Palworld TCG Promo Cards - Every Prize and Its Source
Bushiroad's first sixteen Palworld TCG promo cards were all reprints: I diffed every PR2026 entry against the rest of the official database on 14 August, and the nine promo Pals matched Common, Uncommon or trial-deck cards while the seven Souls carry no rules text. That is no longer the whole story. EPR-010 was a serial-numbered Lucky Pal, and PR Card Pack Vol.2, the shop-tournament prize from November, holds nine designs that were new when announced. Here is the full list, which event hands out which card, and the floor rules that will actually cost you a game.

Bushiroad's first sixteen Palworld TCG promo cards were all reprints. The promo line has moved on since, and the newest promos are not.
I pulled all 256 rows out of the official card database on 14 August 2026 and diffed the sixteen PR2026 entries then in the pool against the rest of the cards, field by field. Every one of the nine promo Pals was an exact reprint of a card already in Dawn of Palpagos or a trial deck: same cost, same Power, same Strike, same rules text, same colour, same element, same work suitability. The other seven promos were Soul cards, which carry no rules text at all.
Update, 1 November 2026. Two things have changed that August picture. EPR-010, Jormuntide Ignis, is an RR-rarity Lucky Pal reprint, serial-numbered, and a Grand Challengers Cup exclusive (see our Challengers Cup promo breakdown). And from November the shop-tournament prize is PR Card Pack Vol.2, a 17-type pool whose nine card designs, EPR-021 to EPR-029, were in neither card database when I checked on 11 October and reprinted nothing in them. All nine have since appeared as same-name cards in Legends Awaken (EBP02), so the Vol.2 versions are now promo copies of booster cards. They include the Lucky Pal Relaxaurus Lux, the Interrupt Pals Dazemu and Eikthyrdeer, and two Frostallion saddles; the full list is in our PR Card Pack Vol.2 guide. So skipping shop tournaments used to leave a hole in your binder, not your deck; from November it can leave a hole in both. The sections below keep the August analysis and are scoped to those first sixteen cards.
What is actually in the promo set
The database files the promos under expansion code PR2026, product name "PR Cards (2026)". On 14 August it held sixteen rows:
- Nine promo Pals, EPR-001 through EPR-009.
- Seven promo Souls: ESOUL-000, plus ESOUL-003 through ESOUL-008.
For scale, collapse every parallel treatment down to base card numbers and on 14 August the entire game stood at 166 distinct cards. Strip the promos and the launch pool proper was 150: 91 Pals, 26 structures, 17 events, 14 gear and 2 Souls. The promos were roughly a tenth of everything printed, which was a lot of shelf space for a set that added no new card text.
On 1 November the English database lists 35 PR2026 rows: 27 base card numbers (EPR-001 to EPR-020 and the seven Souls) plus eight S versions, EPR-002S to EPR-009S. I have not diffed EPR-012 to EPR-020, which appeared after August, and do not know how each is distributed.
One practical note if you go pulling this data yourself: the card-list endpoint paginates at 15 rows per page, not 20 like the rules Q&A endpoint. Assume 20 and you will silently lose a quarter of the set.
The first nine promo Pals are reprints, field for field
Here is the mapping for the first nine promo Pals. "Reprint of" is the base printing the promo duplicates, and I checked cost, Power, Strike, text, colour, element, work suitability and subtype on all nine.
| Promo | Card | Colour | Cost | Power / Strike | Reprint of | Original rarity |
|---|---|---|---|---|---|---|
| EPR-001 | Lamball – My First Pal | Colorless | 2 | 200 / 1 | ETD01-023 | Trial deck (Red・Blue) |
| EPR-002 | Flambelle – Scorching Tears | Red | 3 | 400 / 1 | EBP01-012 | C |
| EPR-003 | Blazehowl – Hellflame Defender | Red | 7 | 1200 / 3 | EBP01-014 | C |
| EPR-004 | Fuack – Manic Wave Ripper | Blue | 2 | 200 / 1 | EBP01-032 | U |
| EPR-005 | Cryolinx – Arctic Ordeal | Blue | 6 | 900 / 2 | EBP01-038 | C |
| EPR-006 | Gumoss – Curious Sprout | Green | 4 | 600 / 2 | EBP01-058 | U |
| EPR-007 | Digtoise – Keen Needleback | Green | 5 | 800 / 2 | EBP01-059 | U |
| EPR-008 | Daedream – Deep Slumber | Purple | 3 | 400 / 1 | EBP01-082 | U |
| EPR-009 | Loupmoon – Glinting Moonlight | Purple | 4 | 500 / 2 | EBP01-087 | C |
Two things jump out of that right-hand column.
Bushiroad promoted the cheap cards. Four Commons, four Uncommons, one trial-deck card. No R, no RR, nothing from the chase tier. The most expensive promo body in the set is Blazehowl at 7 souls for 1200 Power, and it is a Common.

The colour spread is deliberate. Two red, two blue, two green, two purple, and Lamball sitting outside the pattern as the only colourless promo. Each colour gets one cheap body and one mid-to-expensive one, so whatever you play, roughly two of the nine are cards you might actually sleeve.
Might. Blazehowl and Cryolinx both carry Interrupt, the hand-based nullify that is one of the better defensive tools in the game, so those two at least earn a look. Digtoise is a 5-cost that spends 2 Ingredient to swing to 1300 Power with Breakthrough for a turn.

The point stands for these nine, though. Every one of those cards is already sitting in a booster box you can buy, at Common or Uncommon, four copies deep.
The first sixteen promos had no Lucky Pal
All nine promo Pals in the August set carry the Normal Pal subtype. Zero Lucky Pals, until EPR-010.
That matters more than it sounds, because the Lucky icon is the one deck-building slot the game genuinely rations. Comprehensive Rules 6.1.1.3 allows up to eight cards with the Lucky Pal icon in a 50-card main deck, and as our Lucky Pals guide works through, those eight slots hold some of the strongest bodies in the set. Through the first sixteen promos, whatever you won at a shop tournament, your eight best cards were unchanged.
Two cards since then reach into those slots. EPR-010 is a reprint of the RR-rarity Lucky Pal Jormuntide Ignis, serial-numbered and given only to Grand Challengers Cup champions, so it does not change what is in a typical pool. Relaxaurus Lux (EPR-021), in PR Card Pack Vol.2, is a Red Lucky Pal that every shop-tournament participant has a chance to open, and it is now also an Uncommon in Legends Awaken (EBP02-010); our Vol.2 guide covers its text.
While I had the full database open on 14 August I re-ran the other check worth re-running: searching all 256 rows, no card text referenced the Lucky icon or the Lucky subtype. No tutor, no payoff, no Lucky-matters archetype. I have not repeated that search against the larger database since.
The promo Souls are decoration, and the rules say so
Seven of the first sixteen promos are Souls. Here is the full extent of what a Soul card does.
Your soul deck is 10 cards (Comprehensive Rules 6.1.2.1). You move 2 of them into your soul area each soul phase (7.4.2.1). Paying 3 souls to draw a card, once per turn, is rule 8.5.1 and 8.5.2 — a rule of the game, not an ability printed on a card. The trial-deck Soul, ESOUL-001, prints that line in parentheses as reminder text; the promo Souls are edge-to-edge art with no text box at all. Functionally identical.

Comprehensive Rules 13.2 goes one step further and allows players to manage souls without physical soul cards at all, tracking the totals instead. In casual play both players just have to agree; at an event, that event's own regulations decide. So the promo Soul is a card that may not need to be in your bag, in a zone your opponent never sees the faces of — rule 4.8.2 says the soul deck is a public zone but the cards do not have to be placed face up.
Where each promo actually comes from
This is the part no single Bushiroad page collects, so here it is in one table, built from the event listings.
| Promo | How you get it |
|---|---|
| EPR-002 to EPR-009, ESOUL-008 | One random card from PR Card Pack Vol.1, given to every participant at shop tournaments (August through October 2026) and at the Los Angeles Release Party |
| EPR-021 to EPR-029, seven S versions, ESOUL-018 | One random card from PR Card Pack Vol.2 (17 types), given to every shop-tournament participant from November 2026 (see our Vol.2 guide) |
| EPR-010, EPR-011 | Grand Challengers Cup exclusive prizes (see our Challengers Cup breakdown) |
| EPR-002S to EPR-009S | One random card from PR Card Pack Vol.1.5 — September and October shop tournament champions, plus one extra pack per store; or more than 3 wins at the LA Release Party |
| ESOUL-005, ESOUL-006, ESOUL-007 | The Entry Soul Card Set, given to every participant at the Grand Release Tournament and the LA Release Party |
| ESOUL-003 | Foiled Chillet Soul promo, given to everyone who completes a Demo Caravan session |
| ESOUL-000 | Champion prize in the 8-man side tournament at the LA Release Party |
| EPR-001, ESOUL-004 (and EPR-012 to EPR-020, not traced) | No distribution channel I could find (see below) |
Every one of those events registers through the Bushi Navi app, which also carries an app-only cosmetic "flair" for participants, champions and demo attendees.
The Demo Caravan is the cheapest entry point on that list: Bushiroad staff are running it at over 200 stores worldwide, materials are provided, and everyone who finishes walks out with the foiled Chillet Soul. Sessions up to 29 July 2026 also included a prototype deck; from 30 July that became a foldable deck case. (The Vol.1 and Vol.1.5 distribution details were checked against Bushiroad's event listings on 30 August 2026; the Shop Tournaments page was re-read on 1 November 2026.)
The PR Card Packs, and what separates them
PR Card Pack Vol.1 is a single-card wrapper, and the pack art states the pool on the front: one card per pack, nine types.

Those nine are EPR-002 through EPR-009 and ESOUL-008. Note what is missing: EPR-001 is not in the pack. The colourless Lamball is the one promo Pal the shop-tournament pipeline does not hand out.
PR Card Pack Vol.1.5 is an eight-card series, and the eight are EPR-002S through EPR-009S — S-suffixed treatments of the same eight Pals, with no Soul in the pool. When I first wrote this in August those S numbers existed on the event pages as images only; the official database now lists all eight. If you want the shiny version of a card you already own four copies of, that was the pack to chase.
The prize rounds differ in how you get them:
- August 2026 shop tournaments. Every participant gets one Vol.1 card. The champion gets two more. Each store also distributes two extra Vol.1 packs, by whatever method the store picks.
- September and October 2026 shop tournaments (the official listing covers both months). Every participant got one Vol.1 card. The champion got a Vol.1.5 pack. Each store got one additional Vol.1.5 pack, and Bushiroad's listing explicitly encouraged stores to award that spare to someone other than the winner.
- November 2026 to January 2027 shop tournaments. The prize is now PR Card Pack Vol.2: every participant gets one card from a 17-card series, the champion also gets two Vol.2 packs, and each store distributes one extra Vol.2 pack by its own method, again with a nudge toward someone other than the winner. Vol.2 replaces both Vol.1 and Vol.1.5 on the Shop Tournaments page.
That last point about the spare pack is worth reading twice if you are the person who always goes 2-2. There is a pack in the room that is not meant for the champion.
Two promos with no published source
EPR-001 (Lamball – My First Pal) and ESOUL-004 are in the official database, with card numbers, art and full data. I could not find either of them on any published event or product page: not the shop tournament listings, not the Grand Release Tournament, not the Demo Caravan, not the LA Release Party, not the Card Game Festival Singapore programme.
The same goes for EPR-012 to EPR-020, which entered the database after August: I have not traced where each is handed out. They may be tied to a distribution Bushiroad has not detailed in English yet, or to a product still to be announced. I am flagging them as unexplained rather than guessing, because a promo with no announced source is exactly the kind of gap that gets filled with confident nonsense.
The floor rules that will actually bite you
Palworld tournaments run on the Bushiroad TCG Advanced Floor Rules ver. 1.2.12, last edited 9 July 2026 — a shared 45-page document covering Vanguard, Weiss Schwarz, Buddyfight, Shadowverse: Evolve, hololive, Godzilla and Palworld. Section 2.3.10 is the Palworld-specific carve-out, and it is short enough to memorise:
Your main deck and soul deck must use different sleeves from each other. Not a recommendation. If you sleeved all 60 cards in the same sleeves, you are turning up with an illegal setup.
Life counters, Material markers and Ingredient markers are required tools. Section 1.2.2 lists what you must bring for Palworld: deck (main and soul), life counter, Material and Ingredient markers. Dice or flat beads are acceptable substitutes for any of the markers.
The rest of the document is generic, but four clauses are worth knowing before your first event:
- Match time is 30 minutes (4.2). Same as Vanguard, Shadowverse: Evolve and Godzilla; Weiss Schwarz and hololive get 35.
- Time-up with no winner is a double loss under the Palworld protocol (Annex A, item 7): play stops mid-resolution, a judge steps in, and both players take the loss. The generic Swiss rule scores an unfinished match as a draw unless a time-up method is announced beforehand — but Bushiroad's own Palworld events announce exactly this one ("30 minute rounds / double loss at time"), and the floor rules' recommendation for matches that must produce a winner is to set no time limit at all.
- Only judges issue proxies (2.1.3), and only for cards worn, bent or torn through ordinary tournament use, or to cover missing tokens. You cannot proxy a card you did not buy.
- Japanese cards need translation slips (2.3.4), authorised by the organizer or judge, slipped into the sleeve. The accuracy of the translation is your problem, and a mistranslation will not excuse an infraction.
Cards are also always treated as having their most updated text (2.1.1), with errata applied automatically. The errata page currently lists exactly one card: ETD01-024TSR, Ribbuny – Little Princess, dated 31 July 2026.
Promos are legal the day they are handed out
The question every promo raises is whether you can actually play it, and floor rules 3.3 answers it directly: "Promotional cards are legal from the day that they are distributed."
That rule was easy to shrug at while every promo was a reprint of a Common. It matters more now: the Masters League page's General Information section says all cards can be used from their official release date, which matches floor rule 3.3, so the new Vol.2 designs are legal for the events that hand them out.
Two more things from 3.3 that shop players should know. Organizers may select legal sets or add banned and restricted cards for their own tournament, provided they announce every detail publicly before it starts — so a store event is not automatically an all-cards-legal event. And deck registration can be demanded by the organizer or head judge before the tournament, or requested during or even after it (3.3.2).
Shop tournaments and the Grand Release Tournament are both billed as "Standard Format", Swiss, best of one, running until exactly one undefeated player remains. That phrase does not appear anywhere in floor rules 1.2.12, which knows only Constructed and Limited. Treat Standard as "constructed, everything legal" until Bushiroad publishes something narrower.
The competitive calendar through March 2027
- Shop tournaments, monthly from August 2026, with the promo prize changing every few months: Vol.1 and Vol.1.5 through October, Vol.2 from November 2026 to January 2027.
- The Grand Release Tournament, which each official tournament store could hold once between 1 and 31 August 2026. Five rounds of Swiss, best of one, 30 minutes a round, with your own pre-constructed legal deck rather than sealed or draft.
- Card Game Festival Singapore, 1–2 August 2026, has been and gone: a free-entry Special Release Tournament, and a Shacho Cup restricted to unmodified Red・Blue and Green・Purple trial decks.
- Release Party in Los Angeles, 5 September 2026 at the Crowne Plaza Los Angeles Harbor Hotel in San Pedro, ran as two waves of the main event: five Swiss rounds, best of one, 30-minute rounds with double loss at time. More than three wins earned a Vol.1.5 pack; going undefeated earned the Lily Everhart and Lyleen playmat; an 8-man side event handed its winner ESOUL-000.
- The Challengers Cup, announced in May as a first season running September to November 2026. The August conference's release-and-event schedule superseded that: a Grand Challengers Cup in October 2026 (each store once, 1–31 October), then Challengers Cup seasons in December 2026 – January 2027 and March – April 2027. The Challengers Cup page now also lists a Grand Challengers Cup Season 2, which each store may hold once between 1 and 31 January 2027: participants get a Vol.2 card, the top four an Awakening of Legends EPR-031 card, and the champion a serial-numbered Frostallion – Everlasting Rime EPR-030.
- The Legends Awaken Release Tournament, once per official tournament store between 1 and 30 November 2026 (see our Vol.2 guide).
- The Masters League, now fully scheduled on the English site: 24 qualifiers (10 in the Americas, 9 in Asia / Oceania, 5 in Europe). The first dated English stops are 7–8 November 2026 in Kissimmee, Florida and 8 November in Surakarta, Indonesia; Europe opens 28–29 November in Malpensa, Italy; the last is Duluth, Georgia on 27–28 March 2027. Japan's separate leg began on 22 September in Kyoto. The winners head to a Masters World Finals in Spring 2027 (the page names no city; Bushiroad's spring conference recap said Card Game Festival 2027 in Tokyo in May). Dates, venues and format are in our Masters League 26/27 guide.
Earlier versions of this page flagged that the May conference (Masters League from September) and the August conference recap (from November) disagreed. The event pages reconcile them: the English qualifiers start in November, and Japan's separate leg started in September.
What changed in October
Until October the promo economy was mostly cosmetic. The first big change to what your deck can do arrived on 30 October.
- Sleeve & Card Set Vol.1 went on sale on 16 October 2026 after a delay Bushiroad announced on 28 August: 75 sleeves plus 5 card types (10 pieces), unique to the set, which may be randomly replaced with parallel versions. Featured colours are red, blue, purple and colorless — no green.
- Booster Pack "Legends Awaken" (BP02) released on 30 October 2026: 100 card types across RR, R, U and C, plus parallels and alternate illustrations, spanning all four colours plus colourless and built around Legendary Pals.
- Still to come: two more trial decks on 18 December 2026 and another booster pack on 29 January 2027.
- Accessories in between: rubber playmats and storage boxes on 25 September and four sleeve designs on 16 October.
If you are budgeting, the shape of it: from the first August shop tournament to the end of October the only new cardboard was promos and five exclusives in a sleeve set. Then a hundred new cards landed at once, and Vol.2 promos begin arriving in November.
What Bushiroad has not published
- A written definition of Standard Format. Every event page names it; floor rules 1.2.12 does not define it.
- Database entries under the EPR numbers for the Vol.2 designs. EPR-021 to EPR-029 are shown on the Shop Tournaments page but were absent from the English card list when I pulled it on 1 November; the same-name Legends Awaken cards are listed under their EBP02 numbers.
- Any distribution channel for EPR-001 and ESOUL-004, or for EPR-012 to EPR-020.
- Pull rates, for boosters or for the PR packs.
Quick reference
- Promo pool: 35 PR2026 rows in the English database on 1 November 2026: EPR-001 to EPR-020, seven Souls (ESOUL-000, ESOUL-003 to ESOUL-008) and eight S versions. The first sixteen (as of 14 August) were 9 Pals and 7 Souls.
- The first nine promo Pals are exact reprints of existing Commons, Uncommons or a trial-deck card, and none is a Lucky Pal. EPR-010 (Grand Challengers Cup) is a Lucky Pal reprint; Vol.2's EPR-021 to EPR-029 were new designs when announced, including a Lucky Pal.
- PR Card Pack Vol.1: 1 card, 9 types (EPR-002 to EPR-009 plus ESOUL-008). Every shop tournament participant in August to October 2026.
- PR Card Pack Vol.1.5: 1 card, 8 types (EPR-002S to EPR-009S). September and October champions, plus one spare per store.
- PR Card Pack Vol.2: 1 card, 17 types. Every shop tournament participant from November 2026 to January 2027; champion gets two packs.
- Sleeve rule: main deck and soul deck must be in different sleeves from each other (floor rules 2.3.10).
- Bring: main deck, soul deck, life counter, Material and Ingredient markers.
- Match time: 30 minutes. Time-up with no winner is a double loss, not a draw.
- Promo legality: legal from the day they are distributed.
- Latest set: Legends Awaken, released 30 October 2026, 100 types. Next: trial decks on 18 December 2026, booster on 29 January 2027.
Go for the Demo Caravan Chillet Soul if there is a store near you running one, go to shop tournaments because Swiss best-of-one against strangers is how you actually learn a new game, and check the Vol.2 list before you decide a promo you missed does not matter. The first nine promo Pals were reprints in nicer clothes; the Vol.2 ones are new to the shop-tournament pipeline.
Frequently Asked Questions
How many promo cards does the Palworld TCG have?
Are Palworld TCG promo cards tournament legal?
Do Palworld TCG promo cards make your deck stronger?
What is in PR Card Pack Vol.1?
What is the difference between PR Card Pack Vol.1 and Vol.1.5?
How do you get the foiled Chillet Soul promo card?
Do you need different sleeves for your Palworld TCG soul deck?
What happens if a Palworld TCG match runs out of time?
What is the latest Palworld TCG set after Dawn of Palpagos?
What is PR Card Pack Vol.2?
How often does the Palworld TCG get new promo cards?
Keep Reading
- Palworld Official Card Game - Card List (35 PR2026 rows on 1 November 2026)
- Palworld Official Card Game - Shop Tournaments (prizes: Vol.1, Vol.1.5, Vol.2; re-read 1 November 2026)
- Palworld Official Card Game - Masters League 26/27 (24 qualifiers; read 1 November 2026)
- Palworld Official Card Game - Grand Release Tournament
- Palworld Official Card Game - Demo Caravan
- Palworld Official Card Game - Release Party in Los Angeles
- Bushiroad TCG Advanced Floor Rules Ver. 1.2.12 (PDF)
- Palworld Official Card Game Comprehensive Rules ver. 1.00 (Bushiroad, PDF)
- Announcements from Bushiroad English Conference Summer 2026
- Announcements from Bushiroad English Conference Spring 2026
- Palworld Official Card Game - Sleeve & Card Set Vol.1
- Palworld Official Card Game - Errata
Related Guides

Palworld TCG PR Card Pack Vol.2 - All 9 New Promo Cards
Every promo Pal handed out at a Palworld TCG shop tournament so far has been a reprint. PR Card Pack Vol.2, the shop-tournament prize from November, is not: none of its nine card designs was in Bushiroad's English or Japanese card database when the prizes were announced, and they include a Red Lucky Pal with Assault, a Colorless Interrupt Pal (the first, before Legends Awaken), a 700-Power 3-drop and two saddles for Legends Awaken Pals. All nine have since turned up as same-name booster cards in Legends Awaken. Here is every card, who gets the pack, and the rules and prizes for the Legends Awaken Release Tournament that runs in the same month.

Palworld TCG Challengers Cup Prizes and 2 New Promo Cards
Two cards landed in the Palworld TCG's official database by 21 September 2026 that break a pattern our promo card guide called out by name a month ago: not one of Bushiroad's first sixteen promos carried the Lucky Pal icon, or reprinted anything rarer than an Uncommon. EPR-010 does both - a reprint of the RR-rarity Lucky Pal Jormuntide Ignis, whose own card image shows a 000/750 serial-number window. Neither it nor its Common-tier companion, EPR-011, is in a booster or either PR Card Pack. Both were exclusive prizes for the Grand Challengers Cup, whose October 2026 window has now closed (updated 1 November 2026).

Palworld TCG Tokyo Autumn Results: How the New Cards Did
Japan's second Palworld TCG Masters League qualifier ran at Tokyo Big Sight on 3 October 2026, the day after Sleeve & Card Set Vol.1 went on sale in Japan, and Bushiroad has posted all 18 podium decks. They are the first published decklists with any of the sleeve set's five cards in them. Chillet – Final Frostneedle made eight lists and Quivern seven, Blue-Purple took three of the six blocks, and a Blue-Green deck won Block B, eleven days after Kyoto's podium had no Green cards at all.

Palworld TCG Meta: What Won the Kyoto Masters League
Bushiroad has published the decks that finished first, second and third in all four blocks of Japan's first Masters League 26-27 qualifier, held in Kyoto on 22 September 2026. Every card in them has an English printing, so this is the first Masters League data for the Dawn of Palpagos format, which English Masters League qualifiers will leave behind now that Legends Awaken is legal. Eight of the 12 are Blue-Purple, ten run four Chillet, all 12 run exactly eight Lucky Pals, and not one contains a Green card.

How to Play the Palworld TCG - Souls, Power vs Strike, and How You Actually Win
Bushiroad's Palworld card game launched 30 July 2026, and its comprehensive rules landed the same day. Here is the full walkthrough - the four colours plus colourless, the soul deck, the Power and Strike split that decides every attack, structures and Pal labour, and the Damage Check that turns your own deck into your life total. Everything here is sourced from the official rules, and I flag what Bushiroad has not published.

Palworld TCG Masters League 26/27 - Dates, Format, Prizes
Bushiroad's English Masters League 26/27 page now lists 24 qualifiers across the Americas, Asia-Oceania and Europe, every one with a date, the first on 7-8 November 2026 in Kissimmee - eight days after Legends Awaken released. Here is every date and venue, which sets are legal at each stop under the page's own release-date rule, how Japan's separate leg fits in, the one-day and two-day formats with their time-up rules, the full prize ladder including an eight-card promo pack, and how a top-three finish turns into a World Finals invitation.