Palworld Trading Card Game
Bushiroad's Palworld card game. The four colours, souls and cost, Power vs Strike, base-building win conditions, the Dawn of Palpagos launch set, and trial decks.
September 2026
2 posts
Palworld TCG Keyword Abilities - All 10, and Retaliate Has 1
How to Play the Palworld TCG defines all ten keyword abilities in one summary table - what Brave does, what Taunt does - and stops there. Nobody has counted how many cards actually carry each one. I pulled every card tagged with a keyword ability out of Bushiroad's official database and cross-referenced all 97 rulings: Interrupt covers nine Pals, Retaliate covers exactly one, and Depresso - Late Night Hustler prints Nocturnal twice on the same card, which the official Q&A confirms stacks to +600 Power.

Palworld TCG Elements - All 9, and Why Only 2 Cards Care
Every Pal card in the Palworld TCG carries an element icon, and the video game trained you to expect that icon to decide fights. It does not. Comprehensive Rules ver. 1.00 spends three sub-rules on elements and never mentions them again, and exactly two of the 166 cards in the launch pool have text that reads an element. Here is the full census of all nine across the 100 Pal cards, and the one element that already has support.
August 2026
11 posts
Palworld TCG Rulings - All 97 and the Most-Ruled Cards
The Palworld TCG shipped with an official Q&A of 97 entries and has not added or revised one since. Pulling the whole database and sorting it by card shows where the game is genuinely hard: 45 of the 97 are wording rules that apply to cards nobody has printed yet, only 26 of the 166 cards ever earned a card-specific answer, and four cards account for 16 of the 32 that exist.

Palworld TCG Rarities - All 13 Codes and 89 Parallels
Bushiroad prints thirteen different rarity codes on Palworld TCG cards and publishes a legend for exactly two of them. Pulling the whole card database and running the official parallel filter over it turns the letters into a structure: 167 base cards, 89 parallel printings, and a chase tier that is nested rather than stacked. No card in the launch pool exists in more than three printings, and 97 of them exist in only one.

Palworld TCG Pal Cards - Power and Strike by Cost
Pals are 100 of the 166 distinct cards in the Palworld TCG launch pool, and the two numbers along the bottom of each one are most of what they do. Sorting all 91 unique Pal designs by cost turns up a ladder: Strike is not a design lever at all, it is a straight function of cost, with three exceptions in the whole set. Power is the only stat Bushiroad negotiates, and the textless Pal at each cost sets the price.

Palworld TCG Gear Cards - All 14, and the Attack-Proof Rule
There are 14 gear cards in the Palworld TCG launch pool, and the rules never give your opponent a way to attack one. Rule 9.2.3 lists the legal attack targets - the player, structures, rested Pals - and gear is simply not in the sentence. I read all 14 off the official card database, checked every card in the 166-card pool for an answer to a deployed gear, and found exactly one. Here is what each gear does, when the rules let you use it, and why the safest card type in the game still is not an auto-include.

Palworld TCG Event Cards - All 17, and the Quick Timing Rule That Costs Games
There are 17 event cards in the Palworld TCG launch pool and exactly five of them carry Quick. Three of those five are trial-deck cards, which means a booster box hands you almost no instant-speed interaction. Worse, there is one moment on your own turn where a Quick card is illegal - and it is the moment you will most want it. Here is all 17, the timing rules from Comprehensive Rules ver. 1.00, and the official rulings that decide the edge cases.

Palworld TCG Promo Cards - All 16, Where to Get Them, and Why None of Them Change Your Deck
Bushiroad has printed sixteen promo cards for the Palworld TCG, and not one of them is a new card. I diffed all sixteen PR2026 entries against the rest of the official database: every promo Pal is a field-for-field reprint of a Common, Uncommon or trial-deck card, and the other seven are Souls with no rules text. Here is the full list, which event hands out which card, and the floor rules that will actually cost you a game.

Palworld TCG Structures and Assigning, Explained
Assigning a Pal to a structure is the base-building half of the Palworld TCG, and it costs you more than most new players notice. Here is every one of the 26 structures in the launch pool, the exact rules text behind assigning, the eight Work Suitabilities and how little they currently do, and the Material versus Ingredient split - all checked against Comprehensive Rules ver. 1.00 and Bushiroad's official Q&A.

Palworld TCG Lucky Pals - All 24 in the Launch Pool, and How Many to Run
The Lucky Pal icon is the single most important number in Palworld TCG deck-building, and almost nobody has counted the pool. I pulled every card from Bushiroad's own card database and found 24 Lucky Pals across the three launch products - six per colour, at costs 5, 6, 7, 7, 8 and 8, in all four colours, identically. Not one of them is a Common. Here is the full list, the real cancel probabilities, and why raising your Strike is the worst way to beat them.

How to Play the Palworld TCG - Souls, Power vs Strike, and How You Actually Win
Bushiroad's Palworld card game launched 30 July 2026, and its comprehensive rules landed the same day. Here is the full walkthrough - the four colours plus colourless, the soul deck, the Power and Strike split that decides every attack, structures and Pal labour, and the Damage Check that turns your own deck into your life total. Everything here is sourced from the official rules, and I flag what Bushiroad has not published.

Palworld TCG Launch Products - Both Trial Decks and Dawn of Palpagos, Compared
Bushiroad put three Palworld TCG products on shelves on 30 July 2026: two trial decks and Booster Pack 01 "Dawn of Palpagos". Both decks cost the same and contain the same 60 cards by count, but the official card list shows they answer a big Pal in completely different ways. Here is every confirmed contents line, a card-by-card read on how each deck actually plays, and an honest note on the two misprints Bushiroad has already owned up to.

Palworld TCG Colours Explained - What Red, Green, Blue and Purple Actually Do
Bushiroad has published comprehensive rules for the Palworld TCG, but it has not published a colour-identity document - there is no official page telling you what Red or Purple is supposed to do. So I read the rules for what colour legally means, then went through all 150 unique cards in the launch pool and counted. Here is what colour actually is, the single hard rule it imposes, why souls make it cheaper than you think, and what the card pool says each colour was built for.