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Best MTG Star Trek Commanders: Precons and Top Picks

The Wizards schedule set the full Magic: The Gathering | Star Trek gallery for October 30, and Scryfall lists 198 cards in the main set and the Commander set can lead a deck. Here is which commander to run in each of the four precons, the picks outside them, and the color identity traps that catch people on cards like Captain Benjamin Sisko.

Published November 1, 2026·9 min read·By Mythras
Commander Spock, a five-mana green-white-blue mythic legendary creature from the Star Trek Commander set: a borderless card showing Spock in a blue science tunic at a purple-lit control console, holding a tricorder. Its Strange new worlds ability reveals the top card on entering or attacking and a 3/5 power/toughness box sits bottom right.

One of the cheapest commanders in the whole Magic: The Gathering | Star Trek gallery costs {1}{W}, and it will not fit in a white deck. Captain Benjamin Sisko has a five-color activated ability, so his color identity is all five colors. That one card is the best argument for reading the whole gallery before you pick a captain, and Wizards' preview calendar set the complete gallery for October 30.

This is the commander-picking companion to our Star Trek set guide, which covered mechanics, boosters and dates while the Commander lists were still hidden. The four lists went up on October 29, so now we can say which card to lead each deck with. The set does not release until November 13, so everything below is reasoned from the printed card text, not from table results.

Sources: Wizards' Commander decklists, the Comprehensive Rules and card data from Scryfall.

I searched Scryfall for cards in the main set (TRK) and the Commander set (TRC) that can be your commander, and the search returned 198: 100 from TRK and 98 from TRC. Scryfall's legality field reads "not legal" for 197 of them (the exception is a reprint, Loran of the Third Path) until release, so treat that as a pre-release snapshot.

Color identityCommander-eligible cards
One color126
Two colors43
Three colors14
Colorless13
Five colors2

Within the one-color group, blue has the most (38) and black the fewest (16). White has 33, red 20 and green 19. Twenty-two of the 198 are Spacecraft rather than creatures. They qualify under CR 903.3, which allows a legendary "Spacecraft card with one or more power/toughness boxes" as a commander.

Which commander to pilot in each precon

Every Commander deck has two commander options. The face commander is the traditional-foil card in the box. Each list also holds a second legend, which the deck blurbs on Wizards' page present as another way to lead. All four decks are $74.99 and hold 32 new cards, and the full lists are on Wizards' decklist page.

DeckColorsFace commanderSecond commander
Federation FleetBlue-red-whiteJean-Luc Picard, LuminaryCaptain Janeway, Endgame
Landing PartyGreen-white-blueCommander SpockCaptain Kirk, Boldly Going
Klingon FuryRed-white-blackWorf, Defiant CommanderKor, Cause of Vengeance
We Are the BorgWhite-blue-blackThe Borg QueenLocutus of Borg

Federation Fleet: start with Picard. Whenever another historic permanent with mana value 3 or greater enters under your control, he draws you a card, and his seek out ability puts charge counters on a Spacecraft when you draw your second card each turn. That is a draw engine feeding the deck's Spacecraft. Janeway is the aggressive option: when Officers deal combat damage to a player she draws you a card and makes an Officer token, and for {2} and a tapped creature she cannot be blocked. She needs bodies attacking, so she suits a lower-curve build. Picard is the safer first pilot.

Landing Party: Spock, with a deckbuilding note. Commander Spock's strange new worlds trigger reveals the top card and lets you cast it free if its mana value is no more than the number of differently named lands you control. The printed list leans on that: it runs just eight basics (4 Forest, 2 Plains, 2 Island) beside a long run of nonbasic lands. Keep that ratio when you upgrade, or Spock's free spells shrink. Captain Kirk, Boldly Going gives Spacecraft creatures +3/+3 and fetches a basic land or a card named Starship Enterprise when he enters or attacks, so he is the one to run if you want the ship to be the star.

Klingon Fury: Worf for card flow, Kor for sacrifice. Worf makes a 2/1 haste Klingon Warrior when he enters, then battlefront exiles cards equal to the opponents you attacked each turn and lets you play them until the end of your next turn. Kor lets you sacrifice another creature whenever you attack to draw a card and give Klingons and Warriors +2/+2 until end of turn. Kor is the better card if you already run sacrifice fodder, and Worf asks less of the deck.

We Are the Borg: Queen on top, Locutus when you want to start early. The Borg Queen costs seven, gives artifact creatures +2/+2, and whenever she enters or attacks makes an opponent exile cards from their library until a creature card, which you assimilate. (Wizards' deck blurb says "graveyards"; the card text says the top of the library, which is what counts.) Locutus costs four, has lifelink and gives your artifact creatures a combat damage trigger that makes 1/1 Borg tokens. Locutus is the commander you can actually cast on turn four, three turns before the Queen, which is why I would pilot him first.

The color identity traps

Captain Benjamin Sisko, a two-mana white legendary creature: a bald, goateed man in a dark gray-and-black uniform sits with his fingers steepled in a chair in a dimly lit control room. His second ability line shows five colored mana symbols as its cost, and a 2/2 box sits bottom right.

Under CR 903.4, color identity counts the mana symbols in the cost and the rules text. A card can go in a Commander deck only if all of its colors appear in your commander's identity (CR 903.5c). Three things follow here.

  • Captain Benjamin Sisko is a five-color commander. His {2}{W}{U}{B}{R}{G} activated ability exiles the top five cards, and you may cast spells from among them with mana value up to your Officer count. At your end step he makes an Officer for each dilemma you faced that turn, so he wants a deck that faces dilemmas on your own turn. A five-color deck for a two-drop that wants Officers is a real commitment, not a cheap one.
  • Q, Your Illustrious Host is the other five-color card in the count. His {W}{U}{B}{R}{G} mana cost spells it out, and his ability needs three untapped Faeries.
  • Colorless Spacecraft lock you out of color. U.S.S. Enterprise-D, Starship Enterprise and the other colorless commanders (13 in the gallery) produce a colorless deck, because every color in a card's identity must be in the commander's. Check that before you buy one for the art.

Single-color commanders worth building around

Most of the gallery is mono-colored, and cheap legends with a plain engine are where this group shines.

Georgiou, Terran Emperor, a six-mana black mythic legendary creature: a woman in a gold-trimmed hooded robe stands on a dais holding a sword, with kneeling and standing figures in a golden-lit hall. Its text keeps you in the game at 0 or less life and costs you 3 life each end step to draw a card. It is a 4/6.

  • Mr. Spock, Science Officer (blue, {2}{U}{U}, 2/4). "If you would draw a card, draw two cards instead." It applies to you only, so it is a plain doubler. It plays well with anything that rewards drawing, and it is a legend that needs no setup beyond casting it.
  • Scotty, Miracle Worker (blue, {1}{U}{U}, 2/3). Every card in your graveyard has beam me up, with a cost equal to its mana cost. Beam me up means you can cast an instant or sorcery from the graveyard if you also return another creature you control to hand, and the spell is then exiled. A deck full of creatures with enter-the-battlefield effects gets to reuse them, and your removal and card draw come back from the dead.
  • Georgiou, Terran Emperor (black, {4}{B}{B}, 4/6). You do not lose the game for having 0 or less life. At your end step you lose 3 life and draw a card, and if you are then at 0 or less life you create ten 1/1 red Officers. From 40 life her end-step cost alone takes 14 of your end steps to reach 0 or less, so she is a steady draw engine that pays out the Officers only once your life is gone. Decide whether you want that army early, and build for it, or she is just a cost.
  • Khan, Vengeful Heart (black, {2}{B}{B}, 5/3). When he enters, you may sacrifice another creature or an artifact to draw two cards, and you may cast him from exile. He suits a sacrifice deck, and if he gets exiled you can cast him again from there.
  • Jadzia Dax, Living Legacy (green, {1}{G}, 0/1). At the start of your first main phase she gets a +1/+1 counter and you add {G} for each counter on her. She grows each turn she survives, so the mana grows too. Her Transfer Symbiont ability lets you discard her instead for two +1/+1 counters on a creature, so a late draw still does something.
  • Captain Kathryn Janeway (green, {3}{G}, 2/3). She lets you play an additional land each turn and makes her and every other creature you control explore on entering. It is a landfall-adjacent value engine for a green deck, and she also helps the green decks that care about +1/+1 counters.
  • Dr. Beverly Crusher (white, {2}{W}, 2/2). If a life gain causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. She also puts a +1/+1 counter on herself whenever you gain life. She asks for a lifegain shell, and she is cheap enough to cast early.

Multicolor picks outside the precons

  • Sarek, Federation Ambassador (green-white-blue, {1}{G}{W}{U}, 0/5). At the beginning of combat on your turn he draws you a card for every five creature types among non-Borg creatures you control. At fifteen types or more (three cards) he also puts two +1/+1 counters on each creature you control. A deck that is mostly one tribe gets little from him, while a pile of mixed creature types does.
  • Hugh, First of Many (white-blue-black, {1}{W}{U}{B}, 3/4). Artifact spells you cast have replicate {2}{U}, which copies each for every time you paid that cost. A deck full of cheap artifacts gets a lot out of this. It shares colors and a Borg theme with the We Are the Borg precon.
  • Kor, Cause of Vengeance and Locutus of Borg are covered above as the precon alternatives.

The Spacecraft commanders

Starship Enterprise, a five-mana colorless legendary artifact Spacecraft: the Enterprise with its saucer, long nacelles and engine hull flies past a large orange planet against a blue nebula. Its text puts four charge counters on it whenever a land enters, and its 16+ striation is a 4/6 flier that draws cards equal to the damage it deals.

Spacecraft are the odd ones. They sit in the command zone as non-creatures until you tap creatures to put charge counters on them with station. The two worth knowing:

  • Starship Enterprise ({5}, colorless). Whenever a land you control enters, it gets four charge counters, so four land drops reach the 16+ striation without tapping anything. At that point it is a 4/6 flier, and when it deals combat damage to a player you draw that many cards. That is a real commander for a colorless land-ramp shell. Colorless identity is the cost, since you play no colored cards.
  • U.S.S. Enterprise-D, Galaxy-Class ({3}, colorless). Whenever charge counters are put on it for the first time each turn, you exile the top card of your library and may play it this turn. It becomes a 4/5 flier with vigilance at 7 counters. It is cheap, and it rewards a deck that has creatures with power to tap, which in a colorless deck means colorless creatures.

Other Spacecraft that can lead a deck and are not colorless include U.S.S. Enterprise-A, Free Spirit (white), U.S.S. Enterprise-E, Sovereign (white), U.S.S. Reliant, From Hell's Heart (black), and U.S.S. Discovery, at Black Alert (green). Deep Space 9 cannot, because its only striation has no power/toughness box.

Every pick at a glance

CommanderColorsMana costPlays as
Jean-Luc Picard, LuminaryBlue-red-white{1}{U}{R}{W}Historic-permanent card draw into Spacecraft
Commander SpockGreen-white-blue{2}{G}{W}{U}Free spells off differently named lands
Worf, Defiant CommanderRed-white-black{2}{R}{W}{B}Attack-trigger card advantage
The Borg QueenWhite-blue-black{4}{W}{U}{B}Assimilate creatures from opponents' libraries
Locutus of BorgWhite-blue-black{1}{W}{U}{B}Cheap Borg token maker
Mr. Spock, Science OfficerBlue{2}{U}{U}Draw doubler
Scotty, Miracle WorkerBlue{1}{U}{U}Graveyard spell recursion
Georgiou, Terran EmperorBlack{4}{B}{B}Life-as-a-resource card draw
Khan, Vengeful HeartBlack{2}{B}{B}Sacrifice and recast
Jadzia Dax, Living LegacyGreen{1}{G}Growing mana
Sarek, Federation AmbassadorGreen-white-blue{1}{G}{W}{U}Creature-type diversity draw
Starship EnterpriseColorless{5}Landfall flier, colorless deck

Quick Action Checklist

  • Buying a precon? Federation Fleet leads with Picard, Landing Party with Spock, Klingon Fury with Worf, and We Are the Borg with Locutus if you want an early commander. Each box also holds the second legend, so you can swap with no extra purchase.
  • Check color identity before buying a single. Captain Benjamin Sisko is a five-color deck. Colorless Spacecraft lock out every colored card.
  • Wait on prices. The set is not released until November 13, so prices are pre-release figures. Look at them again after launch week.
  • Nothing here is tested. These are reads of printed text. Revisit the picks once pods have played the cards.

Frequently Asked Questions

Which commander should I play in each MTG Star Trek Commander deck?
Each Magic: The Gathering | Star Trek Commander deck holds two legendary commanders. Federation Fleet has Jean-Luc Picard, Luminary and Captain Janeway, Endgame; Landing Party has Commander Spock and Captain Kirk, Boldly Going; Klingon Fury has Worf, Defiant Commander and Kor, Cause of Vengeance; We Are the Borg has The Borg Queen and Locutus of Borg. The face commander is the foil card in the box, and the second one is in the 99.
What is Captain Benjamin Sisko's color identity in MTG?
Captain Benjamin Sisko from Magic: The Gathering | Star Trek is a {1}{W} creature but has a five-color color identity, because his second ability costs {2}{W}{U}{B}{R}{G}. Under Commander rules 903.4 and 903.5c, a deck led by him can hold cards of any color, and he cannot be played in a deck led by a commander with fewer colors.
Can a Spacecraft be my commander in MTG Star Trek?
Yes, if it is legendary and has at least one power/toughness box. Comprehensive Rules 903.3 allows a Spacecraft card with one or more power/toughness boxes as a commander. Starship Enterprise and U.S.S. Enterprise-D, Galaxy-Class are colorless, so a deck led by either one can contain only colorless cards.
How many commanders are in MTG Star Trek?
A Scryfall search for cards that can be a commander in the Magic: The Gathering | Star Trek main set (TRK) and Commander set (TRC) returned 198 cards on November 1, 2026: 100 from TRK and 98 from TRC. Of those, 126 are one color, 43 are two colors, 14 are three colors, 13 are colorless and 2 are five colors.
What is the best single-color Star Trek commander for MTG?
There is no tested answer yet, since the set releases November 13, 2026. On printed text, Mr. Spock, Science Officer (draws twice as many cards), Scotty, Miracle Worker (recasts instants and sorceries from the graveyard) and Georgiou, Terran Emperor (turns life into cards) are the strongest single-color engines, with Jadzia Dax, Living Legacy as the cheap ramp option.

Keep Reading

Sources & Further Reading
Last updated November 1, 2026.

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