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Magic: The Gathering: Card Guides

Best cards by color, format staples, new-set standouts, budget alternatives.

50 articles

July 2026

22 posts
Craterhoof Behemoth, the green combat finisher that pumps your whole board and grants trample — the definitive one-card kill in creature decks.
🎴Card GuidesJul 28, 2026·12 min read

Best MTG Win Conditions for Commander, Ranked

A deck that never actually kills the table is just a very expensive durdle. Here are the strongest ways to end a Commander game — combat finishers, X-spell drains, and "you win the game" cards — ranked, with the deck context that decides which one closes your list.

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Branching Evolution, the three-mana green enchantment that doubles every +1/+1 counter placed on your creatures — the best counter multiplier in Commander.
🎴Card GuidesJul 26, 2026·12 min read

Best +1/+1 Counter Cards in MTG Commander, Ranked

Kill the anthem and the board shrinks. Kill the creature that placed a +1/+1 counter and nothing changes — the counter is already part of the creature. Here are the best +1/+1 counter payoffs and multipliers in Commander, ranked, plus the stacking order that turns one counter into eight.

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Rest in Peace, the two-mana white enchantment that exiles all graveyards on entry and exiles every card that would hit a graveyard afterward — the hardest continuous graveyard hate in Commander.
🎴Card GuidesJul 25, 2026·12 min read

Best Graveyard Hate Cards in MTG Commander, Ranked

Every Commander pod has a reanimator deck, an aristocrats deck, and a guy whose commander says "return target creature card from your graveyard." Here is the best graveyard hate in the format, ranked — and the timing rules that separate a blowout from a wasted card.

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Bruvac the Grandiloquent, the three-mana blue Advisor that doubles the number of cards each opponent mills — the single most important card in a Commander mill deck.
🎴Card GuidesJul 23, 2026·12 min read

Best Mill Cards in MTG Commander, Ranked

Milling one player out is a chore. Milling three at once, before they punch your face in, is a real deck. Here are the best mill cards in Commander, ranked — plus the doublers and win conditions that make 300 total cards of library actually beatable.

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Queen Marchesa, the Mardu commander who hands you the monarch and paints a target on your back the moment she resolves.
🎴Card GuidesJul 22, 2026·12 min read

Best Politics Cards in MTG Commander, Ranked

Politics isn't a personality trait, it's a card slot. Here are the strongest political cards in Commander — vote spells, monarch, tempting offers, deterrents and gifts — ranked by how much table time they actually buy you.

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Minsc & Boo, Timeless Heroes — the Gruul planeswalker commander that makes a Hamster token and sacrifices it for damage and cards.
🎴Card GuidesJul 21, 2026·12 min read

Best Planeswalker Commanders in MTG, Ranked

Only 21 planeswalkers in all of Magic can legally sit in your command zone, and most of them are traps that die before they do anything. Here are the ones that actually earn the slot — ranked, with the deck each one wants to be.

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Urza's Incubator, the {3} artifact that makes creature spells of a chosen type cost {2} less to cast, the strongest tribal cost reducer in Commander.
🎴Card GuidesJul 20, 2026·12 min read

Best Cost Reducers in MTG Commander, Ranked

A Sol Ring gives you two mana once. Urza's Incubator gives you two mana on every creature spell you cast for the rest of the game. Here are the best cost reducers in Commander, ranked — and the honest math on when they beat a mana rock and when they are a trap.

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Embercleave, the {4}{R}{R} flash Equipment that costs {1} less per attacking creature and grants +1/+1, double strike and trample.
🎴Card GuidesJul 20, 2026·12 min read

Best Double Strike Cards in MTG Commander, Ranked

Double strike is the only keyword that literally doubles your damage, and it multiplies with every buff you have already committed. Here are the best double strike cards in Commander, ranked — the equipment, enchantments, instants and creatures that turn a fair attack into a dead opponent.

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Doubling Season, the five-mana green enchantment that doubles both the tokens you create and the counters you place — the best token doubler in Commander.
🎴Card GuidesJul 18, 2026·12 min read

Best Token Doublers in MTG Commander, Ranked

One Doubling Season turns a five-token Secure the Wastes into ten, a single Elspesth ult into a real board, and a fragile go-wide deck into a lethal one. Here are the best token doublers in Commander, ranked — the enchantments, the creatures, and the one that triples.

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Anger, the four-mana red Incarnation that gives all your creatures haste from the graveyard as long as you control a Mountain — the best haste enabler in Commander.
🎴Card GuidesJul 18, 2026·12 min read

Best Haste Enablers in MTG Commander, Ranked

A 12/12 that can't attack the turn it lands is a 12/12 your opponents get a whole turn to kill. Haste enablers fix that — and the best ones give your entire board the ability, not one creature. Here are the top team-haste cards in Commander, ranked.

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Ram Through, the two-mana green instant that lets your creature deal its power to an opposing creature and trample the excess into its controller.
🎴Card GuidesJul 17, 2026·11 min read

Best Fight and Bite Removal in MTG, Ranked

Green doesn't get to Murder things — it makes its big creatures do the killing. Here are the best fight and bite removal spells in Magic, ranked, from the one-sided bites to the repeatable fight engines that answer the board green isn't supposed to be able to touch.

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Torment of Hailfire, the {X}{B}{B} sorcery that repeats a lose-3-life-or-sacrifice-or-discard choice X times, the premier black mana-sink finisher in Commander.
🎴Card GuidesJul 17, 2026·12 min read

Best Mana Sinks in MTG Commander, Ranked

Ramp is only half the plan — you need something to actually dump all that mana into. Here are the best mana sinks in Commander, ranked: the X-spell finishers and repeatable activated abilities that turn a flooded board, or a pile of infinite mana, into a dead table.

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Wheel of Fortune, the three-mana red sorcery that makes each player discard their hand and draw seven — the original and still the best wheel effect in Commander.
🎴Card GuidesJul 15, 2026·12 min read

Best Wheel Effects in MTG Commander, Ranked

A wheel is the only card in Magic that hands three opponents seven fresh cards and still counts as a great play. Here are the best wheel effects, ranked — plus the payoffs that turn a symmetrical refill into a completely one-sided beating.

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Thalia, Guardian of Thraben, the two-mana white Human Soldier with first strike whose static ability makes every noncreature spell cost one more to cast.
🎴Card GuidesJul 15, 2026·12 min read

Best Hatebears in MTG Commander, Ranked

A hatebear is a two-mana creature that costs your opponents more than it cost you. Here are the best of them, ranked — the taxers, the lockdown pieces, and the ones that quietly delete an entire deck at the table.

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Avenger of Zendikar, the seven-mana Elemental that makes a Plant token for each land you control and grows the whole army on every land drop — the best landfall payoff in Commander.
🎴Card GuidesJul 14, 2026·12 min read

Best Landfall Payoffs in MTG Commander, Ranked

Playing a land is the one thing every deck does every turn — landfall payoffs are the cards that get paid for it. Here are the best landfall cards in Commander, ranked, from the token armies to the trigger-doublers that turn a fetchland into a game-winning play.

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Craterhoof Behemoth, the eight-mana Beast that gives your whole board trample and +X/+X equal to your creature count — the best anthem finisher in Commander.
🎴Card GuidesJul 14, 2026·11 min read

Best Anthem Effects in MTG Commander, Ranked

Twenty 1/1 tokens is a board state; twenty 3/3s with trample is a win. Anthems are the difference. Here are the best global buff effects in Commander, ranked — the one-shot finishers, the static enchantments, and the engines that scale with your board.

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Ashnod's Altar, the three-mana artifact that converts any creature into two colorless mana at instant speed — the best free sacrifice outlet in Commander.
🎴Card GuidesJul 13, 2026·11 min read

Best Free Sacrifice Outlets in MTG Commander, Ranked

A sacrifice outlet is only as good as the price on the trigger, and the best ones cost nothing. Here are the free sac outlets ranked — the altars, the one-drops, and the engines that turn every creature you control into mana, cards, and combo fuel.

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Ghostly Prison, the three-mana white enchantment that taxes opponents two mana per attacking creature — the defining pillowfort card in Commander.
🎴Card GuidesJul 13, 2026·11 min read

The Best Pillowfort Cards in MTG Commander, Ranked

Pillowfort is the art of making yourself the worst attack target at the table without casting a single removal spell. Here are the best attack taxes, walls, and punishment enchantments ranked — and how to actually win from behind them.

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Disrupt Decorum, the four-mana Rakdos sorcery that goads every creature you do not control at once — the single best mass-goad card in Commander.
🎴Card GuidesJul 12, 2026·11 min read

Best Goad Cards in MTG Commander, Ranked

Goad is the closest thing Commander has to a mind-control button that nobody resents. Here are the best goad cards, ranked — the mass goads, the engines, and the payoffs that turn a four-player table into your personal demolition crew.

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Smothering Tithe, the four-mana white enchantment that mints a Treasure every time an opponent draws unless they pay {2} — the best Treasure engine in Commander.
🎴Card GuidesJul 12, 2026·12 min read

Best Treasure Payoffs in MTG Commander, Ranked

A Treasure token is a Dark Ritual that also counts as an artifact, a sacrifice, and a permanent. Here are the best Treasure cards in Commander — ranked, from the engines that flood the board with gold to the payoffs that turn that gold into damage.

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Ponder, the one-mana blue sorcery that looks at the top three cards, reorders them, and draws a card — the gold-standard cantrip.
🎴Card GuidesJul 1, 2026·11 min read

Best Cantrips in MTG, Ranked: Cheap Card Selection

A cantrip replaces itself and fixes your next few draws for one mana. That is the quiet engine under every consistent blue deck. Here are the best cantrips in Magic, ranked — and the trap of running them in a deck that does not want them.

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Sword of Feast and Famine, the equipment that grants +2/+2, protection from black and green, and untaps all your lands on combat damage.
🎴Card GuidesJul 1, 2026·12 min read

Best Voltron Equipment in MTG Commander, Ranked

Voltron does not care about your board. It stacks equipment on one commander and swings for the 21 commander damage that ends a player on the spot. Here is the best Voltron gear in Commander, ranked — plus the protection that keeps your threat alive.

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June 2026

19 posts
Reanimate, the one-mana black sorcery that puts any creature card from a graveyard onto the battlefield for life equal to its mana value.
🎴Card GuidesJun 30, 2026·12 min read

Best Reanimation Spells in MTG Commander, Ranked

One mana. That is what it costs to put a ten-mana creature onto the battlefield with Reanimate. Reanimation is the most efficient cheat in Commander, and here are the spells that do it best, ranked, with the enablers that make them live.

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Sol Ring, the one-mana artifact that taps for two colorless mana, the most iconic piece of fast mana in Commander.
🎴Card GuidesJun 30, 2026·12 min read

Best Fast Mana in MTG Commander, Ranked

Ramp builds you a bigger engine. Fast mana just hands you the mana, right now, and lets you spend it before anyone can react. Here is the best legal burst mana in Commander, ranked — and yes, we cover the cards that just got banned.

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Teferi's Protection, the three-mana white instant that phases out all your permanents and makes your life total unchangeable — the gold standard for protecting a board in Commander.
🎴Card GuidesJun 28, 2026·12 min read

Best MTG Protection Spells, Ranked

You spent the whole game assembling a winning board, then someone untapped and Cyclonic Rift'd everything. A single protection spell prevents that. Here are the best ones in Magic, ranked, plus the trap of running too many.

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Spark Double, the four-mana clone that copies a creature or planeswalker you control with a +1/+1 counter and dodges the legend rule — the most flexible clone in Commander.
🎴Card GuidesJun 25, 2026·12 min read

Best Clone & Copy Effects in MTG Commander, Ranked

A clone is the best card in your deck on the right turn and a 0/0 in the graveyard on the wrong one. Here are the best clones and copy effects in Commander, ranked, with the flexibility and combo lines that actually decide which one earns the slot.

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Heliod, Sun-Crowned, the white legendary god that puts a +1/+1 counter on a creature every time you gain life — the best lifegain payoff in Commander.
🎴Card GuidesJun 24, 2026·12 min read

Best Lifegain Payoffs in MTG Commander, Ranked

Lifegain doesn't win games. Lifegain payoffs win games. Here are the best lifegain-matters cards in Commander — the payoffs that turn a high life total into damage, counters, or a hard kill, plus the enablers that feed them — ranked, with the combos that actually close.

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Time Warp, the five-mana blue sorcery that takes an extra turn after this one — the cleanest and most-copied extra-turn spell in Magic.
🎴Card GuidesJun 24, 2026·12 min read

Best Extra-Turn Spells in MTG, Ranked

An extra turn is the most powerful thing five mana can buy — and the fastest way to make a table hate you. Here are the best extra-turn spells in Magic, ranked, with the one rule that separates a winning Time Warp from a pointless durdle: an extra turn is only worth taking if you do something with it.

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Ephemerate, a one-mana white instant that exiles and returns a creature with flashback — the most efficient blink spell in Commander.
🎴Card GuidesJun 23, 2026·12 min read

Best Flicker & Blink Cards in MTG Commander, Ranked

Flicker decks turn 'enters the battlefield' triggers into a value engine that never stops. Here are the best blink enablers in Commander — ranked — plus the ETB payoffs that turn flicker from cute into oppressive.

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Blood Artist, the two-mana payoff that drains an opponent and gains you life every time any creature dies — the keystone of the aristocrats archetype.
🎴Card GuidesJun 22, 2026·13 min read

Best Aristocrats & Sacrifice Payoffs in Commander, Ranked

Aristocrats decks don't win by attacking — they win by turning your own creatures into a death machine. Here are the best sacrifice outlets and death-trigger payoffs in Commander, ranked, with the engine logic that tells you which pieces your deck actually needs.

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Doubling Season, the five-mana green enchantment that doubles every token you create and every counter you place — the ceiling of every token deck.
🎴Card GuidesJun 21, 2026·12 min read

Best Token Generators in MTG Commander, Ranked

A board of forty 1/1s does nothing until you point it at someone. Here are the best token generators in Commander — ranked, with the doublers and payoffs that turn a pile of tokens into a one-turn kill.

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Eternal Witness, the three-mana green creature that returns any card from your graveyard to your hand when it enters the battlefield.
🎴Card GuidesJun 18, 2026·12 min read

Best Graveyard Recursion Spells in Commander, Ranked

Your graveyard is a second hand you already paid for. In a 40-life format, the deck that keeps buying its best cards back wins the long game. Here is the best graveyard recursion in Commander, ranked, with the color and cost that decides whether it belongs in your deck.

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Llanowar Elves, the one-mana green creature that taps for a green mana — the archetypal Commander mana dork.
🎴Card GuidesJun 17, 2026·10 min read

Best Mana Dorks in Commander, Ranked

A turn-one mana dork is the fastest ramp Magic has — until someone fires a board wipe and your whole acceleration plan dies in one card. Here are the dorks worth running, ranked, and when to play one over a rock.

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Sol Ring, the one-mana artifact that taps for two colorless and is the single most-played card in Commander.
🎴Card GuidesJun 11, 2026·12 min read

Best Commander Staples Every Deck Wants, Ranked

There's a short list of cards that show up in basically every Commander deck regardless of theme — the silent 25 that make the splashy 75 work. Here are the staples worth a slot in almost any list, sorted by the job they do, with the legality double-checked.

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The One Ring, the colorless four-mana artifact that gives you a turn of protection and draws a snowballing pile of cards.
🎴Card GuidesJun 7, 2026·11 min read

Best Artifacts in Magic: The Gathering, Ranked

The One Ring draws you out of any hole and Skullclamp turns one mana into an engine. Here are the best non-mana-rock artifacts in Magic, ranked by what they actually do, with current format legality on every card.

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Smothering Tithe, the four-mana white enchantment that makes a Treasure token whenever an opponent draws a card unless they pay two mana.
🎴Card GuidesJun 5, 2026·12 min read

Best Enchantments in Magic: The Gathering, Ranked

Enchantments are the cards opponents forget to kill — quiet permanents that bury you in value one turn at a time. Here are the best enchantments in Magic, ranked, with the color, cost, and legality on each one verified.

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Batterskull, the five-mana living-weapon Equipment that makes a 4/4 vigilance lifelink Germ the turn it lands.
🎴Card GuidesJun 4, 2026·11 min read

Best Equipment in Magic: The Gathering, Ranked

Skullclamp turns one mana into a card-draw engine and Umezawa’s Jitte can win a game by itself. Here are the best Equipment cards in Magic, ranked for Commander, with what each one actually does and where it shines.

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Wrath of God, the four-mana white sorcery that destroys all creatures with no regeneration — the board wipe every other sweeper is measured against.
🎴Card GuidesJun 2, 2026·12 min read

Best Board Wipes in Magic: The Gathering, Ranked

A board wipe is the reset button you press when the table got out of hand and it's your fault for not pressing it sooner. Here are the best mass removal spells in MTG, ranked, with the format context and the trap of running too few.

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Rhystic Study, the three-mana blue enchantment that draws you a card whenever an opponent casts a spell unless they pay an extra mana.
🎴Card GuidesJun 2, 2026·12 min read

Best Card Draw Spells in Commander, Ranked

In a 40-life format, the deck that draws the most cards usually wins — it is that simple. Here is the best repeatable and burst card draw in Commander, ranked, with the color and downside that decides whether it belongs in your deck.

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Cultivate, the three-mana green sorcery that fetches two basic lands — one to the battlefield tapped and one to hand.
🎴Card GuidesJun 2, 2026·11 min read

Best Ramp Spells in Commander, Ranked

Green doesn't get to be the best color in Commander by accident — it gets there by playing turn-three spells on turn two. Here is the ramp worth running, ranked, with the difference between a ramp spell, a rock, and a dork made clear.

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Demonic Tutor, the two-mana black sorcery that searches your library for any card and puts it into your hand — the gold standard of Commander tutors.
🎴Card GuidesJun 2, 2026·12 min read

Best Tutors in Commander, Ranked

A tutor turns your 100-card singleton deck into a deck that draws the right card on cue. Here are the best tutors in Commander, ranked by power and flexibility — and the difference between a tutor that wins games and one that just digs.

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May 2026

9 posts
Force of Will, the free counterspell you cast by exiling a blue card and paying 1 life — the most important counter in eternal formats.
🎴Card GuidesMay 30, 2026·12 min read

Best Counterspells in Magic: The Gathering, Ranked

The best counterspell is the one that's still in your hand when the opponent tries to win. Here are the strongest counters across Commander, Legacy, and Modern — ranked, with the format context that decides which one belongs in your deck.

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Sol Ring, the colorless two-mana artifact that taps for two, the single most-played card in Commander.
🎴Card GuidesMay 29, 2026·10 min read

Best Mana Rocks in MTG Commander, Ranked

Sol Ring is in your opening hand or it isn't, and the game usually goes the way that coin flips. Here are the mana rocks worth running, ranked by what they actually do for your deck.

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Swords to Plowshares, the one-mana white instant that exiles any creature, the most efficient removal ever printed.
🎴Card GuidesMay 28, 2026·11 min read

Best Removal Spells in MTG (2026) — Every Color Ranked

Removal is the most underbuilt category in casual Commander decks, and it is the cheapest way to win a game. Here are the best removal spells in every color, plus board wipes and budget picks.

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Boseiju, Who Endures, the green Kamigawa land whose channel ability destroys an artifact, enchantment, or land.
🎴Card GuidesMay 27, 2026·11 min read

Best Lands in MTG Commander and How Many to Run

A Commander deck's mana base loses or wins more games than its spells do. Most new players run 33 lands and wonder why they keep getting screwed. Here are the staples, the budget swaps, and the right land count for every archetype.

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Esper Sentinel, the white Modern Horizons 2 artifact creature that taxes opponents' noncreature spells.
🎴Card GuidesMay 24, 2026·11 min read

Best White Cards in Magic: The Gathering, Ranked

White spent a decade as the punching bag of Commander color rankings. Esper Sentinel, Smothering Tithe, and Farewell ended that argument. Here are the white cards worth building around in 2026.

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Rhystic Study, the three-mana blue enchantment that draws you a card whenever an opponent doesn't pay the tax.
🎴Card GuidesMay 24, 2026·11 min read

Best Blue Cards in Magic: The Gathering, Ranked

Blue's deal is simple. The best counterspell is the one you don't have to cast, and the best card-draw engine is the one your opponents help fuel. Here are the blue cards that still set the bar in 2026.

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Sheoldred, the Apocalypse, the black 4/5 deathtouch Praetor that punishes opponents for drawing cards.
🎴Card GuidesMay 24, 2026·11 min read

Best Black Cards in Magic: The Gathering, Ranked

Black's whole identity is paying a cost to break a rule. Demonic Tutor finds anything. Necropotence draws everything. Here are the staples that have defined the color for 20+ years.

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Ragavan, Nimble Pilferer, the one-mana red 2/1 monkey that makes Treasure and steals cards on combat damage.
🎴Card GuidesMay 24, 2026·11 min read

Best Red Cards in Magic: The Gathering, Ranked

Red has the best one-mana spell in MTG history, the best draw-7 in MTG history, and one of the best banned cards in MTG history. Building red in 2026 is mostly about which of those traditions you are leaning into.

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Craterhoof Behemoth, the eight-mana green 5/5 that gives your team trample and a massive power boost.
🎴Card GuidesMay 24, 2026·11 min read

Best Green Cards in Magic: The Gathering, Ranked

Green is the only color that can plop a 16/16 trampler on turn 5 in Commander without doing anything clever. Here are the staples that make it happen.

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