CS2 Cache Callouts: Every Name on the Map That Came Back
Valve ended its announcement of Cache's return with a callout: "Don't forget to clear Forklift." Here is every named position on de_cache, which names Valve itself has used in 2026 patch notes, and the one marker the wiki flags as gone.

Valve ended its announcement of Cache's return with a callout.
"Don't forget to clear Forklift, and we'll see you on the server" — that is the closing line of the April 28, 2026 post welcoming the map back, and Forklift is not a Valve name. It is a community callout, one of the inner-site markers on the Counter-Strike Wiki's callout map, sitting on the A site where it has sat since the CS:GO days.
That one sentence tells you most of what you need to know about learning this map's vocabulary in 2026. Cache spent seven years out of the Active Duty pool, came back as a Valve-owned, Valve-rebuilt map, and the words survived the trip. Valve's own patch notes now speak them — eleven different location names since April, by my count across the release notes and announcements, including two that are not on the wiki's callout map at all.
Here is every named position on de_cache, area by area, with the patch-note paper trail that proves which names are current.
Cache in 30 seconds
Cache is set in Pripyat, Ukraine — per the Counter-Strike Wiki, the Chernobyl Power Plant is visible from T spawn, and signs around the map read "ЧАЕС," the Ukrainian initials of the Chernobyl Nuclear Power Plant. Its layout is the orthodox one: Valve's return announcement calls it "a classic three lane map," which is the whole pitch. Two sites, one mid, no gimmicks — the structural opposite of the stacked-bombsite puzzle in our CS2 Nuke callouts guide.
The history is anything but orthodox, because Cache is the map Valve had to buy:
- Cache began as a custom map for Counter-Strike: Source, was remade for CS:GO by Salvatore "Volcano" Garozzo, Shawn "FMPONE" Snelling and Lenz Monath, and went official with Operation Bravo in 2013. Per the wiki it was the first community-made map to enter the Active Duty pool — and HLTV notes it remains the only community-owned map ever to have done so.
- March 28, 2019 — removed from Active Duty and replaced by Vertigo. The FMPONE rework that followed debuted on September 29, 2019 during ESL One New York, and the reworked map returned to CS:GO competitive matchmaking that November, but never to Active Duty.
- March 2025 — FMPONE released his own CS2 remake of Cache on the Steam Workshop, and per HLTV, Valve "reached out to buy it on day one of release," in FMPONE's words.
- April 28, 2026 — Valve's redesigned official version shipped to Casual, Competitive, Deathmatch and Retakes, with the announcement pointedly adding "(for now)."
- July 8, 2026 — "(for now)" resolved: the update that launched Premier Season Five added Cache to Active Duty and removed Overpass. Counting from March 28, 2019, that is 2,659 days out of the pool.
So the current Active Duty seven is Ancient, Anubis, Cache, Dust II, Inferno, Mirage and Nuke, and Cache is the newest arrival in it. The names below are how you catch up.

The callout map is older than the map
A warning before the tables, because it changes how you should read every Cache guide on the internet, including this one.
The Counter-Strike Wiki's interactive callout data for Cache places 36 markers: two spawns, two bombsites and 32 callout markers — 21 area callouts and 11 inner-site names. But that marker set was plotted against the CS:GO radar, not the 2026 rebuild, and the wiki itself admits it in one place: the Mid Window marker carries the note "Has been removed in the new version of the map." That leaves 31 names with a current claim on the territory.
This is the same wiki-lag problem we hit on Nuke, where the update list stopped at December 2023 while Valve kept patching. The difference here is that Cache gives us a way to verify the vocabulary against a primary source — because Valve's 2026 release notes for the map are full of callouts.
The names Valve itself uses
Between April 28 and August 3, 2026, Valve's own Counter-Strike 2 release notes and announcements used eleven location names on Cache:
| Name | Where Valve used it |
|---|---|
| Forklift | April 28 announcement — "Don't forget to clear Forklift" |
| Vent | April 29 — "Lighting Adjustments around Vent" |
| Squeaky | April 29 — "removed lamp by squeaky" |
| A-site (e-box) | April 29 — "Reworked e-box on A-site for better visibility" |
| Checkers | April 29 — "Lowered Checkers entrance frame height at B Main" |
| B Main | April 29 — same line as Checkers |
| Sandbags | April 29 and May 7 — the AC unit removal, then the wire spool swap |
| Sun Room | April 29 — "Fixed hole in world on door in Sun Room" |
| A Main | April 29 — "Fixed wall bangs on A Main wall" |
| Garage | April 29 — "Fixed some z-fighting around Garage" |
| Outside A | August 3 — "Removed boost spot in Outside A" |
Two of those names do not exist on the wiki's callout map. B Main appears in the wiki's gallery captions but has no radar marker — the marker there is B Halls, and both names circulate for the T-side approach to B. Outside A appears nowhere in the wiki's Cache data at all; Valve used it anyway for the open ground on the A side. When the publisher and the wiki disagree on what a place is called, the publisher's version is the one your teammates will hear in update notes, so learn both.
A site and its approaches
A is the site with the freight container, reached by Ts through two parallel routes, and it carries the densest cluster of inner-site names on the map — seven of the wiki's eleven. Positions per the wiki's marker coordinates and location descriptions:
| Callout | Where it is |
|---|---|
| A Main | The open-gate route into the site — Valve patched wallbangs on its wall on April 29 |
| Squeaky | The door at the end of Long A; the wiki notes the name is a community nickname |
| Highway | The long slope connecting A down to Middle |
| A Default | The standard plant position on the site |
| Quad | The stack of crates next to the central freight container |
| NBK | Inner-site position on the back edge of A, beyond Quad |
| Shroud | Inner-site position on the A Main side of the site |
| New Box | Inner-site box on the Highway side |
| Forklift | The forklift under the balcony — the one Valve told you to clear |
| A Heaven | The elevated balcony over the site, reached by ladder near Highway |
| Boost | The boost near A Main that puts a player on the platform overlooking Middle |
| Lockers | The locker area between A Main and the T side |
| Car | The vehicle on the CT-side approach to A — the truck the wiki describes CT snipers holding from |

Two of these do the most work in a real round. Squeaky is the door that costs you the element of surprise — the wiki's guide notes that opening it gives a direct view toward the balcony while letting defenders in the container and crates pre-aim it. And Boost is the map's information position: per the wiki, the platform it reaches overlooks much of Middle and is completely exposed, which makes it a trade of vision for safety that one Valve patch has already touched — the August 3 note removed a different boost spot, the one in Outside A.
The inner-site names — Quad, NBK, Shroud, New Box, Forklift — matter for the same reason the B inner-site names mattered on Nuke: a retake that hears "bomb Quad" knows its defuse angle before it commits. Say the plant spot, not just "planted A."
Middle and its connectors
Middle is, per the wiki, one of the map's most hotly contested areas — and it touches everything: CT spawn through CT Connector, T spawn through Garage, A via Highway, and B via the vents.
| Callout | Where it is |
|---|---|
| Middle | The open central area itself |
| Garage | The T-side entry building into Mid |
| Mid Roof | The small building on the Mid flank, per the wiki's Mid Roofs description |
| Sandbags | The CT-side cover position behind the small building |
| White Box | The white box at the base of Highway the wiki says CTs use coming down the slope |
| Z | The CT-side connector position between CT spawn and Mid |
| Vent | The air-vent passage from Mid toward B — the map's sneaky-route signature |
| Boost | The A Main boost overlooking Mid, shared with the A table above |
| Useless | The courtyard off the B Halls side, whose main use the wiki lists as lobbing grenades into B |
| Van | Inner-site marker plotted out past Garage on the T-spawn side; the wiki gives it no description |
| Mid Window | ⚠️ CS:GO-era marker — the wiki flags it as removed in the new version |
Vent is the identity callout here. Cache's B site is reached honestly through B Main, or sneakily through the vents from Mid, and the vent route is why Mid control on this map converts directly into site pressure. Valve has been fussing over exactly this area in the 2026 patches — May 14 added grating to some windows "to make them block bullets," and May 18 adjusted the window covers to show collision and decals when shot, plus clipping around the vent entrance. When a patch note is that specific about a two-metre stretch of map, that stretch is load-bearing.
Sandbags has been patched twice for visibility: April 29 removed the AC unit above it and moved pipes, then May 7 swapped its orange wire spool for white. If Valve is repainting the props at a position, people are holding it.
B site and its approaches
B is the indoor site, stacked with crates, and the wiki's guide is blunt about what that enclosure does: the crates give good cover for defending.
| Callout | Where it is |
|---|---|
| B Halls / B Main | The C-shaped T-side approach — B Halls on the wiki's radar, B Main in Valve's patch notes and the wiki's own gallery |
| Checkers | The checkered-floor path connecting the vents to the site — named, per the wiki, after the floor |
| B Default | The standard plant position on the site |
| Back Site | The rear of the site, behind the crate stacks |
| Headshot | Inner-site position on the CT side of the site |
| B Heaven | The elevated CT platform overlooking the site |
| Tree Room | The CT-side room between B and CT spawn |
| Sun Room | The room off the site's T-side flank — Valve fixed a hole in its door on April 29 |
| Outside B / Boxes | The open T-side ground outside B Halls |
| Dumpster | The small pathway linking Garage to B Halls, per the wiki's route description |

B Heaven is the position with the résumé. The wiki's trivia records that the CS:GO map carried graffiti of a winged man with an AWP, its scope falling away — added after Oleksandr "s1mple" Kostylev dropped from B Heaven at ESL One Cologne 2016 and killed two players with noscopes on the way down. Whatever else changed in the rebuild, the platform's job description did not: it is the elevated hold that makes a B retake possible and a B take expensive.
Checkers is the callout that punishes vagueness. A T coming through Checkers arrived via the vents and Mid; a T coming through B Main arrived from spawn. Same site, opposite doors, opposite rotations for your team — so "B, Checkers" and "B, Main" are different sentences, and "they're B" is neither.

Nine patches in fourteen weeks
The wiki's update list for Cache is, for once, worth reading — but Valve's release notes are the primary record, and they show a map under active renovation. Every 2026 entry that touched Cache:
| Date | What changed on Cache |
|---|---|
| April 28 | Added to Competitive, Casual, Deathmatch and Retakes |
| April 29 | Twelve-item pass: bomb explosion radius increased, Vent lighting, Squeaky lamp, A-site e-box, Checkers frame at B Main, Sandbags AC unit, Sun Room door, A Main wallbangs, Garage z-fighting, plus clipping |
| April 30 | Map-wide clipping and geometry polish, unreachable-bomb spots, broken dynamic shadows, surface sounds |
| May 7 | Holes fixed, grenade clipping simplified, material sounds, Sandbags wire spool recolored |
| May 14 | More holes, surface types, grating added to windows to block bullets, clipping |
| May 18 | Window covers show collision and decals when shot; clipping around windows and vent entrance |
| May 20 | Player and grenade collision, footstep-sound material blending, player-reported gaps |
| July 8 | Added to Active Duty, replacing Overpass; various clipping adjustments |
| August 3 | Gaps, collision and asset flickering fixed; boost spot in Outside A removed |
Two things fall out of that table. First, positions can still disappear — the Outside A boost spot survived the first month of Active Duty and then did not, so treat any pre-August boost lineup as unverified. Second, the July 8 update that promoted Cache is the same one that rebuilt C4 explosion damage on every official defusal map — the shockwave now expands from the blast and, per Valve's Season Five announcement, dissipates around corners and doesn't pass through walls. The full story of that rework is in the CS2 Nuke callouts guide, but the practical Cache version is: an indoor B site full of crates is now a place where late-round survival depends on which side of the geometry you stand on, and your health bar shows you a damage preview once the bomb is audible.
How to call it on Cache
The format is the same one that works everywhere: count, position, action. "Two Checkers, pushing site" is a complete report. Cache adds a few of its own rules:
- Name the door on B. Checkers means they came through vents and Mid; B Main means they came from spawn. The rotation your team makes depends on which word you say.
- Treat B Halls and B Main as the same word. The wiki's radar says Halls, Valve's patch notes say Main. Pick one with your team and translate the other.
- Say the plant spot on A. Default, Quad, NBK, Shroud, New Box, Forklift — six named positions on one site exist so that "planted A" never has to be the whole sentence.
- Call the vent like an alarm. The vent route is Mid's direct line into B, and the windows around it have been patched twice this year specifically around what blocks bullets and what shows damage. Anyone heard in Vent is one push from Checkers.
- Use Highway for rotations, not just fights. It is the A-to-Mid artery; "one Highway" tells your team the A player is leaving as clearly as it tells them where he is.
- Clear Forklift. Valve told you to. It is the covered pocket under A Heaven, and it is the sort of position that kills site-takers who pre-aimed the balcony instead.
For the rest of the pool, we have the CS2 Dust 2 callouts guide, the CS2 Mirage callouts guide, the CS2 Inferno callouts guide and the CS2 Nuke callouts guide. The rest of the CS2 coverage lives on the Counter-Strike 2 coverage hub, and the wider archive is on the Mythras blog.
Quick Action Checklist
- Cache rejoined Active Duty on July 8, 2026, replacing Overpass — 2,659 days after leaving the pool on March 28, 2019.
- The wiki's callout map holds 36 markers: two spawns, two sites and 32 callout names, one of which — Mid Window — the wiki itself flags as removed from the new version.
- Eleven location names appear in Valve's own 2026 patch notes and announcements, including two the wiki's radar lacks: B Main and Outside A.
- B Halls and B Main are the same approach. Agree on one word with your team.
- Distinguish Checkers from B Main on every B call — they are opposite entrances requiring opposite rotations.
- Learn the six A plant-spot names: Default, Quad, NBK, Shroud, New Box, Forklift.
- The Outside A boost spot was removed on August 3, 2026. Boost lineups from before that date need re-verifying in a practice server.
- The July 8 C4 rework applies here: blast damage follows baked per-map simulation and does not pass through walls, and your health bar previews the damage once the bomb is audible.
- Sandbags has had its scenery patched twice for visibility. If you hold it, know that you are more visible than you were in April.
- Valve's own welcome-back advice stands: clear Forklift.
Frequently Asked Questions
Keep Reading
- Cache — Counter-Strike Wiki (history, locations, update list, trivia)
- Map:Cache — Counter-Strike Wiki interactive callout map data (36 markers)
- Cache/Gallery — Counter-Strike Wiki (CS2 screenshots, B Main and position captions)
- The Return Of Cache — Valve announcement, April 28, 2026 ("Don't forget to clear Forklift")
- Counter-Strike 2 Update, April 28, 2026 (Cache added to Competitive, Casual, Deathmatch, Retakes)
- Counter-Strike 2 Update, April 29, 2026 (twelve-item Cache pass: Vent, Squeaky, Checkers, B Main, Sandbags, Sun Room, A Main, Garage)
- Counter-Strike 2 Update, April 30, 2026 (Cache map-wide clipping and geometry polish)
- Counter-Strike 2 Update, May 7, 2026 (Cache holes, clipping, Sandbags wire spool)
- Counter-Strike 2 Update, May 14, 2026 (Cache window grating blocks bullets)
- Counter-Strike 2 Update, May 18, 2026 (Cache window covers, vent entrance clipping)
- Counter-Strike 2 Update, May 20, 2026 (Cache collision, footstep material blending)
- Counter-Strike 2 Update, July 8, 2026 (Cache added to Active Duty, Overpass removed, C4 redesign)
- Season 5, Armory, and More — Valve announcement, July 8, 2026 (shockwave dissipates around corners)
- Counter-Strike 2 Update, July 20, 2026 (bomb damage health preview revealed when the bomb becomes audible)
- Counter-Strike 2 Update, August 3, 2026 (Cache gaps, collision, Outside A boost spot removed)
- FMPONE on Cache — HLTV (March 2025 Workshop release, Valve purchase, only community-owned Active Duty map)
- Counter-Strike 2 — official Valve site
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