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Tears of the Kingdom Intact Weapons: Break These 31 First

Intact weapons are not loot you find. They are loot you unlock, one broken decayed weapon at a time, and the game never says so. Here is the full 31-pair table, the unlock rule, the one way of breaking a weapon that does not count, and how a Spectral Figure actually picks what it is holding.

Published September 12, 2026·12 min read·By Mythras
The Tears of the Kingdom intact weapon models: an undecayed one-handed sword, spear and two-handed blade, clean of the Upheaval damage that marks their decayed counterparts.

An intact Royal Claymore hits for 34. The decayed one you have been swinging since Lookout Landing hits for 14.

Plus-20 attack is the largest gain of the 31 decayed-to-intact weapon pairs tabulated below, and the game does almost nothing to tell you the upgrade exists, let alone how to trigger it. The Tips and Tricks entry says you "can sometimes find weapons that haven't decayed around the Depths" and stops there. What it leaves out is that the Depths will not hand you a weapon you have not already destroyed.

This is a guide to the unlock system behind intact weapons: the 31 decayed-to-intact pairs and what each one gains, the rule that governs which ones a Spectral Figure is allowed to spawn with, the one method of breaking a weapon that silently fails to unlock anything, and the odds maths that makes unlocking an entire weapon pool worse for targeted farming than unlocking only the weapon you want.

Intact weapons are unlocked, not found

Start with what a Spectral Figure is. Zelda Wiki counts 679 Spectral Figures in the Depths, standing on cairn-like Rock Piles, appearing as silhouettes of Hyrulean soldiers. Each holds one intact weapon. Take it and the figure disappears, respawning after the next Blood Moon. Each figure is locked to a single weapon class — it will only ever hold one-handed weapons, or two-handed weapons, or spears, never a mix — and the pool it draws from is loosely tied to the Depths region it stands in.

Here is the part that changes how you play. Per Zelda Wiki's Spectral Figure page:

At the start of Tears of the Kingdom, only the Traveler's Gear is unlocked.

Everything else is locked. To make a Royal Claymore eligible to appear on a Spectral Figure, you must break a decayed Royal Claymore at least once. The unlock is permanent, it applies immediately with no Blood Moon required, and breaking a second one does nothing further. Whether the weapon had anything fused to it when it shattered is irrelevant.

Which inverts the obvious instinct. Hoarding a good decayed weapon and never letting it break keeps its intact version locked out of the Depths forever. The decayed weapon is a key; spending it is how you open the door.

The Spectral Figure model from Tears of the Kingdom, a translucent silhouette of a Hyrulean soldier that stands atop Depths rock piles holding an intact weapon.

The one way of breaking a weapon that does not count

There is exactly one documented exception, and it happens to be the quickest way to get rid of a weapon you no longer want:

Breaking a Decayed Weapon by throwing it against terrain will not unlock its Intact version for Spectral Figures. Any other method of breaking the Weapon will unlock its Intact version, whether it is used against an Enemy or not.

Read that second sentence carefully, because it is generous. You do not need to kill anything. You do not need to land the final swing on an enemy. Chopping trees, smashing ore deposits, hitting a wall with a normal attack — any of it counts, as long as the weapon shatters from use rather than from being hurled into the scenery. Throwing it at an enemy is a use; throwing it at a rock face is not.

If you have been clearing inventory by lobbing junk weapons at cliffs, none of that work registered.

All 31 decayed-to-intact pairs

Thirty-one weapons have both a decayed Surface version and an intact Depths counterpart. All 31 are listed below, sorted by how much the attack stat multiplies. Every one of them gains on both attack and durability — you can check that claim against the two right-hand columns, which is why it is stated as a fact rather than a feeling.

WeaponTypeAttack (decayed to intact)Attack multiplierDurability (decayed to intact)
Eightfold LongbladeTwo-handed8 to 23x2.8818 to 25
Throwing SpearSpear3 to 8x2.6720 to 26
Knight's BroadswordOne-handed7 to 18x2.5718 to 27
Royal HalberdSpear7 to 18x2.5730 to 50
Eightfold BladeOne-handed6 to 15x2.5016 to 26
Soldier's SpearSpear4 to 10x2.5025 to 35
Feathered SpearSpear4 to 10x2.5025 to 35
Royal ClaymoreTwo-handed14 to 34x2.4320 to 40
Royal BroadswordOne-handed10 to 24x2.4020 to 35
Knight's HalberdSpear6 to 14x2.3326 to 40
Forest Dweller's SpearSpear6 to 14x2.3324 to 35
Forest Dweller's SwordOne-handed7 to 16x2.2917 to 27
Gerudo ClaymoreTwo-handed10 to 22x2.2010 to 14
Knight's ClaymoreTwo-handed11 to 24x2.1818 to 30
Feathered EdgeOne-handed6 to 13x2.1718 to 27
Gerudo ScimitarOne-handed8 to 17x2.1210 to 14
Zora LongswordTwo-handed8 to 17x2.1220 to 30
Giant BoomerangTwo-handed11 to 23x2.0918 to 40
Soldier's BroadswordOne-handed6 to 12x2.0017 to 23
Zora SwordOne-handed6 to 12x2.0020 to 27
Soldier's ClaymoreTwo-handed8 to 16x2.0017 to 25
Gerudo SpearSpear6 to 12x2.0015 to 20
Zora SpearSpear6 to 11x1.8326 to 40
Royal Guard's SpearSpear15 to 24x1.6014 to 15
Cobble CrusherTwo-handed9 to 14x1.5618 to 30
Traveler's ClaymoreTwo-handed6 to 9x1.5016 to 20
Traveler's SwordOne-handed5 to 7x1.4016 to 20
Royal Guard's SwordOne-handed22 to 30x1.3610 to 12
BoomerangOne-handed6 to 8x1.3316 to 18
Traveler's SpearSpear3 to 4x1.3324 to 30
Royal Guard's ClaymoreTwo-handed32 to 39x1.2211 to 12

Attack and durability figures are Zelda Wiki's own columns from the Tears of the Kingdom weapon list (Compendium 329 to 439). The multiplier column is arithmetic on those two numbers, not a stat the game displays.

Three things fall straight out of the table. The Eightfold Longblade nearly triples, 8 to 23, the largest relative jump in the table above. The Royal Halberd is the only pair in the table whose intact version reaches 50 durability, and it more than doubles its own attack getting there. And the three Traveler's-tier pairs at the bottom barely move — which matters, because Traveler's Gear is the tier you already have unlocked by default.

The Royal Guard's paradox

Sort the table by multiplier and the Royal Guard's line lands at the wrong end of it. Royal Guard's Claymore: x1.22. Royal Guard's Sword: x1.36. Royal Guard's Spear: x1.60. All three sit in the bottom third of the multiplier column, and the family with the highest decayed attack stats owns the single smallest upgrade in the table.

That is not a flaw, it is the design. A decayed Royal Guard's Claymore already swings for 32 — higher than an intact Knight's Claymore at 24, and 10 points clear of the next-strongest decayed weapon in the table, the Royal Guard's Sword at 22. There is simply less headroom above it. The intact version reaches 39, the highest attack of all 31 intact weapons, but it climbs from an unusually high floor.

The intact Royal Guard's Claymore model from Tears of the Kingdom, a dark greatsword with crimson trim and a crimson-wrapped grip.

The practical read: if you are deciding which decayed weapons to deliberately spend early, the Royal Guard's family is the worst use of a break, because its decayed form is already one of the strongest weapons you own and its intact form is only a few points better. Break the Knight's and Royal lines first. Those roughly double.

Attack times durability reshuffles the top of the list

Attack alone ranks the Royal Guard's Claymore first among intact weapons at 39. It also has 12 durability. Zelda Wiki defines durability as a limited number of uses before equipment shatters, so multiplying the two gives a rough ceiling on how much total damage a single copy can deliver before it is gone.

To be clear about what this number is: it is my arithmetic on the wiki's two published columns, not a game statistic. It ignores Fuse entirely, which changes both inputs — fused materials add attack power and many add bonus durability — and it ignores charged attacks, which consume more than one use. Treat it as a way of seeing the durability trade-off, not as a damage prediction.

Intact weaponAttackDurabilityAttack x durability
Royal Claymore34401,360
Giant Boomerang2340920
Royal Halberd1850900
Royal Broadsword2435840
Knight's Claymore2430720
Eightfold Longblade2325575
Knight's Halberd1440560
Zora Longsword1730510
Forest Dweller's Spear1435490
Knight's Broadsword1827486

The Royal Claymore takes the top of this ranking by a wide margin: 34 attack across 40 uses, which is 1,360, against the Royal Guard's Claymore's 468 from 39 across 12. Five more points of attack, and barely a third of the total output. If you are picking one intact weapon to chase and you are not building around a specific Fuse material, the Royal Claymore is the one that keeps working.

The intact Royal Claymore model from Tears of the Kingdom, a broad two-handed royal greatsword.

How a Spectral Figure decides what it is holding

The generation rules are specific enough to plan around:

  • The figure picks its weapon when it loads in, not when you take it. Get close enough for it to render and the choice is locked.
  • Once locked, it holds that weapon until you take it and a Blood Moon passes. If you walk away without taking it, the figure will not respawn on the next Blood Moon and will not reroll.
  • Every unlocked weapon in that figure's pool has an equal chance. Two available weapons is 50/50, three is 33% each, five is 20% each.
  • Looking at a Spectral Figure through the Camera makes it vanish temporarily, leaving the weapon floating in midair. Members of the Yiga Clan who have explored the Depths are unable to see Spectral Figures.

There are two separate rerolls, and they need saves made at different moments. To reroll which weapon appears, load a save made before you moved close enough to the figure. To reroll the Weapon Bonus on a weapon you like, load a save made after it generated. Bonuses on these weapons are tied to the World Level system, the same hidden progression that governs enemy ranks and chest contents.

The substitution rule that makes partial unlocking worse

This is the piece that turns the unlock system into an actual decision, and it is unintuitive enough to be worth walking through with the wiki's own worked example.

When a Spectral Figure's pool contains weapons you have not unlocked, the first locked weapon is replaced by its Traveler's Gear equivalent, and every further locked weapon is dropped from the odds entirely.

Take a spear figure whose pool is Royal Halberd, Knight's Halberd, Throwing Spear, Soldier's Spear, Royal Guard's Spear.

  • Everything unlocked: five entries, 20% each.
  • Everything unlocked except the Royal Halberd: it becomes a Traveler's Spear, still five entries, still 20% each.
  • Only the Throwing Spear and Soldier's Spear unlocked: the Royal Halberd, Knight's Halberd and Royal Guard's Spear collapse into a single Traveler's Spear. Three entries, 33% each.

And the pools that already contain a Traveler's weapon by default get a second copy of it, which counts separately. The wiki's example: a pool of Traveler's Spear, Throwing Spear, Soldier's Spear with the Soldier's Spear locked ends up as Throwing Spear 33%, Traveler's Spear 33%, Traveler's Spear 33% — a 66% chance of pulling a Traveler's Spear.

The consequence is a genuine trade-off rather than a straight "unlock everything" answer. Unlocking more weapons in a pool raises the floor of what you can pull, but it also dilutes the odds on the single weapon you actually want. If you are farming one specific intact weapon, a narrow unlock list in that pool gives you better odds on it than a wide one.

Seven Huge Rock Piles, and the landmark above each

Seven locations in the Depths carry a Huge Rock Pile: the oversized variety that Zelda Wiki describes as bearing multiple Spectral Figures, three of them, one for each weapon class. One climb covers one-handed, two-handed and spear.

You do not need Depths coordinates to find them. Every Huge Rock Pile sits directly beneath a Memorial on the Surface: monuments Zelda had erected where significant Great Calamity battles took place, each topped with a Silent Princess. There are exactly seven Memorials and exactly seven Huge Rock Piles, which is the cross-check that makes the "directly below" rule usable as a map.

MemorialSurface coordinatesWhere it is
Hyrule Castle Town Ruins Memorial-0240, 0360, 0022Hyrule Castle Town Ruins
Maritta Exchange Ruins Memorial-1668, 1614, 0115Maritta Exchange Ruins
Gatepost Town Ruins Memorial-0580, -1504, 0020Gatepost Town Ruins
Rauru Settlement Ruins Memorial0716, 1246, 0034Rauru Settlement Ruins
Akkala Highlands Memorial3052, 1372, 0286North of Akkala Span
West Necluda Memorial0760, -1880, 0015West of the Dueling Peaks
Fort Hateno Memorial2316, -1825, 0013Fort Hateno

Mark the Memorial on the Surface map, drop through the nearest chasm, and head for the matching point below. If you are still filling in the map down there, the Lightroot network mirrors Surface shrines, so a Surface landmark and a lit Depths map get you most of the way.

The Huge Rock Pile model from Tears of the Kingdom, an oversized stone cairn that carries three Spectral Figures.

The weapons that never decayed at all

Decay affects most handheld weapons — one-handed, two-handed and spears — and Zelda Wiki names the exceptions:

  • Boulder Breaker, Lightscale Trident and Scimitar of the Seven are never decayed, including the copies the Sages carry. The Champions' weapons sit outside the system entirely.
  • One intact Eightfold Blade can be found on the Surface.
  • An intact Eightfold Longblade is a one-time reward from the Side Adventure "The Yiga Clan Exam," given by a Yiga Blademaster at the Yiga Blademaster Station after you make mighty banana offerings at all five Yiga-marked frog statues in Gerudo Canyon. A Ruby comes with it.
  • Intact weapons can also arrive as amiibo rewards.

And the class rule worth remembering when you compare this guide to the other two equipment lists on this site: shields and bows are not susceptible to decay. That is why the bow list and the shield list have no decayed-and-intact axis at all. The unlock economy described here applies only to melee.

Weapon Traits — the special properties printed in teal on item descriptions, like the Royal Broadsword's stronger flurry rush or the Zora Sword's wet-weather attack boost — behave identically on intact weapons and their decayed versions. You are buying stats, not new behaviour.

The Master Sword is not on this list

Zelda Wiki's weapons page groups the Master Sword under its "Intact Weapons" heading, and the Decayed Master Sword under "Decayed Weapons." That grouping is about the blade's state, not about this system: the dedicated Intact Weapon page lists 31 weapons and the Master Sword is not one of them. No Spectral Figure will ever hand you one, and breaking the decayed version is not how you restore it.

The Master Sword is healed by its time with the Light Dragon and is recovered through a different chain entirely — covered in the Master Sword guide. Do not go looking for it on a Rock Pile.

Quick Action Checklist

  1. Stop hoarding decayed weapons. Breaking one unlocks its intact version for Spectral Figures permanently, immediately, with no Blood Moon required.
  2. Never break a weapon by throwing it at terrain. That is the one method that unlocks nothing. Throwing it at an enemy is fine; so is chopping wood until it shatters.
  3. Spend Knight's and Royal weapons first. Those lines roughly double (Knight's Broadsword x2.57, Royal Claymore x2.43). The Royal Guard's family multiplies worst of the three tiers (x1.22 to x1.60, all bottom-third of the table) and is already strong decayed.
  4. Chase the Royal Claymore if you want one intact weapon that lasts: 34 attack across 40 uses, nearly triple the total output of the higher-attack Royal Guard's Claymore.
  5. Farm the seven Huge Rock Piles under the seven Surface Memorials — three Spectral Figures each, one per weapon class.
  6. Save before you get close if you want to reroll which weapon spawns; save after it generates if you only want to reroll the bonus.
  7. Take the weapon, or the figure will not reset. A Spectral Figure you walked away from stays locked to the weapon it already chose.

Frequently Asked Questions

How do you get intact weapons in Tears of the Kingdom?
Intact weapons in Tears of the Kingdom are held by Spectral Figures, silhouettes of Hyrulean soldiers standing on Rock Piles in the Depths. Zelda Wiki counts 679 of them. Each holds one weapon and respawns after a Blood Moon once you take it. Critically, a Spectral Figure can only spawn with an intact weapon you have already unlocked by breaking its decayed Surface version at least once; at the start of the game only the Traveler's Gear is unlocked.
Does throwing a decayed weapon unlock its intact version in Tears of the Kingdom?
Only if you throw it at an enemy. Breaking a decayed weapon by throwing it against terrain is the one documented method that does not unlock its intact version for Tears of the Kingdom's Spectral Figures. Any other way of breaking it works, including breaking it on trees or ore deposits, and it does not matter whether anything was fused to it at the time.
Which intact weapon is the strongest in Tears of the Kingdom?
Of the 31 intact weapons available from Spectral Figures in Tears of the Kingdom, the Royal Guard's Claymore has the highest attack at 39, but only 12 durability. The Royal Claymore has 34 attack and 40 durability, so a single copy delivers far more total damage before it shatters. Neither figure includes Fuse, which adds attack power and often bonus durability on top.
How many Huge Rock Piles are in the Tears of the Kingdom Depths?
There are seven Huge Rock Piles in the Tears of the Kingdom Depths, each carrying three Spectral Figures — one holding a one-handed weapon, one a two-handed weapon, one a spear. Each sits directly below one of the seven Surface Memorials that Zelda had erected at Great Calamity battle sites, so you can locate them from the Surface map rather than by exploring the Depths blind.
Do shields and bows decay in Tears of the Kingdom?
No. Shields and bows are not susceptible to the Upheaval decay in Tears of the Kingdom, so they have no decayed and intact versions and cannot be obtained from Spectral Figures. Decay affects one-handed weapons, two-handed weapons and spears, with the Boulder Breaker, Lightscale Trident and Scimitar of the Seven exempted.
Is the Master Sword an intact weapon in Tears of the Kingdom?
Not in the Spectral Figure sense. Zelda Wiki's dedicated Intact Weapon page lists 31 weapons and the Master Sword is not among them, so no Spectral Figure in the Depths will ever hold one. The Decayed Master Sword is restored through the Light Dragon rather than by breaking it, which is a separate quest chain from the decayed-weapon unlock system.

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Sources & Further Reading
Last updated September 12, 2026.

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