Blog/Magic: The Gathering
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Magic: The Gathering

Wizards of the Coast's flagship TCG. Commander, Standard, Modern, Pioneer, Pauper, and Limited coverage — deck guides, card evaluations, set reviews, and format primers.

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June 2026

18 posts
The One Ring, the colorless four-mana artifact that gives you a turn of protection and draws a snowballing pile of cards.
🎴Card GuidesJun 6, 2026·11 min read

Best Artifacts in Magic: The Gathering, Ranked

The One Ring draws you out of any hole and Skullclamp turns one mana into an engine. Here are the best non-mana-rock artifacts in Magic, ranked by what they actually do, with current format legality on every card.

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Leyline of the Void, a premier graveyard-hate enchantment and one of the most-played sideboard cards in eternal formats.
🧠Advanced StrategyJun 6, 2026·11 min read

MTG Sideboarding Guide: How to Win Games 2 and 3

Most players build a 75-card deck and only ever think about 60 of them. The 15-card sideboard is where matches are actually won — here is how to build one and how to side correctly in games 2 and 3.

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Underground Sea, an original dual land on the Reserved List that taps for blue or black and anchors Legacy manabases — and the card that explains the format's cost.
📚Format GuidesJun 5, 2026·13 min read

Magic: The Gathering Legacy Format Guide: Where to Start

Legacy is the format where almost every card ever printed is legal and a single land can cost more than a console. Here is what Legacy actually is, the archetypes that define it, and how a new player gets in without selling a kidney.

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Serra Angel, a creature with flying and vigilance — two of Magic's most common keyword abilities on a single classic card.
🌱Beginner GuidesJun 5, 2026·12 min read

MTG Keyword Abilities Explained: From Flying to Ward

Magic packs whole rules into single words. Flying, trample, deathtouch, ward — each keyword is shorthand for a specific effect, and knowing them is the difference between reading a card and understanding it. Here is every common keyword, grouped and explained.

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Counterspell, the iconic blue instant that counters target spell — the clearest example of using the stack to respond before a spell resolves.
🌱Beginner GuidesJun 5, 2026·12 min read

How the Stack and Priority Work in Magic: The Gathering

The stack is the single rules concept that decides whether you actually understand Magic or just play the cards. Here is how it resolves, when you get priority, how to respond to a spell, and the timing rulings that trip up every new player.

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Scalding Tarn, a blue-red fetchland that searches your library for an Island or Mountain card — a cornerstone of a two-color mana base.
📚Format GuidesJun 5, 2026·13 min read

MTG Mana Base Guide: How to Build Your Lands

The fastest way to lose a game of Magic is a mana base you eyeballed. Too few lands and you stumble; the wrong colors and your hand bricks. Here is how to count lands, count pips, and pick the right duals, fetches, and shocks for the deck you actually have.

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Smothering Tithe, the four-mana white enchantment that makes a Treasure token whenever an opponent draws a card unless they pay two mana.
🎴Card GuidesJun 4, 2026·12 min read

Best Enchantments in Magic: The Gathering, Ranked

Enchantments are the cards opponents forget to kill — quiet permanents that bury you in value one turn at a time. Here are the best enchantments in Magic, ranked, with the color, cost, and legality on each one verified.

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Serra Angel, a flying creature with vigilance that can attack without tapping — a classic illustration of evasion and a combat keyword in Magic.
📚Format GuidesJun 4, 2026·13 min read

How Combat Works in Magic: The Gathering, Explained

Combat is where most Magic games are won, and it is also where most new players misplay. Here is the combat phase broken down step by step — attackers, blockers, damage, and the keywords like first strike, trample, and deathtouch that bend the rules.

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Batterskull, the five-mana living-weapon Equipment that makes a 4/4 vigilance lifelink Germ the turn it lands.
🎴Card GuidesJun 3, 2026·11 min read

Best Equipment in Magic: The Gathering, Ranked

Skullclamp turns one mana into a card-draw engine and Umezawa’s Jitte can win a game by itself. Here are the best Equipment cards in Magic, ranked for Commander, with what each one actually does and where it shines.

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Niv-Mizzet Reborn, a five-color dragon that embodies all five colors of the Magic color pie at once.
📚Format GuidesJun 3, 2026·12 min read

The MTG Color Pie, Explained: What Each Color Does

Every card in Magic belongs to a color, and each color has a personality, a set of strengths, and things it flat-out can't do. Here's what White, Blue, Black, Red, and Green each stand for, why the color pie exists, and how to pick yours.

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Wrath of God, the four-mana white sorcery that destroys all creatures with no regeneration — the board wipe every other sweeper is measured against.
🎴Card GuidesJun 1, 2026·12 min read

Best Board Wipes in Magic: The Gathering, Ranked

A board wipe is the reset button you press when the table got out of hand and it's your fault for not pressing it sooner. Here are the best mass removal spells in MTG, ranked, with the format context and the trap of running too few.

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Ragavan, Nimble Pilferer, the one-mana red creature that defined a generation of Modern aggro and tempo decks.
📚Format GuidesJun 1, 2026·13 min read

Magic: The Gathering Modern Format Guide: Where to Start

Modern is the deepest 60-card format Magic has, and it is the one where your old cards never rotate out. Here is what Modern actually is, the archetypes that define it, and how a new player gets in without lighting a paycheck on fire.

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Sheoldred, the Apocalypse, the four-mana black creature that punishes every opponent draw step and anchors Pioneer midrange decks.
📚Format GuidesJun 1, 2026·13 min read

Magic: The Gathering Pioneer Format Guide: Where to Start

Pioneer is the format for people who want a deep, non-rotating card pool without the Modern Horizons arms race. Here is what Pioneer actually is, the archetypes that define it, and how a newcomer gets in without overpaying.

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Rhystic Study, the three-mana blue enchantment that draws you a card whenever an opponent casts a spell unless they pay an extra mana.
🎴Card GuidesJun 1, 2026·12 min read

Best Card Draw Spells in Commander, Ranked

In a 40-life format, the deck that draws the most cards usually wins — it is that simple. Here is the best repeatable and burst card draw in Commander, ranked, with the color and downside that decides whether it belongs in your deck.

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Cultivate, the three-mana green sorcery that fetches two basic lands — one to the battlefield tapped and one to hand.
🎴Card GuidesJun 1, 2026·11 min read

Best Ramp Spells in Commander, Ranked

Green doesn't get to be the best color in Commander by accident — it gets there by playing turn-three spells on turn two. Here is the ramp worth running, ranked, with the difference between a ramp spell, a rock, and a dork made clear.

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Krenko, Mob Boss, the mono-red goblin legend who taps to make a goblin token for each goblin you control.
🃏Deck GuidesJun 1, 2026·11 min read

Best Commanders for Beginners, Ranked

The fastest way to bounce off Commander is to pick a five-color combo deck as your first build and lose fourteen games in a row. Here are the legends that teach the format, ranked, with the mana base you'll actually be able to cast.

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Mulldrifter, the five-mana blue Elemental that flies and draws two cards, the iconic value common that defines the spirit of the Pauper format.
📚Format GuidesJun 1, 2026·12 min read

Magic: The Gathering Pauper Format Guide: Where to Start

Pauper is real Magic for the price of a pizza — every card is a common, and the games are still cutthroat. Here is what Pauper actually is, the pillars of the meta, and how a newcomer gets in for almost nothing.

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Demonic Tutor, the two-mana black sorcery that searches your library for any card and puts it into your hand — the gold standard of Commander tutors.
🎴Card GuidesJun 1, 2026·12 min read

Best Tutors in Commander, Ranked

A tutor turns your 100-card singleton deck into a deck that draws the right card on cue. Here are the best tutors in Commander, ranked by power and flexibility — and the difference between a tutor that wins games and one that just digs.

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May 2026

19 posts
Pacifism, a common white aura that shuts down an attacker — the kind of cheap, repeatable removal that wins Limited games.
📚Format GuidesMay 29, 2026·12 min read

How to Draft: An MTG Limited Guide for Beginners

Your first draft goes badly because you pick the coolest card instead of the best card, and you stay open into three colors when you should have committed by pick five. Here is the fundamentals course that fixes both.

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Force of Will, the free counterspell you cast by exiling a blue card and paying 1 life — the most important counter in eternal formats.
🎴Card GuidesMay 29, 2026·12 min read

Best Counterspells in Magic: The Gathering, Ranked

The best counterspell is the one that's still in your hand when the opponent tries to win. Here are the strongest counters across Commander, Legacy, and Modern — ranked, with the format context that decides which one belongs in your deck.

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Sol Ring, the colorless two-mana artifact that taps for two, the single most-played card in Commander.
🎴Card GuidesMay 28, 2026·10 min read

Best Mana Rocks in Commander (2026) — The Ramp Artifacts Every EDH Deck Wants

Sol Ring is in your opening hand or it isn't, and the game usually goes the way that coin flips. Here are the mana rocks worth running, ranked by what they actually do for your deck.

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Teferi, Hero of Dominaria, the Esper-colored planeswalker whose ultimate locks opponents out of their permanents.
🏆Tier ListsMay 28, 2026·11 min read

Best Planeswalkers in Magic: The Gathering (2026) — A Cross-Format Tier List

Planeswalkers promised to be the most powerful card type ever printed. Most of them flopped. The handful that didn't bend entire formats around themselves. Here's the tier list.

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Brainstorm, the iconic blue cantrip that draws three and rearranges the top of your library, a card-selection staple.
🌱Beginner GuidesMay 28, 2026·10 min read

MTG Mulligan Guide (2026) — How the London Mulligan Works and When to Take It

More games are lost to bad keeps than to bad draws. The mulligan is the most important decision you make all game, and most players punt it. Here's how to stop.

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Swords to Plowshares, the one-mana white instant that exiles any creature, the most efficient removal ever printed.
🎴Card GuidesMay 27, 2026·11 min read

Best Removal Spells in MTG (2026) — Every Color Ranked

Removal is the most underbuilt category in casual Commander decks, and it is the cheapest way to win a game. Here are the best removal spells in every color, plus board wipes and budget picks.

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Monastery Swiftspear, a one-mana red prowess creature and a defining threat of the aggro archetype.
🌱Beginner GuidesMay 27, 2026·11 min read

MTG Deck Archetypes Explained — Aggro, Midrange, Control & Combo

Every Magic deck ever built is a variation on four ideas. Here is what aggro, midrange, control, and combo actually do, when each one wins, and how to find the archetype that matches the way you like to play.

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Sol Ring, the two-mana artifact that taps for two colorless and is the cornerstone ramp piece in Commander.
🌱Beginner GuidesMay 27, 2026·12 min read

How to Build a Commander Deck — The 10/10/10 Template

Most bad Commander decks fail on category balance, not card choice. Here is the 10/10/10 skeleton that fixes ramp, draw, removal, and lands in one move.

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Boseiju, Who Endures, the green Kamigawa land whose channel ability destroys an artifact, enchantment, or land.
🎴Card GuidesMay 26, 2026·11 min read

Best Lands in MTG Commander (2026) — Fixing, Utility, and How Many to Run

A Commander deck's mana base loses or wins more games than its spells do. Most new players run 33 lands and wonder why they keep getting screwed. Here are the staples, the budget swaps, and the right land count for every archetype.

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Atraxa, Praetors' Voice, a four-color Phyrexian angel and one of the most popular Commander legends in MTG.
📚Format GuidesMay 26, 2026·11 min read

MTG Commander Format Guide — How to Start Playing EDH (2026)

Commander is the most-played MTG format on the planet and the easiest one for new players to start in. The rules look intimidating on paper. They are not. Here is the full beginner guide.

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Edgar Markov, the Mardu vampire commander whose eminence ability anchors a budget vampire tribal deck.
🃏Deck GuidesMay 26, 2026·12 min read

Best Budget Commander Decks Under $100 (2026) — 7 Lists That Actually Win

A $100 Commander deck beats a half-built premium deck most nights. The premium cost lives in the mana base, not the wincons. Here are seven $100-or-under builds that actually win games.

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Esper Sentinel, the white Modern Horizons 2 artifact creature that taxes opponents' noncreature spells.
🎴Card GuidesMay 23, 2026·11 min read

Best White Cards in Magic: The Gathering (2026) — Commander Staples & Format Standouts

White spent a decade as the punching bag of Commander color rankings. Esper Sentinel, Smothering Tithe, and Farewell ended that argument. Here are the white cards worth building around in 2026.

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Rhystic Study, the three-mana blue enchantment that draws you a card whenever an opponent doesn't pay the tax.
🎴Card GuidesMay 23, 2026·11 min read

Best Blue Cards in Magic: The Gathering (2026) — Counterspells, Card Draw & Control Staples

Blue's deal is simple. The best counterspell is the one you don't have to cast, and the best card-draw engine is the one your opponents help fuel. Here are the blue cards that still set the bar in 2026.

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Sheoldred, the Apocalypse, the black 4/5 deathtouch Praetor that punishes opponents for drawing cards.
🎴Card GuidesMay 23, 2026·11 min read

Best Black Cards in Magic: The Gathering (2026) — Tutors, Removal & Commander Staples

Black's whole identity is paying a cost to break a rule. Demonic Tutor finds anything. Necropotence draws everything. Here are the staples that have defined the color for 20+ years.

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Ragavan, Nimble Pilferer, the one-mana red 2/1 monkey that makes Treasure and steals cards on combat damage.
🎴Card GuidesMay 23, 2026·11 min read

Best Red Cards in Magic: The Gathering (2026) — Burn, Wheels & Commander Staples

Red has the best one-mana spell in MTG history, the best draw-7 in MTG history, and one of the best banned cards in MTG history. Building red in 2026 is mostly about which of those traditions you are leaning into.

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Craterhoof Behemoth, the eight-mana green 5/5 that gives your team trample and a massive power boost.
🎴Card GuidesMay 23, 2026·11 min read

Best Green Cards in Magic: The Gathering (2026) — Ramp, Big Creatures & Commander Staples

Green is the only color that can plop a 16/16 trampler on turn 5 in Commander without doing anything clever. Here are the staples that make it happen.

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Cori-Steel Cutter, the Izzet Prowess artifact that headlined the May 18, 2026 Standard ban wave.
📚Format GuidesMay 23, 2026·10 min read

Standard After the May 2026 Ban Wave — What to Brew Now That Cori-Steel Is Gone

Ten cards banned in a single swing. Izzet Prowess is dead, Mono-Red is gutted, and Azorius Omniscience lost its engine. Here is what is actually playable now.

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Scute Swarm, the green landfall insect that copies itself every time a land enters, the engine of Selesnya Landfall.
🃏Deck GuidesMay 23, 2026·9 min read

How Nathan Steuer Won Pro Tour Strixhaven With Selesnya Landfall

Nathan Steuer brought Selesnya Landfall to a Pro Tour where 49% of the field was Izzet. Then he won the mirror in the finals. Here is how the deck actually works and how to build it now that the bans hit.

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Lorehold, the Historian — the red-white Lorehold Elder Dragon from Secrets of Strixhaven.
Set ReleasesMay 23, 2026·11 min read

Secrets of Strixhaven Tier List — 20 Cards That Actually Matter

Secrets of Strixhaven shipped 270 cards. Most will never see Standard play. Here are the 20 that actually matter, the hype mythics that flopped, and what the May 18 bans changed.

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