Blog/Ocarina/🎮Game Guides

Ocarina of Time Gold Skulltulas Guide (All 100 & Key Rewards)

There are 100 Gold Skulltulas in Ocarina of Time, and here is the part nobody tells you: every reward that actually matters is locked in by token 50. This is the full breakdown — the six prizes, the exact thresholds, and how to hunt efficiently across both timelines.

Published July 22, 2026·9 min read·By Mythras
The Gold Skulltula render from Ocarina of Time, the golden spider that drops a token when defeated.

You will hear that Ocarina of Time has 100 Gold Skulltulas, and that is true. What the guides usually skip is the twist: you only need half of them to claim every prize worth owning. The back fifty exist almost entirely so completionists can watch a rupee counter cap out. That single fact changes how you should approach this hunt, and it is where we are starting.

If you are chasing a legit 100% file, you still want all of them. But if you are a normal person who wants the Stone of Agony, both wallet upgrades, and a Heart Piece without combing every wall in Hyrule twice, the smart target is 50, not 100. Here is the whole system — what these things are, exactly what each reward threshold gives you, and how to grind them efficiently across both halves of the game.

The 100 that aren't really 100

There are exactly 100 Gold Skulltulas scattered across Hyrule, and killing one drops a Gold Skulltula Token. Collect tokens, cart them to the House of Skulltula in Kakariko Village, and the cursed family inside pays out in six installments. The thresholds are fixed: 10, 20, 30, 40, 50, and 100 tokens. That is six rewards for 100 spiders, and five of those six land by the halfway mark.

The Gold Skulltula Token icon from Ocarina of Time, the currency you turn in at the House of Skulltula.

So the reward curve is heavily front-loaded, then dead flat from 51 to 99, then one final payout at 100. Keep that shape in your head. It is the single most useful thing to know before you commit to this hunt.

What a Gold Skulltula actually is

A Gold Skulltula is a golden version of the regular Skulltula spider, and unlike the normal ones it does not just block a path — it clings to walls, ceilings, trees, rocks, and building faces all over the world, sometimes in plain sight, often tucked where you would never look. When you kill one it bursts and leaves a token spinning in the air. You have to actually grab the token, so a Skulltula stuck to a high ceiling usually means you need the Boomerang or Hookshot to reach the drop after the kill.

That is the real difficulty of this collectible. Finding the spider is half the job; being able to reach and collect its token is the other half. Plenty of them are gated behind items you get much later — the Hookshot, the Longshot, bombs, the Bow — so a chunk of the 100 simply cannot be collected on a first pass through an area.

One quality-of-life note that matters: the ones stuck to the ground or to walls in the overworld often only surface at night. If you are hunting in a field or a village and coming up empty, play the Sun's Song to flip to nighttime and watch the walls light up.

The House of Skulltula rewards, in order

The House of Skulltula sits in Kakariko Village, and it is home to a family cursed into spider form. Six of them are afflicted, and each one turns human again — and hands you a prize — when you cross the matching token threshold. Walk in, talk to whoever is now cured, collect. Here is what each tier actually gives you.

The House of Skulltula in Kakariko Village, home to the cursed spider family in Ocarina of Time.

10 tokens: Adult's Wallet

Your first payout upgrades your wallet so Link can carry 200 Rupees instead of the starting 99. This is genuinely great early — the base wallet caps out embarrassingly fast, and 200 is enough breathing room to actually buy things. Ten tokens is a low bar, so this is usually the first reward anyone claims.

20 tokens: Stone of Agony

The Stone of Agony makes your controller rumble when you stand near a hidden secret — a buried grotto, a bombable wall, a soft spot in the floor. On the Nintendo 64 it only works if you have the Rumble Pak plugged in; without it, the stone is inert. On the 3DS remake it buzzes the handheld directly, no accessory needed. It is a hidden-secret radar, and it turns a lot of "how was I supposed to know that was there" moments into a simple vibration.

The Stone of Agony from Ocarina of Time, which rumbles the controller near hidden secrets.

30 tokens: Giant's Wallet

The second wallet upgrade bumps your carry limit to 500 Rupees, the biggest wallet in the base game. If you are running expensive sidequests — restocking bombs and arrows, buying bottles' worth of potions — this is the ceiling you want. Thirty tokens is the first threshold that starts to feel like real work.

40 tokens: Bombchus

Forty tokens gets you a batch of Bombchus, the little wind-up mouse bombs that scurry along floors and walls before detonating. They are handy and a bit of a novelty, and honestly this is where the reward quality starts to dip. Useful, sure, but nobody grinds forty gold spiders for the Bombchus.

50 tokens: Piece of Heart

Fifty tokens earns a Piece of Heart — a quarter of a heart container. This is the last reward that a min-maxer actually cares about, and it is the natural stopping point for a sane playthrough. Everything with lasting value is now in your inventory: both wallets, the Stone of Agony, and a Heart Piece.

100 tokens: the Huge Rupee

Clear all 100 and the family patriarch, restored to human, thanks you with a Huge Rupee worth 200 Rupees. The twist that makes people groan: he gives you one every time you leave and re-enter the house. It is technically an infinite money faucet. It is also 50 extra spiders' worth of effort for rupees you will never realistically need, since the Giant's Wallet only holds 500 anyway.

Why tokens 51-100 barely matter

Line the rewards up and the math is brutal: tokens 1 through 50 hand you four permanent upgrades and a Heart Piece. Tokens 51 through 100 hand you a single repeatable rupee prize you unlock only at the very end. That is a 50-spider grind for pocket change in a game where money is rarely the bottleneck.

This is not me being lazy — it is how the reward table is literally built. If your goal is a strong, well-equipped file rather than a 100% completion badge, stop at 50 and go do something more fun with your time, like the Biggoron's Sword trade quest. The only reason to push to 100 is the flex, the file-complete checkmark, or the mild satisfaction of an unlimited rupee tap you will barely use.

How to hunt them without losing your mind

A few habits make the collection far less painful:

  • Hunt as you go, not in one marathon. Every dungeon has Gold Skulltulas inside it. Grab those while you are clearing the dungeon for the main route anyway, and you will passively bank a big chunk of the 50 without a dedicated grind.
  • Carry the reach tools. Many tokens sit out of grabbing range after the kill. Have the Boomerang as child and the Hookshot or Longshot as adult ready, or you will kill a spider and watch its token sit on a ledge you cannot touch.
  • Turn to night for overworld spiders. The ground and wall Skulltulas in fields and towns favor nighttime. Sun's Song is your friend.
  • Listen for the rattle. A nearby Gold Skulltula makes a distinct scratching, chittering sound that gets louder as you approach. If you hear it and see nothing, look up — ceilings and high walls are the usual hiding spots.
  • Turn in tokens in batches. You do not have to visit Kakariko after every kill. Bank several, then make one trip to claim whatever threshold you have crossed.

Child vs adult: the timeline trap

Here is the part that catches completionists off guard. The 100 Skulltulas are split across both timelines. Some can only be reached as child Link, some only as adult Link, because the tools and the state of the world differ between the two eras. A wall you can bomb as an adult might be blocked as a child; an area only child Link can enter holds spiders the adult can never collect.

The practical takeaway: you cannot 100% this — or even comfortably hit 50 — in a single timeline. Plan to sweep areas in both eras, and do not assume a region is "done" just because you cleared it once. If your token count stalls in the 40s and you have picked every wall you can find as an adult, the missing spiders are almost certainly waiting back in your childhood. This same child/adult gating is why the game keeps sending you across the Master Sword pedestal, and it is worth keeping a mental note of which grottos and rooms you could only half-explore the first time through.

Quick Action Checklist

  • There are 100 Gold Skulltulas; every meaningful reward is claimed by 50 tokens.
  • Turn tokens in at the House of Skulltula in Kakariko Village.
  • 10: Adult's Wallet (200 Rupees). 20: Stone of Agony. 30: Giant's Wallet (500 Rupees). 40: Bombchus. 50: Piece of Heart. 100: repeatable 200-Rupee Huge Rupee.
  • Collect dungeon Skulltulas while clearing dungeons — don't save them for a separate grind.
  • Keep the Boomerang, Hookshot, and Longshot handy to reach tokens after the kill.
  • Play the Sun's Song to surface overworld Skulltulas at night, and listen for the rattle.
  • Sweep areas in both the child and adult timelines — many spiders are era-locked.

Frequently Asked Questions

There are exactly 100 Gold Skulltulas spread across Hyrule. Each one drops a Gold Skulltula Token when defeated, and you turn those tokens in at the House of Skulltula in Kakariko Village. Rewards are paid out at 10, 20, 30, 40, 50, and 100 tokens, so all 100 are only needed for the final prize.

Keep Reading

Sources & Further Reading

Related Guides

The Biggoron's Sword render from Ocarina of Time, the two-handed unbreakable blade that is the reward for the adult trading quest.
🎮Game GuidesJul 20, 2026·11 min read

Ocarina of Time Biggoron's Sword Guide: The Full Trade Quest, Timers and All

The Biggoron's Sword is the strongest blade in Ocarina of Time, and getting it means running an eleven-step trading gauntlet with two real timers hiding in the back half. Here is the whole chain, in order, with the traps that fail people.

Read article
Official Ocarina of Time artwork of child Link facing Queen Gohma, the one-eyed armored spider boss inside the Great Deku Tree.
🎮Game GuidesJul 21, 2026·11 min read

Ocarina of Time Boss Guide: How to Beat Every Boss

Every Ocarina of Time boss is a lock, and the dungeon you just cleared handed you the key. Here is the weak point, the opening, and the failure state for all nine bosses plus the three sub-bosses that actually kill people.

Read article
Child Link standing in front of the Great Deku Tree in Kokiri Forest, the entrance to the first dungeon in Ocarina of Time on N64.
🎮Game GuidesJul 19, 2026·12 min read

Ocarina of Time Dungeon Order: The Full Route, Explained

Ocarina of Time looks like an open adventure and plays like a corridor. Eight required dungeons, three side dungeons, and exactly one place where the game genuinely lets you pick. Here is the whole route with the reasons behind each lock.

Read article
Link playing Zelda's Lullaby on the ocarina in Ocarina of Time 3D, the remade 3DS version of the game.
🎮Game GuidesJul 19, 2026·11 min read

Ocarina of Time Songs Guide: All 12 Melodies and Notes

Twelve melodies, plus one you compose yourself. Half of them are convenience, half of them are locked doors. Here is every Ocarina of Time song with its exact note sequence on N64 and 3DS, where you learn it, and what it actually opens.

Read article
The Ocarina of Time Water Temple as it appears on Nintendo 64, showing the flooded central chamber and its tall middle pillar.
🧠Advanced StrategyJul 19, 2026·12 min read

Ocarina of Time Water Temple Guide: Beat It Without Rage

The Water Temple is not hard. It is badly signposted, and on N64 it makes you open a menu roughly two hundred times. Once you understand that the whole dungeon is one vertical shaft with three water heights, it collapses into something you can clear in under an hour.

Read article