Counter-Strike 2
Valve's tactical FPS. Aim and recoil control, utility lineups, map callouts and strategy, economy management, rank climbing, and settings tuning.
August 2026
8 posts
CS2 AUG vs SG 553: The 100-Damage Headshot Problem
The AUG deals exactly 100 damage to a helmeted head, and exactly 100 damage across four shots to an armored chest. Both thresholds are lethal by a margin of zero, which is a very different gun to own than the SG 553 — the one assault rifle in Counter-Strike 2 whose damage armor does not reduce at all. Here is the full rifle table, with the arithmetic done.

CS2 Shotguns and Machine Guns: Worth a Loadout Slot?
The most expensive weapon in Counter-Strike 2 is not the AWP. It is the M249, at $5,200, and it pays a $300 kill reward. That gun and four others share five loadout slots with six submachine guns — so putting a shotgun in your buy menu means taking an SMG out of it. Here is the verified math on whether any of them earns the seat.

CS2 Cache Callouts: Every Name on the Map That Came Back
Valve ended its announcement of Cache's return with a callout: "Don't forget to clear Forklift." Here is every named position on de_cache, which names Valve itself has used in 2026 patch notes, and the one marker the wiki flags as gone.

CS2 Nuke Callouts: Four Names That Exist on Two Different Floors
On Dust 2, "I am at Ramp" means one place. On Nuke it means two, and one of them is a full floor below the other. Here is every named position on de_nuke across both levels, and the four names that exist twice.

CS2 SMG Guide: The $600 Kill Reward and the One Gun That Skips It
Two kills with a $1,050 MAC-10 pay you $1,200. That is the entire submachine gun class in one sentence: a weapon category that funds itself. Here are the verified numbers for all seven, including the two 2026 patches that repriced three of them and quietly cut the ammo on five.

CS2 Practice Server Setup: The Commands That Work
sv_grenade_trajectory does not exist in Counter-Strike 2. Neither does cl_grenadepreview or r_cleardecals. Half the practice configs online are CS:GO leftovers that fail silently. Here is what CS2 actually ships.

CS2 Pistols Ranked: Only Four of Them One-Tap a Helmet
The P250 deals 96 damage to a helmeted head. The CZ75-Auto deals 95. Neither one kills, and that four-point gap is the most expensive rounding error in Counter-Strike. Here is every CS2 pistol with verified numbers, and the handful worth $500 of eco money.

CS2 M4A4 vs M4A1-S: The $2,900 Debate, Settled With Math
The M4 debate used to end with "the A1-S saves you $200." That excuse died in January 2025 when Valve cut the M4A4 to the same $2,900. What is left is pure mechanics: a chest-spray race the slower rifle wins, an ammo pool one gun nearly doubles, and a 2026 reload rule that punishes them very differently.
July 2026
10 posts
CS2 Dust 2 Callouts: Every Name on de_dust2 and the Ones That Win Rounds
Dust 2 holds a Guinness World Record for cumulative gameplay hours and half your lobby still calls Xbox "the box in mid." That box has a name, and it got patched twice in two days this April. Here is every named position on de_dust2 and which five actually decide rounds.

CS2 Inferno Callouts: Every Name on de_inferno and When to Use It
You do not lose Inferno rounds because you forgot what Coffin means. You lose them because someone said "he's banana" when the enemy was already at Car. Here is every named position on de_inferno, where it sits on the radar, and the calls worth losing a teammate over.

CS2 Mirage Callouts: Every Name on de_mirage and When to Use It
Nobody loses a Mirage round because they forgot what Jungle means. They lose it because they called "mid" when the enemy was already at Catwalk. Here is every named position on de_mirage, where it actually sits on the radar, and the four callouts that decide rounds.

CS2 AWP Guide: How to Justify a $4,750 Rifle
The AWP one-shots anywhere but the legs, moves at half speed while scoped, pays a $100 kill reward instead of $300, and now throws away live rounds every time you reload. Here is the whole cost sheet, and the case for buying a Scout instead.

CS2 Movement Guide: Counter-Strafing, Peeking, and Why You Keep Losing First Shot
You lose most of your duels before you ever pull the trigger, because you shoot while you are still sliding. Here is how CS2 ties accuracy to velocity, why counter-strafing wins the first shot, and how to peek without feeding.

CS2 Crosshair Settings: Every Command That Actually Matters
Your crosshair is the only part of your config you look at for every second of every round, and most players have never touched it beyond picking a color. Here is every CS2 crosshair command that matters and how to assemble one that supports your crosshair placement instead of hiding it.

CS2 Rank System Explained: CS Rating, Skill Groups, and How to Climb
CS2 runs two completely different ranking systems at once, and most players never learn which one their friends are talking about. Here is the CS Rating number, the seven color tiers, all 18 Skill Groups, and what actually moves the needle.

CS2 Economy Guide: Buy Rounds, Loss Bonus, and MR12
Half the rounds you lose in CS2 are lost in the buy menu, before anyone fires a shot. Here are the exact payout numbers, the loss bonus ladder, and the force-buy math that decides whether your next three rounds are winnable.

CS2 Utility Guide: Smokes, Flashes, and Molotovs
CS2 replaced the flat CS:GO smoke with a voxel cloud you can shoot holes in and blow apart with an HE. That one change rewrote how every piece of utility in the game interacts. Here is the whole toolkit, priced and explained.

CS2 Spray Control Guide: Recoil Patterns That Work
The AK spray pattern is identical every single time you pull the trigger. That is not a figure of speech — it is a lookup table. Here is how CS2 recoil and inaccuracy actually work, and how to practise the parts that transfer to a real round.