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How to Kick in PUBG: Update 43.1's New Melee Action

Update 43.1 gave PUBG a kick button. Right-click while unarmed and you can shove a player off a heal, boot a wooden door off its frame, or shake loot out of a vending machine faster than the interact prompt would. Here is exactly what KRAFTON's patch notes confirm about it — inputs, the destructible list, the vending machine cost — and the parts they left unstated.

Published September 12, 2026·7 min read·By Mythras
KRAFTON's official Update 43.1 patch-note screenshot of the new Kick action: a PUBG character in a black leather jacket lands a front kick on a second player in an orange hoodie in the middle of a sunlit street.

KRAFTON describes PUBG's unarmed combat as "monotonous" in its own developer comment on Update 43.1. The fix it shipped is a second verb for the empty-handed state, and unlike the punch it is not simply a worse gun — a kick knocks people backwards, shoves a wooden door off its frame, and rattles loot out of a vending machine faster than holding the interact key would.

KRAFTON's own framing, from the Update 43.1 patch notes, is short:

Kick has been added, bringing a new variable to unarmed combat. Kicks deal more damage and have a stronger knockback effect than punches, allowing you to push back opponents, interrupt their actions, and interact with the surrounding environment in new ways.

Here is the whole confirmed feature, and the parts the notes leave open.

KRAFTON's official Update 43.1 patch-note screenshot of the new Kick action: a PUBG character in a black leather jacket lands a front kick on a second player in an orange hoodie in the middle of a sunlit street.

How to kick in PUBG

There are two kick actions, and both sit on the same input. The patch notes tag the section "Available in all modes," so this is not an Arcade-only toy.

ActionPC inputConsole inputCondition stated
Standing KickRight-clickLTWhile unarmed
Jump KickRight-clickLTWhile jumping

The one line worth acting on before your next match: "The kick can be assigned to a key of your choice in Key Bindings." If right-click is already carrying something in your scheme, set the kick somewhere deliberate rather than finding out what it collides with mid-fight.

What a kick breaks

This is the half that changes how you move through a compound, and it is the part KRAFTON actually enumerated. The patch notes list five object types a kick destroys:

ObjectListed as destructible by kick
WindowsYes
Wooden doorsYes
Wooden fencesYes
JarsYes
TiresYes

Read the caveat attached to that list, because it is the difference between a plan and a guess: "Objects of the same type may not be destructible depending on their size or structure." A wooden door is not a guarantee that this wooden door goes down. Treat the list as a category of things worth trying, not a promise about a specific prop.

What that buys you is an entry route that costs no ammunition and no grenade. KRAFTON's developer comment says so directly:

We also hope Kick will be used in various ways depending on the situation and terrain, such as kicking down doors and certain objects to create new entry routes without using a weapon.

If you are used to solving a building with the door-and-angle discipline in our compound clearing guide, 43.1 adds a second opening to the same room that does not spend a magazine to make.

Doors and vending machines

Two interactions sit outside the destructible list and are easy to miss in the notes.

Indestructible doors open faster. The exact wording is "Indestructible doors can be opened quickly with a kick," immediately followed by "This does not apply to some doors." So the kick is also a fast-open, not only a demolition tool — on the doors where it works.

Vending machines pay out faster, and you pay for it. KRAFTON: "You can also kick vending machines to obtain items. You can obtain items faster than through regular interactions, but the vending machine will be damaged and unavailable for a while." That is a genuine trade, not a free upgrade: you get your heals sooner and then the machine is dead for a period the notes do not quantify, for you and for whoever walks in next.

Worth knowing where those machines are before you plan around them, and the answer is more than one map. The two-type set — boost and medical, the medical type dispensing Bandages, First Aid Kits and Med Kits — rolled out map by map: Erangel and Taego in Update 35.2, "placed in major buildings throughout the map," with one of the two types spawning at random; Deston in Update 37.1; and Miramar in Update 37.2, a map that already carried boost machines before the medical type existed.

43.1 adds a themed batch on top of that: the Jujutsu Kaisen collaboration converts some Erangel warehouse buildings into themed spaces, and KRAFTON's collaboration announcement says you "use the Jujutsu Kaisen vending machines inside the warehouse to obtain boost and healing items." The patch notes scope the collaboration's world features as "available until the next update."

KRAFTON's official "43.1 Highlights" card for PUBG Update 43.1, listing the Jujutsu Kaisen collaboration and three gameplay bullets including kicking to break doors and smash objects.

Kick vs punch vs pan

Be careful what you take from the comparison, because KRAFTON published a direction and not a number.

  • Versus a punch, the notes say a kick deals more damage and has a stronger knockback effect. No damage figure, no knockback distance, no stamina cost appears anywhere in the 43.1 notes.
  • Versus a melee weapon, there is no published comparison at all. Our melee weapons guide carries the pan's and machete's real damage-through-armor numbers; the kick does not have an equivalent published figure to sit next to them, so anything you see quoted is a player's range test rather than a patch note.
  • The knockback is the point, not the damage. KRAFTON's developer comment frames it as "brief mind games at close range, such as pushing opponents back or interrupting their actions." KRAFTON's own 43.1 Highlights card is blunter about which actions: "You can now kick to break doors, smash objects, interrupt looting and healing, and more." Interrupting a heal or a loot animation is a real effect on a real timer, and it does not need a big damage number to matter.

That last point is the one to internalise. A kick is not there to win a duel against a rifle. It is there for the two seconds where somebody is bandaging behind a rock and you arrived without a magazine.

What KRAFTON has not published

Four things the 43.1 notes do not answer, listed so you do not fill them in yourself:

  • Kick damage. Stated as higher than a punch, and not quantified anywhere in the 43.1 notes.
  • Whether the Jump Kick also requires empty hands. The Standing Kick entry says "while unarmed." The Jump Kick entry says only "while jumping" and does not repeat the condition. The section heading calls the whole feature an addition to unarmed combat, but the notes do not spell the Jump Kick case out.
  • How long a kicked vending machine stays down. "For a while" is the published precision.
  • Which specific doors and props are exempt. KRAFTON says exemptions exist for both the destructible list and the fast-open behaviour, and does not name them.

One more piece of timing that is not a gap but an easy mistake: Kick is not live on console yet. The 43.1 maintenance schedule in the patch notes reads PC: Sep 10, 2026, 00:00-08:30 UTC and Console: Sep 17, 2026, 01:00-09:00 UTC, carrying KRAFTON's standard note that the times are subject to change. So as of 12 September, a console player reading a PC clip about kicking doors down cannot do it for another five days.

The rest of Update 43.1

The kick is the headline, but it landed in a patch that changed several long-standing rules at once. Short version, all from the same notes:

Change in 43.1What the notes state
Water surface combatSidearms and throwables can be used on the surface, while stationary; handguns hip-fire and ADS, with higher bullet spread than on land; throwables are overhand only
Swimming and divingMovement speed increased by 25%
BoatsDurability increased; firearm damage standardised so all boats take 50% damage from firearms; repairable on the surface with an All-in-One Repair Kit, not underwater
Carrying itemsCarry one item type with the H key (Console: LB + X) without using inventory space; throw it with left-click (Console: RT); thrown items do not damage players
Instant item useHold H (Console: hold LB + X) to use heals and boosts, or deploy a Folded Shield, Emergency Pickup, Mortar or C4, straight off the ground
ParachuteAuto-deploy height standardised to 250 m after an Emergency Pickup (was 150 m) and after respawning (was 330 m); Emergency Parachute minimum drops 10 m to 9 m; landing before full deployment now causes fall damage
LMGsADS transition 0.30 sec to 0.37 sec; vehicle damage multiplier now 1.0x for M249 and RPD and 1.1x for MG3; RPD and M249 world spawn rates cut 30%
Console hit detectionCharacter hitboxes enlarged; weapon damage, rate of fire and recoil unchanged

Two of those deserve a flag rather than a shrug. The LMG line is KRAFTON walking back part of the first Meta Rotation it launched a month ago — our Meta Rotation write-up covers both the 42.3 numbers and the 43.1 adjustments pulling them back. And the water changes overturned the core rule our water play guide was originally written against — it has since been revised for 43.1, including the console timing.

KRAFTON's official Update 43.1 patch-note screenshot of the new water surface actions: a PUBG player floats in a river throwing a grenade at an enemy on the bank, with an inflatable boat beached nearby.

Quick Action Checklist

  • Standing Kick is right-click while unarmed; Jump Kick is right-click while jumping; console uses LT for both
  • Rebind it in Key Bindings before you need it if right-click is already busy in your scheme
  • Windows, wooden doors, wooden fences, jars and tires are the five object types KRAFTON lists as kickable — with size and structure exceptions inside each type
  • Use a kick as a no-ammo second entry into a building, not as a duelling tool
  • Kick a vending machine when you need the heal now and accept the machine going offline for a while afterwards
  • The interrupt matters more than the damage — it breaks a heal or a loot animation
  • On console, none of this is live until the 17 September maintenance window

Frequently Asked Questions

How do you kick in PUBG: Battlegrounds?
PUBG: Battlegrounds added Kick in Update 43.1. On PC you perform a Standing Kick by right-clicking while unarmed, and a Jump Kick by right-clicking while jumping; on console both use LT. KRAFTON's patch notes state the kick can also be assigned to a key of your choice in Key Bindings, and that the action is available in all modes.
What can you destroy with a kick in PUBG?
KRAFTON's Update 43.1 patch notes list five object types that a kick destroys in PUBG: Battlegrounds — windows, wooden doors, wooden fences, jars and tires. The notes add an important caveat: objects of the same type may not be destructible depending on their size or structure, so an individual wooden door is not guaranteed to break. Separately, kicks can quickly open doors that cannot be destroyed, though KRAFTON states this does not apply to some doors.
Is the PUBG kick available on console?
Not until the console rollout of Update 43.1. KRAFTON scheduled the 43.1 live maintenance for PC on 10 September 2026 (00:00-08:30 UTC) and for console on 17 September 2026 (01:00-09:00 UTC), noting the times are subject to change. Kick is a 43.1 feature, so console players get it with that later maintenance window rather than at the same time as PC. The console input is LT.
How much damage does a kick do in PUBG?
KRAFTON has not published a damage figure for the PUBG kick. The Update 43.1 patch notes state only that kicks deal more damage and have a stronger knockback effect than punches, and there is no published comparison against melee weapons such as the pan or machete. Any specific number circulating is a player's own test rather than something KRAFTON has stated.
Can you kick a vending machine in PUBG?
Yes. KRAFTON's Update 43.1 patch notes state that kicking a vending machine in PUBG: Battlegrounds obtains items faster than a regular interaction, but damages the machine so that it is unavailable for a while. The notes do not say how long that lockout lasts. The boost and medical Vending Machines were added to Erangel and Taego in Update 35.2, placed in major buildings with one of the two types spawning at random, and reached Deston in Update 37.1 and Miramar in Update 37.2.

Keep Reading

Sources & Further Reading
Last updated September 12, 2026.

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