All 14 Ditto Transformations in Pokopia and Where To Get Them
Rollout clears terrain many times faster than Rock Smash, and it sits behind a Graveler in Rocky Ridges that most players walk past. Here is every one of Pokopia's 14 Ditto skills, who teaches it, and which ones actually change how you build.

Rollout is the moment Pokopia stops being a chore. Up until you meet Graveler in Rocky Ridges, clearing terrain means punching it with Rock Smash one tile at a time. After Rollout, you become a boulder and plow through it. The difference in throughput is not subtle, and it is the clearest example of the thing that governs this entire game: your building speed is a function of which transformations you have, not how many hours you have played.
Ditto has 14 skills in total. Most of them come from befriending a specific Pokemon in a specific region, and because regions are gated behind rank progression, the skill list is effectively Pokopia's tech tree. Knowing what is coming lets you avoid doing work by hand that a later skill does for free.
The skill list is the real progression system
Every skill works the same way structurally. You befriend a Pokemon, Ditto borrows its form, and that form gives you a world-editing verb. Some verbs are about creation (Leafage, Water Gun, Rototiller), some are about destruction (Cut, Rock Smash, Rollout), some are about movement (Jump, Surf, Glide, Waterfall, Magnet Rise), and a couple are utility (Camouflage, Suck Up Liquids, Strength).
The practical consequence: if a piece of terrain is annoying you, the answer is usually a skill you have not unlocked, not more effort with the skill you have. Push the story.
Skills also cost PP, and they cost different amounts. Rock Smash and Rollout are expensive; Water Gun and Leafage are cheap. Interleaving cheap and expensive moves rather than spamming one is the single easiest way to extend a building session, and it is worth building the habit early. Our Pokopia beginner guide covers PP economy in more detail.
All 14 Ditto skills at a glance
| # | Skill | Taught by | Region | What it does |
|---|---|---|---|---|
| 1 | Water Gun | Squirtle | Withered Wasteland | Waters tiles ahead in a plus-shaped pattern; revitalizes dead ground and crops |
| 2 | Leafage | Bulbasaur | Withered Wasteland | Pulls grass out of dry earth |
| 3 | Cut | Scyther | Withered Wasteland | Chops trees, grass, and wood piles |
| 4 | Rock Smash | Hitmonchan | Withered Wasteland | Punches through soft terrain |
| 5 | Rototiller | Drilbur | Withered Wasteland | Tills soil patches for planting vegetables |
| 6 | Jump | Magikarp | Withered Wasteland | Basic jump, mapped to R |
| 7 | Surf | Lapras | Bleak Beach | Swim across water, toggled with B |
| 8 | Camouflage | Zorua | Bleak Beach | Transform into objects; mainly a multiplayer toy |
| 9 | Suck Up Liquids | Paldean Wooper | Bleak Beach | Absorb water, seawater, hot spring water, or mud |
| 10 | Strength | Machoke | Rocky Ridges | Push large boulders and blocks around |
| 11 | Rollout | Graveler | Rocky Ridges | Roll at speed, smashing through blocks far faster than Rock Smash |
| 12 | Glide | Dragonite | Sparkling Skylands | Jump with R, press R again to glide |
| 13 | Waterfall | Gyarados | Sparkling Skylands | Surf upgrade; travel up waterfalls with A |
| 14 | Magnet Rise | Post-game unlock | Post-game | Fly up and down freely, place blocks, and absorb blocks ahead |
Withered Wasteland: the foundation six
The starting region hands you six of the fourteen, which is why the early story is worth rushing.
Water Gun (Squirtle) is the first transformation you get, and Ditto wears a Squirtle shell and tail while using it. It fires water across four tiles in a plus formation. You will use this more than any other skill in the game — reviving dead ground, watering crops, flowers, and trees. It is also cheap on PP, which makes it your filler move between expensive ones.

Leafage (Bulbasaur) pulls grass up out of dry tiles. Paired with Water Gun it is the whole early greening loop: water the dead ground, then grow on it.
Cut (Scyther) handles trees, grass, and piles of wood. Your primary wood income.
Rock Smash (Hitmonchan) punches through soft terrain. It is your only demolition tool until Rollout, and it is slow. Do not fall in love with it.
Rototiller (Drilbur) preps soil for planting vegetables. Farming feeds cooking, cooking feeds PP and move upgrades, so this is more load-bearing than it looks.
Jump (Magikarp) is exactly what it sounds like, and getting it from Magikarp is a good joke.
Bleak Beach: water and disguises
Surf (Lapras) lets you swim, toggled with B. Bleak Beach is a storm-battered coast, so this is a traversal necessity rather than a luxury.
Suck Up Liquids (Paldean Wooper) absorbs whatever liquid you are standing in — fresh water, seawater, hot spring water, or mud. This is quietly one of the better landscaping tools, because draining is how you reshape water features rather than just adding them.
Camouflage (Zorua) turns you into objects. It is largely a multiplayer novelty, and it is fine that not every unlock is a power tool.
Rocky Ridges: the two that change everything
Strength (Machoke) lets you push large boulders and blocks that are otherwise immovable. There are blocks in Rocky Ridges you simply cannot interact with until Machoke teaches you this. For habitat design, being able to reposition big blocks instead of destroying and recrafting them is a real quality-of-life jump.

Rollout (Graveler) is the headline. You become a Graveler-ish sphere and roll at speed, smashing through blocks, walls, and most obstacles in your path. Compared to punching tiles individually with Rock Smash, it is a categorically different rate of terrain clearing.
The catch, and it is a real one: Rollout is imprecise and destructive. Rolling through a finished, decorated area will wreck things you liked. The correct workflow is to do your bulk terraforming with Rollout first and decorate afterward, which is the main argument for not building anything precious before you reach Rocky Ridges.

Rocky Ridges is also where cooking unlocks, which matters for the next section.
Sparkling Skylands and the post-game
Glide (Dragonite) is your air mobility. Jump with R, then press R again to morph and glide. In a region built on floating sky islands, this is the traversal backbone.

Waterfall (Gyarados) upgrades Surf so you can ride up waterfalls with A, opening vertical water routes.
Magnet Rise is the post-game unlock and the best building tool in the game. It lets you rise and descend freely, place blocks while airborne, and absorb blocks in front of you. Free vertical movement plus place-and-remove at range is essentially creative-mode-adjacent construction, and it is why a lot of players say their real builds only started after credits.
A later update also added diving, which opens underwater regions of the map and aquatic Pokemon that were previously unreachable.
The four food upgrades worth cooking
Once cooking unlocks in Rocky Ridges, four dishes permanently upgrade four skills. These are not temporary buffs — eat them once and the skill is better forever, and the beginner guide folds them into the wider PP economy. They are extremely easy to miss if you treat cooking as a PP refill.
| Dish | Upgrades | Effect |
|---|---|---|
| Soup | Water Gun | Significantly extends range |
| Salad | Leafage | Adds duckweed creation on water and moss extraction |
| Bread | Cut | Cut at a distance and through metal |
| Hamburger Steak | Rock Smash | Punch through harder materials |
Extended-range Water Gun alone is worth the detour, since watering is the thing you do most.
Which skills save the most time
Ranked by how much building time they give back, not by how flashy they are:
- Magnet Rise — free flight plus place and absorb blocks. Post-game, and worth reaching for.
- Rollout — the terrain-clearing multiplier over Rock Smash.
- Water Gun (with Soup) — highest usage frequency in the game, and the range upgrade compounds every single use.
- Strength — reposition instead of demolish and rebuild.
- Leafage (with Salad) — the other half of the greening loop, plus water and moss utility.
- Suck Up Liquids — underrated; the only way to subtract water features.
- Glide — turns Skylands traversal from tedious to quick.
- Rototiller — indirectly powers cooking, which powers everything else.
Everything below that is situational or narrow, and Camouflage is a party trick. That is not a complaint.
Quick Action Checklist
- Rush the Withered Wasteland story to collect the foundation six skills before decorating anything.
- Prioritize Squirtle (Water Gun) and Bulbasaur (Leafage) first — they are your highest-frequency tools.
- Do not settle in with Rock Smash; Rollout from Graveler in Rocky Ridges replaces it outright.
- Get Strength from Machoke to move heavy blocks instead of destroying and recrafting them.
- Bulk-terraform with Rollout before you decorate — it is fast and imprecise.
- On unlocking cooking in Rocky Ridges, eat Soup, Salad, Bread, and Hamburger Steak for four permanent move upgrades.
- Alternate expensive moves (Rock Smash, Rollout) with cheap ones (Water Gun, Leafage) to stretch PP.
- Push to the post-game for Magnet Rise if you want serious build freedom.
Frequently Asked Questions
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