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Pokopia Magnet Rise: How to Unlock It and What It Can Move

Magnet Rise is the Ditto transformation Serebii ties to the post-game, and the one that lets you pick up trees, boulders and ore deposits whole. Here is the Factory Storage unlock, the controls, Replace mode, and the 102 trees, deposits, boulders and ruins Serebii lists as Magnet Rise pickups.

Published October 11, 2026·11 min read·By Mythras
Ditto in Magnemite form hovers beside a see-through preview of grass blocks on a terraced Pokopia hillside, with on-screen prompts reading Adjust Orientation, Number to Place: 9 and Mode Change: Replace, and the Magnet Rise icon in the bottom-right corner.

Ditto's move wheel has one slot that stays empty all story, as Nintendo Life points out. Its guide calls Magnet Rise the final transformation, and Serebii's move list gives its source as befriending Magnemite "in post-game", so nothing you do before the credits fills that slot.

It is worth the wait for what it lets you pick up. Rock Smash, Cut and Rollout break things. Strength pushes, pulls and turns them in place. Magnet Rise breaks things too, but hold the button instead of tapping it and it keeps the object whole, ready to put back down somewhere else. Serebii's Magnet Rise page lists 102 objects you pick up this way, from berry trees and ore deposits to tilled farm soil and the rusted wreckage of Kanto.

Spoiler note: this is a post-game guide. The unlock section says where Magnemite turns up, which tells you the tower on the Withered Wasteland beach is gone after the credits. It does not say what happened to it. Counts are as of Ver. 2.0.1, still the latest version on Nintendo's update page.

Unlocking it: Magnemite and the Factory Storage

Nintendo Life's unlock guide lays the route out in three steps, and Serebii and Bulbapedia back up each piece.

  1. Beat the main story. Bulbapedia's Withered Wasteland page says completing the Team Initiation Challenge is what triggers the change at the beach tower. Our Team Initiation Challenge guide has the full nine-step material bill.
  2. Drop into the hole. When you load back in, Nintendo Life says you are right in front of the space where the tower used to be, with a hole in its place. Magnemite is down there; Bulbapedia's Magnemite entry puts it underneath that structure. If you found the space under the tower before the credits (Nintendo Life says you can reach it from the ocean side of the metal structure), it is the same room. The Magnemite is the new part.
  3. Build it a Factory Storage habitat. Magnemite asks for a home. Nintendo Life says to build it anywhere in the Withered Wasteland, then tell Magnemite, and it teaches you Magnet Rise.

Factory Storage is habitat #038 in Serebii's Habitat Dex, and it takes one each of four items:

ItemWhere to get it
Metal drumNintendo Life says one is right where Magnemite's request starts. Serebii also lists placed ones in all four story areas and Bubbly Basin.
Jumbled cordsAlso right where the request starts, per Nintendo Life. Serebii adds the PC Shop once Palette Town or a Cloud Island reaches Environment Level 5.
Control unitThe one Nintendo Life had to travel for: it took one from the ruined offices on the Sparkling Skylands' northeast island.
StreetlightAny type, per Nintendo Life, which built a mushroom light because it needs no power. Serebii's Mushroom streetlight costs 2 Lumber and 1 Glowing mushrooms, its recipe is found in the Withered Wasteland, and unlike the Town streetlight it lists no Electricity requirement.

Serebii's Habitat Dex art for Pokopia's Factory Storage habitat: a black lamp post with a yellow lightning-bolt icon, a gray control unit covered in buttons and sliders, a blue metal drum and a tangle of red and blue cords on a grassy hill.

Serebii's control unit page lists routes Nintendo Life does not mention: placed originals in the Withered Wasteland and in Bubbly Basin (the paid Expansion Pass area), with no exact spot given for either, and a recipe of 1 Pokemetal, 1 Glass and 1 Iron ingot that it says comes from the Daily Shop Special or Sparkling Water. The Skylands island is the one route with a known location, so go there unless that recipe has already turned up for you. Our habitat guide covers how a set of items becomes a habitat.

The controls, from the game's own tips

Pokopia's main menu has a Tips and Tricks section, and Bulbapedia transcribes it. The Magnet Rise entry is three short paragraphs. Here they are as a table, with the on-screen labels from Serebii's screenshots where they add something:

InputWhat it does
L / RFloat down / up while hovering
ASpit out the item selected in your bag
D-pad UpChange how many you spit out at once, for certain items (on screen: Number to Place)
D-pad DownChange the direction they come out (on screen: Adjust Orientation)
Press the right stickSwitch to replacement mode (on screen: Mode Change: Replace)
YBreak what is in front of you; the pieces go to your bag
Hold YStore the whole object so you can spit it out later
BUndo the transformation

The B row comes from the prompt in Serebii's screenshot below, not from the tips. The prompts change with context: in Serebii's break screenshot further down, B reads Put Away and ZL reads Adjust Position. Serebii adds the cost the tips leave out: each use of Magnet Rise spends PP.

Ditto in Magnemite form hovers above a towering mass of orange, red-veined blocks on a floating island high in the sky, with an Undo Transformation prompt at the bottom and the Magnet Rise icon in the corner.

Spit Out places up to nine blocks a press

Human-form Ditto already has Spit Out. The tips describe swallowing items too big to carry, furniture included, and placing them with A. Magnet Rise changes the count. Serebii says Ditto can place up to 9 blocks in one go in this form, and the screenshot at the top of this page shows the HUD reading Number to Place: 9. Serebii also says the placement can be turned between vertical and horizontal, which lines up with the Adjust Orientation prompt on D-pad Down.

That turns a floor, a wall or a terrace into a job done nine blocks at a time. Free vertical movement adds the other half. The tips teach human-form Ditto to reach high places by stacking blocks of dirt or sand and climbing them like steps; in Magnet Rise you press R and float up.

One limit: the tips say the count changes "for certain items" and do not list which. Serebii's examples are all terrain blocks, so do not assume furniture comes out nine at a time.

Replace mode is the renovation tool

Press the right stick and the HUD switches to Mode Change: Replace. The tips describe it as swapping what you are about to spit out with what is on the ground. Serebii's example: nine cliff rocks in front of you, field grass selected in your bag. Replace mode switches all nine over and puts the cliff rock in your bag.

That last part is the point. Without Replace, re-flooring a room or reskinning a block wall means breaking every block first and then placing the new ones. Replace does both in one press, nine blocks at a time, and you keep the old blocks.

Tap Y to break, hold Y to keep it whole

Y has two jobs, and the difference is how long you hold it.

Tap Y and Magnet Rise breaks what is in front of you and drops the pieces in your bag, per the tips. Serebii says plants and hedges give you their seeds, and worn lumber comes out as lumber. Its page also says breaking this way generally costs less PP than doing the same job with Rock Smash or Cut, and is a lot quicker.

Hold Y and the object goes into storage whole. Serebii says it lands in your bag; the tips say Ditto stores it in its body. Either way, you can spit it back out somewhere else as the same object. Nintendo Life's summary is that you can now absorb blocks and materials "you couldn't pick up before."

Ditto in Magnemite form zaps a patch of ground on an asphalt town street with green sparks, beside a strip of yellow tiles, with prompts for Put Away and Adjust Position at the bottom of the screen.

The 102 things Serebii says only Magnet Rise lifts

Serebii's Magnet Rise page carries a list headed as the items you can only pick up with the move, with a note that some can also be 3D printed. As of October 11, 2026 it has 102 entries. We sorted them into groups:

GroupCountWhat is in it
Trees, small trees and stumps26Leppa, Chesto, Rawst, Aspear, Pecha and Lum trees, their small versions and stumps, dry Chesto, Rawst, Aspear and Pecha trees; palm and pointy-tree stumps; small palm and pointy trees
Ruins and debris22Rusted walls, damaged floors and tiling, a damaged asphalt road, broken window panes, iron steps, bookcases, streetlights and timber, stone, metal and wood debris and fragments, worn lumber, grubby rags
Plants and natural odds13Four colors of shoots, duckweed and flowering duckweed, dense vines, fern, vines, a small wheat plant, driftwood, sticky web
Soil and ground10Clay, bumpy beach sand, four muddy soils, four regional farm soils
Rocks and cave formations9Large boulder, Strength rock, molten and cooled molten rock, stalagmites, stalactites, icicle, cracked sandstone, mossy stone
Ore and crystal deposits8Copper deposits (four regional versions), iron, gold and Pokemetal deposits, crystal cluster
"Outdoor" loose items8Stone, seaweed, seashell, sea glass fragments, cave mushrooms, wastepaper, cotton spores and nonburnable garbage, in versions Serebii describes as placeable as they are
Bubbly Basin6Seabed shoots, lush seaweed, white driftwood, mossy ocean boulder, twisty waterweed, worn treasure chest

Five things to know before you start hoovering:

  • Berry trees move whole. Serebii's tree pages give "Magnet Rise and hold Y" as one of two ways to get a Chesto, Rawst, Aspear, Pecha or Lum tree; the other is a photo and a 3D print. Its flowers page says every save grows Leppa plus one random second berry natively, and that a tree takes four days from seed as standard. Lifting a grown tree skips those four days, and Serebii says fully grown trees do not count toward the 1,024 seeds and plants each area can hold. Our painting guide covers why your second berry matters. Serebii's tree pages also list the non-Leppa trees growing on several Dream Islands, but we found no source confirming that a tree lifted on an island survives the trip home, so test it with one before planning an orchard.
  • Some of it cannot be printed. Serebii's item pages mark 26 of the 102 "Cannot be 3D Printed", including all seven ore deposits, clay, the four farm soils and most of the damaged flooring. If that column is right, there is no printed copy to fall back on for those, and Serebii's list puts them among the things only Magnet Rise picks up. Neither Serebii nor Nintendo Life says whether a relocated ore deposit refills after you break it, so do not assume you have built a mine.
  • Printing costs metal, lifting costs PP. Where printing is allowed, Serebii's price is usually 1 Pokemetal or 1 Rare Pokemetal a copy, and all six berry trees cost 1 Rare Pokemetal. Our photo ops guide covers the Reference photo and 3D Printer route.
  • Farm plots can move. Serebii's vegetables page says a charged Magnet Rise, like Rototiller, can pick up and move a growing plant, and the list includes all four regional farm soils. Ver. 2.0.0 also lets Leafage turn farm soil back into a normal soil block, per Nintendo, so a badly placed plot is fixable either way.
  • Most of it will not fill your collection. Serebii flags 64 of the 102 as not registering in the Collection, mostly ruins, trees and stumps, farm soil and the outdoor items. The six Bubbly Basin entries sit in the paid Part 1 of the Expansion Pass, and Serebii's worn treasure chest page lists both Magnet Rise and the pass as requirements. Our Bubbly Basin walkthrough covers getting in.

Habitat props you can finally carry

Serebii's item pages also list which habitats use each object. Six of the 102, plus the mossy boulder, appear in specific habitat recipes, so a habitat that needs one can be built around the original, moved to where you want it, instead of a printed copy or wherever the game left the prop. Serebii notes these lists leave out habitats with general requirements.

HabitatObject it needsOther way to get the object, per Serebii
Boulder-shaded Tall Grass (#003)Large boulder3D print, 1 Pokemetal
Pointy tree-shaded rocky tall grass (#100)Large boulder3D print, 1 Pokemetal
Nature's market (#176)Large boulder3D print, 1 Pokemetal
Mossy boulder (#111)Mossy boulder3D print, 1 Pokemetal
Piping-hot lava (#115)Molten rock3D print, 1 Pokemetal
Creepy white rocks (#118)Stalagmites3D print, 1 Pokemetal
Dojo training (#178)Strength rock3D print, 5 Pokemetal
Uplifting duckweed (#109), Waterside dinghy (#145)DuckweedSalad-powered Leafage on water, or 3D print for 1 Rare Pokemetal
Molten mossy rest spot (Basin #013)Molten rock3D print, 1 Pokemetal
Swaying flower bed and seaweed (Basin #005), Seaweed and netting (Basin #006)Lush seaweed3D print, 1 Rare Pokemetal

Duckweed is the one with a non-metal alternative: Serebii's abilities page says a Salad-powered Leafage creates duckweed on water. For the rest, it is metal or Magnet Rise.

What the 2.0.0 update changed

Nintendo's update history has three Magnet Rise lines, all in Ver. 2.0.0 (dated August 4, 2026 on Nintendo's Americas support page):

  • A Settings option to hide the confirmation message shown when you cancel Magnet Rise.
  • Pokemon companions can now follow you while you move with Magnet Rise. The same line added following for Surf, Glide and Rollout too.
  • A fix for Magnet Rise occasionally causing Pokemon to scold or warn the player.

Ver. 2.0.1, released September 7, does not mention Magnet Rise. Our update history covers both patches in full.

What to leave until you have it

Nintendo Life's advice is to hold off on certain things until you have Magnet Rise, and it names two: the Palette Town buildings for some legendaries, and getting one of the Eeveelutions. It does not say which Eeveelution or why. Our legendary guide covers the Palette Town buildings.

Our own read, based on what the move does rather than on any source:

  • Save big floor and wall jobs. Nine blocks a press, plus Replace instead of break-then-place, cuts the button presses on a block-by-block job by up to nine times.
  • Do not settle for a prop where it spawned. If a large boulder or Strength rock is in the wrong spot for the habitat you want, Magnet Rise moves it for PP instead of metal.

Where the sources disagree

We checked this against Serebii, Bulbapedia, Nintendo Life and Nintendo's update history. They agree on the unlock, the habitat and what the move does. They split on details:

  • Control unit. Nintendo Life sends you to the Sparkling Skylands. Serebii also lists placed originals in the Withered Wasteland and Bubbly Basin without saying where, plus a recipe.
  • The list is not complete. Serebii's 102-item list leaves out the mossy boulder, but its own mossy boulder page gives "Magnet Rise and hold Y" as a way to get one. Treat 102 as a floor.
  • Printable or not. For 11 of the 26 items Serebii marks "Cannot be 3D Printed", including mossy stone and several damaged floors, the same pages also suggest a photo and a print. Check at the printer before you rely on either.
  • When Magnemite turns up. Bulbapedia's Withered Wasteland page counts a Magnemite among the area's five starting residents, while Nintendo Life says the one in the tower's hole is new after the credits. Either way, Serebii's move list ties Magnet Rise to befriending Magnemite in the post-game.

Quick Action Checklist

  • Finish the Team Initiation Challenge and roll the credits. Magnet Rise does not unlock before that.
  • Drop into the hole where the beach tower stood and talk to Magnemite.
  • Grab the metal drum and jumbled cords on the spot, take a control unit from the Sparkling Skylands' northeast island, and craft any streetlight; Serebii's Mushroom streetlight lists no Electricity requirement.
  • Build Factory Storage anywhere in the Withered Wasteland and tell Magnemite.
  • D-pad Up for up to 9 blocks a press, D-pad Down to change orientation, right stick for Replace mode, L/R to change height.
  • Tap Y to break for materials and seeds; hold Y to keep the object whole.
  • Move grown berry trees instead of regrowing them from seed, which Serebii says takes four days.
  • Turn off the cancel confirmation in Settings if it slows you down.

Frequently Asked Questions

How do you unlock Magnet Rise in Pokemon Pokopia?
Magnet Rise is a post-game unlock in Pokemon Pokopia. Beat the main story by completing the Team Initiation Challenge, then drop into the hole left where the tower stood on the Withered Wasteland beach and talk to the Magnemite inside. Build it the Factory Storage habitat (one streetlight, one control unit, one metal drum and one jumbled cords) anywhere in the Withered Wasteland, tell Magnemite, and it teaches Ditto Magnet Rise.
What does Magnemite need for the Factory Storage habitat in Pokopia?
The Factory Storage habitat (#038 in Serebii's Habitat Dex) needs one streetlight, one control unit, one metal drum and one jumbled cords. Nintendo Life says the metal drum and jumbled cords are where Magnemite's request starts, the control unit can be taken from the ruined offices on the Sparkling Skylands' northeast island, and any streetlight works.
Where do you find a control unit in Pokemon Pokopia?
Nintendo Life takes a control unit from the ruined buildings and offices on the northeast island of the Sparkling Skylands. Serebii also lists placed control units in the Withered Wasteland and in Bubbly Basin (the paid Expansion Pass area) without giving their spots, and a crafting recipe of 1 Pokemetal, 1 Glass and 1 Iron ingot that it says comes from the Daily Shop Special or Sparkling Water.
How many blocks can Magnet Rise place at once in Pokopia?
Serebii says Magnet Rise lets Ditto place up to 9 blocks in one go, and the on-screen counter reads Number to Place: 9. In Pokopia's own Tips and Tricks, D-pad Up changes how many you spit out for certain items, D-pad Down changes their direction, and pressing the right stick switches to Replace mode, which swaps the blocks in front of you for the ones you are placing and puts the old blocks in your bag.
Can Magnet Rise move berry trees and ore deposits in Pokopia?
Yes. Holding Y in Magnet Rise picks an object up whole, and Serebii's Magnet Rise list of 102 pickups includes the Leppa, Chesto, Rawst, Aspear, Pecha and Lum trees, their small versions and stumps, and copper, iron, gold and Pokemetal deposits. Serebii lists the ore deposits among the items only Magnet Rise can pick up and marks them impossible to 3D print, so there is no printed copy to fall back on. No source says whether a moved deposit refills after you break it.
Is Magnet Rise part of the Pokopia Expansion Pass?
No. Magnet Rise is part of the base game of Pokemon Pokopia and unlocks after the credits by befriending Magnemite. Only six of the 102 objects Serebii lists as Magnet Rise pickups need the Expansion Pass, because they are in Bubbly Basin, the pass's paid Part 1.

Keep Reading

Sources & Further Reading
Last updated October 11, 2026.

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