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Cyberpunk TCG Tags: 39 Printed, 10 With Payoff Cards

Cyberpunk TCG prints 39 tags across the 151 cards in its official database, and the Comprehensive Rules give them a real definition — an effect naming a tag references every card carrying it. Then only 13 cards in the whole pool name a tag at all, covering 10 of the 39. Arasaka is the deepest supported one with four; Netrunner has 13 cards and nothing that cares.

Published September 1, 2026·10 min read·By Mythras
Official Cyberpunk TCG card render for Saburo Arasaka: Stubborn Patriarch, a green-bordered Legend from the Embracing Power starter deck. Art by ADIA shows an elderly Saburo in a dark kimono standing over a rain-lit Night City skyline with an Arasaka mon behind him. The card carries a eurodollar sell tag in the top left, a RAM x2 box in the top right, the ARASAKA and CORPO tags, the text "Friendly ARASAKA Units have +1 power while attacking" and power 0 in the bottom right.

Open the Cyberpunk TCG card database, tick the Tags filter, and you get a wall of 39 options: Arasaka, Maelstrom, Tyger Claws, Voodoo Boys, Valentino, Mox, NCPD, Trauma Team, Militech, Zetatech, Aldecado, Raffen Shiv, Maine's Crew. Gangs, corps and subcultures from across the setting are in there, printed on cards, ready to be built around.

Almost none of them do anything yet.

I pulled all 151 cards in WeirdCo's official database on 2 September 2026 — colour, type, cost, power, RAM, tags and full rules text — and cross-referenced every tag against every card's printed text. Thirteen cards name a tag. Ten of the 39 tags get named at all. Twenty-nine are, mechanically, decoration on a card that has nothing to do with them.

That is not a complaint. It is worth knowing before you build a first deck, because it means the obvious cyberpunk instinct — pick a gang, draft the gang — has one well-supported answer and a lot of traps.

What a tag does under the rules

WeirdCo's Comprehensive Rules define tags properly, which is worth reading before you write them off as flavour. The document served on 2 September 2026 carries 660 numbered rules across 11 numbered sections and an updated_at of 1 September 2026. Section 3.13 is the relevant one:

  • 3.13.1 — "'Tags' denote a card's classifications."
  • 3.13.1.1 — "When an effect includes a tag, it's referencing all cards with that tag."
  • 3.13.1.2 — "In card text, tags appear in bold, fully capitalized."
  • 3.13.2 — "Every card has at least one tag, and there is no upper limit on the number of tags a card can have."
  • 4.11.3.2 — "A Unit or Legend does not inherit Tags or other characteristics from a Gear equipped to it."

Rule 3.13.1.2 is the one that makes this post checkable. Tags are rendered in card text in full caps, so a tag reference is machine-findable: scan the rules text of all 151 cards for a fully capitalised tag name and you have the complete set of cards that care. There is exactly one all-caps token in the whole pool that is not a tag — Deadman Transmitter's self-reference to its own name, defeat its "DEADMAN TRANSMITTER" instead.

Rule 4.11.3.2 is worth banking too: equipping a CYBERWARE Gear to a Unit does not make that Unit CYBERWARE. Gear tags stay on the Gear.

One card in the database appears to break 3.13.2: Rebecca: Having a Moment, the Nova Rare convention promo, lists no tag at all. It also lists no cost, no RAM, no power and no rules text — it is a borderless full-art card, so the entry has almost nothing to record either way. Every other card carries between one and three tags: 64 cards carry one, 66 carry two, 20 carry three.

All 39 tags, by pool size

Here is the whole thing. Colour columns are Red / Green / Blue / Yellow, and the last column counts cards whose printed text names that tag.

TagCardsR / G / B / YCard typesCards naming it
Ganger2712 / 4 / 5 / 6Unit 20, Legend 4, Program 31
Merc247 / 4 / 7 / 6Legend 10, Unit 9, Program 4, Gear 11
Arasaka197 / 7 / 1 / 4Unit 8, Legend 6, Gear 3, Program 24
Corpo173 / 9 / 3 / 2Unit 9, Legend 6, Program 22
Braindance134 / 2 / 5 / 2Program 132
Cyberware133 / 2 / 2 / 6Gear 132
Netrunner131 / 2 / 7 / 3Unit 9, Legend 3, Gear 10
Maelstrom94 / 1 / 1 / 3Unit 6, Legend 2, Program 10
Valentino83 / 3 / 0 / 2Unit 7, Legend 10
Fixer71 / 2 / 2 / 2Legend 4, Unit 30
Nomad71 / 6 / 0 / 0Unit 5, Legend 1, Program 10
Quickhack71 / 2 / 2 / 2Program 70
Mox60 / 0 / 5 / 1Unit 3, Program 2, Legend 10
NCPD60 / 3 / 1 / 2Unit 5, Legend 10
Rocker63 / 0 / 1 / 2Unit 4, Legend 21
Vehicle60 / 3 / 3 / 0Unit 61
Zetatech62 / 2 / 0 / 2Unit 3, Gear 2, Program 10
Ripperdoc50 / 0 / 0 / 5Unit 4, Legend 10
Samurai53 / 1 / 0 / 1Legend 2, Unit 2, Program 10
Tyger Claws52 / 1 / 2 / 0Unit 4, Legend 10
Aldecado40 / 4 / 0 / 0Unit 2, Legend 1, Program 10
Drone42 / 0 / 1 / 1Unit 41
Militech43 / 0 / 1 / 0Unit 40
Trauma Team41 / 2 / 0 / 1Unit 3, Gear 10
Voodoo Boys40 / 0 / 3 / 1Unit 40
Weapon41 / 2 / 1 / 0Gear 40
Doll30 / 0 / 3 / 0Legend 1, Unit 1, Program 10
Medtech30 / 1 / 0 / 2Unit 2, Gear 10
Plan31 / 0 / 1 / 1Program 30
Techie30 / 1 / 2 / 0Unit 2, Legend 10
AI20 / 0 / 2 / 0Unit 21
Mystic20 / 0 / 2 / 0Unit 20
6th Street11 / 0 / 0 / 0Unit 10
Animal11 / 0 / 0 / 0Unit 10
Extreme11 / 0 / 0 / 0Program 10
Maine's Crew10 / 0 / 1 / 0Legend 10
Netwatch10 / 0 / 1 / 0Gear 10
Raffen Shiv10 / 1 / 0 / 0Unit 10
Scavenger10 / 0 / 0 / 1Unit 10

Two things fall straight out of that table. The deepest tag in the game, Ganger at 27 cards, has a single card that references it — and only as half of an "or" clause. And Netrunner, at 13 cards, has none at all, which is a strange place for the most iconic role in the setting to sit.

Official Cyberpunk TCG card render for Maman Brigitte: Spirit of Death, a blue-bordered Unit. Art by TOPDOG Entertainment shows a figure in a long coat reaching into a lattice of red light in a dark room. Cost 05 in the top left, a RAM x4 box in the top right, the MYSTIC, NETRUNNER and VOODOO BOYS tags, the text "PLAY You may discard 2 Programs. If you do, bottom-deck a rival unequipped Unit" and power 03 in the bottom right.

Maman Brigitte carries three tags — MYSTIC, NETRUNNER and VOODOO BOYS — and not one of them is named on any card in the database. Her text cares about Programs, not about who she runs with.

Thirteen cards name a tag

The complete list, with what each one actually checks:

CardColour, typeTag(s) namedWhose cards it checks
Yorinobu Arasaka: Embracing DestructionRed LegendARASAKAYours
Saburo Arasaka: Stubborn PatriarchGreen LegendARASAKAYours
Arasaka Emergency RadioportRed GearARASAKAYours
Yorinobu Arasaka: Steel DragonRed UnitARASAKAEither side
V: StreetkidRed LegendBRAINDANCEYours
Judy Álvarez: Braindance MaestroBlue LegendBRAINDANCEYours
Viktor Vektor: You Might Feel a Little PinchYellow UnitCYBERWAREYours
Viktor Vektor: Drop Your IllusionsYellow UnitCYBERWAREYours
Evelyn Parker: Beautiful EnigmaBlue LegendCORPO, GANGERYours
Pepe Najarro: Working DoublesGreen UnitMERCYours
Johnny Silverhand: Rocking RenegadeRed LegendROCKERYours
Johnny Silverhand: Never Stop FightingRed UnitCORPORival's
Take ControlGreen ProgramAI, DRONE, VEHICLERival's

Eleven reward your own tagged cards. Two check the opponent's board instead. And that split matters more than the raw count, because a tag that only appears in a rival-facing clause gives you nothing to build toward.

Arasaka is the best-supported tag

Four cards name ARASAKA, against two for the next-best tag. Three of the four look at your own board:

  • Saburo Arasaka: Stubborn Patriarch (Green Legend, RAM 2, from the Embracing Power starter deck) — "Friendly ARASAKA Units have +1 power while attacking." With the reminder text right below it: units steal an extra Gig for every 10 power.
  • Yorinobu Arasaka: Embracing Destruction (Red Legend, RAM 2, same starter deck) — "The first time a friendly ARASAKA Unit attacks each turn, draw 1. Then, if you have less than 20 ☆ (Street Cred), discard 1."
  • Arasaka Emergency Radioport (Red Gear, cost 2, RAM 2, a Common) — when the equipped Unit or Legend is spent, you may look at a friendly face-down Legend, and "If that Legend is ARASAKA or has {Go Solo}, you may Call it for free."

The fourth, Yorinobu Arasaka: Steel Dragon (Red Unit, cost 7, power 9, RAM 3), reads "The first time an ARASAKA Unit is defeated each turn, draw 1" — note that it does not say friendly, so on its printed wording it triggers on either side of the table.

The pool backs it up. Nineteen ARASAKA cards, six of them Legends: Adam Smasher: Ender of Legends and Yorinobu Arasaka: Embracing Destruction in Red, Goro Takemura: Hands Unclean, Goro Takemura: Vengeful Bodyguard, Hanako Arasaka: Daughter of the Emperor and Saburo Arasaka: Stubborn Patriarch in Green. Green alone carries four of them, which is enough to fill your three-Legend requirement entirely from inside the tag. Red carries only two, so an all-ARASAKA Legend line has to be Green or Red-Green — mono-Red cannot fill the third slot from inside the tag.

And the colours line up with the payoffs, which is the part that is easy to get wrong elsewhere. ARASAKA sits 7 Red, 7 Green, 4 Yellow, 1 Blue; the payoff cards are three Red and one Green. A Red-Green Legend line reaches 14 of the 19 ARASAKA cards and all four cards that reference the tag. Compare that with the table further down: no other supported tag reaches more than nine of its own cards from the colours its payoffs live in.

Three tags only matter across the table

Official Cyberpunk TCG card render for Take Control, a green-bordered Program. Art by RUDCEF shows a tangle of chromed cybernetic limbs and boots against an orange background with red cabling running through them. Cost 02 in the top left above a eurodollar sell tag, a RAM x2 box in the top right, the QUICKHACK tag, and the text "QUICK A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1."

Take Control is the only card in the database that names AI, DRONE or VEHICLE, and it names all three at once — in a clause that checks the Unit you just hit. That is a two-eurodollar Green Program that draws you a card off the opponent's board composition, not a build-around.

So while the summary table shows AI, DRONE and VEHICLE each with one card naming them, none of the three has a single card that rewards you for playing it. The same caveat applies to CORPO's second reference: Johnny Silverhand: Never Stop Fighting "wins all fights against CORPO Units," which is a hate card, not a payoff.

Strip out the rival-facing clauses and the honest count is seven tags with a card that rewards you for playing that tag: Arasaka, Braindance, Corpo, Cyberware, Ganger, Merc and Rocker. Seven out of 39.

Nine tags are card-type labels

A chunk of the list is not factional at all. Nine tags with three or more cards are locked to a single card type across the whole 151-card pool:

TagCardsAll of type
Cyberware13Gear
Braindance13Program
Quickhack7Program
Vehicle6Unit
Drone4Unit
Militech4Unit
Voodoo Boys4Unit
Weapon4Gear
Plan3Program

CYBERWARE and WEAPON are what Gear is; BRAINDANCE, QUICKHACK and PLAN are what Programs are. Between them, CYBERWARE (13) and WEAPON (4) account for every one of the 17 Gear cards in the database, and BRAINDANCE (13), QUICKHACK (7) and PLAN (3) cover 23 of the 34 Programs. Read those as subtypes rather than gangs, and the "39 factions" number shrinks fast.

Militech and Voodoo Boys being all-Unit is more likely to be a small-sample artefact — four cards each — than a design rule. Do not plan around it.

The colour trap in every other payoff

Cyberpunk TCG's deckbuilding constraint is colour: your three Legends set a per-colour RAM ceiling, which is covered in full in the RAM deckbuilding guide. Tag decks collide with it hard, because for most of the supported tags the payoff card and the tag's card pool are in different colours.

TagPoolR / G / B / YPayoff coloursPool reachable in those colours
Arasaka197 / 7 / 1 / 4Red, Green14
Braindance134 / 2 / 5 / 2Red, Blue9
Cyberware133 / 2 / 2 / 6Yellow6
Corpo173 / 9 / 3 / 2Blue (friendly), Red (hate)6
Ganger2712 / 4 / 5 / 6Blue5
Merc247 / 4 / 7 / 6Green4
Rocker63 / 0 / 1 / 2Red3

CORPO is the clearest example of the trap. Nine of its 17 cards are Green — but the card that rewards friendly CORPO Units, Evelyn Parker: Beautiful Enigma, is Blue, and she is not CORPO herself. Her only tag is DOLL.

Official Cyberpunk TCG card render for Evelyn Parker: Beautiful Enigma, a blue-bordered Legend. Art by Daniel Valaisis shows Evelyn from behind in a dark bodysuit, holding a pistol, facing a cracked mirror that reflects her in blue-lit magenta shadow. A eurodollar sell tag sits in the top left, a RAM x2 box in the top right, the single DOLL tag above the text "When a friendly CORPO or GANGER Unit steals 1 or more Gigs, ready 1 Eddie," and power 0 in the bottom right.

Evelyn is also the only card naming GANGER, and Ganger's 27 cards skew Red (12) while she is Blue. A Blue Legend slot spent on her reaches five of those 27 without a colour splash. She covers CORPO and GANGER on one card, which is genuinely flexible — she is just pointed at two pools she does not live in.

MERC is the widest gap of all. Twenty-four cards, ten of them Legends, spread across all four colours — 7 Red, 7 Blue, 6 Yellow, 4 Green — and the one card that names the tag, Pepe Najarro: Working Doubles, is a Green Uncommon whose {Attack} ability readies up to 2 MERC Legends if you control a value-pair of Gigs. It is a Legends-area effect, so the colour of the Legends it readies is what matters, not the four Green MERC cards. Worth reading twice before you assume the reach number applies.

What this does not tell you

Three limits on everything above, stated plainly.

The set is now fully numbered, but the database is still 151. Welcome to Night City's retail collector numbering runs 001 to 140, and as of 2 September 2026 all 140 slots are filled with no gaps. The two numbers this site logged as still blank on 31 August, 104 and 138, now resolve to We Gotta Live Together (Green Program, Uncommon, ALDECADO and NOMAD) and Towerfall (Blue Program, Epic, BRAINDANCE). The database's 151 rows are those 140 plus ten starter-deck exclusives and one promo. The Beta numbering runs higher because it adds alternate arts, which are new printings of cards already counted here, not new tag data.

Nothing here is playtest data. Welcome to Night City does not reach retail until 6 November 2026. Nobody has a public constructed metagame, and "seven supported tags" is a statement about printed text, not about what wins games. A four-card ARASAKA package could be worse than a pile of unrelated good cards.

The database's keyword field is empty. Cards clearly print keywords — the rules text across the pool uses nine bracketed ability words, {Play}, {Spend}, {Blocker}, {Attack}, {Quick}, {Go Solo}, {Call}, {Defeated} and {Adrenaline} — but the keyword filter on the official database currently offers zero options and no card row carries a populated keyword list, so this analysis covers tags only. Do not read the absence as meaning anything about the game.

Quick reference

  • Cards in the database: 151 on 2 September 2026 — 73 Units, 34 Programs, 27 Legends, 17 Gear; Red 38, Green 38, Blue 38, Yellow 37.
  • Distinct tags: 39. Cards carrying one tag: 64. Two tags: 66. Three tags: 20. No tag: 1 (Rebecca: Having a Moment).
  • Tags named in card text: 10, across 13 cards.
  • Tags with a friendly payoff: 7 — Arasaka, Braindance, Corpo, Cyberware, Ganger, Merc, Rocker.
  • Tags with no card naming them: 29, the deepest being Netrunner (13), Maelstrom (9) and Valentino (8).
  • Deepest tag overall: Ganger, 27 cards, one card naming it.
  • Best-supported tag: Arasaka, 19 cards and four naming it, with six Legends split across Red and Green.
  • Rules to know: Comprehensive Rules 3.13.1.1 (an effect naming a tag references every card with it), 3.13.1.2 (tags print in full caps) and 4.11.3.2 (equipped Gear does not pass its tags to the holder).

Frequently Asked Questions

Tags are a Cyberpunk TCG card's classifications — its faction, role or subtype, printed on a bar above the rules text. The Comprehensive Rules cover them in section 3.13: an effect that includes a tag references every card carrying that tag (3.13.1.1), and tags appear in card text in bold, fully capitalised (3.13.1.2). Section 3.13.2 states that every card has at least one tag with no upper limit; in practice the official database shows 64 cards with one tag, 66 with two and 20 with three.

Keep Reading

Sources & Further Reading
Last updated September 1, 2026.

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