Tears of the Kingdom Best Shield: All 33 Ranked
Tears of the Kingdom has 33 shields, and nowhere does the game, or Zelda Wiki, say what a point of Shield Guard actually blocks. Here is the full stat table, why the two numbers cannot be multiplied into one ranking, and the four bows-style oddities the shield list has of its own.

The Royal Guard's Shield blocks 70. The Hylian Shield blocks 90 and lasts 800 hits against the Royal Guard's 14.
Every list of Tears of the Kingdom's shields ranks them by that first number, Shield Guard, as if it were a damage-reduction percentage. Here is what nobody selling that ranking tells you: the game never states what one point of Shield Guard actually blocks, and neither does Zelda Wiki. There is no dedicated Shield Guard mechanic page on the wiki at all — the stat gets a column in the item table and nothing else. Compare that to Fuse, which spells out exact bonus-attack-power tables, or to durability, which the wiki explicitly defines as a use count. Shield Guard has no equivalent definition anywhere I could open.
That changes how this list has to work. Below is the full 33-shield roster, straight off Zelda Wiki's data table — Compendium entries 471 through 503, no gaps — with Shield Guard and durability kept as two separate rankings, because there is no sourced formula that lets you multiply them into one "best shield" number the way multishot bows multiply into a single damage figure.
Nobody tells you what Shield Guard blocks
To be specific about what is and is not known: the Blocking mechanic page is tagged as a stub for Tears of the Kingdom, and its one confirmed addition over Breath of the Wild is that items fused to a shield can change what a block does — not what Shield Guard itself calculates. Zelda Wiki's Shields in Tears of the Kingdom list carries the stat as a column labeled "Shield Guard" with no accompanying explanation of the underlying math.
So this guide treats Shield Guard and durability as what they demonstrably are: one number that scales how much a block resists (direction unconfirmed further than "higher is better," per every shield's own item description), and a second number that is a hit count before the shield shatters. Keep them separate and the shield list stops looking like a single leaderboard and starts looking like what it is — two different questions.
All 33 shields, sorted by Shield Guard
| Shield | No. | Shield Guard | Durability |
|---|---|---|---|
| Hylian Shield | 471 | 90 | 800 |
| Royal Guard's Shield | 491 | 70 | 14 |
| Sea-Breeze Shield | 489 | 65 | 90 |
| Savage Lynel Shield | 503 | 62 | 20 |
| Royal Shield | 481 | 55 | 29 |
| Mighty Zonaite Shield | 500 | 50 | 20 |
| Daybreaker | 487 | 48 | 60 |
| Mighty Lynel Shield | 502 | 44 | 15 |
| Knight's Shield | 480 | 40 | 23 |
| Radiant Shield | 486 | 35 | 26 |
| Steel Lizal Shield | 497 | 35 | 7 |
| Forest Dweller's Shield | 482 | 30 | 18 |
| Lynel Shield | 501 | 30 | 12 |
| Gerudo Shield | 485 | 28 | 20 |
| Strong Zonaite Shield | 499 | 26 | 15 |
| Dragonbone Boko Shield | 494 | 25 | 8 |
| Zora Shield | 483 | 24 | 30 |
| Reinforced Lizal Shield | 496 | 22 | 12 |
| Soldier's Shield | 479 | 16 | 16 |
| Shield of the Mind's Eye | 488 | 16 | 16 |
| Lizal Shield | 495 | 15 | 8 |
| Kite Shield | 484 | 14 | 16 |
| Zonaite Shield | 498 | 11 | 15 |
| Spiked Boko Shield | 493 | 10 | 7 |
| Traveler's Shield | 478 | 4 | 12 |
| Emblazoned Shield | 475 | 3 | 12 |
| Hunter's Shield | 476 | 3 | 10 |
| Fisherman's Shield | 477 | 3 | 10 |
| Rusty Shield | 490 | 3 | 16 |
| Boko Shield | 492 | 3 | 5 |
| Old Wooden Shield | 473 | 2 | 12 |
| Wooden Shield | 474 | 2 | 12 |
| Pot Lid | 472 | 1 | 10 |
Thirty-three shields, Compendium 471 to 503, no gaps — the same clean-roster shape as the bow list.
The Hylian Shield leads both columns at once, which is unusual — it is the highest Shield Guard in the game (90) and by far the highest durability (800, more than double the next closest). Nothing else in the table wins on both stats.
Durability is a completely different ranking
Re-sort by durability and the list rearranges almost entirely:
| Shield | Shield Guard | Durability |
|---|---|---|
| Hylian Shield | 90 | 800 |
| Sea-Breeze Shield | 65 | 90 |
| Daybreaker | 48 | 60 |
| Zora Shield | 24 | 30 |
| Royal Shield | 55 | 29 |
| Radiant Shield | 35 | 26 |
| Knight's Shield | 40 | 23 |
| Gerudo Shield | 28 | 20 |
| Mighty Zonaite Shield | 50 | 20 |
| Savage Lynel Shield | 62 | 20 |
The Royal Guard's Shield — the single highest Shield Guard after the Hylian Shield — does not appear anywhere near the top of this list. At 14 durability it sits near the bottom of the durability table — beaten by more than a dozen other shields, including some of the game's most basic wooden, Lizal and Boko designs — and its own in-game description says exactly that: forged with ancient Sheikah technology for "extremely high stopping power," but a "structural weakness made its low durability impractical for combat." It is the shield version of the Royal Guard's Bow — a burst tool, not something you carry through a dungeon.

Contrast that with the Sea-Breeze Shield: 65 Shield Guard and 90 durability, the second-best combination of both stats in the game after the Hylian Shield. It is not something you can go pick up on the surface — it is one of the pre-Upheaval relics buried in the Depths, alongside Biggoron's Sword and its own paired Sea-Breeze Boomerang, the full sets of armor from six earlier Zelda games, and a handful of other legendary items the game never explains or comments on.
Shields can only roll two bonuses, ever
Weapon Bonuses in Tears of the Kingdom come from a shared pool — Durability Up, Durability Up+, Attack Up, Attack Up+, Critical Hit, Long Throw, Quick Shot, Five-Shot Burst, Shield Guard Up and Shield Guard Up+ — but Zelda Wiki's Weapon Bonus equipment table draws a hard line around which types apply to which equipment class. Shields can receive exactly two of those ten: Durability Up (or Durability Up+) and Shield Guard Up (or Shield Guard Up+). Nothing else. No Attack Up, no Critical Hit — obvious, since a shield doesn't attack — but also no Long Throw and no Quick Shot, which matters only because it confirms shields sit in their own bonus category rather than sharing one with thrown weapons.
Tier 1 (white) adds 3 to 5 to whichever stat rolls; tier 2 (yellow) adds 6 to 10. The one hard percentage Zelda Wiki publishes for shield rolls — an even 50/50 between the two bonus types at either tier — is documented on the page's Breath of the Wild section; the Tears of the Kingdom section says the system is "mostly the same" without restating the odds itself, so treat 50/50 as the best figure on record rather than a TotK-confirmed one. Either way, there's no shield equivalent of the Lynel bows' skewed odds toward their exclusive Five-Shot Burst roll.
Feeding a shield to a Rock Octorok restores full durability and any bonus fuse durability, then rerolls the bonus — the same system covered in the fuse guide's Rock Octorok section, which this post won't repeat.
Two shields cannot be improved at all
Zelda Wiki's list of equipment excluded from Weapon Bonuses entirely includes two shields: Daybreaker and Sea-Breeze Shield. Neither can roll Durability Up or Shield Guard Up under normal circumstances, so the numbers in the tables above — 48/60 for Daybreaker, 65/90 for the Sea-Breeze Shield — are final, the same way the Great Eagle Bow, Demon King's Bow and Dusk Bow are final among bows.

The Daybreaker isn't found, either — it's forged. During the side quest "Pride of the Gerudo," Isha makes Link a Daybreaker and a matching Scimitar of the Seven once he brings her one Diamond, five pieces of Flint, and a Gerudo Shield. She'll forge a replacement if it ever breaks, but only once the bond with the lost one is actually broken — if it's still out there and recoverable, she'll say so and refuse. That's a near-exact echo of Teba offering to remake the Great Eagle Bow: two of the game's few non-repairable, non-upgradable pieces of gear, both replaceable by the NPC who made them rather than by a Rock Octorok.
The Hylian Shield breaks its own rule
Rare and unique equipment normally can't take a Weapon Bonus at all — that's the list Daybreaker and the Sea-Breeze Shield sit on, alongside the Master Sword, Biggoron's Sword and the rest of the game's named weapons. The Hylian Shield is the sole exception. Zelda Wiki notes it can still receive Weapon Bonuses through three specific paths: scaling with the game's progression, a Rock Octorok reroll, and buying a fresh one from Cece.
That purchase path matters because the Hylian Shield can be lost. It's found in a Treasure Chest in the Docks section of Hyrule Castle — the spot where Breath of the Wild placed the Saas Ko'sah Shrine — and the chest only appears once a nearby torch is lit. If that copy breaks, Cece in Hateno Village sells a replacement for 3,000 rupees, provided Link doesn't already have one in his inventory and has finished the "Mayoral Election" side adventure. At 90 Shield Guard and 800 durability before any bonus — up to 100 and 810 with Guard Up+ and Durability Up+ rolled separately, since a shield never carries both at once — it's the one shield in the game that dominates every other entry in both columns simultaneously and can still be topped up further.
Parrying is free, unless your shield is sharp
Zelda Wiki's durability page states plainly that shields lose durability "when struck by an Enemy attack" while blocking, and separately when Shield Surfing on rough terrain — but a successful Parry normally costs nothing. The exception is specific and mechanical rather than a general rule: if a shield has a damaging object fused to it — the wiki's own example is something sharp — Link's durability drops when the parry actually deals damage with that fusion, "much like a Lynel Shield." The three Lynel-family shields (Lynel, Mighty Lynel, Savage Lynel) are called out specifically as always losing durability on a parry, independent of what's fused to them.
Put together: an unmodified shield can be parried indefinitely for free, right up until an enemy hit gets through and a normal block consumes durability instead. Fuse something with an edge onto that same shield and every successful parry starts costing you, in exchange for the parry now hurting whatever you deflected it into. Which materials do that and what they're worth to fuse is the fuse guide's territory, not this post's — but knowing the durability cost is not free once you've made that trade is the piece that guide doesn't spell out.

The Savage Lynel Shield is the sharpest example of that exception built into the item itself rather than added by a fuse — 62 Shield Guard and 20 durability, fourth-highest Guard in the game, and one of the three shields that always spends durability on a parry, fused or not.
Shield surfing eats durability; frozen meat fixes it
Shield Surfing returns from Breath of the Wild essentially unchanged, with one Tears of the Kingdom-specific addition: fusing a Mine Cart to a shield lets Link surf along Rails. Riding rough terrain drains a shield's durability quickly, the same as an enemy hit landing — but Zelda Wiki notes that fusing frozen meat to a shield makes the ride smooth on any terrain, sidestepping the durability drain regardless of what's underneath. Other fused items can outright disable Shield Surfing rather than just changing its friction, so an item that looks like a defensive upgrade can quietly cost you a traversal tool instead.

None of the 33 shields carry any special surfing statistic of their own beyond Shield Guard and durability — Zelda Wiki's data table for the shield list has no separate friction or speed column, so "which shield surfs best" isn't a question the primary source answers at the item level. What is confirmed is the fuse-based fix above, and that shields — like bows — were not touched by Gloom during the Upheaval, so there's no such thing as a decayed shield either.
Zonaite shields are a battery item first
Three of the 33 are the new Zonaite archetype — Zonaite Shield (11/15), Strong Zonaite Shield (26/15) and Mighty Zonaite Shield (50/20) — and none of them are competing on raw stats. Their actual job, per their own item descriptions, is lowering the energy consumption of a Zonai Device fused to them, with the Mighty Zonaite Shield going a step further and drawing on its own stored charge to run that device more efficiently. Materially, all three share a property none of the other 30 shields have: Zonaite doesn't catch fire and doesn't conduct electricity, where ordinary metal shields conduct electricity but resist fire, and wooden ones catch fire but resist electricity.
The Zonaite Bow's purchase path — the Smithing Construct inside the Spirit Temple, once Mineru is reawakened as the Sage of Spirit — extends to its shield counterparts too, and Zonaite-family gear also shows up as treasure in nine of the 51 Rauru's Blessing shrine rewards, per the shrines guide. If you're building around a specific Zonai Device rather than raw block strength, that's the family to look at — not the Guard leaderboard at the top of this post.
Quick Action Checklist
- 33 shields exist, Compendium 471 to 503, no gaps — the Hylian Shield leads.
- Shield Guard has no published formula, on the wiki or in the game. Rank shields on it, but don't multiply it against durability — there's no sourced conversion rate.
- Hylian Shield is the only shield that tops both stats at once: 90 Guard, 800 durability, and it can still take a Weapon Bonus despite being unique gear.
- Royal Guard's Shield is a burst tool: 70 Guard, only 14 durability — the shield equivalent of the Royal Guard's Bow.
- Sea-Breeze Shield is the strongest non-Hylian shield (65/90) but it's a Depths relic, not something you buy or find on the surface.
- Shields can only roll Durability Up or Shield Guard Up. No Attack Up, Critical Hit, Long Throw or Quick Shot ever applies to a shield.
- Daybreaker and Sea-Breeze Shield take no Weapon Bonus at all. Daybreaker is forged by Isha during "Pride of the Gerudo" and she'll only remake a lost one, not a recoverable one.
- Parrying is free unless the shield has a damaging fuse — then a successful parry costs durability the same way a Lynel Shield's always does.
- Frozen meat fused to a shield removes the durability cost of Shield Surfing on rough terrain; some other fusions disable surfing outright.
- Zonaite shields exist to cut Zonai Device battery drain, not to win the Guard table.
Frequently Asked Questions
What is the best shield in Tears of the Kingdom?
How many shields are in Tears of the Kingdom?
What does Shield Guard actually do in Tears of the Kingdom?
Where do you get the Royal Guard's Shield in Tears of the Kingdom?
Which shields cannot get a Weapon Bonus in Tears of the Kingdom?
Does parrying damage shield durability in Tears of the Kingdom?
How do you get the Daybreaker in Tears of the Kingdom?
Keep Reading
- Zelda Wiki — the full 33-shield list with Compendium numbers 471-503, Shield Guard and durability
- Zelda Wiki — Blocking, marked an incomplete stub for Tears of the Kingdom, confirming fused items can alter a block's result
- Zelda Wiki — durability as a use count; shields lose it on enemy hits and rough-terrain Shield Surfing; parries are normally free except with a damaging fuse or a Lynel-family shield
- Zelda Wiki — Weapon Bonus tables: shields can only roll Durability Up or Shield Guard Up, the BotW-documented 50/50 odds at each tier (TotK's section says the system is "mostly the same" without restating the figure), the rare-equipment exclusion list including Daybreaker and the Sea-Breeze Shield, and the Hylian Shield exception
- Zelda Wiki — the Hylian Shield's Docks of Hyrule Castle treasure chest, 90/800 base stats, and its replacement purchase from Cece in Hateno Village after the Mayoral Election side adventure
- Zelda Wiki — the Daybreaker forged by Isha during "Pride of the Gerudo" for a Diamond, five Flint and a Gerudo Shield, and her refusal to remake a still-recoverable one
- Zelda Wiki — Shield Surfing in Tears of the Kingdom, the Mine Cart-to-Rail fusion, and fused items that can disable surfing outright
- Zelda Wiki — general Shield mechanics: Zonaite shields lowering Zonai Device battery drain, frozen meat smoothing Shield Surfing, and Hestu upgrading the shield inventory
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