The Legend of Zelda: Ocarina of Time
The N64 classic that defined 3D action-adventure. Dungeon walkthroughs, item and heart-piece locations, boss strategies, and speedrun routing.
August 2026
3 posts
Ocarina of Time Masks: The Full Trading Sequence
The Happy Mask Shop does not sell you anything — it loans you stock and expects the money back, and one of the four masks is a guaranteed loss. Here is the full chain, every buyer, and the flag bug that quietly deletes a capacity upgrade from your file.

Ocarina of Time Bottle Locations: All 4 Empty Bottles and What to Put in Them
Most players finish Ocarina of Time with two bottles because two of the four are handed out by farm animals. Here is every bottle location, the full Big Poe spawn list, what belongs in each slot, and the sell prices that turn a bottle into a money printer.

Ocarina of Time Fishing Pond Guide: Golden Scale, Sinking Lure, and the Hylian Loach
The Fishing Pond looks like a throwaway 20-Rupee diversion, but it gates a required-adjacent item, hides an illegal lure with four spawn points, and stocks a secret fish most players never see. Here is the actual record math, every lure spot, and the Hylian Loach recipe.
July 2026
10 posts
Ocarina of Time Great Fairy Locations: All 6 Fountains and the Order to Get Them
Six Great Fairy Fountains, six blessings, and one of them is gated behind an item you can only find inside the final dungeon. Here is every location, every unlock requirement, and the order that actually makes the rewards useful when you get them.

Ocarina of Time Shadow Temple: The Complete Walkthrough
The Shadow Temple is the game daring you to keep going. Invisible floors, guillotines, a ghost ship, and a boss you can barely see. Here is the whole run, the prep that makes it painless, and the Bongo Bongo pattern that ends it fast.

Ocarina of Time Heart Pieces Guide (All 36 & How to Reach 20 Hearts)
Ocarina of Time caps Link at 20 hearts, and the math behind that number is cleaner than anyone tells you: 3 to start, 8 from bosses, 9 built out of 36 Pieces of Heart. Here is where every piece clusters, which ones are pure RNG, and the upgrade that beats all of them.

Ocarina of Time 3D vs N64: Every Difference That Actually Matters
Ocarina of Time 3D is not a texture pack with a price tag. Grezzo doubled the frame rate, put the Iron Boots on a button, signposted the Water Temple, and shipped a mirrored double-damage Master Quest. Here is every difference that changes how you actually play — and the one thing the N64 version still does better.

Ocarina of Time Gold Skulltulas Guide (All 100 & Key Rewards)
There are 100 Gold Skulltulas in Ocarina of Time, and here is the part nobody tells you: every reward that actually matters is locked in by token 50. This is the full breakdown — the six prizes, the exact thresholds, and how to hunt efficiently across both timelines.

Ocarina of Time Boss Guide: How to Beat Every Boss
Every Ocarina of Time boss is a lock, and the dungeon you just cleared handed you the key. Here is the weak point, the opening, and the failure state for all nine bosses plus the three sub-bosses that actually kill people.

Ocarina of Time Biggoron's Sword Guide: The Full Trade Quest, Timers and All
The Biggoron's Sword is the strongest blade in Ocarina of Time, and getting it means running an eleven-step trading gauntlet with two real timers hiding in the back half. Here is the whole chain, in order, with the traps that fail people.

Ocarina of Time Dungeon Order: The Full Route, Explained
Ocarina of Time looks like an open adventure and plays like a corridor. Eight required dungeons, three side dungeons, and exactly one place where the game genuinely lets you pick. Here is the whole route with the reasons behind each lock.

Ocarina of Time Songs Guide: All 12 Melodies and Notes
Twelve melodies, plus one you compose yourself. Half of them are convenience, half of them are locked doors. Here is every Ocarina of Time song with its exact note sequence on N64 and 3DS, where you learn it, and what it actually opens.

Ocarina of Time Water Temple Guide: Beat It Without Rage
The Water Temple is not hard. It is badly signposted, and on N64 it makes you open a menu roughly two hundred times. Once you understand that the whole dungeon is one vertical shaft with three water heights, it collapses into something you can clear in under an hour.