Ocarina of Time Remake: Switch 2 Release Date and Changes
The 1998 original never gave you a jump button. The Switch 2 remake puts jumping on one, adds a Breath of the Wild item scroll, fully voices its cutscenes and lets you hum Zelda's Lullaby into the console. Here is everything Nintendo has confirmed about the November 5 release, the editions and amiibo, and the questions it still has not answered.

The 1998 Ocarina of Time never gave you a jump button. Run off a ledge and Link hopped the gap on his own, which meant the game, not you, decided whether a jump happened at all. The Switch 2 remake puts jumping on a button. Of everything Nintendo showed at the September 8 Legend of Zelda 40th Anniversary Direct, that is the change I would watch, because it touches more of the game than any new character model does.
Below is what Nintendo has actually confirmed, pulled from its own announcements and store listing: the date, the price, the editions, the control changes, the phone app. Then the list of things it has not said yet, which is where the interesting questions live. Nothing here comes from playing it — the game is not out.

The short version
| Release date | November 5, 2026 |
| Platform | Nintendo Switch 2 only — the store listing reads "Exclusively for Nintendo Switch 2" |
| Price (US) | $59.99 digital; $69.99 for the physical edition at Nintendo's own store |
| Download size | 27 GB, which Nintendo labels an estimate |
| Rating | ESRB Everyone 10+, for Animated Blood and Fantasy Violence |
| Players | 1 |
| Announced | Nintendo Direct, June 9, 2026 |
| Dated | The Legend of Zelda 40th Anniversary Direct, September 8, 2026 |
| Physical bonus | First print run ships with textured foil cover art, while supplies last |
| Also supports | amiibo, Save Data Cloud through Nintendo Switch Online, surround sound, HDR and VRR on compatible TVs |
Nintendo's store copy calls it the classic tale "built from the ground up for the Nintendo Switch 2 system," and series producer Eiji Aonuma was the one who showed the first gameplay. That is the distinction worth holding onto: this is a remake, not the emulated N64 cartridge that has been on Nintendo Switch Online's Expansion Pack tier since October 25, 2021. That one is still the 1998 game. This one is something else.
What actually changes
Nintendo's September 8 recap lists the headline changes. Game Informer's write-up of the gameplay demonstration fills in the button-level detail Nintendo's own copy skips. Together:
| Change | What has been confirmed | Source |
|---|---|---|
| Jumping | Link jumps on command; in the original he cleared gaps automatically | Nintendo, Game Informer |
| Running | Roll once and Link keeps sprinting, instead of rolling repeatedly to move fast | Nintendo, Game Informer |
| Swimming | Link swims faster | Game Informer |
| Camera | Right Stick camera control, and a freely movable camera in remodelled locations | Nintendo |
| Hyrule Castle Town | No longer a fixed-camera area; explorable with full camera control | Game Informer |
| Day and night | The cycle keeps running everywhere, towns included; in the original, time stopped in towns | Nintendo, Game Informer |
| Items | The traditional equip screen stays, plus a Breath of the Wild-style item scroll on R, with ZR to use the item | Game Informer |
| Aiming | Optional motion controls, shown with the Slingshot | Game Informer |
| Cutscenes | Fully voiced, with expanded dialogue | Nintendo |
| Music | Symphonic orchestral score | Nintendo |
| Loading | Faster load times, though loading screens between areas stay "to maintain the intention of the original game" | Nintendo, Game Informer |
| Objectives | Threads of Time: your story progress and next objective at any point, plus a tapestry that fills in as you go | Nintendo |
| Ocarina | Hum or play a learned song into the Switch 2's built-in microphone and Link performs it | Nintendo |

Look at the top-right corner of Nintendo's Castle Town screenshot and you can see the item scheme in action: one equipped item — the Slingshot, with 28 seeds — under an R scroll indicator and over a ZR label. That is a long way from three C-buttons.
The jump button is the real headline
I think the controls matter more than the new visuals, for one reason: Ocarina of Time's platforming was built around having no jump button. Running off an edge was the input, and the game resolved the rest. A jump button, plus the jump-while-climbing and dash-while-swimming moves Zelda Wiki lists from the footage, hands you decisions the original never offered.
Whether that opens shortcuts through rooms that used to be linear, or whether gaps have been re-tuned around it, is not something the footage settles. It is the first thing worth testing on November 5.
The item scroll matters almost as much. On N64 your entire loadout fought over three C-buttons, which is why our Ocarina of Time 3D vs N64 breakdown argues the 3DS version's button-assignable Iron Boots did more for the Water Temple than any map marker. Zelda Wiki's notes from the Switch 2 footage say the boots are items here too, as on 3DS. The Water Temple's reputation for menu-diving looks like it will stay an N64 problem.
What the footage adds
Zelda Wiki keeps a running list of differences spotted in Nintendo's trailers and demonstration. These are observations from footage, not Nintendo feature bullets, so treat them as provisional until launch:
- Boots behave as items, as they did in Ocarina of Time 3D.
- Song playback after you play a melody can be skipped.
- Some buildings can be entered without a loading screen.
- Kakariko Village has a changed layout — the wiki's example is that the Cucco Lady and her pen are in a different spot.
- Hyrule Field gains waterfalls, puddles and more enemies, Tektites among them.
- The Master Sword and Hylian Shield have been redesigned to resemble their Skyward Sword versions.
Songs: hum them, or learn a third button layout
The microphone is the showpiece. Play or simply hum one of Link's learned melodies within range of the Switch 2's built-in mic and he performs it in-game. Nintendo also announced two physical ocarinas for later in 2026: a playable one, and an electric one from HORI that plays notes or entire songs at the press of a button. The game responds to both.
The quieter detail is in Nintendo's own promotional screenshot of Zelda's Lullaby.

| Version | Zelda's Lullaby input |
|---|---|
| Nintendo 64 (and Switch Online) | C-Left, C-Up, C-Right, C-Left, C-Up, C-Right |
| Ocarina of Time 3D | X, A, Y, X, A, Y |
| Nintendo Switch 2 remake | Y, X, A, Y, X, A |
Look at where those buttons sit. On the Switch 2's face buttons, Y is on the left, X on top and A on the right — exactly where C-Left, C-Up and C-Right sat on the N64 controller. The remake puts those three notes back in their N64 positions. If your hands learned this game in 1998, the lullaby is already in your thumb. If they learned it on a 3DS, where C-Up became A, you are relearning. The two remaining note buttons are not in that screenshot, so I will not guess them. Every song's N64 and 3DS inputs are in our Ocarina of Time songs guide.
ZELDA NOTES: the phone half
As with the Switch 2 Editions of Breath of the Wild and Tears of the Kingdom, the remake plugs into ZELDA NOTES, a game-specific service inside the Nintendo Switch App. Nintendo lists a Nintendo Account, a persistent internet connection and a compatible smart device as requirements. The four features Nintendo highlights:
| Feature | What it does |
|---|---|
| Today's Record | A chronological record of the day's accomplishments, with stats such as how many enemies you have defeated |
| Gossip Quest | Find an in-game location from a hint image on your phone to earn points toward ocarina music scores |
| Play Ocarina | A touchscreen ocarina: play freely, play along with a guide, listen to it play automatically, or write scores and share them by QR code |
| Ocarina of Time Quiz | Over 2,000 questions; one attempt a day, or spend Rupees earned in the game on extra tries |

Nintendo's promotional screenshot of the app shows eleven tiles, not four: Map, Gossip Quests, Hall of Fallen Foes, Today's Record, My Play Data, Global Play Data, Photo Studio, Threads of Time, amiibo, Play Ocarina and the quiz. Four of those names carry over from the Breath of the Wild and Tears of the Kingdom version. Voice Memories, Navigation, Daily Bonus, Item Sharing and Autobuild Sharing — the features our Tears of the Kingdom Switch 2 Edition guide spends much of its length on — are not among the eleven. This is a different feature set wearing the same logo.
The quiz's Rupee cost is where the app reaches into the game's economy: Nintendo says Rupees you earn in the game can buy extra quiz attempts, so the phone app is a Rupee sink.
Editions, amiibo and the Zelda Switch 2
| Product | Date | US price | Notes |
|---|---|---|---|
| Ocarina of Time, digital | November 5, 2026 | $59.99 | 27 GB estimated |
| Ocarina of Time, physical | November 5, 2026 | $69.99 at Nintendo Store | First print run has textured foil cover art, while supplies last |
| Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition | October 29, 2026 | $519.99 | Game not included; the standard Switch 2 lists at $499.99 |
| 40th Anniversary Pro Controller and carrying case | October 29, 2026 | Not in Nintendo's recap | The controller comes with or without a display stand; the stand version is only sold at Nintendo New York, Nintendo San Francisco and Nintendo Store |
| Playable ocarina | Later in 2026 | Not in Nintendo's recap | Sold through Nintendo Store; the game responds to it |
| HORI Electric Ocarina of Time | November 5, 2026 (HORI's expected date) | $49.99 | Free Play mode, plus an Auto-Play mode that plays 12 in-game songs at the press of a button |
| Young Link and Young Zelda amiibo | 2027 | $24.99 each at Nintendo Store | Unlock in-game masks "that evoke a retro graphical style" |
Two things about that table. The anniversary console is a $20 premium on the standard Switch 2 for a black-and-gold dock and green-and-gold Joy-Con 2, and it does not include the game — the product page says so in parentheses. And you do not need the new amiibo to get something from the ones you own: the store listing says tapping any Legend of Zelda series amiibo gives in-game extras. The two new figures are the ones tied to the retro-style masks, and they arrive the year after the game does.

What Nintendo has not said yet
None of the following appears in Nintendo's June 9 announcement, its September 8 recap, or the US store listing:
- Master Quest. The remixed-dungeon version has shipped on two platforms before: on a GameCube bonus disc handed out with The Wind Waker pre-orders, and as an unlockable mode in Ocarina of Time 3D, where the whole game is mirrored and Link takes double damage. Nothing yet says it is in this remake.
- The 3DS extras. Ocarina of Time 3D added a Boss Challenge mode and Sheikah Stone hint videos. The remake's confirmed help system is Threads of Time; whether anything like the others returns is open.
- Frame rate and resolution. Nintendo says the game "runs much smoother" and loads faster, and the store lists HDR and VRR support. It gives no numbers. Our Breath of the Wild Switch 2 Edition guide ran into the same wall.
- Room-by-room layouts. Nintendo's September promotional screenshots show the Deku Tree, Dodongo's Cavern, the Fire and Water Temples, and Gohma, King Dodongo, Phantom Ganon and Volvagia, so the dungeon line-up is recognisably the original's. How closely each room matches is not something a trailer settles.
- The old bugs. On N64, collecting the Poacher's Saw permanently blocks a Deku Nut upgrade — a flag error Ocarina of Time 3D fixed, per Zelda Wiki and our mask trading guide explains. Whether the remake carries it is unknown.
That last point is the practical one for this site. Every walkthrough in our Ocarina coverage describes the N64 and 3DS game. The Kakariko layout change alone means the Cucco positions in our bottle locations guide are N64 and 3DS positions. Treat room-by-room and position-by-position guides, ours included, as accurate for those versions until the remake is actually out.
Wait for it, or play the original now?
It depends which Ocarina of Time you are after.
- Never played it, and you own a Switch 2: the remake is the one Nintendo is pitching as the entry point, and its changes — free camera, a jump button, an objective tracker, voiced story — aim squarely at the friction a first-timer hits in a 1998 game. You would be waiting weeks, not months.
- You want the game as it shipped: the N64 original is on Nintendo Classics for Nintendo Switch Online + Expansion Pack members. Auto-jump, three C-buttons, fixed-camera Castle Town. Nintendo has not said the remake replaces it.
- You want Master Quest: keep your 3DS cartridge. Ocarina of Time 3D's mirrored, double-damage Master Quest is the version that justifies owning one, at least until Nintendo says otherwise. Our 3D vs N64 guide covers what that version changes.
My read: the controls tell you what kind of remake this is. Nintendo kept the loading screens between areas on purpose and rebuilt the jump and the camera. That is a company protecting the structure of a 1998 game while replacing the parts of it that aged. Whether the new art direction lands for you is a separate question, and one you can answer from the trailer today.
Quick Action Checklist
- Mark November 5, 2026. It is Switch 2 only.
- Pick an edition: $59.99 digital or $69.99 physical at Nintendo Store. The physical first print run has foil cover art while supplies last.
- Clear roughly 27 GB of storage, Nintendo's estimated file size.
- Want the Zelda console? It is $519.99 on October 29, and the game is not in the box.
- Install the Nintendo Switch App before launch if you want ZELDA NOTES; it needs a Nintendo Account and a persistent internet connection.
- Dig out your existing Zelda amiibo — any of them gives in-game extras. The Young Link and Young Zelda figures and their retro masks are 2027.
- Coming from the 3DS? Nintendo's screenshot shows Zelda's Lullaby as Y, X, A, Y, X, A on Switch 2, not X, A, Y.
- Do not count on Master Quest until Nintendo confirms it.
- Using one of our walkthroughs with the remake? They describe the N64 and 3DS game; expect some rooms and positions to differ.
Frequently Asked Questions
When does the Ocarina of Time remake come out?
How much does the Ocarina of Time remake cost?
Is the Ocarina of Time remake on the original Nintendo Switch?
Can you jump in the Ocarina of Time remake?
Does the Ocarina of Time remake include Master Quest?
What do the Young Link and Young Zelda amiibo do in Ocarina of Time?
What is ZELDA NOTES in the Ocarina of Time remake?
Keep Reading
- Nintendo (September 8, 2026) — Legend of Zelda 40th Anniversary Direct recap: November 5 release, feature list, ZELDA NOTES, foil-cover first print, ocarinas, amiibo, anniversary Switch 2
- Nintendo (June 9, 2026) — Nintendo Direct recap announcing Ocarina of Time for Nintendo Switch 2
- Nintendo Store — Ocarina of Time (Nintendo Switch 2) digital listing: $59.99, 27 GB estimated, ESRB E10+, amiibo, Save Data Cloud, HDR/VRR
- Nintendo Store — Ocarina of Time (Nintendo Switch 2) physical edition: $69.99
- Nintendo Store — Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition: $519.99, October 29, game not included
- Game Informer — Ocarina of Time remake gameplay changes: jump button, roll-to-sprint, faster swimming, R/ZR item scroll, motion aiming, loading screens
- Zelda Wiki — Ocarina of Time (Nintendo Switch 2): changes observed in the trailers and demonstration
- Zelda Wiki — Ocarina of Time (Nintendo Switch 2) gallery: September Direct promotional screenshots of the Deku Tree, Dodongo's Cavern, Fire and Water Temples, Gohma, King Dodongo, Phantom Ganon, Volvagia
- Zelda Wiki — Poacher's Saw: obtaining it locks the Forest Stage Deku Nut upgrade in Ocarina of Time; fixed in Ocarina of Time 3D
- HORI USA — Electric OCARINA OF TIME: $49.99, expected release November 5, 2026, Auto-Play mode plays 12 in-game songs
- Nintendo Store — amiibo Young Link (Ocarina of Time Series): $24.99, releases in 2027, in-game mask in the original graphical style
- Nintendo Store — amiibo Young Zelda (Ocarina of Time Series): $24.99, releases in 2027
- Zelda Wiki — Zelda Notes: feature lists for the BotW/TotK Switch 2 Editions and for Ocarina of Time
- Zelda Wiki — Zelda's Lullaby: Ocarina of Time 3D input X, A, Y, X, A, Y
- Zelda Wiki — Master Quest: the GameCube bonus disc and the mirrored Ocarina of Time 3D mode
Related Guides

Ocarina of Time 3D vs N64: Every Difference That Actually Matters
Ocarina of Time 3D is not a texture pack with a price tag. Grezzo doubled the frame rate, put the Iron Boots on a button, signposted the Water Temple, and shipped a mirrored double-damage Master Quest. Here is every difference that changes how you actually play — and the one thing the N64 version still does better.

Ocarina of Time Ice Cavern Walkthrough: Every Room
Skip the Ice Cavern and the Water Temple becomes uncrossable — the Iron Boots live nowhere else in the game. It's also a genuinely strange dungeon: per Zelda Wiki, it's tied with the Gerudo Training Ground as the smallest in Ocarina of Time, and every room but the mini-boss chamber connects by open hallway instead of a door. Here's the room-by-room route: the Ice Scythe hub and its five Silver Rupees, all three Gold Skulltulas, the White Wolfos fight, and the underwater shortcut on the way out.

Ocarina of Time Jabu-Jabu's Belly Walkthrough: Every Room
Inside Jabu-Jabu's Belly is the third dungeon in Ocarina of Time and the odd one out: no map-and-compass hunt for its own sake, and an escort mission where the person you're escorting can drown. Here is how to actually get in (it takes a diving contest and a message in a bottle), the full route through the Fork in the Guts, the Big Octo fight, and every phase of the Barinade boss fight, including the scripted invulnerability window partway through.

Ocarina of Time Dodongo's Cavern Walkthrough: Every Room
Dodongo's Cavern is one enormous lock with a giant dead Dodongo for a keyhole, and the entire dungeon is you gathering the means to open its mouth. Here is the route through the Entrance, Eastern, Western and Northern Rooms, every chest, the Bomb Bag, all five Gold Skulltulas — two of which child Link cannot reach on the way through — and the King Dodongo fight.

Ocarina of Time Dungeon Order: The Full Route, Explained
Ocarina of Time looks like an open adventure and plays like a corridor. Eight required dungeons, three side dungeons, and exactly one place where the game genuinely lets you pick. Here is the whole route with the reasons behind each lock.

Ocarina of Time Deku Tree Walkthrough: Every Room
Inside the Deku Tree is the first dungeon in Ocarina of Time and the game's own tutorial, teaching doors, vines and switches in about twenty minutes. It is also easy to half-explore, because several of its rewards sit behind puzzle steps the game never spells out. Here is every chest, all four Gold Skulltulas (one of which needs an item you don't have yet), and the fastest way through Gohma.