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Super Mario 64 DS Rabbits: Every Location and Minigame

Super Mario 64 DS turned MIPS into 28 rabbits in four colours, one minigame key each. Here is where every one hides, which character can see it, how many stars you need, and how eight glowing rabbits lead to a hidden Power Star.

Published October 25, 2026·12 min read·By Mythras
Yoshi standing beside a Toad in the Rec Room of Super Mario 64 DS, on a polka-dot floor in front of a long cabinet of coloured drawers marked with stars, with a Bob-omb, a 1-Up Mushroom, a Power Star and red blocks on top of the cabinet, and a red Koopa shell on a toy piano and a green shell to the left.

MIPS was one rabbit worth two Power Stars. Super Mario 64 DS kept the rabbit and multiplied him: 28 of them in four colours, spread across Peach's castle and its grounds, and not one of the 28 hands you a star. What they carry are keys to the Rec Room's minigame drawers. Catch eight rare glowing ones, though, and the last of them hands over something better: the key to a door in the princess's room with a Power Star behind it.

This post covers the 2004 DS remake only. The N64 original, and the Switch Online and 3D All-Stars versions built on it, have just MIPS; the secret stars guide covers him. The rabbit locations, minigames and star requirements below come from the Super Mario Wiki's Super Mario 64 DS and Rabbit pages, cross-checked against StrategyWiki's rabbit table, which puts the same 28 rabbits at the same star counts. The minigame basics come from Nintendo's own instruction manual for the game.

How the rabbit hunt works

Here are the rules in one place.

  1. No minigame rabbit spawns until you talk to the Toad in the Rec Room. The Rec Room is reached through the princess's room, the door on the right of the lobby's upper level, which the remake turns into a hall of character-switching doors. A door inside that hall leads to the Rec Room and its Toad. Until you speak to him, the minigame rabbits do not appear.
  2. Colour is character. Yellow rabbits are Yoshi's, pink are Mario's, green are Luigi's and orange are Wario's, seven each. A rabbit only spawns while you are playing as the character it belongs to, so a full sweep of the castle as Yoshi will never show you a green one. Nintendo's manual has you change characters at each character's switching room, and those rooms sit behind the lettered doors in that same hall.
  3. One rabbit, one key, one minigame. Catch a rabbit and it gives up a key that opens one drawer, and one minigame, in the Rec Room. Catch the same rabbit again later and it tells you that you already have its key.
  4. The coloured rabbits never give a Power Star. The rabbit star comes from the glowing ones, covered further down.
  5. The yellow rabbit at the very start is a 29th, and it is different. Once you have talked to the Lakitu Bros. cameraman at the start of the game, an extra yellow rabbit appears by the small hedge maze on the left of the Castle Grounds. Its key opens the castle's front doors, not a minigame, and once caught it never comes back.

Mario's pink rabbit from Super Mario 64 DS, a low-polygon model sitting upright with tall ears, purple eyes, black whiskers and two buck teeth.

Who you can play as decides which rabbits exist, so the rescue order sets the pace of the hunt. Yoshi is the starter. Nintendo's manual has Mario, Luigi and Wario trapped in the castle's paintings for Yoshi to rescue, and per the Super Mario Wiki each one's door key is held by a boss:

CharacterRabbit colourRabbitsEarliest rabbitHow you rescue him
YoshiYellow7, plus the front-door rabbit1 starPlayable from the start
MarioPink78 starsBeat Goomboss in Goomboss Battle, through the Mario painting in the room behind the Rec Room (an 8-star door)
LuigiGreen715 starsBeat King Boo in Big Boo Battle, through the Luigi portrait on the third floor of Big Boo's Haunt; Mario is the one who goes in
WarioOrange731 starsBeat Chief Chilly in Chief Chilly Challenge, behind the mirror in the Mirror Room; only Luigi can get through

In the four tables below, the stars column is the Super Mario Wiki's count of Power Stars required to reach each rabbit. The "what it is" column is a one-line summary of the in-game instructions for the minigame that rabbit unlocks.

Yoshi's seven yellow rabbits

Minigame unlockedWhere the rabbit isStarsWhat it is
Puzzle PanelCastle Grounds, castle end of the bridge, left1Flip panels until the touch screen matches the top screen
Hide and Boo SeekCastle end of the bridge, middle1Rub the screen to find hiding Boos against the clock
Boom BoxCastle end of the bridge, right1Open chests and pair up the matching sounds
Tox Box ShuffleCastle Grounds, in a patch of flowers to the right1Track which Tox Box Yoshi is trapped in
Which Wiggler?Castle Grounds, the garden by the small hedge maze1Tap the Wiggler that matches the top screen
Puzzle PanicCastle Grounds, the bottom of the drained moat12A harder Puzzle Panel
Mix-a-MugBasement, in front of the Lethal Lava Land entrance12Stop slot reels to build a matching face

Yoshi's set is the cheapest in the game. Five of the seven need a single star, and three sit in a row at the castle end of the stone bridge, right outside the front door, so the first Rec Room visit pays out as soon as you walk back outside. Six of the seven are in the Castle Grounds.

The two that wait are Puzzle Panic, at the bottom of the moat once it has been drained, and Mix-a-Mug in the basement, which opens with the key you get for clearing the first Bowser level. The Lethal Lava Land guide shows where that painting sits on the N64.

Mario's seven pink rabbits

Minigame unlockedWhere the rabbit isStarsWhat it is
Sort or 'SplodeCastle Grounds, left of the bridge, by the waterfall8Steer Bob-ombs and Bob-omb Buddies onto their own carpets
Trampoline TimeThe room with the Jolly Roger Bay entrance8Draw trampolines to keep Mario bouncing
Shell SmashCastle Grounds, the bottom of the drained moat12Knock Koopa shells into each other for points
Connect the CharactersBasement, in front of the Lethal Lava Land entrance, left12Draw lines to match heads to bodies
Bounce and TrounceBasement, in front of the Lethal Lava Land entrance, right12Tap Mario's sides to bounce him into Fly Guys
Trampoline TerrorSecond floor, the very top of the stairs31Bounce Mario through rings, for confident stylus players
Shuffle ShellSecond floor, the Mirror Room with the Snowman's Land entrance31Paddle Koopa shells as close to a target's centre as you can

Mario's two 8-star rabbits are free the moment you rescue him. The basement holds three of the castle's rabbits in one spot: Mario's pair flank the Lethal Lava Land entrance, and Yoshi's Mix-a-Mug sits in front of it, so one basement trip as each character covers all three. The Mirror Room is the same one the Snowman's Land guide walks you through.

Luigi's seven green rabbits

Minigame unlockedWhere the rabbit isStarsWhat it is
Pair-a-Gone and OnCastle Grounds, by the small hedge maze on the left15Pair-a-Gone without an end, played for a record
Picture PokerThe courtyard, in an alcove above the doorway; backflip from just outside the door15Poker against Luigi, betting coins
Mushroom RouletteBasement, the room where you drain the moat, after you drain it15Guess where the roulette ball lands
Lucky StarsThe room with the Bob-omb Battlefield entrance15Pick whichever of two cards shows more stars
Mario SlotThe Goomboss Battle room behind the Rec Room15A three-reel slot machine
Memory MasterSecond floor, right of the Wet-Dry World doorway31Memory Match with more cards
Super Mario SlotThe castle roof150A second slot machine, the "super lucky" version of Mario Slot

Picture Poker in Super Mario 64 DS: Luigi deals from a casino table on the top screen, while the touch screen shows his hand of two Fire Flowers scoring One Pair against the player's Full House of three Fire Flowers and two Super Mushrooms.

Five of Luigi's seven open at 15 stars, though Mushroom Roulette also waits for the drained moat. The courtyard rabbit sits in an alcove above the doorway rather than on the ground, and both wikis give the same way up: a backflip from right outside the door.

The seventh is the last rabbit of a normal playthrough. The intended route to the castle roof is the cannon by the lake, which opens at 150 Power Stars on DS, the remake's version of the N64's 120-star reward. The Super Mario Wiki does document a technique that gets every character except Yoshi onto the roof without the cannon, but it is a trick, not the design.

Luigi's Mario Slot minigame in Super Mario 64 DS, a screenshot the Super Mario Wiki also uses for Super Mario Slot: under a Super Mario Slot banner, the top screen lists the payouts for lines of Stars, Fire Flowers, Mushrooms, feathers and Yoshi eggs, and the touch screen's three reels show a Yoshi egg above a Fire Flower on the left and a feather on each of the other two.

Wario's seven orange rabbits

Minigame unlockedWhere the rabbit isStarsWhat it is
Bingo BallCastle Grounds, past the wooden bridge, far right31Launch balls into numbered slots to make a line of three
CoincentrationThe room with the Whomp's Fortress entrance31Watch where falling coins land, then pick the right blocks
Slots ShotThe courtyard, behind the Star statue fountain, by the two signs31Sink a ball into a pipe to set off a slot machine
Psyche Out!Basement, the dead end with the Toad31Guess what is on the hidden side of a card
Lakitu LaunchSecond floor, the halls with the Tiny-Huge Island entrances31Shoot as many balls as you can into tubs before time runs out
Intense CoincentrationThird floor, near the Tick Tock Clock and Rainbow Ride entrances50Coincentration with fewer coins to follow
Giant Snowball SlalomThird floor, the upper alcove on the left by the Over the Rainbows entrance50Snowball Slalom over a longer course

Wario arrives last, at 31 stars, but his set has a quirk. Read the four tables and his is the only one with no rabbit in the drained moat or the drain room, so Wario can finish his seven without the moat ever being emptied. His two third-floor rabbits wait for 50 stars.

The 36 minigames, and the eight you start with

Each character has nine minigames, 36 in all. Nintendo's manual says you can play eight from the start and unlock the rest by catching rabbits in Adventure Mode, and the Super Mario Wiki's minigame table splits those eight evenly, two per character:

CharacterFree from the startUnlocked by rabbitsTheme, per the Super Mario Wiki
YoshiWanted!, Loves Me...?7Puzzles
MarioMario's Slides, Bounce and Pounce7Action
LuigiMemory Match, Pair-a-Gone7Casino and luck games
WarioBob-omb Squad, Snowball Slalom7No single theme

Every minigame is played on the touch screen, and the manual notes that pressing START or A mid-game puts its instructions on the top screen. You can play them from the drawers in the Rec Room or from Mini-games on the title menu. The Rec Room's menu music is an arrangement of the Grass Land map theme from Super Mario Bros. 3, and the Super Mario Wiki records that Nintendo reused most of these minigames in New Super Mario Bros.

Glowing rabbits and the white door

From the midgame on, a rabbit you have already caught can turn up white and sparkling instead of its usual colour. Catch eight of these glowing rabbits and you get the one rabbit reward that counts toward your 150 stars.

How they work, per the Super Mario Wiki:

  • They start appearing at around 50 stars. The wiki's game page, glowing-rabbit page and castle page all say 50; its own Rabbit page says 40, so expect them from somewhere in that range.
  • They only replace rabbits you have already caught. Each time an area loads, there is a 1 in 32 chance of a caught rabbit there being glowing, rising to 1 in 16 once you have 80 stars.
  • Any character can catch them.
  • There are eight, and the eighth you catch is the eldest. They are brothers. Each one before the last offers you a save, and the last, the eldest and fastest, hands over a key the glowing rabbits had stolen. After that, glowing rabbits stop appearing.

Yoshi walking up a red carpet in the princess's room of Super Mario 64 DS toward a row of doors: one marked L, one marked M, a plain door in the middle, one marked W, and a white-bordered door on the far right.

The key opens the white-bordered door in the princess's room, the one on the far right, next to Wario's W door. Behind it is an otherwise empty room holding a Power Star, one of the remake's 30 castle secret stars. It only pays once: go back in later and you hear Boos laughing, and your character comes straight back out, startled.

The quick way to farm them is Yoshi. Six of his seven rabbits are in the Castle Grounds, so once you have caught them, stepping out of the front doors and back in reloads the grounds and rolls the odds again. StrategyWiki recommends this route, and the Super Mario Wiki's glowing-rabbit page describes the same exit-and-re-enter loop, noting that three rabbits are always in the grounds when Yoshi steps outside.

Where MIPS went, and the version without rabbits

On the N64, MIPS is two Power Stars, caught in the basement at 15 and 50 stars. The DS remake drops him as a star source, but not his haunts: the Super Mario Wiki notes that four DS rabbits, two of Mario's, one of Yoshi's and one of Wario's, sit where MIPS used to appear.

The Korean release of Super Mario 64 DS goes further. The Super Mario Wiki, citing The Cutting Room Floor, records that it removes the minigames, the Rec Room's Toad and the coloured rabbits, and suggests the gambling in Luigi's set was the likely reason. The yellow front-door rabbit and the glowing rabbits are still there.

For everything else the remake changes, from the four characters to the 150-star total, see the version differences guide.

Mistakes that cost you rabbits

  • Sweeping the castle before talking to the Rec Room Toad. No minigame rabbit spawns until you have spoken to him.
  • Hunting as the wrong character. A rabbit only exists for its own character, so check your colour before you search a room.
  • Leaving the moat full. Yoshi's Puzzle Panic, Mario's Shell Smash and Luigi's Mushroom Roulette all need the moat drained first.
  • Waiting on the roof rabbit. Luigi's Super Mario Slot rabbit needs the 150-star cannon, so treat it as the last one, not a missing one.
  • Expecting stars from coloured rabbits. They pay out keys and minigames. The only rabbit star is behind the white door.
  • Hunting glowing rabbits in rooms you have not cleared. They only replace rabbits you have already caught.

Quick Action Checklist

  • Catch the yellow rabbit by the hedge maze at the start for the front-door key.
  • Get your first star, go through the princess's room to the Rec Room, and talk to the Toad.
  • As Yoshi, collect the five 1-star rabbits: three at the castle end of the bridge, one in the flowers to the right, one by the hedge maze.
  • Rescue Mario (Goomboss, 8 stars) and catch his two 8-star rabbits by the waterfall and in the Jolly Roger Bay room.
  • After the first Bowser level, clear the basement in front of Lethal Lava Land as Yoshi and as Mario.
  • Drain the moat for Puzzle Panic, Shell Smash and Mushroom Roulette.
  • Rescue Luigi (King Boo) for five rabbits at 15 stars, including the one above the courtyard doorway.
  • At 31 stars, catch Mario's two second-floor rabbits (top of the stairs and the Mirror Room) and Luigi's beside the Wet-Dry World doorway.
  • Rescue Wario (Chief Chilly) for five rabbits at 31 stars and two more on the third floor at 50.
  • From around 50 stars, catch eight glowing rabbits, farming Yoshi's in the Castle Grounds, and open the white door for its Power Star.
  • At 150 stars, take the lakeside cannon to the roof as Luigi for Super Mario Slot.

Frequently Asked Questions

How many rabbits are there in Super Mario 64 DS?
Super Mario 64 DS has 28 minigame rabbits, seven for each character: yellow for Yoshi, pink for Mario, green for Luigi and orange for Wario. There is also one extra yellow rabbit at the start of the game that holds the key to the castle front doors, for 29 in total. Glowing rabbits are not counted in that total; they turn up in place of rabbits you have already caught.
How do you make the rabbits appear in Super Mario 64 DS?
In Super Mario 64 DS the minigame rabbits only appear after you talk to the Toad in the Rec Room, which you reach through the princess's room on the right of the castle lobby's upper level. Each rabbit also only appears while you are playing as its own character, so Luigi's green rabbits never show up while you are Yoshi.
How do you unlock all the minigames in Super Mario 64 DS?
Super Mario 64 DS has 36 minigames, nine per character. Eight are playable from the start, two per character, and each of the other 28 is unlocked by catching one rabbit, whose key opens that minigame's drawer in the Rec Room. The last one, Luigi's Super Mario Slot, comes from the rabbit on the castle roof, which you reach with the lakeside cannon at 150 Power Stars.
What do glowing rabbits do in Super Mario 64 DS?
In Super Mario 64 DS, glowing rabbits are white, sparkling versions of rabbits you have already caught that start appearing at around 50 Power Stars. Catching eight of them earns a key to the white-bordered door in the princess's room, and the room behind it holds a Power Star. Any character can catch them, and they stop appearing once you have the key.
What is behind the white door in Super Mario 64 DS?
The white-bordered door at the far right of the princess's room in Super Mario 64 DS, next to Wario's door, opens with the key from the eighth glowing rabbit. Behind it is an otherwise empty room with one Power Star, one of the game's 30 castle secret stars. If you go back in after taking the star, you hear Boos laughing and your character comes straight back out.
Where is the rabbit on the roof in Super Mario 64 DS?
Luigi's last green rabbit in Super Mario 64 DS waits on the castle roof, where Yoshi sits in the N64 original. The intended way up is the cannon by the lake in the Castle Grounds, which opens at 150 Power Stars. Catching the rabbit as Luigi gives the key to the Super Mario Slot minigame.

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Sources & Further Reading
Last updated October 25, 2026.

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