Cookie Run: Kingdom Treasures Guide — Which to Build First
Build a Scroll and a Jelly Watch first, then fill slot three for the job in front of you. Here are the effects of the treasures worth building, the gacha odds behind them, and what maxing one actually costs.

Updated 10 October 2026: This guide has been rewritten. An earlier version recommended four treasures that are not in the game and misdescribed several others. Every treasure below has been checked against cookierun.wiki's item data, and 2026 balance changes against Devsisters' official update notices.
Here is the number that should drive your treasure decisions. At the Treasure Gacha rarity odds the wiki publishes, owning and maxing one specific Common treasure takes about 460 draws on average. A Rare takes about 1,560. An Epic you haven't boosted takes roughly 17,000, and more once your three boosts are on other Epics.
So "which treasure is best" is the wrong first question. The useful one is which treasures you will actually level, and which three Epics deserve your boosts. The short answer: a Scroll for ATK, a Jelly Watch for cooldown, and a third slot picked for the job in front of you. The rest of this guide shows the effects, odds and costs behind that answer.
What treasures do and how many you can equip
Treasures are equipped to a team, not to a Cookie. A team holds up to 3 treasures, and the number of slots rises with your Cookie Castle level. We couldn't find the exact Castle levels where slots 2 and 3 open, in the wiki or in Devsisters' 2026 notices, so we won't guess them. Treasures themselves unlock from a World Exploration chest after Dragon Hill Stage 2-16, which hands you your first treasure and the ability to equip it.
Some modes change the count. Devsisters' September 9, 2026 notice gave Arcade Arena's 6v6 Legendary Clash x3 Treasures and its 7v7 Epic Showdown x5, and says the pool of usable treasures differs by season.
There are 48 treasures in the game as of v7.9:
| Rarity | Count | Where they come from |
|---|---|---|
| Common | 4 | Treasure Gacha |
| Rare | 7 | Treasure Gacha |
| Epic | 33 | Treasure Gacha (30), Guild Gacha only (3) |
| Special | 4 | Acorn Gacha in the Squirrel Shop only |
Rarity is not the same as power. The wiki says outright that rarer treasures are not necessarily better than lower-rarity ones, and both the Scroll and the Watch picks below have a Rare or Common variant that holds its own.
Active vs Passive treasures
The game sorts treasures into two types:
- Passive (23 treasures): always on from the start of battle, or triggered by a condition such as a Cookie's defeat.
- Active (25 treasures): you tap them to fire. Each has an initial charge time and a cooldown after that.
Kingdom Arena always runs on auto, so you can't time an Active there; it fires when the auto-battle fires it. A Passive gives the same value in auto and manual play. That is consistent with how the tier lists read: Passives hold 7 of the 9 S-tier spots in the Fandom wiki's list and 5 of the 7 SS-tier spots in FDAYTalk's. The earlier version of this guide claimed Actives beat "auras" three to one. The sources point the other way, and "aura" isn't a game term.
One treasure per family
Since variant treasures arrived in v4.2 (March 2023), you can't equip two treasures from the same family at once. Several of the treasures worth building share a family, so this shapes your plan:
| Family | Treasures (only one can be equipped) |
|---|---|
| Scroll | Old Pilgrim's Scroll, Disciple's Magic Scroll |
| Jelly Watch | Squishy Jelly Watch, Sleepyhead's Jelly Watch, TBD Ticking Jelly Watch |
| Whistle | Dream Conductor's Whistle, Crimson Magic Whistle |
| Monocle | Bookseller's Monocle, Explorer's Monocle |
| Scythe | Grim-looking Scythe, Grim-looking Electrifying Scythe |
| Robes and Cape | Librarian's Enchanted Robes, Cape of the Vanquisher |
| Torch | Elder Pilgrim's Torch, Milk Tribe's Frozen Torch |
| Paper Charm | Priestess Cookie's Paper Charm, Thunder God's Paper Charm |
| Crown | Divine Honey Cream Crown, Twinkling Starlight Crown |
| Necklace | Hollyberrian Royal Necklace, Unyielding Berry Necklace |
| Remedy | Miraculous Natural Remedy, Subtle Fragrant Remedy |
| Fork | The Order's Sacred Fork, Mystical Silver Fork |
The practical upshot: a Scroll, a Watch and a Whistle can sit together, but two Scrolls or two Watches can't.
How to get treasures
Treasure Gacha cost and odds
Each draw costs 200 Crystals, or 1,000 for five, which is no discount. A Treasure Ticket replaces one draw, and you can spend up to 100 tickets in one go. We couldn't find official treasure odds from Devsisters, so these come from cookierun.wiki's odds table, which the Fandom wiki matches:
| Rarity | Treasures in the pool | Chance per draw | Chance of one specific treasure |
|---|---|---|---|
| Common | 4 | 58% | 14.5% |
| Rare | 7 | 30% | 4.29% |
| Epic | 30 | 12% | about 0.4%, unboosted and split evenly |
The 30 Epics are all of the Epics except the three Guild Gacha ones. Special treasures aren't in this pool at all.
The three Epic boosts
Before you draw, you can pick up to three Epic treasures to boost, a feature added in v3.10 (November 2022). cookierun.wiki lists a selected Epic at 1.3% per draw and an unselected one at 0.3682%, so in its table a boosted Epic lands about 3.5 times as often. Treat the exact figures as approximate. They only add up to 12% for a 25-Epic pool, which is what the gacha held from May to September 2025, and five Epics have joined since: Cursed Catacombs Candle, Unyielding Berry Necklace, Darkness Vessel, Crimson Magic Whistle and TBD Ticking Jelly Watch.
Two rules follow from where the boost lives:
- Bookseller's Monocle, Insignia of the Indomitable Knights and The Order's Sacred Fork come only from the Guild Gacha, so they can't be boosted.
- The four Special treasures come only from the Acorn Gacha, so they can't be boosted either.
Set your boosts on Epics you plan to equip before you spend tickets or Crystals, and leave them there. Rotating the boost across six Epics over a few months spreads the copies across six Epics too.
Guild Gacha and Acorn Gacha treasures
The Guild Gacha costs 100 Heroic Torches per draw (1,000 for ten). Bookseller's Monocle, Insignia of the Indomitable Knights and The Order's Sacred Fork each sit at 1.0% per draw. Torches come from Guild Battles, Guild Boss levels, guild daily quests, certain events and end-of-round rewards; the Guild Battle guide covers the mode most of them come from.
The Acorn Gacha in the Squirrel Shop is the only source of the four Special treasures, and the Squirrel Shop appears in your Kingdom only on certain updates. The wiki's Acorn Gacha odds were last edited in August 2024, so we aren't quoting them.
Treasure Tickets and Mileage
Tickets are how you draw without Crystals. They come from events, Bear Jelly Train deliveries, premium packages, the Mileage Shop, the Medal Shop, the Rainbow Shell Gallery and the occasional Mailbox gift. A ticket draws on the same odds as Crystals.
Every Treasure Gacha draw also pays Mileage Points: 4 for a treasure that isn't maxed yet, whatever its rarity, and 4, 10 or 30 for a duplicate of a maxed Common, Rare or Epic. The Mileage Shop sells a Treasure Ticket for 60 points, so if you spend Mileage that way, every 15 draws buy you one more. That ticket is a random draw, not a chosen treasure. Whether tickets are the best use of your Mileage is covered in the Mileage Points guide.
How upgrading works
You level a treasure with duplicate copies of that same treasure plus Coins. The level-up itself costs no Crystals. All 48 treasures cap at level 12, and there is no star promotion for treasures. Devsisters' June 4, 2026 Chaos Dragon Raid notice uses "Treasure Level 12" as its normalised level, which matches the wiki's level tables.
Each level-up from level 2 onward costs as many copies as the treasure's current level: 2 copies from level 2 to 3, 4 copies from level 4 to 5, and 11 from level 11 to 12. The first step is where the wiki contradicts itself. Its Treasures page says 1 copy for level 1 to 2, while its level template says 2. That puts a full run to level 12 at 66 or 67 duplicates, and we couldn't find an official source that settles it.
Coins, from the wiki's level template (Special treasures cost the same as Epics):
| Rarity | Lv1 → 2 | Each further level adds | Lv11 → 12 | Total to Lv12 |
|---|---|---|---|---|
| Common | 1,000 | 3,000 | 31,000 | 176,000 |
| Rare | 5,000 | 5,000 | 55,000 | 330,000 |
| Epic / Special | 10,000 | 7,000 | 80,000 | 495,000 |
The real cost is the copies. Here's what the odds above imply for one specific treasure, counting the first copy plus 66 or 67 duplicates:
| Treasure | Chance per draw | Average draws to own and max it | Crystal equivalent |
|---|---|---|---|
| A Common | 14.5% | about 460–470 | about 92,000–94,000 |
| A Rare | 4.29% | about 1,560–1,590 | about 313,000–317,000 |
| A boosted Epic (wiki's 1.3%) | 1.3% | about 5,150–5,230 | about 1.03–1.05 million |
| An unboosted Epic | about 0.4% | about 16,750–17,000 | about 3.35–3.4 million |
| A Guild Gacha Epic | 1.0% | about 6,700–6,800 | n/a (670,000–680,000 Heroic Torches) |
These are averages, and your luck will run hotter or colder; the Epic rows also rest on the approximate per-Epic odds above. The unboosted row is the best case: it splits the Epic share evenly across all 30, and every boost you set takes share away from the Epics you didn't pick. The shape is what matters: Commons are realistic to max, Rares are a long project, and Epics will sit at middling levels for a long time. That is why the Rare and Common versions of the Scroll and the Watch matter, and why the build order below leans on them.
Which treasures to build first

"Build" means three things here: equip it, level it whenever the copies land, and, for Treasure Gacha Epics, point a boost at it. This is the setup we'd build toward, with each treasure's effect from the wiki's level tables:
| Slot | Treasure | Rarity | Type | Effect, Lv1 → Lv12 | Source |
|---|---|---|---|---|---|
| 1 | Old Pilgrim's Scroll | Epic | Passive | (Undispellable) all allies ATK +30% → +60%. ATK only, no CRIT | Treasure Gacha |
| 1 (stand-in) | Disciple's Magic Scroll | Rare | Passive | (Undispellable) all allies ATK +25% → +45%, plus a flat DEF +30% | Treasure Gacha |
| 2 | Squishy Jelly Watch | Common | Passive | All allied Cookies' Cooldown −10% → −25% | Treasure Gacha |
| 3 | Dream Conductor's Whistle | Epic | Passive | (Undispellable) all allies CRIT% +15% and ATK +30% → +40%. The 2 highest-ATK Cookies get DMG Resist +10% → +20%; when one of them falls, every other Cookie heals 30% Max HP | Treasure Gacha |
| 3 | Grim-looking Scythe | Rare | Passive | (Undispellable) all allies CRIT% +10% → +30% | Treasure Gacha |
| 3 | Mysterious Jewelry Box | Epic | Active, 4s charge, 7s cooldown | (Undispellable) area DMG of 441% → 735% of the highest-ATK ally's ATK and a 2.5s Stun. Cookie targets also get Weakness +25% → +50% and ATK and CRIT% −50% for 15s | Treasure Gacha |
| 3 | Explorer's Monocle | Epic | Active, 3s charge, 14s cooldown | Purifies all allies' debuffs, heals 25% Max HP, and gives DEF +20% → +35% and Debuff Resist +15% for 16s (stacks x2) | Treasure Gacha |
| 3 | Sugar Swan's Shining Feather | Epic | Passive | The first allied Cookie to fall revives with 20% → 100% Max HP and a reset skill cooldown; once per battle | Treasure Gacha |
Slot 1: a Scroll
ATK is the stat to fill first. The Fandom wiki's tier list makes the case that every Cookie's skill has ATK scaling, and calls Old Pilgrim's Scroll "the most essential Epic Treasure in the game." FDAYTalk's May 2026 list ranks it SS. At level 12 it adds +60% ATK to all allies, undispellable, for the whole fight.
The catch is that it's an Epic, so it climbs slowly. That's where Disciple's Magic Scroll earns its spot. It's a Rare (4.29% per draw against roughly 0.4% for an unboosted Epic), and the level tables make the case for it:
- Disciple's at level 4 (+30.5% ATK) already matches Old Pilgrim's at level 1 (+30.0%), and adds +30% DEF on top.
- A maxed Disciple's (+45% ATK) stays ahead of Old Pilgrim's until the Epic reaches level 7 (+46.2%).
They're the same family, so you equip one or the other. Run whichever gives more ATK at your levels, and put a boost on Old Pilgrim's Scroll so the swap comes sooner.
Slot 2: a Jelly Watch
Cooldown reduction means more skill casts per fight. Squishy Jelly Watch is the Watch you'll level first for a plain reason: at 14.5% per draw it's tied with the other three Commons for the highest per-treasure chance in the Treasure Gacha.
Its two Epic variants start stronger, but neither beats it on cooldown at the ceiling:
| Watch | Rarity | Cooldown, Lv1 → Lv12 | Extra effect |
|---|---|---|---|
| Squishy Jelly Watch | Common | −10% → −25% | None |
| Sleepyhead's Jelly Watch | Epic | −15% → −25% | (Undispellable) ATK +1% → +5% |
| TBD Ticking Jelly Watch | Epic | −20% at every level | DMG Dampening +1% → +3%. Once per battle, when any Cookie on either side revives: DMG Dampening +5% and Debuff Resist +15% |
Read across the rows. Squishy at level 5 (−15.6%) already beats a level 1 Sleepyhead's (−15%), and at level 12 both reach −25%, with Sleepyhead's adding +5% ATK. TBD Ticking is the odd one: its −20% is flat, so a fresh copy stays ahead of Squishy until Squishy reaches level 9 (−21.1%). cookierun.wiki calls it TBD Ticking Jelly Watch; FDAYTalk lists it as Ticking Jelly Watch.
FDAYTalk ranks Sleepyhead's and TBD Ticking at SS and Squishy at S. The Fandom list ranks Sleepyhead's and Squishy both at S, but suggests newer players put their Epic effort elsewhere first, since the Common version is easy to get. The level tables back that up. One more note from that Fandom list: it says Squishy's cut doesn't apply to initial (battle-start) cooldowns. cookierun.wiki's cooldown formula page says the same for every Jelly Watch, though we couldn't confirm it in an official source.
Slot 3: pick the job
With ATK and cooldown covered, the third slot answers whatever is beating you. These are the options that sit in the top two tiers of both lists:
- Dream Conductor's Whistle, the all-rounder. CRIT% +15% and ATK +30% to +40% for all allies, DMG Resist for your two highest-ATK Cookies, and a 30% Max HP heal for the rest when one of them falls. FDAYTalk's all-round core is Old Pilgrim's Scroll plus this Whistle. It's in a different family from the Scroll and the Watch, so all three equip together.
- Grim-looking Scythe, the cheap CRIT option. A Rare that adds +10% to +30% CRIT% to all allies. Both lists rank it S, and as a Rare it levels far faster than the Whistle, which makes it a sensible third slot while your Epics are low.
- Mysterious Jewelry Box, the PvP pick. Big area damage and a 2.5s Stun on a 7-second cooldown. Its Weakness, ATK and CRIT% debuffs land on Cookie targets only, which is why it's a PvP treasure first: against non-Cookie enemies only the damage and Stun apply. FDAYTalk's PvP core is Old Pilgrim's Scroll plus the Jewelry Box.
- Explorer's Monocle, the cleanse. It purifies debuffs from all allies, heals 25% Max HP and adds DEF and Debuff Resist. It's the Treasure Gacha variant of Bookseller's Monocle and runs on a much shorter clock: a 3s charge and 14s cooldown against Bookseller's 17s and 23s. Bookseller's out-heals it from level 9 (25.9%), but it can't be boosted.
- Sugar Swan's Shining Feather, the revive. It brings back the first Cookie to fall with up to 100% Max HP and a reset cooldown, once per battle. The Fandom list puts its greatest value in Kingdom Arena, and notes that one revive may not carry a long World Exploration stage.

Newer treasures added since September 2025
Five treasures arrived between v6.9 and v7.4, and Great Sage's Gem got an official buff in July 2026. The Fandom wiki's tier list was last edited in November 2025 and doesn't rank any of them, so FDAYTalk's May 2026 list is the only ranking of these we found.
| Treasure | Added | Rarity, type | What it does, Lv1 → Lv12 | FDAYTalk tier |
|---|---|---|---|---|
| Darkness Vessel | v7.0, Jan 14 2026 | Epic, Active (3s charge, 7s cooldown) | (Undispellable) up to 3 hits on all enemies at 550% → 885% of team ATK. Cookie targets: DMG Dealt −15% → −25% and ATK −10% for 15s, with a further cut if they have no HP Shield. Non-Cookie targets: DEF −20% for 15s | SS |
| Crimson Magic Whistle | v7.0, Jan 14 2026 | Epic, Passive | (Undispellable) all allied Cookies CRIT% +15%, CRIT DMG +10%, elemental DMG +20% → +45%. Downside: elemental DMG taken +40% and Healing received −2% every 5s (stacks to x10) | SS |
| TBD Ticking Jelly Watch | v7.4, May 7 2026 | Epic, Passive | Cooldown −20% flat, DMG Dampening +1% → +3%, plus the revive trigger in the Watch table above | SS |
| Unyielding Berry Necklace | v6.9, Sep 24 2025 | Epic, Active (12s charge, 13s cooldown) | (Undispellable) all allies ATK +25% and Weight +80%. Each activation adds ATK +2% → +5% and CRIT% +5% with no time limit; at x4 stacks, a further ATK +15% and CRIT DMG +15% | S |
| Cursed Catacombs Candle | v6.9, Sep 24 2025 | Epic, Active (3s charge, 8s cooldown) | Silences enemies in range for 1.5s → 3s, then for 15s cuts Cookies' DMG Dealt and Cooldown Recovery, or non-Cookies' ATK and ATK SPD | C |
| Great Sage's Gem | v6.0, Jan 15 2025; buffed Jul 29 2026 | Epic, Passive | (Undispellable) team DMG Resist +25%. Each ally that gains Immortality (up to 3 per battle) gets ATK +35%, DMG Resist +30% and Max HP +35% → +75%, plus a 5% → 10% heal every 4s and a 20% Max HP Shield | S |
Three things the table doesn't say:
- Crimson Magic Whistle shares a family with Dream Conductor's Whistle, so it's a swap, not an addition. FDAYTalk recommends Crimson for Guild Boss content and Dream Conductor's elsewhere. Its +40% elemental DMG taken and shrinking healing are real costs in any fight where your team takes heavy elemental damage.
- Darkness Vessel's main debuff is unconfirmed. The wiki records it as DMG Dealt down and notes that the in-game text says "Resist" by mistake. We couldn't find an official source that settles which one the game applies.
- Great Sage's Gem needs Immortality to do most of its work. The official July 29, 2026 notice raised its battle-start team DMG Resist from +15% to +25%, its ATK on Immortality from +20% to +35%, and its DMG Resist on Immortality from +15% to +30%. Without a Cookie that grants Immortality, the battle-start +25% DMG Resist is all you get.
How the tier lists rank them
Two sources rank the current pool. They have different dates and scopes, and neither is official. The Fandom list covers World Exploration only.
| Treasure | Type | Fandom wiki tier list (Nov 14, 2025) | FDAYTalk (May 13, 2026) |
|---|---|---|---|
| Old Pilgrim's Scroll | Passive | S | SS |
| Dream Conductor's Whistle | Passive | S | SS |
| Sleepyhead's Jelly Watch | Passive | S | SS |
| Mysterious Jewelry Box | Active | S | SS |
| Squishy Jelly Watch | Passive | S | S |
| Sugar Swan's Shining Feather | Passive | S | S |
| Explorer's Monocle | Active | S | S |
| Grim-looking Scythe | Passive | S | S |
| Librarian's Enchanted Robes | Passive | S | A |
| Disciple's Magic Scroll | Passive | A | S |
| Sacred Pomegranate Branch | Active | C | S |
| Bookseller's Monocle | Active | B | A |
| Darkness Vessel | Active | Not ranked (released later) | SS |
| Crimson Magic Whistle | Passive | Not ranked (released later) | SS |
| TBD Ticking Jelly Watch | Passive | Not ranked (released later) | SS |
The agreement is the useful part. A Scroll and a Jelly Watch sit at the top of both lists, which is why they're slots 1 and 2 above. Of the Fandom list's 9 S-tier treasures, 8 are SS or S in FDAYTalk's; the exception is Librarian's Enchanted Robes, which FDAYTalk ranks A. The biggest split is Sacred Pomegranate Branch: C in the Fandom list, which notes its long cooldown (60 seconds, per the wiki), and S in FDAYTalk's. Bookseller's Monocle is mid-table in both.
Mode rules that change your picks
These are the documented treasure rules by mode. If a mode isn't here, we didn't find a treasure rule for it.
| Mode | Documented treasure rule | What it means for your three |
|---|---|---|
| Kingdom Arena | Battles always run on auto; you can't time skills or Active treasures (cookierun.wiki) | Actives fire on the auto's timing. Passives lose nothing |
| Guild Battle | 60-second time limit; Active treasures' initial charge doesn't start until the timer does, except against Machine-God of the Eternal Void (cookierun.wiki) | Charge and cooldown matter. On paper, Bookseller's Monocle (17s charge, 23s cooldown) fits 2 activations into 60 seconds; Mysterious Jewelry Box (4s, 7s) fits 8 |
| Arcade Arena | Treasure count and pool vary by season. The 6v6 Legendary Clash used x3 and the 7v7 Epic Showdown x5 (Devsisters, September 9, 2026) | Check the season's rules before you assume three slots |
| Chaos Dragon Raid | All treasure levels normalised to 12 (Devsisters, June 4, 2026). The raid runs periodically, not permanently | When it runs, a level 1 Epic plays at full strength, so pick by effect, not by your levels |
For a full Arena team built around these treasures, the Kingdom Arena meta team runs Old Pilgrim's Scroll, a Jelly Watch and Mysterious Jewelry Box.
F2P treasure priority

If you're not buying Crystals, the odds table decides more than any tier list does. This is the order we'd follow:
| Step | Treasure | Why |
|---|---|---|
| 1 | Squishy Jelly Watch (Common) | Equip it from day one and level it whenever copies land. At 14.5% per draw, tied with the other three Commons, it's among the first treasures you'll max |
| 2 | Disciple's Magic Scroll (Rare) | Your Scroll until Old Pilgrim's reaches level 7. By its own level 4 it matches Old Pilgrim's level 1 ATK, plus +30% DEF |
| 3 | Grim-looking Scythe (Rare) | Team CRIT% +10% → +30% for the third slot while your Epics are low |
| 4 | Boost: Old Pilgrim's Scroll | Top tier in both lists; the boost brings the swap from Disciple's sooner |
| 5 | Boost: Dream Conductor's Whistle | The all-round third slot, top tier in both lists |
| 6 | Boost: Mysterious Jewelry Box or Explorer's Monocle | The Jewelry Box if Arena is your focus, Explorer's Monocle if enemy debuffs are what's beating you |
| 7 | Guild Gacha draws | You can't choose or boost here, so equip what lands: Insignia of the Indomitable Knights if you run Tea Knight Cookie (the Fandom list calls it mandatory for his teams), Bookseller's Monocle as a cleanse if your Explorer's isn't there yet |
Don't spend a boost on Sleepyhead's Jelly Watch early, since Squishy reaches the same −25%. If you're weighing treasure draws against Cookie pulls, the gacha pull guide covers the Cookie side of that budget, and the codes page lists any active coupon rewards.
Common treasure mistakes

Boosting Sleepyhead's Jelly Watch before your Squishy is high. The Common version reaches the same −25% cooldown and lands at 14.5% per draw. Use the boost on an Epic that has no cheap variant.
Treating Bookseller's Monocle as a damage treasure. It deals no damage. It purifies all allies' debuffs and heals them for 15% → 30% of Max HP. It also can't be boosted, because it's Guild Gacha only.
Expecting Mysterious Jewelry Box's debuffs on non-Cookie bosses. Its Weakness, ATK and CRIT% debuffs apply to Cookie targets only, so a boss like Guild Battle's Red Velvet Dragon takes the damage but not the debuffs. Darkness Vessel splits the same way: Cookie targets get its damage-cut debuffs, everything else gets DEF −20%.
Leaving Coin treasures equipped. Cheesebird's Coin Purse and Ginkgoblin's Trophy Safe only raise Coin income. The Fandom list ranks them in a coin-farming-only tier and suggests them only for auto-battle farming teams that can clear without combat treasures.
Splitting boosts within one family. Dream Conductor's Whistle and Crimson Magic Whistle can't be equipped together, so boosting both only makes sense if you'll run them in different modes.
Waiting for a star promotion or a higher cap. Treasures stop at level 12, and there's no treasure promotion. Once a treasure is maxed, further duplicates pay out as Mileage instead.
Quick Action Checklist
- Open the Treasure menu and note the level of each Scroll, Watch and Whistle you own.
- Equip one Scroll (whichever gives more ATK at your levels), one Jelly Watch, and a third treasure for the mode you're playing.
- Set your three Epic boosts: Old Pilgrim's Scroll, Dream Conductor's Whistle, and Mysterious Jewelry Box or Explorer's Monocle.
- Level Squishy Jelly Watch, Disciple's Magic Scroll and Grim-looking Scythe whenever you hold the copies and Coins.
- Spend Treasure Tickets on draws, and remember Mileage buys more at 60 points each.
- Before an Arcade Arena season, check how many treasures it allows.
- In Guild Battle, favour short-charge Actives inside the 60-second window.
Frequently Asked Questions
What is the best treasure in Cookie Run: Kingdom?
How many treasures can you equip in Cookie Run: Kingdom?
What is the max treasure level in Cookie Run: Kingdom?
What are the Treasure Gacha rates in Cookie Run: Kingdom?
Can you boost Bookseller's Monocle in the Treasure Gacha?
What is the difference between Active and Passive treasures in Cookie Run: Kingdom?
How many draws does it take to max a treasure in Cookie Run: Kingdom?
Which treasures should I use in Kingdom Arena?
Is the Disco-Ball Hairpin a real Cookie Run: Kingdom treasure?
Keep Reading
- cookierun.wiki — Treasures (Kingdom): unlock, slots, Active and Passive types, ticket sources
- cookierun.wiki — Gacha (Kingdom): Treasure Gacha cost, odds table and Epic boost; Mileage Shop
- cookierun.wiki — Template:Treasure level (copies and Coins per level)
- cookierun.wiki — Guild Gacha (Bookseller's Monocle, Insignia, The Order's Sacred Fork at 1.0%)
- cookierun.wiki — Patch Notes 4.2 (treasure variants; one variant per family)
- cookierun.wiki — Old Pilgrim's Scroll (level table)
- cookierun.wiki — Disciple's Magic Scroll (level table)
- cookierun.wiki — Squishy Jelly Watch (level table)
- cookierun.wiki — Dream Conductor's Whistle (level table)
- cookierun.wiki — Mysterious Jewelry Box
- cookierun.wiki — Darkness Vessel
- cookierun.wiki — Cooldown/Data (initial cooldown formula excludes treasure effects such as the Jelly Watches)
- cookierun.wiki — Kingdom Arena (always auto)
- cookierun.wiki — Guild Battle (60-second timer; Active treasure charge starts with the timer)
- Cookie Run: Kingdom Wiki (Fandom) — Treasures Tier List (last edited Nov 14, 2025)
- FDAYTalk — Cookie Run Kingdom Best Treasures Tier List (May 13, 2026)
- Devsisters — July 29, 2026 Update Notice (Great Sage's Gem balance adjustments)
- Devsisters — September 9, 2026 Update Notice (Arcade Arena x3 and x5 Treasures)
- Devsisters — June 4, 2026 Update Notice (Chaos Dragon Raid normalises Treasure Level 12)
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