Palworld TCG Promo Cards - All 16, Where to Get Them, and Why None of Them Change Your Deck
Bushiroad has printed sixteen promo cards for the Palworld TCG, and not one of them is a new card. I diffed all sixteen PR2026 entries against the rest of the official database: every promo Pal is a field-for-field reprint of a Common, Uncommon or trial-deck card, and the other seven are Souls with no rules text. Here is the full list, which event hands out which card, and the floor rules that will actually cost you a game.

Bushiroad has printed sixteen promo cards for the Palworld TCG. Not one of them is a new card.
I pulled all 256 rows out of the official card database on 14 August 2026 and diffed the sixteen PR2026 entries against the rest of the pool, field by field. Every one of the nine promo Pals is an exact reprint of a card already in Dawn of Palpagos or a trial deck: same cost, same Power, same Strike, same rules text, same colour, same element, same work suitability. The other seven promos are Soul cards, which carry no rules text at all.
So skipping shop tournaments leaves a hole in your binder, not in your deck. The organised play programme those promos are bolted to is the genuinely interesting part, and almost none of it is written down where players look.
What is actually in the promo set
The database files the promos under expansion code PR2026, product name "PR Cards (2026)". Sixteen rows:
- Nine promo Pals, EPR-001 through EPR-009.
- Seven promo Souls: ESOUL-000, plus ESOUL-003 through ESOUL-008.
For scale, collapse every parallel treatment down to base card numbers and the entire game currently stands at 166 distinct cards. Strip the promos and the launch pool proper is 150: 91 Pals, 26 structures, 17 events, 14 gear and 2 Souls. The promos are roughly a tenth of everything printed, which is a lot of shelf space for a set that adds no new card text.
One practical note if you go pulling this data yourself: the card-list endpoint paginates at 15 rows per page, not 20 like the rules Q&A endpoint. Assume 20 and you will silently lose a quarter of the set.
Every promo Pal is a reprint, field for field
Here is the mapping. "Reprint of" is the base printing the promo duplicates, and I checked cost, Power, Strike, text, colour, element, work suitability and subtype on all nine.
| Promo | Card | Colour | Cost | Power / Strike | Reprint of | Original rarity |
|---|---|---|---|---|---|---|
| EPR-001 | Lamball – My First Pal | Colorless | 2 | 200 / 1 | ETD01-023 | Trial deck (Red・Blue) |
| EPR-002 | Flambelle – Scorching Tears | Red | 3 | 400 / 1 | EBP01-012 | C |
| EPR-003 | Blazehowl – Hellflame Defender | Red | 7 | 1200 / 3 | EBP01-014 | C |
| EPR-004 | Fuack – Manic Wave Ripper | Blue | 2 | 200 / 1 | EBP01-032 | U |
| EPR-005 | Cryolinx – Arctic Ordeal | Blue | 6 | 900 / 2 | EBP01-038 | C |
| EPR-006 | Gumoss – Curious Sprout | Green | 4 | 600 / 2 | EBP01-058 | U |
| EPR-007 | Digtoise – Keen Needleback | Green | 5 | 800 / 2 | EBP01-059 | U |
| EPR-008 | Daedream – Deep Slumber | Purple | 3 | 400 / 1 | EBP01-082 | U |
| EPR-009 | Loupmoon – Glinting Moonlight | Purple | 4 | 500 / 2 | EBP01-087 | C |
Two things jump out of that right-hand column.
Bushiroad promoted the cheap cards. Four Commons, four Uncommons, one trial-deck card. No R, no RR, nothing from the chase tier. The most expensive promo body in the set is Blazehowl at 7 souls for 1200 Power, and it is a Common.

The colour spread is deliberate. Two red, two blue, two green, two purple, and Lamball sitting outside the pattern as the only colourless promo. Each colour gets one cheap body and one mid-to-expensive one, so whatever you play, roughly two of the nine are cards you might actually sleeve.
Might. Blazehowl and Cryolinx both carry Interrupt, the hand-based nullify that is one of the better defensive tools in the game, so those two at least earn a look. Digtoise is a 5-cost that spends 2 Ingredient to swing to 1300 Power with Breakthrough for a turn.

The point stands, though. Every one of those cards is already sitting in a booster box you can buy today, at Common or Uncommon, four copies deep.
Not one promo is a Lucky Pal
All nine promo Pals carry the Normal Pal subtype. Zero Lucky Pals.
That matters more than it sounds, because the Lucky icon is the one deck-building slot the game genuinely rations. Comprehensive Rules 6.1.1.3 allows up to eight cards with the Lucky Pal icon in a 50-card main deck, and as our Lucky Pals guide works through, those eight slots hold some of the strongest bodies in the set. The promo line does not touch them. Whatever you win at a shop tournament, your eight best cards are unchanged.
While I had the full database open I re-ran the other check worth re-running: searching all 256 rows, no card text references the Lucky icon or the Lucky subtype. No tutor, no payoff, no Lucky-matters archetype. That was true at launch and it is still true with the promos added.
The promo Souls are decoration, and the rules say so
Seven of the sixteen promos are Souls. Here is the full extent of what a Soul card does.
Your soul deck is 10 cards (Comprehensive Rules 6.1.2.1). You move 2 of them into your soul area each soul phase (7.4.2.1). Paying 3 souls to draw a card, once per turn, is rule 8.5.1 and 8.5.2 — a rule of the game, not an ability printed on a card. The trial-deck Soul, ESOUL-001, prints that line in parentheses as reminder text; the promo Souls are edge-to-edge art with no text box at all. Functionally identical.

Comprehensive Rules 13.2 goes one step further and allows players to manage souls without physical soul cards at all, tracking the totals instead. In casual play both players just have to agree; at an event, that event's own regulations decide. So the promo Soul is a card that may not need to be in your bag, in a zone your opponent never sees the faces of — rule 4.8.2 says the soul deck is a public zone but the cards do not have to be placed face up.
Where each promo actually comes from
This is the part no single Bushiroad page collects, so here it is in one table, built from the event listings.
| Promo | How you get it |
|---|---|
| EPR-002 to EPR-009, ESOUL-008 | One random card from PR Card Pack Vol.1, given to every participant at shop tournaments (August and September 2026) and at the Los Angeles Release Party |
| EPR-002S to EPR-009S | One random card from PR Card Pack Vol.1.5 — September shop tournament champion, plus one extra pack per store; or 3+ wins at the LA Release Party |
| ESOUL-005, ESOUL-006, ESOUL-007 | The Entry Soul Card Set, given to every participant at the Grand Release Tournament and the LA Release Party |
| ESOUL-003 | Foiled Chillet Soul promo, given to everyone who completes a Demo Caravan session |
| ESOUL-000 | Champion prize in the 8-man side tournament at the LA Release Party |
| EPR-001, ESOUL-004 | No published distribution channel (see below) |
Every one of those events registers through the Bushi Navi app, which also carries an app-only cosmetic "flair" for participants, champions and demo attendees.
The Demo Caravan is the cheapest entry point on that list: Bushiroad staff are running it at over 200 stores worldwide, materials are provided, and everyone who finishes walks out with the foiled Chillet Soul. Sessions up to 29 July 2026 also included a prototype deck; from 30 July that became a foldable deck case. The September–October demo sessions swap the reward again, to a paper deck case featuring Daedream.
The two PR Card Packs, and what separates them
PR Card Pack Vol.1 is a single-card wrapper, and the pack art states the pool on the front: one card per pack, nine types.

Those nine are EPR-002 through EPR-009 and ESOUL-008. Note what is missing: EPR-001 is not in the pack. The colourless Lamball is the one promo Pal the shop-tournament pipeline does not hand out.
PR Card Pack Vol.1.5 is an eight-card series, and the eight are EPR-002S through EPR-009S — S-suffixed treatments of the same eight Pals, with no Soul in the pool. Those S card numbers do not appear in the card database at all; they exist on the event pages as images only. If you want the shiny version of a card you already own four copies of, that is the pack you are chasing.
The two months differ in how you get them:
- August 2026 shop tournaments. Every participant gets one Vol.1 card. The champion gets two more. Each store also distributes two extra Vol.1 packs, by whatever method the store picks.
- September 2026 shop tournaments. Every participant still gets one Vol.1 card. The champion gets a Vol.1.5 pack. Each store gets one additional Vol.1.5 pack, and Bushiroad's listing explicitly encourages stores to award that spare to someone other than the winner.
That second bullet is worth reading twice if you are the person who always goes 2-2. There is a Vol.1.5 pack in the room that is not meant for the champion.
Two promos with no published source
EPR-001 (Lamball – My First Pal) and ESOUL-004 are in the official database, with card numbers, art and full data. I could not find either of them on any published event or product page: not the shop tournament listings, not the Grand Release Tournament, not the Demo Caravan, not the LA Release Party, not the Card Game Festival Singapore programme.
They may be tied to a distribution Bushiroad has not detailed in English yet, or to a product still to be announced. I am flagging them as unexplained rather than guessing, because a promo with no announced source is exactly the kind of gap that gets filled with confident nonsense.
The floor rules that will actually bite you
Palworld tournaments run on the Bushiroad TCG Advanced Floor Rules ver. 1.2.12, last edited 9 July 2026 — a shared 45-page document covering Vanguard, Weiss Schwarz, Buddyfight, Shadowverse: Evolve, hololive, Godzilla and Palworld. Section 2.3.10 is the Palworld-specific carve-out, and it is short enough to memorise:
Your main deck and soul deck must use different sleeves from each other. Not a recommendation. If you sleeved all 60 cards in the same sleeves, you are turning up with an illegal setup.
Life counters, Material markers and Ingredient markers are required tools. Section 1.2.2 lists what you must bring for Palworld: deck (main and soul), life counter, Material and Ingredient markers. Dice or flat beads are acceptable substitutes for any of the markers.
The rest of the document is generic, but four clauses are worth knowing before your first event:
- Match time is 30 minutes (4.2). Same as Vanguard, Shadowverse: Evolve and Godzilla; Weiss Schwarz and hololive get 35.
- Time-up with no winner is a double loss (Annex A, item 7). Not a draw. Play stops mid-resolution, a judge steps in, and both players take the loss. Bushiroad's own recommendation for matches that must produce a winner is to set no time limit at all.
- Only judges issue proxies (2.1.3), and only for cards worn, bent or torn through ordinary tournament use, or to cover missing tokens. You cannot proxy a card you did not buy.
- Japanese cards need translation slips (2.3.4), authorised by the organizer or judge, slipped into the sleeve. The accuracy of the translation is your problem, and a mistranslation will not excuse an infraction.
Cards are also always treated as having their most updated text (2.1.1), with errata applied automatically. The errata page currently lists exactly one card: ETD01-024TSR, Ribbuny – Little Princess, dated 31 July 2026.
Promos are legal the day they are handed out
The question every promo raises is whether you can actually play it, and floor rules 3.3 answers it directly: "Promotional cards are legal from the day that they are distributed."
Which makes the reprint-only promo policy read as a deliberate choice rather than an oversight. A promo that is legal on day one and functionally identical to a Common cannot warp anything.
Two more things from 3.3 that shop players should know. Organizers may select legal sets or add banned and restricted cards for their own tournament, provided they announce every detail publicly before it starts — so a store event is not automatically an all-cards-legal event. And deck registration can be demanded by the organizer or head judge before the tournament, or requested during or even after it (3.3.2).
Shop tournaments and the Grand Release Tournament are both billed as "Standard Format", Swiss, best of one, running until exactly one undefeated player remains. That phrase does not appear anywhere in floor rules 1.2.12, which knows only Constructed and Limited. Treat Standard as "constructed, everything legal" until Bushiroad publishes something narrower.
The competitive calendar through March 2027
- Shop tournaments, monthly from August 2026, with new promo cards every three months.
- The Grand Release Tournament, which each official tournament store may hold once between 1 and 31 August 2026. Five rounds of Swiss, best of one, 30 minutes a round. The listing is emphatic that this is not sealed or draft — bring your own pre-constructed legal deck.
- Card Game Festival Singapore, 1–2 August 2026: a free-entry Special Release Tournament, and a Shacho Cup on the same two days restricted to unmodified Red・Blue and Green・Purple trial decks, with Bushiroad president Takaaki Kidani in the field.
- Release Party in Los Angeles, 5 September 2026 at the Crowne Plaza Los Angeles Harbor Hotel in San Pedro, check-in 8:30–9:30am. Five Swiss rounds, best of one, 30-minute rounds with double loss at time. Three or more wins earns a Vol.1.5 pack; going undefeated earns the Lily Everhart and Lyleen playmat. An 8-man single-elimination side event over three rounds hands the winner ESOUL-000. Decks are not provided and must be sleeved.
- The Challengers Cup, announced in May as a first season running September to November 2026, and referred to in the August conference recap as the Grand Challengers Cup.
- The Masters League, leading to a Masters World Finals at Card Game Festival 2027 in Tokyo in May 2027.
Worth flagging: the two official announcements disagree on when the Masters League starts. The May 2026 conference put it across more than 20 regions from September 2026 to March 2027; the August 2026 conference recap says it begins in November. The later source is presumably the current one, but Bushiroad has not published a correction, so check your region's schedule rather than either recap.
What changes in October
Everything above is a cosmetic economy. The first change to what your deck can actually do arrives on 30 October.
- Sleeve & Card Set Vol.1, 2 October 2026: 75 sleeves plus 5 card types (10 pieces), unique to the set, which may be randomly replaced with parallel versions. Featured colours are red, blue, purple and colorless — no green.
- Booster Pack "Legends Awaken" (BP02), 30 October 2026: 100 card types across RR, R, U and C, plus parallels and alternate illustrations, spanning all five colours and built around Legendary Pals.
- Two more trial decks, 18 December 2026, and another booster pack, 29 January 2027.
- Accessories in between: rubber playmats and storage boxes on 25 September, four sleeve designs on 16 October.
If you are budgeting, that is the shape of it. Between now and the end of October the only new cardboard is promos you cannot buy and five exclusives in a sleeve set. Then a hundred new cards land at once.
What Bushiroad has not published
- A written definition of Standard Format. Every event page names it; floor rules 1.2.12 does not define it.
- Database entries for the Vol.1.5 S cards. They are pictured on event pages and absent from the card list.
- Any distribution channel for EPR-001 and ESOUL-004.
- Pull rates, for boosters or for the PR packs.
- A regional schedule for the Masters League on the English site, which leaves the September-versus-November start unresolved.
Quick reference
- Promo pool: 16 cards under PR2026 — 9 Pals (EPR-001 to EPR-009) and 7 Souls (ESOUL-000, ESOUL-003 to ESOUL-008).
- All 9 promo Pals are exact reprints of existing Commons, Uncommons or a trial-deck card. None is a Lucky Pal.
- PR Card Pack Vol.1: 1 card, 9 types (EPR-002 to EPR-009 plus ESOUL-008). Every shop tournament participant gets one.
- PR Card Pack Vol.1.5: 1 card, 8 types (EPR-002S to EPR-009S). September champion, plus one spare per store.
- Sleeve rule: main deck and soul deck must be in different sleeves from each other (floor rules 2.3.10).
- Bring: main deck, soul deck, life counter, Material and Ingredient markers.
- Match time: 30 minutes. Time-up with no winner is a double loss, not a draw.
- Promo legality: legal from the day they are distributed.
- Next real power shift: Legends Awaken, 30 October 2026, 100 types.
Go for the Demo Caravan Chillet Soul if there is a store near you running one, go to shop tournaments because Swiss best-of-one against strangers is how you actually learn a new game, and do not let anyone tell you the promo you missed was a deck upgrade. It was a Common in nicer clothes.
Frequently Asked Questions
Keep Reading
- Palworld Official Card Game - Card List
- Palworld Official Card Game - Shop Tournaments
- Palworld Official Card Game - Grand Release Tournament
- Palworld Official Card Game - Demo Caravan
- Palworld Official Card Game - Release Party in Los Angeles
- Bushiroad TCG Advanced Floor Rules Ver. 1.2.12 (PDF)
- Palworld Official Card Game Comprehensive Rules ver. 1.00 (Bushiroad, PDF)
- Announcements from Bushiroad English Conference Summer 2026
- Announcements from Bushiroad English Conference Spring 2026
- Palworld Official Card Game - Sleeve & Card Set Vol.1
- Palworld Official Card Game - Errata
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