RE4 Remake Treasure Guide: Every Gem Combination, Ranked
Selling a bare Elegant Crown gets you 19,000 pesetas. Selling the right one gets you 108,000. The gem combination system in the RE4 remake is the single biggest money multiplier in the game, and almost nobody uses it correctly.

A bare Elegant Crown sells to the Merchant for 19,000 pesetas. The exact same Crown, with five specific gems pushed into its five specific holes, sells for 108,000. That is an 89,000-peseta swing on one item, and it is entirely determined by a lookup table the game never shows you.
This is the mechanic most first playthroughs quietly waste. You pick up a Ruby, you see "3,000 ptas" on the Merchant's table, you sell it, you buy shotgun shells. Meanwhile the treasure that Ruby belonged in was worth more than a fully upgraded weapon.
Everything below is the 2023 remake. Base prices, max prices, and slot layouts are from the Resident Evil Wiki item entries, and every combination I list has been checked against those published max values so the arithmetic actually lands.
How the treasure system actually works
There are two kinds of treasure in the remake. Sell-only treasures have a fixed price and a description line that literally reads "(For selling only.)" — the Staff of Royalty, Crystal Ore, Velvet Blue and friends. Take them to the Merchant, take the money, stop thinking about them.
The other kind has recesses. Their descriptions end with "(Can be inlaid with certain gemstones.)" and they list how many holes they have and what shape those holes are. Those treasures are the interesting ones, because their sale price is calculated like this:
(base treasure value + total value of inserted gems) x combination multiplier
That multiplier ranges from x1.1 to x2.0 depending on how many gems you fit and how their colors line up. Every slot has to be filled to earn a multiplier at all — a half-loaded treasure is just base plus gem value with no bonus, which is the same money you would have made selling the pieces separately.
The important consequence: gems are not currency, they are ingredients. A Yellow Diamond is worth 7,000 on its own. Inside a maxed Elegant Crown, that same Yellow Diamond contributes 7,000 x 1.8, which is 12,600. Selling gems raw is the mistake.
The six gems: three round, three rectangular

Shape is the hard constraint. A round recess takes a round-cut gem and nothing else. Six gems exist, split evenly:
| Gem | Cut | Color | Sells for |
|---|---|---|---|
| Ruby | Round | Crimson | 3,000 |
| Sapphire | Round | Azure | 4,000 |
| Yellow Diamond | Round | Yellow | 7,000 |
| Emerald | Rectangular | Green | 5,000 |
| Alexandrite | Rectangular | Violet | 6,000 |
| Red Beryl | Rectangular | Rose | 9,000 |
Two things fall straight out of that table. The Yellow Diamond is the best round gem by a wide margin — 7,000 against the Sapphire's 4,000 — and the Red Beryl is the best rectangular gem, at 9,000. Almost every maximum-value build in the game is some arrangement of Yellow Diamonds and Red Beryls, because color bonuses are multiplicative on a sum that those two gems inflate the most.
Red Beryl is also the one you have to hunt. It comes off the staff-wielding Zealots in the castle rather than sitting in a chest, so if you sprinted past those fights on your way to a boss encounter, you are short on the single most valuable rectangular stone.
The full combination bonus table
Every complete set of gems has a named bonus. These do not stack — the game applies one multiplier, the highest one your arrangement qualifies for.
| Combination | What it means | Multiplier |
|---|---|---|
| Two Colors | 2 gems, different colors | x1.1 |
| Duo | 2 gems, same color | x1.2 |
| Three Colors | 3 gems, all different | x1.3 |
| Trio | 3 gems, same color | x1.4 |
| Two Duos | 4 gems, two matching pairs | x1.5 |
| Four Colors | 4 gems, all different | x1.6 |
| Quartet | 4 gems, same color | x1.7 |
| Duo and Trio | 5 gems, a matching pair plus a matching triple | x1.8 |
| Quintet | 5 gems, same color | x1.9 |
| Five Colors | 5 gems, all different | x2.0 |
Note the shape of that list. At two, three and four gems, matching colors beats mixing them. At five gems it flips: Five Colors (x2.0) edges out Quintet (x1.9). That inversion is the single most counterintuitive thing about the system, and it is why people who correctly learned "match your colors" early get the biggest treasure in the game slightly wrong.
Every gem-slotted treasure and its ceiling

Here is the whole set, with the arrangement that hits each treasure's published maximum:
| Treasure | Slots | Base | Max | Best fill |
|---|---|---|---|---|
| Flagon | 2 round | 4,000 | 21,600 | Duo — 2 Yellow Diamonds |
| Splendid Bangle | 2 rectangular | 4,000 | 26,400 | Duo — 2 Red Beryls |
| Elegant Bangle | 2 round | 5,000 | 22,800 | Duo — 2 Yellow Diamonds |
| Elegant Mask | 3 round | 5,000 | 36,400 | Trio — 3 Yellow Diamonds |
| Butterfly Lamp | 3 round | 6,000 | 37,800 | Trio — 3 Yellow Diamonds |
| Chalice of Atonement | 3 rectangular | 7,000 | 47,600 | Trio — 3 Red Beryls |
| Extravagant Clock | 1 rect + 1 round | 9,000 | 27,500 | Two Colors — Red Beryl + Yellow Diamond |
| Golden Lynx | 1 rect + 2 round | 15,000 | 45,600 | Duo — Red Beryl + 2 Yellow Diamonds |
| Ornate Necklace | 2 rect + 2 round | 11,000 | 64,500 | Two Duos — 2 Red Beryls + 2 Yellow Diamonds |
| Elegant Crown | 3 rect + 2 round | 19,000 | 108,000 | Duo and Trio — 3 Red Beryls + 2 Yellow Diamonds |
Run the Chalice of Atonement to check the math: 7,000 base plus three Red Beryls at 9,000 each is 34,000, times the x1.4 Trio bonus is 47,600. That is exactly its listed maximum. The formula holds across all ten.
The Chalice, by the way, is a Village-chapter pickup sitting in a treasure box in a cabin before the Checkpoint area. You will find it long before you have three Red Beryls, which are a castle drop. Do not sell it at 7,000 to fund an early upgrade. Hold it. A 40,600-peseta difference is worth carrying three inventory squares for a few chapters, and if space is your problem, the beginner guide covers why case upgrades come before guns.
The Elegant Crown is the Astute Appraiser trophy

There is an award called Astute Appraiser: sell a single treasure for at least 100,000 pesetas. Exactly one treasure in the main game can clear that bar, and it is the Elegant Crown — 19,000 base, three rectangular recesses and two round ones. As of March 2026 only about 37% of Steam players had unlocked it, which tells you how many people sold the pieces instead.
Two builds get you there. One is the maximum; the other is the achievement floor and much easier to assemble.
The 108,000 build
Fill it with a Duo and Trio — three matching rectangular gems and two matching round ones:
- 3x Red Beryl (rectangular, 9,000 each = 27,000)
- 2x Yellow Diamond (round, 7,000 each = 14,000)
That is 19,000 + 41,000 = 60,000 raw, times the x1.8 Duo and Trio bonus = 108,000 pesetas. It is the highest single sale available in the game.
The 100,000 five-colors build
If you cannot bank three Red Beryls, the x2.0 Five Colors bonus gets you over the line with cheaper stones, because the multiplier does the heavy lifting:
- Rectangular: Red Beryl (9,000) + Alexandrite (6,000) + Emerald (5,000)
- Round: Yellow Diamond (7,000) + Sapphire (4,000)
19,000 + 31,000 = 50,000 raw, times x2.0 = exactly 100,000 pesetas. It clears Astute Appraiser by a single peseta of margin and needs only one Red Beryl. If a Ruby is all you have left for the second round slot, you drop under the threshold — Sapphire or better is mandatory here.
Worth knowing: a Quintet (all five gems the same color) tops out lower than both. Three Red Beryls plus two Rubies is 33,000 in gems, 52,000 raw, times x1.9 = 98,800. The "all matching" instinct actively costs you the trophy.
When the lower multiplier pays more

The bonus table is not the whole answer, because the multiplier applies to a total that gem values already control. Two treasures make this obvious.
Golden Lynx (1 rectangular, 2 round, base 15,000). Chasing a bigger multiplier here means reaching for cheap stones. Even a x1.4 Trio built around Rubies only gets you to 42,000, because the three gems together are worth 15,000. Red Beryl plus two Yellow Diamonds is a plain x1.2 Duo, but 23,000 in gems makes it 38,000 raw and 45,600 at the register. The worse bonus wins by 3,600, because a Yellow Diamond is worth more than double a Ruby.
Extravagant Clock (1 rectangular, 1 round, base 9,000). The best x1.2 Duo pairing you can assemble tops out at 25,200. Red Beryl plus Yellow Diamond is a mere Two Colors at x1.1, and it still pays 27,500.
The rule of thumb that survives all ten treasures: load the most expensive legal gem into every slot first, then see which bonus you happen to have. Only chase a specific color arrangement when it does not force you to downgrade a stone — which, in practice, means only on the Elegant Crown.
Sell-only treasures: no thinking required
These have no recesses and no decisions attached. Sell them the moment you see the Merchant, since carrying them costs inventory space you would rather spend on ammo:
| Treasure | Value |
|---|---|
| Staff of Royalty | 25,000 |
| Iluminados Pendant | 18,000 |
| Depraved Idol | 15,000 |
| Crystal Ore | 14,000 |
| Elegant Chessboard | 13,000 |
| Justitia Statue | 12,000 |
| Ornate Beetle | 12,000 |
| Gold Bar | 10,000 |
| Golden Hourglass | 10,000 |
| Mirror with Pearls and Rubies | 10,000 |
| Elegant Headdress | 7,000 |
| Velvet Blue | 2,500 |
The Staff of Royalty is the fattest single sell-only payout at 25,000, tucked in an ornate chest down a ladder in the island ruins after the Novistador swarm in Chapter 15. It is genuinely easy to walk past.
How to spend the money
A maxed Elegant Crown at 108,000 plus a maxed Ornate Necklace at 64,500 is 172,500 pesetas from two items. That is more than the 9x13 attaché case (64,000) and the Broken Butterfly (42,000) combined, with change left over.
Because treasure income arrives in these enormous lumps rather than a steady trickle, the right move is to decide your endgame loadout early and bank toward it instead of nibbling at cheap upgrades. The weapon upgrade guide covers which exclusive upgrades justify the outlay, and the Merchant and spinel guide explains the parallel currency you cannot buy with pesetas at all.
One last piece of discipline: treasure prices are fixed, so there is never a reason to sell a gem-slotted item early "just in case." Nothing in the game devalues it, and the Merchant never runs out of money.
Quick Action Checklist
- Never sell a loose gem. Inside a maxed treasure it is worth up to double.
- Round recesses take Ruby, Sapphire or Yellow Diamond. Rectangular take Emerald, Alexandrite or Red Beryl.
- Fill every slot. A partial fill earns no multiplier at all.
- Default to Yellow Diamond in round slots and Red Beryl in rectangular ones, then check which bonus you landed.
- Elegant Crown, 3 Red Beryls + 2 Yellow Diamonds = 108,000, the biggest sale in the game.
- No Red Beryls to spare? Five different colors in the Crown pays exactly 100,000 and still clears Astute Appraiser.
- Do not build a Quintet in the Crown — all-matching pays 98,800 and misses the trophy.
- Hang on to the Chalice of Atonement from the Village. Three Red Beryls turn 7,000 into 47,600.
- Sell-only treasures go the second you reach a Merchant. They only cost you case space.
- Farm staff-wielding Zealots in the castle. They are the Red Beryl source and the bottleneck on every big build.
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