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Tears of the Kingdom Boss Guide: Every Weak Point

Our sages guide already told you how much HP these bosses carry depending on turn order. It never told you how to actually hit them. Three of the four regional bosses cannot be damaged at all until you trigger a specific counter on them — and one boss hits harder in its optional rematch than it ever does in a real playthrough.

Published September 25, 2026·12 min read·By Mythras
Colgera, the Wind Temple boss of Tears of the Kingdom, a massive ice-serpent construct with a spiked crest and purple glowing weak points visible along its coiled body.

Our sages guide already covered the number that gets repeated everywhere: Queen Gibdo has 2,270 HP if she is your first temple and 3,632 if she is your last. What it never covered is what actually happens once you are standing in front of her. Three of the four regional bosses in Tears of the Kingdom cannot be damaged at all until you trigger a specific counter on them first — punch Queen Gibdo with a sword and nothing happens. And one of these bosses hits harder in its optional Depths rematch than it is ever allowed to hit in a real playthrough.

This is the fight-mechanics half of the boss picture the sages guide left alone on purpose — it was built around the HP-scaling table and the avatar damage numbers, not attack patterns or weak-point triggers. Everything below is checked against Zelda Wiki's individual boss pages, including the exact infobox notes behind the HP-by-location numbers, which is where the real surprises are.

The four temple bosses want a specific answer, not a bigger sword

Before the individual breakdowns, here is the fact that changes how you walk into all four fights: each boss is built around a specific counter, and the counters are not interchangeable.

Boss (Temple)What exposes the weak pointIs it sage-exclusive?
Colgera (Wind)Fire-fused arrows, Bomb Flowers, or skydiving onto its backNo — any weapon works once the ice cracks
Marbled Gohma (Fire)Breaking two legs with Yunobo's Power of FireEffectively yes — the fight is built around it
Mucktorok (Water)Sidon's Power of Water, or any Water-based attackNo — Sidon is the convenient source, not the only one
Queen Gibdo (Lightning)Riju's Power of Lightning, specificallyYes — nothing else touches her

That is a real spread, not a rounding error. Colgera does not require a sage at all — Tulin's wind gust is there to dodge one attack, not to open the fight. Mucktorok is the middle case: Zelda Wiki states plainly that the Sludge washes away to "Sidon's Power of Water or any Water-based attack," so a Zora Spear swing or a water-fused weapon works the same as the sage power. Queen Gibdo is the strict case — Riju's lightning is the only thing that touches her, full stop, in exactly the way the sages guide's Riju section already flagged her 9,999-damage lightning bolt against ordinary Gibdos.

Colgera, the Wind Temple: a fixed 600 HP that never scales

Colgera, the Wind Temple boss of Tears of the Kingdom, coiling through the air with purple weak points glowing along its underside.

Colgera is the one boss whose health never moves. 600 HP, always, whether it is your first temple or your last — the sages guide already established this, and Zelda Wiki's own infobox confirms it with a flat health= 600 and nothing conditional attached. What it does move is the reward: defeating it inside the Wind Temple pays 300 experience, a Depths rematch pays 100, and killing it at Gloom's Origin during the endgame pays 0.

The fight itself is an ice-serpent flying loop. Colgera fires icicle spikes when Link gets close, and opens disorienting portals it passes through — sometimes surfacing directly underneath him for a biting lunge that Tulin's wind gust is specifically built to dodge. Its weak points are the purple glowing spots on its body, shielded by an ice layer on the underside and a spiky shell on top. Crack that ice with fire-fused arrows, a Bomb Flower, or by skydiving straight onto its back from above, and the purple spots become fair game for any weapon you are carrying — no sage power required to land the hit, only to survive getting there.

Colgera also generates its own traversal tool: the wind updrafts it throws off let Link glide upward and fully refill his stamina wheel mid-fight, which is the intended way to keep pace with something that never lands. Past the halfway point it adds tornadoes on top of everything else and gets generally more aggressive, but the weak-point rule never changes.

Marbled Gohma, the Fire Temple: legs first, eye second

Marbled Gohma, the Fire Temple boss of Tears of the Kingdom, a massive spider-like construct clinging to a rock wall with Gloom Rocks embedded along its legs.

Marbled Gohma is the boss that scales at every single encounter slot — 800 HP first, 1,200 second, 1,600 third, 2,000 fourth, 2,400 last, per the sages guide's table. Its eye is the real target, and the eye is placed exactly where you cannot reach it: high up and out of arrow range.

Gohma spends most of the fight flinging explosive Gloom Rocks and stomping out small shockwaves. Those Gloom Rocks are also the counter to its own defense — Yunobo's Power of Fire detonates them, and detonating enough of the ones clinging to its legs is what makes it collapse. Zelda Wiki's own phrasing is specific: break at least two legs and Gohma drops to the ground, letting Link climb its body to actually hit the eye. Ascend can shortcut the climb, and Recall on an unexploded Gloom Rock turns it into a stun grenade instead.

Past half health it tries to trap Link inside a ring of its own Gloom Rocks so the blasts cannot be outrun, which forces you back onto Yunobo defensively rather than offensively. The Fire Temple's own version of the fight adds a wrinkle the Depths rematch does not: Gohma clings to the ceiling for its second phase, and knocking it down only takes one leg break instead of two — but it demands Yunobo be angled to roll up the wall and connect at the right height, which is a harder shot than the ground-floor version.

Mucktorok, the Water Temple: any water beats the sludge

Mucktorok, the Water Temple boss of Tears of the Kingdom, hidden inside its armored Sludge shark shell with sludge dripping from its jaws.

Mucktorok fights from inside a Sludge shark shell that shrugs off nearly everything — charging rushes, waves of Sludge, and a Sludge beam are its whole opening kit, and none of it dents the shell. What washes the Sludge away is water: Sidon's Power of Water does it, but so does any other Water-based attack, which is the loosest requirement of the four bosses.

Once exposed, Mucktorok tries to flee rather than fight, and that flight is the tell — an Arrow stuns it mid-retreat and reopens the damage window. Past half health it starts spraying Sludge across the arena floor to slow Link down generally, then leans into a hop-and-spray pattern between Sludge puddles whenever it is exposed, so the vulnerable window now comes with its own hazard terrain layered underneath it.

Queen Gibdo, the Lightning Temple: only Riju hurts her

Queen Gibdo, the Lightning Temple boss of Tears of the Kingdom, a towering sand-wrapped Gibdo queen with glowing antennae rearing up in a desert arena.

Queen Gibdo is the strictest of the four. Nothing damages her at all until Riju's Power of Lightning lands a strike, which turns her pale and vulnerable exactly like an ordinary Gibdo caught in daylight — the sages guide already covers what that same lightning does to the regular Gibdos flooding the desert (9,999 damage, an instant kill). Against the Queen it is a setup move, not a finisher: a second lightning strike on top of the first stuns her outright and opens a free-damage window.

Between strikes she scuttles the battlefield trying to charge Link or spit a stream of sand, and her antennae change color as a tell before the bigger attacks land. Past half health she activates four Gibdo Hives in the corners of the arena that spawn endless reinforcements — light damages the exposed regular Gibdos those hives produce — while she adds sand tornadoes and a tracking aerial sand stream from the air.

One detail specific to her among all four regional bosses: Queen Gibdo is fought twice. Zelda Wiki states it directly — once outside the Lightning Temple, once inside it. In that first, outdoor encounter she retreats as soon as she has lost a quarter of her health, which is a scripted exit rather than a kill. None of Colgera's, Marbled Gohma's, or Mucktorok's own wiki pages describe an equivalent preview fight; the other three temple bosses simply start their multi-copy Depths rematches after the one real kill.

The HP numbers the sages guide leaves out

The sages guide's own boss table stops at "at their own separate HP values" for the Depths Boss Rematch arenas and the War in the Depths of Hyrule gauntlet at Gloom's Origin, without printing them. They are sitting in each boss's own infobox note, and one of them inverts the pattern you would expect.

BossTemple order (1st/2nd → last)Depths rematchGloom's Origin
Colgera600 (fixed)600600
Marbled Gohma800 → 2,4002,0002,000
Mucktorok1,300 → 2,2752,8501,950
Queen Gibdo2,270 → 3,6322,8003,178

Mucktorok is the outlier worth flagging on its own: its Depths Boss Rematch HP, 2,850, is higher than the 2,275 it ever reaches as a legitimate last-encountered temple boss. The optional rematch fight — the one that exists purely to hand out a Huge Crystallized Charge, per the sages guide's Boss Rematch note — is mechanically the toughest version of Mucktorok in the entire game, tougher than anything the main story ever throws at you. Queen Gibdo's rematch HP (2,800) sits between her third- and fourth-encounter values rather than exceeding her maximum, and Marbled Gohma's rematch HP (2,000) matches its own fourth-slot value exactly. Colgera, true to form, does not move at all.

Demon King Ganondorf: two forms, one blade

Ganondorf's own fight is two separate HP pools with two separate rulesets, not one boss that gets tougher. Zelda Wiki lists his first form at 2,500 HP and his second at 5,000.

Phase one: the Gerudo form and its two permanent hits

He fights in his Gerudo form here, cycling through the Gloom Sword, Gloom Spear, Gloom Club, and Demon King's Bow — the same three melee weapons the untouched-weapons guide already tracked back to Phantom Ganon drops, now wielded by the source. When he is holding the Club he can kick with his left foot at close range on top of the swing.

Two of his attacks are worse than ordinary Gloom damage: the Club's three ground columns and the Bow's Gloom bursts do not just knock off temporary hearts, they can permanently reduce Link's maximum heart count if they connect. The Master Sword is the only weapon that deflects those projectiles back — anything else Link is holding is destroyed on contact instead. He also Perfect Dodges, including against parries, and will knock arrows out of the air if you keep shooting his head repeatedly, though an airborne shot cannot be dodged the same way.

Phase two: four Phantom Ganons and a Gloom overload

The second form doubles his HP pool to 5,000 and adds four Phantom Ganons fighting alongside him — stronger and faster across the board. At the 50 percent mark he absorbs all four Phantom Ganons' Gloom into himself, then releases a wave that knocks every sage unconscious, which is the fight's version of a hard reset on your support. His dodging intensifies further here, he counters a Flurry Rush with a dodge of his own, and — critically — arrows no longer stun him at all, closing off the one crowd-control tool that worked in phase one.

The Demon Dragon: pustules, then the Secret Stone

The Demon Dragon, the true final boss of Tears of the Kingdom, a colossal black-scaled dragon coiling through the sky with glowing Gloom pustules along its back.

Ganondorf's last transformation swallows the Secret Stone and turns the fight into an aerial chase. The dragon's main body carries 6,000 HP, and its weak points plus the Secret Stone itself are each rated at 1,200 HP on their own.

Its jet-black scales are stated to repel every weapon except the Master Sword — worth being precise about here, since our Master Sword guide documents the sword's attack power rising to 45 near Gloom-wreathed enemies and 60 specifically "in the presence of Phantom Ganon or Demon King Ganondorf." Zelda Wiki's own Master Sword page does not extend that 60-power line to the Demon Dragon by name, so treat the boosted number as confirmed for Ganondorf's two humanoid phases and unconfirmed for this one, rather than assuming it carries over.

Mechanically, the fight is about altitude. Link rides the Light Dragon to get above the Demon Dragon, and once he is positioned there it looks up and spews Gloom in his direction. Touching any part of the dragon inflicts Gloom damage except for two spots: the glowing Gloom pustules studding its back, and the head itself. Destroy every pustule along its spine and the opening closes on the Secret Stone of Darkness embedded in its head — the actual final hit of the game. The Light Dragon backstops the whole fight by catching Link if he falls too far, which is the one safety net in an otherwise unforgiving arena.

More Hyrule breakdowns live on the Tears of the Kingdom hub, and everything else we are playing sits on the Mythras blog.

Quick Action Checklist

  • Colgera never scales past 600 HP. Crack its ice with fire-fused arrows, a Bomb Flower, or a skydive, then hit the purple spots with anything.
  • Marbled Gohma needs Yunobo's Power of Fire to detonate the Gloom Rocks on its legs — break two to force a collapse and open the eye.
  • Mucktorok falls to any Water-based attack, not just Sidon. Stun its retreat with an Arrow once the Sludge washes off.
  • Queen Gibdo is the strict case: only Riju's lightning ever damages her, and a second strike stuns her outright. She is fought twice — she retreats at 25% lost health outside the temple, then fights for real inside it.
  • Mucktorok's Depths Boss Rematch HP (2,850) beats its own hardest temple-order value (2,275). It is the toughest version of that fight in the game, and it is entirely optional.
  • Ganondorf's Club and Bow can permanently remove hearts. Only the Master Sword deflects those specific projectiles; anything else you're holding breaks on contact.
  • Arrows stop working on Ganondorf in phase two. He stops being stunned by them the moment his four Phantom Ganons join in.
  • The Demon Dragon only takes damage from the Master Sword, and only on its back pustules or its head — everywhere else on contact is Gloom damage to you, not damage to it.

Frequently Asked Questions

What is Colgera's weak point in Tears of the Kingdom?
Colgera's weak points are the purple glowing spots on its body, protected by an ice layer on its underside and a spiky shell on top. Break the ice with arrows fused to Fire Fruit, Fire Chuchu Jelly, or Bomb Flowers, or by skydiving directly onto its back, and the purple spots take damage from any weapon. Colgera holds a fixed 600 HP no matter when it is fought, and enters a more aggressive tornado-summoning phase once half that health is gone.
How do you beat Marbled Gohma in Tears of the Kingdom?
Marbled Gohma's eye is its real weak point, but it sits out of arrow range until the boss collapses. Use Yunobo's Power of Fire to detonate the explosive Gloom Rocks clinging to its legs — breaking at least two legs knocks it to the ground so Link can climb up and hit the eye directly. Recall can also stun it by sending an unexploded Gloom Rock back, and Ascend offers a shortcut through its body. Its HP scales with encounter order, from 800 as a first temple boss up to 2,400 as a last one.
Does anything besides Sidon damage Mucktorok?
Yes. Mucktorok's Sludge shark shell is washed away by Sidon's Power of Water specifically, but Zelda Wiki states any Water-based attack works the same way — a Water-fused weapon or a Zora Spear swing counts too. Once exposed it tries to flee, and shooting it with an Arrow while it runs stuns it and reopens the damage window. Past half health it sprays Sludge across the arena to slow Link down between exposed windows.
Can you beat Queen Gibdo without Riju?
No. Queen Gibdo cannot be harmed by any weapon until Riju's Power of Lightning strikes her, which turns her pale and vulnerable the same way it does an ordinary Gibdo. A second lightning hit stuns her for a free damage window. She is also fought twice — once outside the Lightning Temple, where she retreats after losing a quarter of her health, and once for real inside it.
How much HP do Tears of the Kingdom's temple bosses have in their Depths rematches?
Each of the four regional bosses carries a separate HP value for its Depths Boss Rematch arena and for the War in the Depths of Hyrule fight at Gloom's Origin, on top of the temple-order scaling. Colgera stays fixed at 600 everywhere. Marbled Gohma sits at 2,000 in both. Queen Gibdo is 2,800 in the Depths and 3,178 at Gloom's Origin. Mucktorok is the outlier: its Depths rematch HP of 2,850 is higher than the 2,275 it reaches even as the last boss fought in a normal playthrough, making the optional rematch tougher than anything the main story requires.
Do you need the Master Sword for Ganondorf and the Demon Dragon?
For Ganondorf's Gerudo-form phase, the Master Sword is the only weapon that deflects his Gloom projectiles from the Gloom Club and Demon King's Bow back at him — any other weapon Link is holding is destroyed on contact with them instead. For the Demon Dragon, Zelda Wiki states its jet-black scales repel every weapon except the Master Sword, making it mandatory to damage the fight's back pustules and final Secret Stone at all.
What happens at 50% health in Ganondorf's second phase?
At the halfway point of his second, Demonic form, Ganondorf absorbs the Gloom from each of the four Phantom Ganons fighting alongside him, then releases a wave that knocks every recruited sage unconscious. His dodging and Flurry Rush countering both intensify afterward, and he stops being stunned by Arrow shots entirely, which removes the crowd-control option that worked against his first form.
Can arrows stun Ganondorf the whole fight?
No, only in his first, Gerudo-form phase — and even there, shooting his head repeatedly causes him to start knocking the arrows away, though an airborne shot cannot be avoided that way. Once his health drops far enough to trigger his second, Demonic form at 5,000 HP with four Phantom Ganons alongside him, Zelda Wiki states he no longer gets stunned by Arrows under any circumstance.

Keep Reading

Sources & Further Reading
Last updated September 25, 2026.

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