Pokopia Friendship Guide: Gifts, Games and Best Friend
Pokopia runs a bond meter under the comfort score everyone talks about, and it is the one that decides whether a Pokemon calls you by name or by "Ditto." Requests, gifts, four minigames and a Bubbly Basin specialty all move it. Nothing in the game tells you the numbers, so here is everything that is actually confirmed.

Every resident of your island is running two separate scorecards on you, and Pokopia only ever surfaces one of them by name. Comfort is the one with a menu screen — press A, select Check Comfort, read a rating. Friendship has no such screen. It sits underneath, and the first solid evidence you get that it moved is a Pokemon greeting you differently than it did yesterday.
Serebii's dedicated friendship page is short, plainly worded, and is the only primary source that treats this as its own system rather than a side effect of something else. Here is everything it and Game8 actually confirm about it — including the parts neither of them quantify.
Friendship is not Comfort
Get this distinction right first, because the two systems get talked about in the same breath constantly and they are not the same meter.
Serebii states it directly: "As with all Pokemon games, Pokemon Pokopia has a friendship system with the Pokemon in the game. This is different to the Comfort Level that they have, though their friendship can affect the growth of that as well." Comfort is about a Pokemon's living situation — furniture, temperature, humidity, light, food, all covered in our habitat and comfort guide. Friendship is about the Pokemon's relationship with you, and it feeds into comfort rather than the other way around.
Practically: a Pokemon can sit in a gorgeously decorated house that hits every one of its five preferences and still not be your best friend, because you have never handed it a gift or shown up for its request. The two scores move on different inputs, and only one of them has an on-screen readout.

The three ways every player has
Serebii lists friendship as something that goes up through ordinary play, not a hidden grind system:
| Method | What Serebii says |
|---|---|
| Complete its request | "If they come to you with a request, if you complete it their friendship gauge will increase." |
| Give it a gift | "If you give them a gift, their friendship level will also increase." |
| Play its minigame | Covered under the Games section below — always some gain, more for winning |
None of these are exotic. Requests are the same quest-icon interactions that drive the story and unlock habitats, covered in our beginner guide. Gifts are anything from your bag. The only lever most players actually miss is which gift you hand over, which is the whole subject of the Favorites section below.
The fourth way, and Bubbly Basin added it
There is a fourth method, and it did not exist at launch. Serebii's own wording: "There is also a new feature added alongside Bubbly Basin where a Pokemon with the Scrub specialty will, if following you, clean a Pokemon that you encounter which boosts its comfy level and friendship."
That makes Scrub a genuinely dual-purpose specialty. Its headline job, per Serebii's Scrub specialty page, is converting a Grubby Pearl into a Shiny Pearl at a 1:1 rate — the material Bubbly Basin's new building kits and story progression run on. But bring a Scrub Pokemon along as a follower and it passively boosts both comfort and friendship on Pokemon you simply run into in the wild, no gift or request required. Serebii's specialty page lists five confirmed carriers: Shellder, Cloyster, Sharpedo, Alomomola and Primarina. If you have the Expansion Pass, keeping one of those in your crew is a friendship lever the base game never offered.
Four minigames and what they actually pay
Periodically a befriended Pokemon will approach and ask to play. Serebii's Games section names two of them directly and confirms the payout structure; Game8's minigame roundup adds the other two and a shared daily limit.
| Minigame | How you get it | What happens | Friendship payout |
|---|---|---|---|
| Look This Way | Random encounter with any befriended Pokemon | Guess whether it turns left or right; best of three rounds | Serebii: always some gain for playing, more for winning |
| Quiz | Random encounter with any befriended Pokemon | Answer a question, "typically about another Pokemon that the Pokemon is friends with" (Serebii) | Same structure as Look This Way per Serebii's Games section |
| Jump Rope | Talk to Bulbasaur specifically | Press R to leap as the rope passes, timed to roughly 30 degrees above ground; speed ramps up | Comfort Level gain confirmed by Game8; friendship not stated for this one |
| Hide-and-Seek | Talk to and befriend Zorua specifically | A multiplayer hide/seek round | Comfort Level gain confirmed by Game8; friendship not stated for this one |
Three things worth flagging. First, Serebii's own naming is "Look This Way" — Game8's guide calls the identical three-round left-or-right game "Look That Way." Same minigame, two names in circulation; if you search for it, try both. Second, Game8's roundup ties its daily cap specifically to Comfort Level — its exact wording is "for most of these games, this is only applicable once a day" directly under a subheading titled "Increased Comfort Level." Game8 does not extend that cap to friendship anywhere on the page. Third, and following from that: Game8 and Serebii both confirm Look This Way (and Quiz, by the same wording) raises friendship, win or lose. Neither source states that Jump Rope or Hide-and-Seek raises friendship at all — Game8's confirmed reward for those two is Comfort Level only. Treat the friendship column for Jump Rope and Hide-and-Seek as plausible but unconfirmed.
Do not confuse these with the seasonal contest versions of Jump Rope and Hide-and-Seek covered in our events guide — Bulbasaur's Jump Rope Contest and Zorua's Hide-and-Sneak Contest reuse the same minigames on a scored leaderboard with a one-time trophy, and that trophy does not register in your collection. The everyday versions here are the ones building your actual friendship gauge.

Favorites turn a gift into a bigger gift
Every item in Pokopia fits into one or more of 43 favorite categories — Blocky stuff, Cute stuff, Shiny stuff, Ocean vibes, Spooky stuff, and forty more, per Serebii's favorites page. Every Pokemon has its own set of favorites, and matching one changes what an action actually does.
Serebii's favorites page: "When a Pokemon has a favorite, it can impact things heavily. First, if you give them an item that matches it, then it will increase their friendship with you at a higher level." That is the whole reason this section exists in a friendship guide and not just a trade one — a matched gift is not a nicer gesture, it is a measurably bigger friendship gain than an unmatched one, on top of raising Comfy Level faster when placed indoors and (for Trade-specialty Pokemon specifically) a 50% bump to trade value. Our trade guide covers that value multiplier in full; the friendship side of the same mechanic is the one that matters here.
Serebii's list of 43 categories is explicitly marked "very work in progress" with item counts still reading TBD, so there is no complete public item-to-category key yet. The reliable way to gift correctly today is the same one the trade guide already recommends: check a Pokemon's own Pokedex entry for its favorites before you decide what to hand over, rather than guessing from the category name.

Best Friend: what you actually get
Two things change as friendship climbs, and they arrive at different points.
Before maximum. Serebii: "As a Pokemon's friendship level with you increases, they will start to be happy seeing you around, and will even sometimes give you gifts of various materials they have found. As it approaches the highest level, the Pokemon will start to call you by your given name rather than Ditto." That name swap is a leading indicator — it starts before you actually hit the ceiling, so it is the signal to watch for if you are trying to tell how close a specific Pokemon is.
At maximum. Serebii's Best Friends section: "Once you have reached maximum friendship, the Pokemon will come to you and announce that it is your best friend. Now it will always be happy to see you and, in addition to that, it will give a special mark on the Pokemon's Pokedex entry indicating that it is a Best Friend." That mark is permanent and visible any time you check the entry — it is a small heart badge layered on the Pokemon's artwork in its Pokedex page, which is also the fastest way to audit which residents you have actually maxed out without walking the island talking to each one.

What the game does not tell you
In the interest of not inventing numbers nobody has published: Serebii's friendship page describes a "friendship gauge" and a "friendship level" but gives no point values for any action, no total needed to reach maximum, and no confirmed way to view a numeric readout the way Comfort has its four named tiers (Iffy, Average, Nice, Great) and a Pokemon Center PC audit screen. If you see a specific number attached to any of this elsewhere, treat it as unsourced until Serebii or Game8 publish the same figure — this guide will update the moment one of them does.
Quick Action Checklist
- Friendship and Comfort are separate meters. A perfectly decorated habitat does not substitute for gifts, requests and play.
- Three base methods: complete a Pokemon's request, give it a gift, play its minigame when it approaches.
- A fourth method is Bubbly Basin only: a following Scrub Pokemon (Shellder, Cloyster, Sharpedo, Alomomola, Primarina) cleans wild Pokemon you encounter, boosting their comfort and friendship passively.
- Four confirmed minigames: Look This Way (Serebii's name; some guides say Look That Way) and Quiz trigger from any befriended Pokemon and are confirmed to raise friendship; Jump Rope needs Bulbasaur and Hide-and-Seek needs Zorua specifically, and both are confirmed to raise Comfort Level — neither source states they raise friendship too.
- Minigame Comfort Level gain caps once per day for most of them, per Game8 — replaying the same one twice in an hour will not double that reward. Game8's cap language is specific to Comfort Level, not friendship.
- Match a favorite before you gift. It raises friendship "at a higher level" per Serebii, on top of the Comfy Level and 50% trade-value bonuses covered in our trade guide. Check the Pokedex entry rather than guessing from the category name.
- Watch for the name swap. A Pokemon calling you by your given name instead of "Ditto" means it is approaching maximum friendship, before the official Best Friend announcement lands.
- Best Friend status adds a permanent heart mark to that Pokemon's Pokedex entry — the fastest way to audit your maxed-out residents without checking each one in person.
- No numeric thresholds are published. Do not trust a specific point value for any of this unless you can trace it back to Serebii or Game8.
Frequently Asked Questions
How do you raise friendship in Pokemon Pokopia?
Is friendship the same as Comfort Level in Pokopia?
What happens when a Pokemon becomes your Best Friend in Pokopia?
Why does my Pokemon call me by name instead of Ditto in Pokopia?
Do favorite items affect friendship in Pokopia?
What is the Scrub specialty and how does it affect friendship in Pokopia?
How many friendship points does each action give in Pokopia?
Keep Reading
- Serebii — Friendship (friendship is separate from Comfort Level; requests and gifts raise it; Scrub specialty following you cleans encountered Pokemon, boosting comfy level and friendship, added alongside Bubbly Basin; Games section on Look This Way and quizzes; approaching max friendship the Pokemon calls you by your given name; Best Friends section on the maximum-friendship announcement and permanent Pokedex mark)
- Serebii — Favorites (43 favorite categories; matching a favorite raises friendship at a higher level, raises Comfy Level faster with a bigger placement sparkle, and gives a 50% trade-value increase for Trade-specialty Pokemon; item lists marked work in progress)
- Serebii — Scrub specialty (converts Grubby Pearl to Shiny Pearl at a 1:1 rate; five confirmed carriers: Shellder, Cloyster, Sharpedo, Alomomola, Primarina)
- Game8 — How to Play All Mini Games (Hide-and-Seek via Zorua, Jump Rope via Bulbasaur, Look That Way and Quiz via random encounter; comfort and friendship gain applies once a day for most of these games)
- Game8 — Look That Way Minigame Guide (predict left or right, best of three rounds, purely random with no strategy; winning significantly improves friendship, losing still improves it to some extent)
- Game8 — Scrub Specialty Guide and How to Use (gather Grubby Pearls, give to a Scrub Pokemon for Shiny Pearls; earliest carrier is Shellder via the Sandy Digging Spot habitat)
Related Guides

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