026, in v7.8 Time Breakers: Fatal Fixers |
| Released alongside | Time Shadow Cookie (Super Epic, Ambush, Middle) |
| Resonant Toppings | Shadowplay (v7.8) and Pride-Filled (v7.9) |
| Magic Candy | None |
| Crystal Jam | None |
| Fandom's recommended Toppings | Swift Chocolate |
| Fandom's recommended stats | Cooldown, ATK, DMG Resist |
Her story text calls her a "Grade B time criminal" who stole seven hundred years of time before SCOOP, the Time Balance Department's secret unit, caught her. Her update opened Episode 9, Unofficial Futures, of the Timeline of Fate world that began in v7.4. cookierun.wiki's Timeline of Fate page also lists her among the characters of Episode 10, The Missing Piece, Episode 11, Flames that Devour the Ages, and Episode 12, A Sun that Shines Eternal, added October 7.
She is also an oddity in the formation. Fandom's trivia lists her as only the third Support Cookie prioritized to the Front, after Jagae Cookie and Millennial Tree Cookie. Of the 36 Support Cookies on the global server, 3 are Front, 9 are Middle and 24 are Rear, per cookierun.wiki's position categories (which also hold two China-only Supports, Moonstone and Zhen Huan). That placement is also the case for DMG Resist, which Fandom's stat list includes for her.
About those recommendations: Fandom's infobox lists Swift Chocolate with Cooldown, ATK and DMG Resist. cookierun.wiki's infobox listed Searing Raspberry with Cooldown, ATK and Darkness DMG from her launch until September 29, 2026, when the wiki swapped its recommendation fields for each Cookie's Resonant sets. It now recommends nothing. The build below is derived from the kit rather than taken from either infobox.
What All, Wrapped Up does
Per the in-game description, the skill has three moving parts:
- Gift Fragments and Gift Boxes rain onto the enemy line, dealing damage and raising the Darkness-type damage those enemies take.
- Ribbons pull enemies together and Shackle them, and Shackled enemies take extra damage when the Shackle ends.
- Mobile Collection stacks build whenever a nearby non-Cookie enemy is Incapacitated, or becomes Incapacitated while Shackled by her ribbons. They raise the Darkness-type damage enemies take further, except on bosses.
cookierun.wiki's skill box carries the numbers. Every damage line is Darkness-type:
| Effect | Base skill level | Max skill level |
|---|---|---|
| Gift DMG | 12 hits over 2.5 sec, 48.8% of ATK per hit | Same |
| Darkness Weakness | +60.0% Darkness-type DMG taken for 15.0 sec | Same |
| All, Wrapped Up DMG | 765.8% of ATK | 1,914.5% of ATK |
| Ribbon Shackling | 4.0 sec | Same |
| DMG when Ribbon Shackling ends | 1,033.5% of ATK | Same |
| Mobile Collection gain | x2 when a nearby monster is Incapacitated, plus x3 if it was Shackled by her ribbons; stacks up to x15 | Same |
| Per stack, on Pulpo | ATK +1.5%, Cooldown -0.5% | Same |
| Per stack, on enemies | Darkness-type DMG taken +2.0%, except bosses | Same |
| Consuming Darkness | CRIT% -5.0% and Healing -5.0% for 8.0 sec, stacks up to x3 | Same |
Only the big All, Wrapped Up hit moves with skill level, from 765.8% to 1,914.5% of ATK. The Weakness, the Shackle, Mobile Collection and Consuming Darkness are flat, so levelling her skill buys damage, not support.
The Weakness is worth 60% on a boss and up to 90% on everything else. cookierun.wiki's Darkness page folds Mobile Collection's per-stack bonus into the Weakness and lists her total at 90%: the base 60% plus 2% for each of 15 stacks. Bosses are excluded from the stack bonus.
| Target | Darkness-type DMG taken from her debuff |
|---|---|
| Boss | +60% |
| Non-boss enemy, no Mobile Collection stacks | +60% |
| Non-boss enemy, x15 stacks | +90% |
Even the base 60% is the largest Darkness Weakness on that page. The next two are Dark Choco Cookie with his Magic Candy (50% at two stacks) and Awakened Dark Cacao Cookie (40% at two stacks).
Mobile Collection feeds her too. At x15 stacks she has ATK +22.5% and Cooldown -7.5% (15 × 1.5% and 15 × 0.5%), and cookierun.wiki's ATK and Cooldown pages list the same totals. The skill box notes add that defeating a nearby monster also builds stacks, while Incapacitating a summoned creature or a boss does not.
Where it won't build. The in-game text limits Mobile Collection to non-Cookie enemies, and the wiki excludes summons. In Kingdom Arena the other side is all Cookies, so stacks should not build there at all. No source says that outright; it follows from the wording. Pocket Gamer's September 28 guide separately calls her "not that strong in the Arena given the current meta." A fight with a boss and no other monsters works the same way: there she is a flat 60% Weakness plus Consuming Darkness.
Consuming Darkness reaches bosses. She applies it on each skill hit, up to x3, for 8 seconds. cookierun.wiki's Consuming Darkness page says it can affect most bosses even when they are normally immune to debuffs, and it lists three Cookies whose kits key off it (see the Teams section).
The build
| Slot | Pick | Why, from the kit |
|---|---|---|
| Toppings | 5x Swift Chocolate M, taken to +12 | The 60% Weakness lasts 15 sec on a 15-sec base Cooldown, so Cooldown is uptime |
| Topping Tart | Swift Chocolate Tart M | Its own 3.0%-5.0% Cooldown, and it lifts the Chocolate set from Equip 5 to Equip 6 |
| Bonus effects | Cooldown until your total nears 60%, then ATK, then DMG Resist | Cooldown past the cap does nothing; every damage line is a % of ATK; she stands in the Front |
| Resonant pieces | Shadowplay or Pride-Filled Swift Chocolate, whichever you have | Same roll table for both; a Cooldown line turns up half the time instead of 3 in 10 |
| Beascuit | Hearty (Support), ideally a Dark or Tainted Dark one | Beascuits lock to Cookie type; every damage line she has is Darkness-type |
| Treasures (team-wide) | Squishy Jelly Watch and Old Pilgrim's Scroll | Team Cooldown and team ATK, the two stats her kit runs on |
| Teammates | Darkness-type damage dealers | Her Weakness raises Darkness-type damage only |
Five Swift Chocolate is also where the outside sources land: Fandom's infobox, CrkGuide's August 28 guide (which rates her Tier A) and Pocket Gamer's September 28 guide all pick it. Neither third-party guide mentions Shadowplay or Pride-Filled.
The Cooldown budget

Per cookierun.wiki's Toppings page, Swift Chocolate M starts at 1.8% Cooldown and gains 0.1% per upgrade, so it reaches 3.0% at +12. That is also the level that opens an M Topping's third bonus effect; the three bonus effects arrive at +6, +9 and +12 and cannot share a stat, so each Topping carries at most one Cooldown line.
| Source | Cooldown reduction |
|---|---|
| 5x Swift Chocolate M at +12, main stat | 15.0% |
| Chocolate set bonus: Equip 5, or Equip 6 with a Chocolate tart | 5.0% or 6.0% |
| Swift Chocolate Tart M main stat (rolled, cannot be upgraded) | 3.0%-5.0% |
| Toppings plus tart, before any bonus effect | 24.0%-26.0% |
| Topping bonus effects, at most one Cooldown line each | up to 10.0% |
| Hearty Beascuit Cooldown lines (Legendary, 2%-6% each) | up to 24.0% |
| Squishy Jelly Watch, a team treasure, Lv.1 to Lv.12 | 10.0%-25.0% |
| Mobile Collection at x15, in battle | 7.5% |
| Cap on total Cooldown reduction | 60.0% |
cookierun.wiki's Cooldown formula adds gear and in-battle reductions together and caps the total at 60%; its worked example stacks 22.7% from gear with 25% from a maxed Watch. On Pulpo that cap is closer than it looks:
- Five +12 Swift Chocolate, a Chocolate tart and a Lv.12 Squishy Jelly Watch come to 49.0%-51.0% before a single bonus effect.
- Full Mobile Collection adds 7.5%, for 56.5%-58.5%.
- That leaves 1.5%-3.5% of room, roughly one or two Cooldown bonus effects, before the cap swallows the rest.
So Fandom's Cooldown > ATK > DMG Resist order holds while your Watch is low, and needs adjusting once it is high. With a Lv.12 Watch there is little room left for Beascuit Cooldown lines, and in long PvE fights where her stacks fill, Topping Cooldown lines past the first one or two go to waste as well. Without a Watch, the same gear stops at 34.0%-36.0% with perfect Topping rolls, and every Cooldown line counts.
When ATK is worth a Cooldown Topping
CrkGuide's guide floats three or four Swift Chocolate with one or two Searing Raspberry as an alternative. cookierun.wiki's values put a price on it. Searing Raspberry M starts at 3% ATK and gains 0.5% per upgrade, so it gives ATK +9.0% at +12, and its 2-piece set bonus is ATK +4%.
| Split, with a Chocolate tart | Cooldown given up | Gained |
|---|---|---|
| 5 Swift Chocolate | Nothing | Nothing |
| 4 Swift Chocolate + 1 Searing Raspberry | 4.0% (3.0% main stat, set drops from Equip 6 to Equip 5) | ATK +9.0% |
| 3 Swift Chocolate + 2 Searing Raspberry | 8.0% (6.0% main stat, set drops from Equip 6 to the Equip 3 tier) | ATK +22.0% (18.0% main stat plus the Raspberry Equip 2 bonus of 4%) |
Bonus effects depend on the Topping's rarity, not its type, so a Searing Raspberry can still roll Cooldown. The rule that falls out of the table: if your total would sit at least 4% over the 60% cap anyway, which takes a maxed Watch, full Mobile Collection and good rolls, the 4 + 1 split gives up only Cooldown the cap would have thrown away once her stacks are full, and buys ATK +9%. Below the cap it is a real trade, and none of the sources cited here, CrkGuide included, has measured whether the ATK is worth the lost uptime.
Shadowplay or Pride-Filled

Pulpo can equip two Resonant Topping sets:
- Shadowplay, added in v7.8 on August 26, 2026. Devsisters' update notice names exactly three Cookies who can equip it: Time Shadow, Fire Spirit and Pulpo. It comes in all ten Topping types.
- Pride-Filled, added in v7.9 on September 23, 2026. Devsisters' notice describes it as ten Topping types usable by all Cookies of every eligible rarity, future releases included. That makes it a universal set rather than a Pulpo perk, and cookierun.wiki's infobox now lists both sets for her.
Both wikis use one Resonant roll table for every set, and no Pride-Filled-specific table exists, so the two sets are identical on paper. What separates any Resonant Topping from a regular Epic one is the bonus-effect pool. Devsisters' own odds page gives the per-effect chances, and the three bonus effects on a Topping are always different:
| Bonus effects | Regular Epic Topping | Resonant Topping |
|---|---|---|
| Effects in the pool | 10 | 6 |
| Chance per effect | 10.00% | 16.66% |
| Chance a +12 Topping carries a Cooldown line (derived) | 3 in 10 | 1 in 2 |
| Cooldown roll | 1.0%-2.0% | 1.5%-2.0% |
| ATK roll | 1.0%-3.0% | 2.0%-3.0% |
| DMG Resist roll | 1.0%-6.0% | 4.5%-6.0% |
The odds row matters more than the higher floor. Across five pieces, a regular Epic set averages 1.5 Cooldown lines and a Resonant set averages 2.5. Devsisters says values are equally likely anywhere in a range, so that works out to roughly 2.3% versus 4.4% of Cooldown from bonus effects on average. The six-stat pool also drops DEF, HP, Amplify Buff and Debuff Resist, and none of those four appears in either wiki's stat list for her.
You don't need a full Resonant set, either. Both Devsisters notices say Resonant Toppings don't have to be equipped exclusively for a set effect, so a mix of Shadowplay, Pride-Filled and regular Swift Chocolate still counts toward the Chocolate set bonus. Use whichever Resonant Swift Chocolate you can get. The full set list is in the Resonant Toppings guide.
The Hearty Beascuit slot

cookierun.wiki says Beascuits can only be equipped to Cookies matching their type, so Pulpo takes the Hearty Beascuit, the Support one, despite her Front position. A Legendary at Lv.30 grants ATK +30% and HP +35% with four bonus-effect slots, against three on an Epic, two on a Rare and one on a Common. Every slot after the first is attuned to a random Cookie type and only applies if it matches Support.
| Bonus effect | Legendary range | On Pulpo |
|---|---|---|
| Element DMG | 8%-15% | Every damage line in her kit is Darkness-type |
| ATK | 3%-7.5% | Every damage line is a percentage of ATK |
| Cooldown | 2%-6% | Useful while your total is well under 60%; little room left for it with a Lv.12 Watch |
| DMG Resist | 5%-10% | She stands in the Front row |
| HP | 3%-15% | Same reason; Pocket Gamer lists HP and DMG Resist as her secondary lines |
Element DMG only exists on elemental Beascuits. A Dark Beascuit's first bonus effect is always Element DMG when you get it. A Tainted Dark Beascuit goes further: its first slot is locked to +20% Darkness DMG and cannot be reset, but Tainted Beascuits come only from Beast Raids and related events. Pocket Gamer's September 28 guide picks a Legendary Dark Hearty Beascuit and chases Dark DMG and Cooldown on it. Its upgrade costs are in the Beascuit dough and upgrade costs guide.
Treasures for a Pulpo team

Treasures are a team slot, not a Cookie slot. cookierun.wiki describes them as equipped to Cookie teams, up to three depending on your Cookie Castle level. So the real question is which treasures a team built around her wants, and her kit answers it with the same two stats as her Toppings.
| Treasure | Rarity | Effect, Lv.1 to Lv.12 | Why on a Pulpo team |
|---|---|---|---|
| Squishy Jelly Watch | Common | All allied Cookies' Cooldown -10% to -25% | More Weakness uptime; counts toward the same 60% cap as her gear |
| Old Pilgrim's Scroll | Epic | (Undispellable) all allies' ATK +30% to +60% | Every damage line in her kit is a percentage of ATK |
Two notes. First, per cookierun.wiki's Cooldown formula, the Watch doesn't count toward the initial Cooldown at the start of a battle, which only takes pre-battle modifiers such as gear. It shortens every cast after that. Second, don't take Darkness Vessel on the strength of its name: cookierun.wiki gives its damage as a percentage of the team's ATK with no element attached, so nothing in the data says her Weakness boosts it. The third slot is a job-by-job call covered in the treasures guide.
Teams: who her Weakness helps
Her +60% (up to +90%) only raises Darkness-type damage, so the team question is which Cookies deal it. cookierun.wiki's Darkness page lists Ash Salt, Black Raisin, Caramel Arrow, Charcoal, Choco Drizzle, Crunchy Chip, Dark Cacao, Awakened Dark Cacao, Dark Choco, Devil, Licorice, Pumpkin Pie, Red Velvet, Silent Salt and Time Shadow, plus Pulpo herself. A few of them have a documented hook beyond the shared element:
| Teammate | Documented hook with Pulpo |
|---|---|
| Time Shadow Cookie | Deals Darkness damage and applies Consuming Darkness himself; released in her update; Devsisters' Episode 9 and 10 effects name both of them |
| Awakened Dark Cacao Cookie | Twin Dragons deals +135% Darkness damage per Consuming Darkness stack on the target, capped at 900% |
| Dark Choco Cookie, with Magic Candy | Sword of Darkness deals +135% per Consuming Darkness stack, capped at 1,000%, and he raises Darkness-type allies' Darkness DMG by up to 30% |
| Caramel Arrow Cookie, with Magic Candy | When her ranged attacks hit a target with Consuming Darkness, she gains DMG Resist, ATK and CRIT% for 15 sec, stacking up to 3x |
| Silent Salt Cookie | The Darkness page lists his Darkness damage against non-Cookie targets only, the same places her Mobile Collection builds |
The core those interactions point to is Pulpo, Time Shadow Cookie and one of the Consuming Darkness readers. That comes from the wiki's interaction tables, not a tested team; no source cited here has measured its output. Those readers also apply Consuming Darkness themselves, so how much her extra stacks add depends on a stacking rule the wiki doesn't document (see below). CrkGuide frames her the same way, as a support for a Darkness damage team. See also the Dark Cacao Cookie build and the Silent Salt Cookie build.
Watch the Front row. cookierun.wiki's Cookie Order page says that when more than two Cookies are prioritized to the same row, the ones lower in the order shift back a row. Several Darkness Cookies are Front-prioritized too, and in that page's order table Pulpo sits below Silent Salt, Dark Choco and Crunchy Chip. Run her with two of those three and she starts the battle in the Middle.
Where Devsisters rewards bringing her. The official notices give her mode-specific perks in Timeline of Fate:
- Episode 9, Eye of Calamity: her skill lowers the Surveillance bar and gives the Cookie a DMG Reduction buff.
- Time Breakers Roadster! Tactical Skill: her skill fills the Output bar faster, and with her on the team the roadster's maximum output rises to 4000CW; summoning it at maximum output increases the damage enemies take.
- Episode 10: she is less affected by Data Tampering, and under the Realm of Spice rules her attacks reduce the Territory bar and she is less affected by the Realm itself.
Arena is the weak spot. If the non-Cookie wording means what it says, Kingdom Arena leaves her the 60% Weakness, the Shackle and Consuming Darkness but none of Mobile Collection's buffs, which fits Pocket Gamer's Arena verdict above. Build her for PvE first.
What is still unconfirmed
- The Mobile Collection step size. The in-game text says the Darkness damage increase comes "each time" Mobile Collection reaches "a certain number of stacks". cookierun.wiki lists +2.0% for every stack. The tables above use the wiki's figure, but the two wordings don't obviously describe the same thing.
- How many stacks a Shackled Incapacitation gives. The wiki says x2, "plus x3" if the monster was Shackled, without saying whether that is 5 stacks or 3. cookierun.wiki also files Shackles under Incapacitation, and no source says whether her own Shackle counts as the Incapacitation that grants stacks.
- What a recast does to the Weakness. It lasts 15 seconds on a 15-second base Cooldown, so with any Cooldown reduction a recast lands while it's active. Whether that refreshes the debuff or stacks it is undocumented.
- Stacking with other Darkness debuffs. Whether her Weakness adds to Dark Choco's or Awakened Dark Cacao's Darkness Weakness, and how her Consuming Darkness stacks combine with a teammate's, is not documented. The one stated rule is a 500% cap on damage-increasing debuffs in general.
- Arena behaviour. That Mobile Collection doesn't build in Kingdom Arena is an inference from the "non-Cookie enemy" wording, not a stated fact.
- Full Cooldown against the ATK hybrid. No source compares the two builds' output.
- Wiki-sourced numbers. Fandom's skill box still has no Base or Max values, so the skill table rests on cookierun.wiki. Pocket Gamer's September 28 guide prints the same Gift, Weakness, Shackle-end and Mobile Collection values. If Fandom's numbers disagree once filled in, recheck the skill table.
Quick Action Checklist
- Build five Swift Chocolate M Toppings and take them to +12: the main stat climbs from 1.8% to 3.0% Cooldown, and the third bonus-effect slot opens at +12.
- Add a Swift Chocolate Tart M for its own 3.0%-5.0% Cooldown and the Equip 6 set bonus.
- Keep Cooldown-rolled Toppings until your total, gear plus Watch, nears 60%. After that, prefer ATK, then DMG Resist.
- Use Shadowplay or Pride-Filled Swift Chocolate wherever you have them. A +12 Resonant piece carries a Cooldown line half the time, against 3 in 10 for a regular Epic one.
- Equip a Hearty Beascuit and chase Darkness Element DMG and ATK first. Take Cooldown lines only if your team's Watch is low.
- Give her team a Squishy Jelly Watch and Old Pilgrim's Scroll.
- Build around Darkness damage: Time Shadow Cookie, plus a Cookie whose damage reads Consuming Darkness, such as Awakened Dark Cacao Cookie or a Magic Candy Dark Choco Cookie.
- Don't count on Mobile Collection in Kingdom Arena or in a boss fight with no other monsters.
- Recheck the skill table after any balance patch to her. The values are cookierun.wiki's as checked on October 14, 2026, unchanged since August 26, and Fandom's skill box still has no Base or Max values.
Frequently Asked Questions
What are the best Toppings for Pulpo Cookie in Cookie Run: Kingdom?
What does Pulpo Cookie's All, Wrapped Up skill do?
What Beascuit should Pulpo Cookie use?
Can Pulpo Cookie use Shadowplay and Pride-Filled Resonant Toppings?
Which treasures should a Pulpo Cookie team use?
What team should Pulpo Cookie be on?
Why is Pulpo Cookie, a Support Cookie, positioned in the Front?
Keep Reading
- Cookie Run Wiki — Pulpo Cookie/Kingdom (Base and Max skill values for All, Wrapped Up, Mobile Collection notes, Resonant Toppings)
- Cookie Run Wiki — Darkness (Darkness-type damage dealers; Darkness Weakness sources including Pulpo at 90%)
- Cookie Run Wiki — Consuming Darkness (effect, boss interaction, Awakened Dark Cacao and Dark Choco interactions)
- Cookie Run Wiki — Cooldown (60% cap, Mobile Collection as a Cooldown source, gear totals)
- Cookie Run Wiki — Cooldown/Data (Cooldown formula and worked example with a Jelly Watch)
- Cookie Run Wiki — Toppings (Swift Chocolate and Searing Raspberry values, Topping Tarts, Resonant roll table, Pride-Filled and Shadowplay)
- Cookie Run Wiki — Beascuits (type locking, Legendary stats and bonus ranges, attunement, Dark and Tainted Dark Beascuits)
- Cookie Run Wiki — Treasures (Kingdom) (treasures equipped per team, up to three)
- Cookie Run Wiki — Squishy Jelly Watch (Cooldown -10% to -25% by level)
- Cookie Run Wiki — Old Pilgrim's Scroll (all allies' ATK +30% to +60% by level)
- Cookie Run Wiki — DMG Amplification (500% cap on damage-increasing debuffs)
- Cookie Run Wiki — Cookie Order (row-shifting rule and order table)
- Cookie Run: Kingdom Wiki — Pulpo Cookie (infobox recommendations, skill box with blank Base and Max values, Trivia on Front-positioned Support Cookies)
- Cookie Run: Kingdom Wiki — Toppings (Resonant roll table, Shadowplay and Pride-Filled rosters)
- Devsisters — August 26 update notice (Pulpo Cookie, Shadowplay Toppings, Episode 9 effect, Time Breakers Roadster)
- Devsisters — September 9 update notice (Episode 10 effects naming Pulpo Cookie)
- Devsisters — September 23 update notice (Pride-Filled Toppings usable by all Cookies)
- Devsisters Support — Topping Upgrades: Bonus Effects & Chances (Epic and Resonant bonus-effect odds)
- CrkGuide — Pulpo Cookie Toppings Guide, August 28, 2026 (Tier A; 5x Swift Chocolate or a Swift Chocolate/Searing Raspberry mix)
- Pocket Gamer — Pulpo Cookie Toppings and Beascuits guide, September 28, 2026 (5x Swift Chocolate, Swift Chocolate Tart, Dark Hearty Beascuit)
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