Breath of the Wild amiibo Rewards: 30 Exclusive Items
Zelda Wiki marks exactly thirty Breath of the Wild items with the same footnote: this item can only be obtained through amiibo. Here is the whole list by figure, the chest odds behind it, and the six drop tables that more than one figure reads.

An amiibo is a loot box you already own, and unlike most loot boxes its table is published. Zelda Wiki's drop tables for Breath of the Wild mark exactly thirty items with one footnote: this item can only be obtained through amiibo. No shop stocks them, no chest in Hyrule holds them, no quest pays them out.
That is the useful frame for the whole feature. Everything else a scan produces — the mushrooms, the arrows, the Knight's Broadswords — you can get by playing. The thirty are the reason to care which plastic figure you tap.
Turning the rune on
In the base game amiibo is a Rune on the Sheikah Slate, enabled from the options menu and unlocked once you have completed one Ancient Shrine on the Great Plateau. It cannot be used inside shrines, during the Eventide Island trial, or inside the Sword Monk's Shrine. Most figures can be scanned once per real-world day.
The Nintendo Switch 2 Edition layers a second daily use on top of that through Zelda Notes after five scans of a figure — that, and the rest of what the re-release changes, is in the Switch 2 Edition breakdown. Everything below is base-game behaviour and applies on both versions.
What a scan actually rolls
A scan is not one roll. It is three or four, and they resolve independently.
| Roll | Chance | What it produces |
|---|---|---|
Common items (Normal) | Guaranteed | A fixed count, or an even spread across a range, drawn from the figure's common list |
Rare items (SmallHit) | 20% per item | Extra items on top of the commons |
Common chest (BigHit) | 80% of the chest | The everyday chest table |
Rare chest (GreatHit) | 20% of the chest | The table that holds the exclusives |
Every recognised figure except Wolf Link carries a chest table, so a chest turns up and the question is only which of its two tables gets read. Four fifths of the time it is the boring one.
There is a pity timer, and it is worth knowing precisely. If a single figure has produced four consecutive BigHit chests, the fifth scan of that figure is a guaranteed GreatHit — and the counter tracks that figure alone, so scanning other amiibo in between does not reset it.

Your save file changes the table
Each figure's chest table comes in three versions, and which one is read depends on how far you have got. This is the part that decides whether a scan is worth spending today.
| Stage | Condition | What it means for you |
|---|---|---|
Normal | Start of the game, on the Great Plateau | Traveler's-tier gear. 17 of the 28 named figures have no rare-chest table at all here — the entry is literally "None" |
Parasail | The Paraglider has been obtained | Soldier's-tier gear. All but two figures now have a rare-chest table, but only one gains an exclusive it did not already have at Normal: Link (Rider), with the Bridle and Saddle |
Remain | At least one Divine Beast is completed | Knight's and Royal tier, and the stage where the exclusives actually switch on — 17 of the 28 figures carry an amiibo-exclusive item at this stage, against 9 at Normal |
Read the first row again. On the Great Plateau, the rare chest returns nothing for Link (Rider), Link (Archer), Zelda (Breath of the Wild), Bokoblin, Wolf Link, Young Link, both Ganondorfs, Smash Zelda, Zelda (The Wind Waker), Zelda and Loftwing, Link's Awakening Link, Tears of the Kingdom Link and all four Champions — seventeen figures in total. A scan burned there is a scan you cannot spend after the Paraglider, and the daily limit means it costs you a real day.
The four Champion figures are the sharpest example: their exclusive Divine Helm only exists in the Remain table, which needs a Divine Beast cleared. If you want one, do Vah Ruta or another Divine Beast first, then start scanning.
The 30 items only amiibo can give you
Grouped by the figure that drops them. Where two figures share an item, both are listed.
| amiibo figure | Series | Items it alone can produce |
|---|---|---|
| Link (Ocarina of Time) | 30th Anniversary | Cap, Tunic and Trousers of Time; Biggoron's Sword |
| Link (The Legend of Zelda) | 30th Anniversary | Cap, Tunic and Trousers of the Hero |
| Toon Link (The Wind Waker) | 30th Anniversary | Cap, Tunic and Trousers of the Wind; Sea-Breeze Boomerang |
| Zelda (The Wind Waker) | 30th Anniversary | None |
| Link (Majora's Mask) | The Legend of Zelda | Fierce Deity Mask, Armor and Boots; Fierce Deity Sword |
| Link (Twilight Princess) | The Legend of Zelda | Cap, Tunic and Trousers of Twilight |
| Link (Skyward Sword) | The Legend of Zelda | Cap, Tunic and Trousers of the Sky |
| Ganondorf (Tears of the Kingdom) | The Legend of Zelda | Sword of the Six Sages |
| Wolf Link | The Legend of Zelda | None — it summons Wolf Link himself instead |
| Link (Rider) | Breath of the Wild | Traveler's Bridle, Traveler's Saddle |
| Mipha | Breath of the Wild | Vah Ruta Divine Helm |
| Daruk | Breath of the Wild | Vah Rudania Divine Helm |
| Revali | Breath of the Wild | Vah Medoh Divine Helm |
| Urbosa | Breath of the Wild | Vah Naboris Divine Helm |
| Link (Super Smash Bros.) | Super Smash Bros. | Cap, Tunic and Trousers of Twilight |
| Zelda (Super Smash Bros.) | Super Smash Bros. | Twilight Bow |
| Toon Link (Super Smash Bros.) | Super Smash Bros. | Cap, Tunic and Trousers of the Wind; Sea-Breeze Boomerang |
| Sheik | Super Smash Bros. | Sheik's Mask |
| Ganondorf (Super Smash Bros.) | Super Smash Bros. | Sword of the Six Sages |
Count the distinct items and you get thirty: five three-piece armor sets (15), the Fierce Deity Mask, Armor and Boots (18), five weapons (23), the Bridle and Saddle (25), four Divine Helms (29) and Sheik's Mask (30).
One thing that is not on that list, despite what its footnote looks like at a glance: Ancient Arrows. The Guardian amiibo can drop them, but only after you have already obtained an Ancient Arrow somewhere else, so it is a shortcut rather than a source. The Calamity Ganon guide covers where they actually come from.
Six drop tables are shared by more than one figure
Compare the published tables item by item and weight by weight, and six of them turn out to be shared by more than one figure — eleven figures across six tables. That matters if you are deciding what to buy.
| These figures | Have the same drop table as | Consequence |
|---|---|---|
| Link (Twilight Princess) | Link (Super Smash Bros.) | Same Hero of Twilight set, same Epona rule. Owning both buys you a second daily scan, nothing else |
| Toon Link (The Wind Waker) | Toon Link (Super Smash Bros.) | Same Hero of Winds set and Sea-Breeze Boomerang |
| Ganondorf (Tears of the Kingdom) | Ganondorf (Super Smash Bros.) | Same Sword of the Six Sages |
| Link (Link's Awakening), Link (Tears of the Kingdom), Young Link | The generic "Link" table | Fish, arrows, and Knight's/Royal weapons. No exclusive item |
| Zelda (Tears of the Kingdom) | The generic "Zelda" table | Gems and Star Fragments. No exclusive item |
| Zelda and Loftwing | The default unrecognised-amiibo table | Herbs and raw meat. No exclusive item, and no rare-chest entry at any stage |
The Zelda and Loftwing row is the one worth pausing on: item for item and weight for weight, its published table is the same one an unrecognised, non-Zelda figure reads.

The five exclusive weapons, in numbers
All five sit in the rare-chest table, so the headline chance is 20% for the chest to be rare, multiplied by the item's weight inside it.
| Weapon | Attack | Durability | From | Rare-chest weight | Roughly, per scan |
|---|---|---|---|---|---|
| Fierce Deity Sword | 60 | 35 | Link (Majora's Mask) | 10% | ~2% |
| Biggoron's Sword | 50 | 60 | Link (Ocarina of Time) | 10% | ~2% |
| Sword of the Six Sages | 48 | 50 | Either Ganondorf | 25% | ~5% |
| Twilight Bow | 30 | 100 | Zelda (Super Smash Bros.) | 10% | ~2% |
| Sea-Breeze Boomerang | 20 | 20 | Either Toon Link | 15% | ~3% |
Those weights are the Remain figures. Four of the five appear only at Remain; the Sea-Breeze Boomerang is the exception, listed at the same 15% from Parasail onward. The per-scan column is just the two numbers multiplied, and it ignores the pity rule, which pulls the real rate up.
Two of those rows are more than novelty. The Fierce Deity Sword at 60 attack out-hits the whole common claymore line — Traveler's 10, Soldier's 20, Knight's 38, Royal 52 — though it does not top the two-handed chart outright: the Royal Guard's Claymore hits for 72 (on 15 durability) and a Savage Lynel Crusher for 78. The Twilight Bow carries 100 durability and fires Light Arrows. Both still break, and durability in this game is a hit counter, not a timer.
The one real advantage amiibo gear has: a weapon out of an amiibo chest is guaranteed to carry a Weapon Bonus, and that bonus always rolls the maximum value for its tier — even though the game colours the text white either way, so a maxed yellow-tier roll can look modest.
The armor sets and the bonus five of them share
Six armor sets come out of amiibo chests. Five of them pay the same set bonus, and it only turns on once every piece has been enhanced twice.
| Set | Pieces | Defense (base → 4★) | Set bonus at 2★ | Upgrade material |
|---|---|---|---|---|
| Hero of Time | Cap, Tunic, Trousers of Time | 3 → 20 | Master Sword Beam Up | Amber + Star Fragment |
| Hero (8-bit) | Cap, Tunic, Trousers of the Hero | 3 → 20 | Master Sword Beam Up | Ruby + Star Fragment |
| Hero of Winds | Cap, Tunic, Trousers of the Wind | 3 → 20 | Master Sword Beam Up | Opal + Star Fragment |
| Hero of Twilight | Cap, Tunic, Trousers of Twilight | 3 → 20 | Master Sword Beam Up | Topaz + Star Fragment |
| Hero of the Sky | Cap, Tunic, Trousers of the Sky | 3 → 20 | Master Sword Beam Up | Sapphire + Star Fragment |
| Fierce Deity | Mask, Armor, Boots | 3 → 20 | Charge Atk. Stamina Up | Hinox parts, Lynel Guts, dragon parts |
All five hero sets take the same shape of bill — a Star Fragment at every rung, paired with one gem at one star, three at two, five at three and ten at four, on each of three pieces. Only the gem changes. Add the rungs up across three pieces and maxing a hero set costs 57 of one gem and 12 Star Fragments, which is a Star Fragment bill big enough to plan farming nights around.
The Fierce Deity Set is the odd one out three times over. Its set bonus is Charge Atk. Stamina Up rather than Master Sword Beam Up; each individual piece also carries one level of Attack Up, so it does something for you before the set is complete; and its upgrades want Hinox parts, then Lynel Guts, plus a different dragon per piece — Dinraal for the Mask, Naydra for the Armor, Farosh for the Boots, which makes it the one amiibo set gated behind the dragon farming routes. Every one of the six sets can be enhanced by a Great Fairy and none of them can be dyed at the Kochi Dye Shop.
Sheik's Mask is the loose piece: 2 defense at base, then 4, 6, 9 and 16, and it grants Stealth Up. Its four rungs want 1, 2, 3 and 4 Silent Princesses paired with the same counts of Star Fragments — 10 of each to max one hat.
Master Sword Beam Up needs the Master Sword to be worth anything, and that has its own 13-heart entry fee.
The Divine Helms against the Ancient Helm
This is the reward most worth planning around, because it is not a cosmetic. Each Champion figure drops the Divine Helm shaped like their Divine Beast, and it slots straight into the Ancient set.

| Ancient Helm | Divine Helm | |
|---|---|---|
| Source | Cherry, Akkala Ancient Tech Lab | Mipha, Daruk, Revali or Urbosa amiibo |
| Defense, base → 4★ | 4 → 28 | 4 → 28 |
| Upgrade materials | Ancient parts, Star Fragment + 2 Giant Ancient Cores at 4★ | Identical |
| Effects | Guardian Resist | Guardian Resist Up, plus See Enemy HP |
| Second effect | — | Cold Resistance (Medoh), Shock Resistance (Naboris), Flame Guard (Rudania), Swim Speed Up (Ruta) |
| Ancient Proficiency set bonus with Ancient Cuirass + Greaves | Yes | Yes |
Same defense curve, same upgrade bill, same set bonus — and the Divine Helm adds a regional resistance and the numeric enemy-health readout on top. The Champion's Tunic is the other source of that readout, so a Divine Helm means the chest slot no longer has to carry it. That is worth weighing against the armor guide recommendation if you own one of the four figures.
The catch is the drop condition. The Divine Helm sits in the Remain rare-chest table at a listed 20%, but Zelda Wiki records an override: a rare chest from a Champion figure is guaranteed to contain that Champion's Divine Helm, as long as at least one Divine Beast is freed and you do not already have it. So the real work is getting a rare chest at all — which is where the four-scan pity rule earns its keep.
Wolf Link is a companion, not a chest
The Wolf Link amiibo produces no items in any table. It summons Wolf Link, who follows you, attacks enemies and animals on sight, and — with the Sheikah Sensor switched on — walks to the nearest tracked object.

Three rules govern him:
- His health is set outside this game. An unregistered amiibo gives a 3-heart Wolf Link. One registered through Twilight Princess HD's Cave of Shadows gives a Wolf Link with however many hearts he had left when he finished that dungeon.
- He cannot enter towns or dungeons, will not follow you into either, and scanning the amiibo inside one does nothing.
- Death costs you a day. Once defeated, he will not appear from a scan again until the next real-world day. He can be summoned indefinitely while he still has hearts, and he eats nearby healing items out of combat to top himself up.
A Remote Bomb caught on him deals three hearts of damage, which on a 3-heart Wolf Link is the whole animal.
Epona costs exactly one scan
Scan a Super Smash Bros. series Link or the Twilight Princess Link for the first time on that save file and you get Epona and nothing else — no items, no chest. The one condition Zelda Wiki attaches is location: used somewhere horses are disallowed, the rune summons items normally instead.
So take that first scan somewhere open. Every scan of the figure after that reads the ordinary drop table. Where Epona sits against the White Horse and the Giant Horse is in the horse guide.
A non-Zelda amiibo gives you raw meat
Any figure the game does not recognise as a Zelda character reads the default table, and the default table is thin: 3-4 common items from a herb-and-fruit list, a possible rare item that is Raw Meat 90% of the time, a common chest containing Raw Meat, 100%, and a rare chest entry of "None" at every stage of the game.

Your Splatoon and Animal Crossing shelf is a meat dispenser. It is not nothing — a stack of free ingredients is a stack of free ingredients, and the cooking guide turns Raw Meat into something worth eating — but because that table's rare-chest entry reads "None" at all three stages, an unrecognised figure never produces one.
Four rules that stop scans being wasted
These are the exclusion rules baked into the tables, and each one changes how you should spend a daily scan.
- Armor duplicates are suppressed. A piece you already own cannot spawn again until the full set is acquired. Collecting a three-piece set is therefore not a coin-flip lottery — it converges, and a set takes a minimum of three real-world days on one figure.
- The Bridle and Saddle are one-and-done. Once you have the Traveler's Bridle and Traveler's Saddle, the Rider amiibo cannot give them again.
- Ancient Arrows are gated behind ownership. The Guardian amiibo will not drop one until you have obtained an Ancient Arrow by another route.
- Shields from amiibo cannot roll Shield Guard Up. A bug applies the white-tier Shield Guard Up value to durability instead and labels it Durability Up, which gives amiibo shields two possible Durability Up values and no guard bonus at that tier.
Quick Action Checklist
- Clear one Great Plateau shrine and switch the rune on in the options menu, then leave it alone until you have the Paraglider.
- Do not spend scans on the Plateau. The
Normalrare-chest table is "None" for most figures, including all four Champions. - Clear one Divine Beast before scanning Mipha, Daruk, Revali or Urbosa — the Divine Helm does not exist in the table before that.
- Take the first scan of a Smash Link or Twilight Princess Link in open ground, so it pays out Epona rather than items.
- Track your
BigHitstreak per figure. Four plain chests in a row means the fifth scan is a guaranteed rare chest — spend that fifth scan on the figure you actually want something from. - Budget three real-world days minimum per three-piece armor set, and remember duplicates are suppressed until the set is done.
- Enhance every piece of an amiibo set twice before expecting the set bonus. Five of the six pay Master Sword Beam Up; the Fierce Deity set pays Charge Atk. Stamina Up.
- If you own a Champion figure, plan the Ancient set around a Divine Helm instead of the Ancient Helm — identical defense and upgrade cost, plus a regional resistance and the enemy-health readout.
- Do not buy Zelda and Loftwing, Link's Awakening Link, Tears of the Kingdom Link or Young Link for Breath of the Wild rewards. Their tables are copies of generic ones and contain no exclusive item.
- Feed your unrecognised amiibo into the pot. Non-Zelda figures produce food and a chest of Raw Meat, and never a rare chest.
Frequently Asked Questions
Keep Reading
- Zelda Wiki — amiibo (Ability): the rune unlocks after one Great Plateau shrine, is disabled in shrines, on Eventide Island and in the Sword Monk's Shrine, most figures scan once per day, guaranteed Normal items, 20% per SmallHit, 80% BigHit / 20% GreatHit chest split, the four-consecutive-BigHit pity rule, the Normal / Parasail / Remain progression stages, the Epona and Wolf Link special cases, the armor-duplicate suppression, the Bridle and Saddle one-time rule, the Ancient Arrow prerequisite, the Champion Divine Helm guarantee, and the amiibo max-value Weapon Bonus rule plus the shield Guard Up bug
- Zelda Wiki — amiibo in Breath of the Wild: the per-figure drop tables for all 30th Anniversary, Legend of Zelda series, Breath of the Wild series, Super Smash Bros. and generic entries, with per-item weights for the Normal, Parasail and Remain stages and the "can only be obtained through amiibo" footnote on 30 items
- Zelda Wiki — Divine Helm: four helms tied to Mipha, Daruk, Revali and Urbosa, each granting Guardian Resist Up plus Cold Resistance (Vah Medoh), Shock Resistance (Vah Naboris), Flame Guard (Vah Rudania) or Swim Speed Up (Vah Ruta), and set-bonus compatible with the Ancient Cuirass and Ancient Greaves for Ancient Proficiency
- Zelda Wiki — Vah Rudania Divine Helm: obtained from the Daruk amiibo, grants Guardian Resist Up, Flame Guard and the See Enemy HP effect, and upgrades 4 / 7 / 12 / 18 / 28 defense on Ancient Screws, Springs, Gears, Shafts, Cores and a Star Fragment with two Giant Ancient Cores
- Zelda Wiki — Ancient Helm: bought from Cherry at the Akkala Ancient Tech Lab, provides one level of Guardian Resist, upgrades 4 / 7 / 12 / 18 / 28 defense on the same Ancient-parts ladder, and forms the Ancient Set with the Ancient Cuirass and Ancient Greaves
- Zelda Wiki — Dusk Bow, known as the Twilight Bow in Breath of the Wild: 30 attack and 100 durability, obtained from the Super Smash Bros. Princess Zelda amiibo only after at least one Divine Beast is completed, and firing Light Arrows
- Zelda Wiki — Dusk Claymore, known as the Sword of the Six Sages in Breath of the Wild: 48 attack and 50 durability, obtained from the Ganondorf amiibo
- Zelda Wiki — Fierce Deity Sword: 60 attack and 35 durability in Breath of the Wild, from the Majora's Mask Link amiibo
- Zelda Wiki — Biggoron's Sword: 50 attack and 60 durability in Breath of the Wild
- Zelda Wiki — Sea-Breeze Boomerang: 20 attack and 20 durability in Breath of the Wild, from the 30th Anniversary The Wind Waker Link amiibo via the amiibo Rune
- Zelda Wiki — Fierce Deity Set: three pieces from the Majora's Mask Link amiibo, 3 to 20 defense each, Charge Atk. Stamina Up set bonus at two enhancement levels, one Attack Up per piece, enhanceable by a Great Fairy and not dyeable
- Zelda Wiki — Hero of Twilight Set: from the Super Smash Bros. Link or Twilight Princess Link amiibo, 3 to 20 defense per piece, Master Sword Beam Up set bonus at two enhancement levels, and a minimum of three real-world days to collect
- Zelda Wiki — Sheik's Mask: from the Super Smash Bros. Sheik amiibo, grants Stealth Up, and upgrades 2 / 4 / 6 / 9 / 16 defense on Silent Princesses and Star Fragments
- Zelda Wiki — Wolf Link in Breath of the Wild: summoned by the Wolf Link amiibo, 3 hearts if the amiibo is unregistered or the hearts remaining on finishing Twilight Princess HD's Cave of Shadows, cannot enter towns or dungeons, takes three hearts from a Remote Bomb, and cannot be resummoned until the next real-world day after being defeated
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