The Legend of Zelda: Tears of the Kingdom
Nintendo's sequel to Breath of the Wild. Ultrahand and Fuse builds, Zonai devices, sky islands and the Depths, shrine and temple guides, armor sets, and Korok hunting.
September 2026
2 posts
Tears of the Kingdom Best Shield: All 33 Ranked
Tears of the Kingdom has 33 shields, and nowhere does the game, or Zelda Wiki, say what a point of Shield Guard actually blocks. Here is the full stat table, why the two numbers cannot be multiplied into one ranking, and the four bows-style oddities the shield list has of its own.

Tears of the Kingdom Best Bow: All 30 Ranked by Damage
Tears of the Kingdom has 30 bows, and the attack power printed on six of them is per arrow, not per shot. Here is the full stat table, the volley damage the game never adds up for you, and the three bows you are stuck with exactly as you found them.
August 2026
9 posts
Tears of the Kingdom Shrines: 51 of 152 Have No Puzzle
Tears of the Kingdom has 152 Shrines of Light, and a third of them contain nothing to solve. Here is the full census — every shrine sorted by trial type and by region, what the 51 blessing chests actually hold, and why the puzzle moved outside the door.

Tears of the Kingdom Dragon Parts: The 101-Part Armor Bill
Four dragons, twenty parts, and a full armor tree that wants 101 of them. Here is what each part does when you fuse it, what it sells for, exactly how many the Great Fairies take, and why 45 of the 101 cost you nothing but a landing.

Tears of the Kingdom Korok Seeds: Every Hestu Upgrade Cost
Hestu will happily take 1,000 Korok Seeds off you. He runs out of things to sell at 421. Here is the price of every single stash slot, the order that wastes the fewest seeds, and the two-upgrade cap on the first place you meet him.

Tears of the Kingdom Horse Guide: Pony Points and Malanya
Tears of the Kingdom hands you rocket wings and a hoverbike, then quietly builds a loyalty program around the horse. Here is every Pony Point reward, the harness that turns a horse into a battery-free hauler, and the relocated Horse God who upgrades stats for plates of fried greens.

Tears of the Kingdom Cave Guide: 147 Bubbulfrogs, Koltin, and 58 Wells
Skyview Towers map the surface. Lightroots map the Depths. Nothing maps the 147 caves — you find those by walking into them. Here is what each one is hiding, what the frog inside is worth, and why the merchant who buys the gems only opens after 9 PM.

Tears of the Kingdom Cooking Guide: The Buff Math the Game Hides
One Dragon's Horn turns any dish into a 30-minute buff. A 2-rupee Gibdo Guts guarantees a critical bonus. And two effects in the game cannot be cooked past level one no matter what you do. Here is the arithmetic behind Tears of the Kingdom's cooking pot.
Tears of the Kingdom Sages Guide: Every Ability and Number
Five sages, five powers, and a pile of numbers Nintendo never shows you — including the one that decides whether Queen Gibdo has 2,270 HP or 3,632. Here is what each avatar actually does, what upgrading it is worth, and why temple order matters more than anyone told you.

Tears of the Kingdom Depths Guide: Lightroots, Poes, and What Is Actually Down There
The Depths has no towers, no weather, and no landmarks you can see past twenty feet. It also has a complete map you already filled in on the surface without realizing it. Here is how to read it, what gloom actually does to your hearts, and every reason to be down there in the first place.

Tears of the Kingdom Master Sword Guide: Catching the Light Dragon
The strongest sword in Tears of the Kingdom spends the entire game tangled in the mane of a dragon that never lands. Here is the route the game shows you, the faster route it barely mentions, and the stamina check that decides whether you claim the blade or get flung into open sky.
July 2026
4 posts
Tears of the Kingdom Fuse Guide: The Damage Numbers Nobody Shows You
A Traveler's Sword hits for 5. A Silver Lynel Saber Horn adds 55. Tears of the Kingdom quietly made the stick irrelevant and the thing on the end of it everything — here are the actual Fuse numbers and the durability system hiding behind them.

Tears of the Kingdom Beginner Guide: Great Sky Island and Your First 10 Hours
Tears of the Kingdom hands you four abilities in two hours and then refuses to explain how they interact. Here is what the Great Sky Island is actually teaching, what it skips, and the systems that decide whether hour ten feels powerful or exhausting.

Tears of the Kingdom Best Armor: Sets Worth Upgrading
Tears of the Kingdom locks every armor upgrade behind a band of missing musicians and then charges you rupees on top of materials. Here is which sets are worth that toll and which ones you can leave in the pouch.

Tears of the Kingdom Ultrahand and Zonai Devices Guide: Building Things That Work
Ultrahand caps you at 21 parts, most powered Zonai devices run 30 minutes, and one Energy Well costs 300 zonaite. Here is the actual ruleset behind Tears of the Kingdom's building system, with the numbers the game never puts on screen.