Breath of the Wild Memory Locations: All 13 Pictures Mapped
Impa's photo hunt looks like optional busywork until you read what it gates: the Champion's Tunic after one memory, and a post-credits scene after all thirteen. Here is every location, the exact spots for the vague ones, and the five memories the album never tracks.

Breath of the Wild has 18 memories, and the game only ever asks you to go looking for 13 of them. Those 13 — twelve photographed in Princess Zelda's album plus one final picture Impa keeps on her wall — are the Captured Memories main quest, and finishing it changes what happens after you beat the game: a post-credits scene that only unlocks if the quest is complete.
The catch is that the quest hands you twelve century-old photographs and a continent. No markers, no compass pins — just "find where these were taken." Some of the pictures are landmarks you can name at a glance. Others are anonymous patches of field and forest.
This is the full checklist: every location, the exact spot for each of the vague ones, the NPC who will identify all twelve pictures for you, and what the quest actually pays out.
How Captured Memories starts
The quest is gated behind repairing the Sheikah Slate. Complete the main quest Locked Mementos by bringing the Slate to the Hateno Ancient Tech Lab, then return to Impa in Kakariko Village and show her the repairs. She recognizes the pictures in the album as ones Princess Zelda took 100 years ago, and suggests that standing where each was taken may bring Link's lost memories back. She also asks you to come back after finding at least one, because she has something to hand over — more on that in a second.
Three structural facts worth knowing before you start walking:
- There are 12 pictures in the album, and the quest log counts down from "Memories remaining: 12" as you clear them.
- Memories can be recovered in any order. The numbering below is their story order, not a required route.
- Recovered memories are rewatchable any time from the Sheikah Slate's Adventure Log.

One memory in, Impa hands over the Champion's Tunic
Return to Impa after recovering any single memory and she gives you the Champion's Tunic, the blue garment made for Link when he became a Champion, which she kept safe at Zelda's request.
It arrives absurdly early if you go get it:
| Champion's Tunic | Value |
|---|---|
| Base defense | 5 |
| Maximum defense (fully upgraded) | 32 — the highest potential defense of any armor in the game |
| Worn effect | See Enemy HP — every enemy's health bar shows its exact remaining number |
| Restrictions | Cannot be dyed, cannot be sold |
The See Enemy HP effect alone is worth the trip: every damage-math decision — which weapon to spend, whether to commit to a Lynel — gets easier when the health bar has a number on it. The armor guide covers where it sits in a full loadout. The practical version: fast travel to the Sacred Ground Ruins memory just south of Hyrule Castle, watch the cutscene, and walk back into Impa's house wearing the reward.
The 12 album pictures, mapped

Here are all twelve picture memories, numbered by their slot in the Adventure Log. The gaps in the numbering are real — memories #2, #4, #6, #10, and #18 are not in the album, and the last section explains where they come from.
| # | Memory | Location |
|---|---|---|
| 1 | Subdued Ceremony | Sacred Ground Ruins, just south of Hyrule Castle |
| 3 | Resolve and Grief | Lake Kolomo — grove of trees near the lake |
| 5 | Zelda's Resentment | Ancient Columns, near Tabantha Great Bridge |
| 7 | Blades of the Yiga | Kara Kara Bazaar, the oasis outside Gerudo Town |
| 8 | A Premonition | Eldin Canyon, west of Goronbi Lake |
| 9 | Silent Princess | Irch Plain |
| 11 | Shelter from the Storm | Hills of Baumer |
| 12 | Father and Daughter | Hyrule Castle |
| 13 | Slumbering Power | Spring of Power, North Akkala Valley |
| 14 | To Mount Lanayru | Sanidin Park Ruins, on Safula Hill |
| 15 | Return of Calamity Ganon | Lanayru Road – East Gate |
| 16 | Despair | Woods northeast of the Bottomless Swamp |
Most of these are named map locations you can search for directly on the Sheikah Slate. The memory triggers when you reach the exact vantage point of the photograph.
The vague ones, pinned to exact spots
Four of the twelve are the ones worth pinning down in advance, because the photo shows scenery rather than a landmark.
- #3 Resolve and Grief is not "Hyrule Field" in general — it is inside the grove of trees near Lake Kolomo, northeast of the Great Plateau. Pikango's hint points at the forest on the lake's west side.
- #8 A Premonition hides in Eldin Canyon, west of Goronbi Lake, the lava lake in the western half of that canyon.
- #12 Father and Daughter is the only one inside a dungeon-grade location: the bridge connecting Princess Zelda's Room and her Study in Hyrule Castle. You can grab it on the same run as the castle loot — the Calamity Ganon guide walks that route, and this memory is directly on it.
- #16 Despair sits in a small stretch of woods northeast of the Bottomless Swamp, in Hyrule Field. The memory itself plays out in the rain.
Pikango identifies every picture for you
You do not have to solve any of the pictures yourself. After completing the main quest Find the Fairy Fountain (the Kakariko errand that unlocks Cotera's fountain), the traveling painter Pikango starts appearing at stables and towns across Hyrule, and he will identify the location in a picture if you show him one. He covers all twelve.
| Where Pikango is | Which location he identifies |
|---|---|
| Woodland Stable | Sacred Ground Ruins |
| Riverside Stable | Lake Kolomo |
| Tabantha Bridge Stable | Ancient Columns — across the Tabantha Great Bridge, atop the cliff to the south |
| Gerudo Canyon Stable | Kara Kara Bazaar |
| Goron City | A spot looking down on the Great Hyrule Forest from the southeast |
| Serenne Stable | A spot north of Hyrule Castle, across the castle moat |
| Highland Stable | The northeast shore of Lake Hylia, near Scout's Hill |
| Lurelin Village | The cloisters surrounding Hyrule Castle |
| East Akkala Stable | Spring of Power, in North Akkala Valley |
| Outskirt Stable | Sanidin Park Ruins, northwest on Safula Hill |
| Kakariko Village | Lanayru Road – East Gate, west of Naydra Snowfield |
| Wetland Stable | The forest northeast of the Bottomless Swamp |
Since Pikango is spread across twelve different stops, the efficient pattern is to talk to him whenever you happen to pass a stable, not to chase him deliberately — the table above plus the location list already gives you everything he would say.
The final picture: Ash Swamp and Zelda's Awakening

Clear all twelve album locations and report back to Impa. She reveals what Zelda instructed her to hold back: a thirteenth picture, hanging on the wall of her house the entire game. It shows a field littered with deactivated Guardians, and Impa notes the place is only half a day's travel from Kakariko Village.
The location is Ash Swamp, near Fort Hateno — southeast of Kakariko, along the road you likely walked to Hateno Village in your first hours. Standing at the photo's vantage point unlocks memory #17, Zelda's Awakening: Link falling in defense of Zelda as the Guardians close in, and Zelda's sealing power finally answering.

Recover it and Zelda speaks to Link directly: he has recovered all of his memories of her and the Champions from 100 years ago, she is waiting inside Hyrule Castle, and it is time to defeat Ganon. Captured Memories is complete.
What finishing the quest unlocks
Completing Captured Memories unlocks a post-credits scene after defeating Calamity Ganon. Beat the game without finishing the quest and the credits simply end; beat it with all 13 picture memories recovered and there is more after them.
Two things make this worth planning around rather than shrugging off:
- Breath of the Wild has no post-game — the post-victory save drops you back before the final battle. The Calamity Ganon guide covers that in detail. The post-credits scene is the one piece of content that exists on the far side of the fight, and this quest is its key.
- The quest's completion check is its own 13 locations. The five memories below arrive through other quests, so you do not need to hunt anything beyond the pictures.
The five memories the album does not track
The Adventure Log holds 18 memories, and five of them have nothing to do with the photo hunt:
| # | Memory | How it arrives |
|---|---|---|
| 2 | Revali's Flap | Recalled during a Divine Beast main quest |
| 4 | Daruk's Mettle | Recalled during a Divine Beast main quest |
| 6 | Urbosa's Hand | Recalled during a Divine Beast main quest |
| 10 | Mipha's Touch | Recalled during a Divine Beast main quest |
| 18 | The Master Sword | Recalled after obtaining the Master Sword in Korok Forest |
One memory arrives during each of the four Divine Beast quests — you cannot miss them if you play the main story — and the eighteenth plays when you claim the blade in Korok Forest, which the Master Sword guide covers along with the 13-heart requirement to draw it.
So a full 18/18 Adventure Log means: all four Divine Beasts, the Master Sword, and the Captured Memories quest. If you are doing the Beasts anyway — and the pre-fight laser damage covered in the Calamity Ganon guide is a strong reason to — the only deliberate effort is the 13 pictures.
The Champions' Ballad adds five EX memories
The Champions' Ballad DLC pack adds five EX Recovered Memories that take place before all of the others. The first four unlock as you complete each Champion's own main quest — EX Champion Revali's Song, EX Champion Mipha's Song, EX Champion Daruk's Song, and EX Champion Urbosa's Song — where Kass sings a song honoring that Champion and the song sparks the memory. The fifth, The Champions' Ballad itself, plays after the completed version of Kass's unfinished song and shows the five Champions' formal appointment ceremony.
They are DLC bonus material, not part of the Captured Memories quest, and the full trial-by-trial breakdown lives in the Champions' Ballad guide.
New to the game and not sure this is worth the detour yet? The beginner guide covers the opening hours that get you to Kakariko in the first place, and the rest of our Hyrule breakdowns live on the Breath of the Wild coverage hub.
Quick Action Checklist
- Repair the Sheikah Slate at the Hateno Ancient Tech Lab (Locked Mementos), then show Impa in Kakariko Village to start Captured Memories.
- Recover one memory — Sacred Ground Ruins sits just south of Hyrule Castle — and return to Impa for the Champion's Tunic: 5 base defense, 32 fully upgraded, and exact enemy HP numbers on every health bar.
- Work through the twelve album locations in any order using the table above; each memory triggers at the photo's exact vantage point.
- For the vague photos: Lake Kolomo's tree grove (#3), west of Goronbi Lake (#8), the bridge between Zelda's Room and Study in Hyrule Castle (#12), and the woods northeast of the Bottomless Swamp (#16).
- Complete Find the Fairy Fountain to put Pikango in circulation if you would rather be told the locations in-game.
- After all twelve, return to Impa for the final picture, then head to Ash Swamp near Fort Hateno for Zelda's Awakening.
- Finish the quest before walking into the Sanctum — it unlocks the post-credits scene after you defeat Calamity Ganon.
- Do not hunt for memories #2, #4, #6, #10, or #18 in the field. Four arrive automatically during the Divine Beast quests and the last comes with the Master Sword.
Frequently Asked Questions
Keep Reading
- Zelda Wiki — Captured Memories: quest start after the Hateno Slate repair, 12 album pictures, the 12-location table, all Pikango hint stops, the final picture at Impa's house, quest completion dialogue
- Zelda Wiki — Memory: 18 total memories in any order, full numbered list with locations, four Divine Beast memories and the Master Sword memory, post-credits scene unlock, five EX Recovered Memories from The Champions' Ballad
- Zelda Wiki — Champion's Tunic: given by Impa after one recovered memory, 5 base defense, 32 maximum, See Enemy HP effect, cannot be dyed or sold
- Zelda Wiki — Subdued Ceremony: memory #1 at the Sacred Ground Ruins, just south of Hyrule Castle
- Zelda Wiki — Resolve and Grief: memory #3 in the grove of trees near Lake Kolomo
- Zelda Wiki — A Premonition: memory #8 west of Goronbi Lake in Eldin Canyon
- Zelda Wiki — Father and Daughter: memory #12 on the bridge connecting Princess Zelda's Room and her Study in Hyrule Castle
- Zelda Wiki — Despair: memory #16 in the small stretch of woods northeast of the Bottomless Swamp
- Zelda Wiki — Zelda's Awakening: memory #17 in Ash Swamp near Fort Hateno, revealed by Impa's final picture after the twelve album memories
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