PUBG Map Selection Cut to Three Slots: What You Can Queue Now
Three months after finally letting NA, SA, EU and RU players pick their map, KRAFTON has cut the list from five to three. Erangel is now permanently fixed, the other two slots are one big map and one small one, and the reason is the thing players were already complaining about: bots.

For three months, PUBG players in NA, SA, EU, RU and every console region had a menu of five maps to pick from instead of whatever the playlist felt like handing over. As of the 12 August maintenance, that menu is shorter. Five slots became three.
The interesting part is not the cut. It is that KRAFTON published the data behind it, and named the cost it was paying: on the maps drawing the fewest picks, matches were filling with fewer humans, taking longer to find, and carrying a higher proportion of bots.
What changed on 12 August
Map Selection came to those regions with Update 41.2 — PC on 13 May, console on 21 May — replacing the random-map system those regions had been running. The Dev Letter announcing it was unusually candid about the tradeoff being made: dividing the matchmaking pool "may impact overall matchmaking conditions," and KRAFTON said it would consider reverting if things got unstable.
They did not revert. They trimmed. From the follow-up Dev Letter on 11 August:
- Map slots go from five to three, in PC regions NA, SA, EU and RU, and console regions NA, EU, SA and APAC.
- PC got it on 12 August, after the Update 42.3 maintenance. Console gets it on 20 August.
- The Map Selection feature itself is untouched. Only the number of maps on the menu changed.
If you play both PC and console, that eight-day gap means the two platforms are running different map menus right now — the same split that Update 42.3's weapon balance is living with.
The three slots: Erangel and two rotators
The new shape is 1 fixed + 2 rotating, and the rotating pair is deliberately one of each size:
| Slot | What sits in it |
|---|---|
| Fixed | Erangel, permanently |
| Rotating (large) | One 8x8 km map |
| Rotating (small) | One 4x4, 3x3 or 2x2 map |
KRAFTON's size buckets, published in the same Dev Letter, are worth writing down because they settle an argument:
- Large (8x8 km): Erangel, Miramar, Taego, Deston, Rondo, Vikendi
- Small (4x4, 3x3, 2x2): Sanhok, Paramo, Karakin
Yes, Vikendi is an 8x8. It launched as a 6x6 in December 2018, and Update 21.1 expanded Vikendi Reborn "from a 6x6km map to a 8x8km map." Any guide still calling it a mid-size map — including, until we fix it, our own Vikendi guide — is describing the 2018 version.
Erangel got the permanent slot for a straightforward reason: KRAFTON says it took the highest share of selections throughout the whole operation period and showed relatively little change in players-per-match compared to the old random system. The small-map slot comes from a different argument. KRAFTON says it considered ranking the lineup purely on selection rate, then rejected it, because that would have produced stretches with no small map available at all — and small maps kept drawing "steady engagement from a dedicated group of players."
Why KRAFTON took two slots back
Here is the mechanism, and it is the bit worth understanding even if you never touch the map menu:
While Map Selection is available, both players who actively select a map and those who enter Random Matchmaking are matched across all five available maps.
So the pool splits five ways whether you use the feature or not. Opting out did not opt you out. In regions with comparatively smaller matchmaking pools — which is all of NA, SA, EU, RU and the console regions, by KRAFTON's own description — five simultaneous maps was more than the population could carry. The consequences it lists for the low-pick maps are specific: fewer players per match, longer matchmaking times, and a higher proportion of bots.
That last one is the useful takeaway. If your lobbies felt more artificial than usual over the summer and you were queuing something other than Erangel, KRAFTON has now put a documented mechanism behind it. Our PUBG bots guide covers how to tell an AI from a bad player once you are in the match.
Three slots, per KRAFTON, is "the smallest configuration" that still delivers a fixed map, a large map and a small map without splitting the queue further.
What people actually picked
This is the chart that made the decision.

Erangel leads in all five regions, from 26.2% in NA up to 36.7% on console. But the number that surprised me is the second column:
| Region | Erangel | Karakin | Sanhok | Paramo | Small maps combined |
|---|---|---|---|---|---|
| NA | 26.2% | 16.6% | 13.1% | 11.6% | 41.3% |
| SA | 27.5% | 16.4% | 13.5% | 13.8% | 43.7% |
| EU | 30.6% | 14.9% | 14.7% | 10.1% | 39.7% |
| RU | 35.6% | 12.7% | 10.7% | 8.1% | 31.5% |
| Console | 36.7% | 19.7% | 12.7% | 4.4% | 36.8% |
Karakin is the second-most-selected map in all five of those regions. A 2x2 island that our own map ranking files under warm-up-and-have-fun rather than serious play is out-picking Miramar, Taego, Vikendi, Deston and Rondo everywhere the player is the one choosing.

Add the three small maps together and they take 31.5% to 43.7% of all selections depending on region — in four of the five, more than Erangel does alone. Worth noting the framing gap: KRAFTON describes small maps as accounting for "a smaller share of overall selections," which is true map by map, but the sum is not small. Either way it is the reason a small-map slot is now guaranteed, and it is why Karakin, Sanhok and Paramo are worth actually learning rather than treating as warmup filler.
One caveat KRAFTON prints alongside the chart, and I will repeat: this is the share of selections among players who used Map Selection. It is not a measure of what the whole player base prefers.
Selection rate is not map preference
Which matters, because KRAFTON publishes a second and completely different number. The Map Service Report for 42.3 measures "map preference" through playtime, match count, select rate and leave rate across all modes, over 1 June to 28 July.

The two charts do not agree, and they are not supposed to:
| Region | Preference leader | Selection leader |
|---|---|---|
| NA | Erangel 18.1%, Taego 13.2%, Miramar 11.8% | Erangel 26.2%, Karakin 16.6% |
| EU | Erangel 22.4%, Taego 12.6%, Miramar 11.8% | Erangel 30.6%, Karakin 14.9% |
| AS | Taego 33.1%, Erangel 19.2% | n/a — AS keeps the old system |
| SEA | Taego 24.3%, Erangel 21.8% | n/a |
| KAKAO | Sanhok 43.0% | n/a |
Two things fall out of that. First, Taego beats Erangel outright in AS and SEA, and Sanhok takes 43.0% of preference on KAKAO — the "obvious" global map order is a regional artifact. Second, NA preference runs from 18.1% at the top down to 7.7% at the bottom, a genuinely flat field, while NA selection runs 26.2% down to 3.8%. Given a menu, players concentrate. That concentration is exactly what starves the bottom of the list.
The rotation calendar through September
For NA, SA, EU, RU and console, the four-week lineup is identical. Straight off the Map Service Report:
| Week | PC starts | Console starts | Fixed | Rotating (large) | Rotating (small) |
|---|---|---|---|---|---|
| 1 | 12 Aug | 20 Aug | Erangel | Taego | Sanhok |
| 2 | 19 Aug | 27 Aug | Erangel | Miramar | Karakin |
| 3 | 26 Aug | 3 Sep | Erangel | Vikendi | Paramo |
| 4 | 2 Sep | 10 Sep | Erangel | Deston | Sanhok |
Rotations land Wednesdays at 02:00 UTC on PC and Thursdays at 07:00 UTC on console. Two practical notes:
- Rondo appears nowhere in those four weeks. If Rondo is your map and you are on one of these regions, normal matches are not where you will find it this cycle.
- Deston is a one-week window. Week 4 is the only appearance in the table, so if you want to run the Deston recall game, that is 2 September on PC.
Asia, SEA and KAKAO still get five
The cut applies only to the regions listed above. AS, SEA and KAKAO continue on the older Fixed / Favored / Etc. structure with five maps in the pool. KRAFTON's framing back in April was that map selection was already available "in regions with a sufficient player base," while the regions with "relatively limited matchmaking pools" ran random matchmaking instead — so AS, SEA and KAKAO were never part of the random-map cohort this whole saga is about.
KAKAO gets one more wrinkle worth knowing: Erangel, Taego and Sanhok are always in its fixed pool, which lines up neatly with Sanhok pulling 43.0% preference there.
Ranked ignores all of this
None of the above touches ranked. The ranked map pool for this period is a flat four-way split:
Erangel 25% / Miramar 25% / Taego 25% / Rondo 25%
Ranked map service updates on a season-by-season basis, not weekly, so this stays put while normal matches shuffle underneath it. It also means Rondo is queueable in ranked while being absent from the normal rotation for those regions — an odd split, but a useful one if Rondo is where you want your reps.
The map that is not in the conversation
Haven is not in the map preference chart, not in any rotation table, and not in the ranked pool. That is not an oversight from this patch. KRAFTON pulled Haven from the Normal Match rotation pool in the April 2023 Map Service Plan over low usage, and said it would remain accessible in custom matches.
So our Haven guide is still accurate about how the map plays and the Pillar behaves — but if you want to play it, custom matches are the route, not the map menu. Worth checking before you go hunting for it in a three-slot list that was never going to contain it.
Quick Action Checklist
- PC dropped to three map slots on 12 August; console follows on 20 August
- Expect Erangel permanently, plus one 8x8 and one small map that swap weekly
- Rotations flip Wednesdays 02:00 UTC on PC, Thursdays 07:00 UTC on console
- Week 2 (19 Aug PC / 27 Aug console) is your Karakin window; weeks 1 and 4 are Sanhok
- Want Deston? Week 4 only — 2 September on PC, 10 September on console
- Want Rondo? It is in the ranked pool at 25%, not the normal rotation for these regions
- Playing AS, SEA or KAKAO? You still have a five-map pool on the Fixed/Favored/Etc. structure
- Stop treating Vikendi as a mid-size map — KRAFTON classes it 8x8, and has since Update 21.1
- Haven lives in custom matches, not the public queue
Frequently Asked Questions
Keep Reading
- PUBG: BATTLEGROUNDS — [Dev Letter] Adjustment to the Map Selection System (NA, SA, EU, RU, Console), 11 Aug 2026
- PUBG: BATTLEGROUNDS — Map Service Report, Update 42.3 (11 Aug 2026)
- PUBG: BATTLEGROUNDS — Dev Letter: Map Service (29 Apr 2026)
- PUBG: BATTLEGROUNDS — Patch Notes, Update 42.3 (11 Aug 2026)
- PUBG: BATTLEGROUNDS — Map Service Plan, April 2023 (Haven removed from Normal Match pool)
- PUBG: BATTLEGROUNDS — Patch Notes, Update 21.1 (Vikendi Reborn expanded to 8x8 km)
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