Magic: The Gathering: Card Guides
Best cards by color, format staples, new-set standouts, budget alternatives.
June 2026
13 posts
Best Flicker & Blink Cards in MTG Commander, Ranked
Flicker decks turn 'enters the battlefield' triggers into a value engine that never stops. Here are the best blink enablers in Commander โ ranked โ plus the ETB payoffs that turn flicker from cute into oppressive.

Best Aristocrats & Sacrifice Payoffs in Commander, Ranked
Aristocrats decks don't win by attacking โ they win by turning your own creatures into a death machine. Here are the best sacrifice outlets and death-trigger payoffs in Commander, ranked, with the engine logic that tells you which pieces your deck actually needs.

Best Token Generators in MTG Commander, Ranked
A board of forty 1/1s does nothing until you point it at someone. Here are the best token generators in Commander โ ranked, with the doublers and payoffs that turn a pile of tokens into a one-turn kill.

Best Graveyard Recursion Spells in Commander, Ranked
Your graveyard is a second hand you already paid for. In a 40-life format, the deck that keeps buying its best cards back wins the long game. Here is the best graveyard recursion in Commander, ranked, with the color and cost that decides whether it belongs in your deck.

Best Mana Dorks in Commander, Ranked
A turn-one mana dork is the fastest ramp Magic has โ until someone fires a board wipe and your whole acceleration plan dies in one card. Here are the dorks worth running, ranked, and when to play one over a rock.

Best Commander Staples Every Deck Wants, Ranked
There's a short list of cards that show up in basically every Commander deck regardless of theme โ the silent 25 that make the splashy 75 work. Here are the staples worth a slot in almost any list, sorted by the job they do, with the legality double-checked.

Best Artifacts in Magic: The Gathering, Ranked
The One Ring draws you out of any hole and Skullclamp turns one mana into an engine. Here are the best non-mana-rock artifacts in Magic, ranked by what they actually do, with current format legality on every card.

Best Enchantments in Magic: The Gathering, Ranked
Enchantments are the cards opponents forget to kill โ quiet permanents that bury you in value one turn at a time. Here are the best enchantments in Magic, ranked, with the color, cost, and legality on each one verified.

Best Equipment in Magic: The Gathering, Ranked
Skullclamp turns one mana into a card-draw engine and Umezawaโs Jitte can win a game by itself. Here are the best Equipment cards in Magic, ranked for Commander, with what each one actually does and where it shines.

Best Board Wipes in Magic: The Gathering, Ranked
A board wipe is the reset button you press when the table got out of hand and it's your fault for not pressing it sooner. Here are the best mass removal spells in MTG, ranked, with the format context and the trap of running too few.

Best Card Draw Spells in Commander, Ranked
In a 40-life format, the deck that draws the most cards usually wins โ it is that simple. Here is the best repeatable and burst card draw in Commander, ranked, with the color and downside that decides whether it belongs in your deck.

Best Ramp Spells in Commander, Ranked
Green doesn't get to be the best color in Commander by accident โ it gets there by playing turn-three spells on turn two. Here is the ramp worth running, ranked, with the difference between a ramp spell, a rock, and a dork made clear.

Best Tutors in Commander, Ranked
A tutor turns your 100-card singleton deck into a deck that draws the right card on cue. Here are the best tutors in Commander, ranked by power and flexibility โ and the difference between a tutor that wins games and one that just digs.
May 2026
9 posts
Best Counterspells in Magic: The Gathering, Ranked
The best counterspell is the one that's still in your hand when the opponent tries to win. Here are the strongest counters across Commander, Legacy, and Modern โ ranked, with the format context that decides which one belongs in your deck.

Best Mana Rocks in Commander (2026) โ The Ramp Artifacts Every EDH Deck Wants
Sol Ring is in your opening hand or it isn't, and the game usually goes the way that coin flips. Here are the mana rocks worth running, ranked by what they actually do for your deck.

Best Removal Spells in MTG (2026) โ Every Color Ranked
Removal is the most underbuilt category in casual Commander decks, and it is the cheapest way to win a game. Here are the best removal spells in every color, plus board wipes and budget picks.

Best Lands in MTG Commander (2026) โ Fixing, Utility, and How Many to Run
A Commander deck's mana base loses or wins more games than its spells do. Most new players run 33 lands and wonder why they keep getting screwed. Here are the staples, the budget swaps, and the right land count for every archetype.

Best White Cards in Magic: The Gathering (2026) โ Commander Staples & Format Standouts
White spent a decade as the punching bag of Commander color rankings. Esper Sentinel, Smothering Tithe, and Farewell ended that argument. Here are the white cards worth building around in 2026.

Best Blue Cards in Magic: The Gathering (2026) โ Counterspells, Card Draw & Control Staples
Blue's deal is simple. The best counterspell is the one you don't have to cast, and the best card-draw engine is the one your opponents help fuel. Here are the blue cards that still set the bar in 2026.

Best Black Cards in Magic: The Gathering (2026) โ Tutors, Removal & Commander Staples
Black's whole identity is paying a cost to break a rule. Demonic Tutor finds anything. Necropotence draws everything. Here are the staples that have defined the color for 20+ years.

Best Red Cards in Magic: The Gathering (2026) โ Burn, Wheels & Commander Staples
Red has the best one-mana spell in MTG history, the best draw-7 in MTG history, and one of the best banned cards in MTG history. Building red in 2026 is mostly about which of those traditions you are leaning into.

Best Green Cards in Magic: The Gathering (2026) โ Ramp, Big Creatures & Commander Staples
Green is the only color that can plop a 16/16 trampler on turn 5 in Commander without doing anything clever. Here are the staples that make it happen.