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The Last of Us Part 2 Weapon Upgrades: All 1,920 Parts

Twelve guns, but only ten of them accept a single part. Fully upgrading The Last of Us Part 2 costs exactly 1,920 parts spent from two wallets that never talk to each other — and one upgrade alone eats 100 of them. Here is every cost, every gun location, and the buy order that survives Seattle.

Published August 13, 2026·11 min read·By Mythras
The Last of Us Part II workbench screen showing the military pistol and its four upgrade slots — Fire Rate, Stability, Recoil and Capacity — with 335 parts banked.

The first workbench you sit down at in Part II shows you a gun, four wrench icons and a parts counter, and gives you no idea whether 40 parts is cheap or ruinous. It's a decision made blind, and by the time you've got enough context to judge it, you've already spent.

Here's the context up front. There are twelve firearms across both campaigns. Ten of them accept upgrades. Fully upgrading those ten costs 1,920 parts, and you cannot afford it in one playthrough — not because you missed a drawer, but because the game doesn't contain that many parts.

Everything below is the game, not the HBO show. The upgrade trees are identical in The Last of Us Part II and Part II Remastered, on PS4, PS5 and PC.

Parts buy guns, and nothing else

Two currencies, endlessly confused for one another.

Supplements — pill bottles — buy player skills from the backpack menu, anywhere, any time. That whole system is a separate guide: the Part 2 skills guide has the 50 upgrades and the training manual locations.

Parts — loose gears and bolts — buy weapon upgrades, and they only spend at a workbench. No workbench, no upgrade, however many parts you're carrying.

Two things make Part II different from the first game, and both are improvements:

Tools are gone. In the original, upgrades were gated behind a tools level as well as parts — you could stand at a bench with 200 parts and still be locked out because you hadn't found the right toolbox. Part II dropped that entirely. Parts are the only requirement now.

Ellie and Abby have separate parts pools. Nothing Ellie banks carries over when the game hands you Abby, and vice versa. Every part Abby spends is a part Abby found. Plan each character's arsenal as a self-contained budget, because that's what it is.

One trap worth flagging early: the pistol silencer is not a workbench upgrade. It's a crafted item, unlocked as a recipe with supplements in the skill tree, and it breaks after three shots by default. No amount of parts will produce one.

The number is 1,920 parts

Ten upgradeable guns, 35 individual upgrades between them.

WeaponFull cost
EllieSemi-auto pistol170
EllieRevolver200
EllieBolt-action rifle280
ElliePump shotgun130
EllieBow190
Ellie total970
AbbyMilitary pistol170
AbbyHunting pistol190
AbbySemi-auto rifle270
AbbyDouble barrel shotgun130
AbbyCrossbow190
Abby total950
Both1,920

Worth noticing: the skill trees are balanced to the pill — Ellie and Abby each cost exactly 950 supplements. The weapon trees are not. Ellie's arsenal runs 20 parts more expensive than Abby's, and the gap sits entirely in one place, which we'll get to.

The cheapest complete weapon in the game is a shotgun, either one, at 130 parts. The most expensive is Ellie's bolt-action rifle at 280.

Two guns you can never upgrade

Twelve firearms, ten upgrade trees. The two left out:

The flamethrower, which Abby picks up during Seattle Day 2. In the first game the flamethrower had four upgrades across reload speed, range and power. In Part II it has none.

The silenced submachine gun, the last gun Ellie gets, stolen off a Rattler in Santa Barbara. Twenty-round magazine, silenced by default, and no workbench will touch it. It's modelled with a 30-round magazine but only ever holds 20, and you can't change that.

Ellie aiming a suppressed submachine gun with a long silencer in a green meadow in The Last of Us Part II, wildflowers and evergreens behind her.

This matters for one specific reason: the Arms Master trophy does not require them. "Fully upgrade all weapons" means all ten upgradeable weapons. If you're grinding toward it and staring at a flamethrower with no wrench icons, nothing is broken.

In New Game+, Ellie starts with the silenced SMG in hand and it still can't be upgraded. Abby cannot obtain it at all.

Ellie's five weapons, every upgrade

Semi-auto pistol — 170 parts. Fire rate 40 (+45% fire rate). Stability 50 (+35% stability). Recoil 30 (+25% accuracy, −35% recoil). Capacity 50 (+4 rounds).

Revolver — 200 parts. Joel's revolver, which Ellie carries after Jackson. Fire rate 30 (+35%). Stability 50 (−25% recoil, +35% stability). Reload speed 50 — a speed loader that loads every chamber at once instead of one at a time, worth +85% reload. Damage 70 (+40% damage, +25% accuracy).

Bolt-action rifle — 280 parts. Stability 50. Capacity 50 (+3 rounds and +65% reload speed in one purchase). 6x Scope 80. Damage 100 (+25%).

That 100-part Damage upgrade is the single most expensive purchase in either campaign — nothing else in the 35 costs more than 80 — and it is the entire reason Ellie's total outruns Abby's.

Pump shotgun — 130 parts. Fire rate 40 (+55%). Stability 40 (−40% recoil, +35% stability). Capacity 50, which extends the magazine tube from four shells to six.

Bow — 190 parts. Draw speed 50 (+50% nocking speed, +70% draw speed). Stability 60 (+60%). Rangefinder 80, which marks enemy distance on the reticle automatically.

Ellie in a torn work shirt and backpack holding a wooden recurve bow and a single arrow against a black background in The Last of Us Part II.

Abby's five weapons, every upgrade

Military pistol — 170 parts. Fire rate 40 (+50%). Stability 50 (+35%). Recoil 30 (+25% accuracy, −35% recoil). Capacity 50 (+4 rounds).

Same four upgrades, same four prices as Ellie's semi-auto pistol. The wiki describes the two guns as functionally identical, and the costs bear that out — the only difference is Abby's fire rate upgrade gives +50% against Ellie's +45%.

Hunting pistol — 190 parts. Stability 50 (+25% accuracy, +35% stability). 4x Scope 60. Damage 80 (+25%). A break-open single-shot that reloads after every trigger pull and punches through more than one body — Abby's answer to El Diablo.

Semi-auto rifle — 270 parts. Stability 50 (+35%). Capacity 60 (+3 rounds). 4x Scope 80. Burst fire 80, which adds a three-round burst you toggle with triangle, worth +40% fire rate.

Double barrel shotgun — 130 parts. Stability 30 (−35% recoil, +50% stability). Reload speed 40 (+35%), via shell loops on the stock. Damage 60 (+30%).

Abby in a gas mask shouldering an over-under double barrel shotgun inside a grimy industrial room hung with yellow hazard suits in The Last of Us Part II.

Crossbow — 190 parts. Stability 50 (+55%). 4x Scope 60. Reload speed 80 (+55%), from a quiver.

The crossbow fires silently like Ellie's bow, and its bolts survive recovery from bodies more reliably — but Abby can't craft them, so what you pull out of a corpse is what you get.

Abby aiming a crossbow with Lev drawing a bow beside her inside a ruined tiled building in The Last of Us Part II.

Where each gun actually is

The High Caliber trophy wants all of them, and several sit off the critical path.

Ellie's. The revolver is Joel's, inherited in Jackson. The pump shotgun is in the vault of the Westlake Bank in Downtown Seattle on Day 1, lying with the body of the person who used it on themselves. The bow is taken on Day 2 in Hillcrest from Boris Legasov, after you put down what's left of him in stalker form. The silenced SMG comes to you in Santa Barbara as part of the story.

Abby's. The hunting pistol is inside a locked safe on her Seattle Day 1 — codes for that and thirteen others are in the Part 2 safe codes guide. The double barrel is in a china store on the same day, reachable only if you take the optional roof entrance shortly after splitting from Manny. The crossbow she finds on Day 1, loses along with all her gear on the Seraphite island, then replaces with Josephine Roberts' crossbow from a wrecked transport on the Seattle coast.

Two of those sit off the critical path entirely: the double barrel is reachable only through an optional roof entrance, and the hunting pistol is locked in a safe. Neither will be handed to you.

Workbenches carry two trophies of their own: In the Field for finding 12, and Prepared for the Worst for finding all of them. Guides disagree on the exact total, so count from the trophy rather than from any number you read — including this sentence.

Holsters are free this time

In the first game each holster was a workbench purchase: 75 parts and a tools level, twice over, for a second pistol slot and a second long-gun slot.

Part II moved them into the world. Holsters are objects you pick up, they cost nothing, and there are four:

  • Ellie, pistol holster — Seattle Day 1, on a counter at the back of the Barko's pet store in Downtown.
  • Ellie, long gun holster — Seattle Day 2, in a safe in Hillcrest.
  • Abby, pistol holster — Seattle Day 1, in the Hostile Territory section.
  • Abby, long gun holster — Seattle Day 1, in The Coast section.

Miss one and you don't lose an upgrade, you lose a weapon slot — every swap becomes a trip into the backpack while something runs at you. Ellie's long gun holster is the awkward one, since it's inside a safe rather than sitting on a shelf.

What to buy first

Parts arrive slowly and the buy order matters more than the total. Going by the costs listed above, these give you the most stat per part.

As Ellie:

  1. Pump shotgun Capacity (50). Four shells to six is +50% magazine on the gun that answers a clicker at arm's length.
  2. Semi-auto pistol Recoil (30). Two stats — +25% accuracy and −35% recoil — for the cheapest price on her pistol.
  3. Revolver Fire rate (30). Her cheapest upgrade outright, on a gun whose slow rhythm is its only real flaw.
  4. Bow Draw speed (50). +70% draw speed turns the bow from a committed decision into a reactive one.

Leave the bolt-action Damage upgrade until last. It's 100 parts for +25% damage on a rifle that already one-shots most things you point it at, and those 100 parts are three other upgrades.

As Abby:

  1. Double barrel Stability (30). Cheapest thing she can buy, and it hands over −35% recoil and +50% stability together.
  2. Military pistol Recoil (30). Same bargain as Ellie's, same price.
  3. Hunting pistol 4x Scope (60). A single-shot cannon with no way to aim at range is half a weapon. This finishes it.
  4. Semi-auto rifle Burst fire (80). Expensive, but a toggleable three-round burst is the closest thing either campaign has to an assault rifle.

Difficulty feeds into all of this. The Resources setting governs how much scavenged material the world spawns, and it's a separate slider under Custom difficulty — so if you're chasing upgrades, you can run high combat difficulty with resources left generous rather than punishing yourself twice. The difficulty modes guide covers the rest of those sliders.

Arms Master is a two-run job

Four trophies hang off the workbench:

TrophyRequirementTier
TinkererUpgrade a weaponBronze
MechanistFully upgrade a weaponSilver
High CaliberFind all weaponsSilver
Arms MasterFully upgrade all weaponsGold

Mechanist is cheap if you aim at it. Pick a 130-part shotgun — Ellie's pump or Abby's double barrel — and finish it rather than sprinkling parts across five guns and completing none.

Arms Master is the gold, and it has a nasty condition: every upgrade must be held at the same time, and chapter select won't fill gaps. Sweep a single playthrough perfectly and you land around 80% of the 1,920. The rest is a New Game+ run.

New Game+ carries your weapons, weapon upgrades, crafting recipes, skills and any banked parts forward. Your arsenal re-arms once Ellie reaches Seattle rather than at the very start. Since the two characters bank separately, "one more run" in practice means replaying Ellie's three days before Abby is playable again — worth knowing before you commit.

If you'd rather have the guns without the campaign, No Return in Part II Remastered hands out weapons and upgrades inside single runs, on its own economy.

Quick Action Checklist

  • Budget 1,920 parts total: 970 for Ellie, 950 for Abby, from two pools that never mix.
  • Don't hunt for the silencer at a workbench. It's a supplement-bought crafting recipe.
  • Tools don't exist in Part II. Parts are the only gate on any upgrade.
  • Take the optional roof entrance into the china store on Abby's Day 1 or you'll finish without the double barrel.
  • Open the Hillcrest safe on Ellie's Day 2 — her long gun holster is inside it.
  • Buy the two 30-part recoil upgrades early. They're the best value in either arsenal.
  • Save the bolt-action Damage upgrade for last. 100 parts is the biggest single price tag in the game.
  • Finish one 130-part shotgun for Mechanist instead of half-upgrading five guns.
  • Ignore the flamethrower and silenced SMG when counting toward Arms Master. Neither accepts upgrades, and neither is required.
  • Expect New Game+ for Arms Master. One clean run tops out near 80%.

Frequently Asked Questions

Exactly 1,920 parts — 970 for Ellie's five weapons and 950 for Abby's. Ellie's costs are 170 (semi-auto pistol), 200 (revolver), 280 (bolt-action rifle), 130 (pump shotgun) and 190 (bow). Abby's are 170 (military pistol), 190 (hunting pistol), 270 (semi-auto rifle), 130 (double barrel shotgun) and 190 (crossbow). The two characters spend from completely separate parts pools.

Keep Reading

Sources & Further Reading
Last updated August 13, 2026.

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