Magic: The Gathering: Card Guides
Best cards by color, format staples, new-set standouts, budget alternatives.
July 2026
22 posts
Best MTG Win Conditions for Commander, Ranked
A deck that never actually kills the table is just a very expensive durdle. Here are the strongest ways to end a Commander game — combat finishers, X-spell drains, and "you win the game" cards — ranked, with the deck context that decides which one closes your list.

Best +1/+1 Counter Cards in MTG Commander, Ranked
Kill the anthem and the board shrinks. Kill the creature that placed a +1/+1 counter and nothing changes — the counter is already part of the creature. Here are the best +1/+1 counter payoffs and multipliers in Commander, ranked, plus the stacking order that turns one counter into eight.

Best Graveyard Hate Cards in MTG Commander, Ranked
Every Commander pod has a reanimator deck, an aristocrats deck, and a guy whose commander says "return target creature card from your graveyard." Here is the best graveyard hate in the format, ranked — and the timing rules that separate a blowout from a wasted card.

Best Mill Cards in MTG Commander, Ranked
Milling one player out is a chore. Milling three at once, before they punch your face in, is a real deck. Here are the best mill cards in Commander, ranked — plus the doublers and win conditions that make 300 total cards of library actually beatable.

Best Politics Cards in MTG Commander, Ranked
Politics isn't a personality trait, it's a card slot. Here are the strongest political cards in Commander — vote spells, monarch, tempting offers, deterrents and gifts — ranked by how much table time they actually buy you.

Best Planeswalker Commanders in MTG, Ranked
Only 21 planeswalkers in all of Magic can legally sit in your command zone, and most of them are traps that die before they do anything. Here are the ones that actually earn the slot — ranked, with the deck each one wants to be.

Best Cost Reducers in MTG Commander, Ranked
A Sol Ring gives you two mana once. Urza's Incubator gives you two mana on every creature spell you cast for the rest of the game. Here are the best cost reducers in Commander, ranked — and the honest math on when they beat a mana rock and when they are a trap.

Best Double Strike Cards in MTG Commander, Ranked
Double strike is the only keyword that literally doubles your damage, and it multiplies with every buff you have already committed. Here are the best double strike cards in Commander, ranked — the equipment, enchantments, instants and creatures that turn a fair attack into a dead opponent.

Best Token Doublers in MTG Commander, Ranked
One Doubling Season turns a five-token Secure the Wastes into ten, a single Elspesth ult into a real board, and a fragile go-wide deck into a lethal one. Here are the best token doublers in Commander, ranked — the enchantments, the creatures, and the one that triples.

Best Haste Enablers in MTG Commander, Ranked
A 12/12 that can't attack the turn it lands is a 12/12 your opponents get a whole turn to kill. Haste enablers fix that — and the best ones give your entire board the ability, not one creature. Here are the top team-haste cards in Commander, ranked.

Best Fight and Bite Removal in MTG, Ranked
Green doesn't get to Murder things — it makes its big creatures do the killing. Here are the best fight and bite removal spells in Magic, ranked, from the one-sided bites to the repeatable fight engines that answer the board green isn't supposed to be able to touch.

Best Mana Sinks in MTG Commander, Ranked
Ramp is only half the plan — you need something to actually dump all that mana into. Here are the best mana sinks in Commander, ranked: the X-spell finishers and repeatable activated abilities that turn a flooded board, or a pile of infinite mana, into a dead table.

Best Wheel Effects in MTG Commander, Ranked
A wheel is the only card in Magic that hands three opponents seven fresh cards and still counts as a great play. Here are the best wheel effects, ranked — plus the payoffs that turn a symmetrical refill into a completely one-sided beating.

Best Hatebears in MTG Commander, Ranked
A hatebear is a two-mana creature that costs your opponents more than it cost you. Here are the best of them, ranked — the taxers, the lockdown pieces, and the ones that quietly delete an entire deck at the table.

Best Landfall Payoffs in MTG Commander, Ranked
Playing a land is the one thing every deck does every turn — landfall payoffs are the cards that get paid for it. Here are the best landfall cards in Commander, ranked, from the token armies to the trigger-doublers that turn a fetchland into a game-winning play.

Best Anthem Effects in MTG Commander, Ranked
Twenty 1/1 tokens is a board state; twenty 3/3s with trample is a win. Anthems are the difference. Here are the best global buff effects in Commander, ranked — the one-shot finishers, the static enchantments, and the engines that scale with your board.

Best Free Sacrifice Outlets in MTG Commander, Ranked
A sacrifice outlet is only as good as the price on the trigger, and the best ones cost nothing. Here are the free sac outlets ranked — the altars, the one-drops, and the engines that turn every creature you control into mana, cards, and combo fuel.

The Best Pillowfort Cards in MTG Commander, Ranked
Pillowfort is the art of making yourself the worst attack target at the table without casting a single removal spell. Here are the best attack taxes, walls, and punishment enchantments ranked — and how to actually win from behind them.

Best Goad Cards in MTG Commander, Ranked
Goad is the closest thing Commander has to a mind-control button that nobody resents. Here are the best goad cards, ranked — the mass goads, the engines, and the payoffs that turn a four-player table into your personal demolition crew.

Best Treasure Payoffs in MTG Commander, Ranked
A Treasure token is a Dark Ritual that also counts as an artifact, a sacrifice, and a permanent. Here are the best Treasure cards in Commander — ranked, from the engines that flood the board with gold to the payoffs that turn that gold into damage.

Best Cantrips in MTG, Ranked: Cheap Card Selection
A cantrip replaces itself and fixes your next few draws for one mana. That is the quiet engine under every consistent blue deck. Here are the best cantrips in Magic, ranked — and the trap of running them in a deck that does not want them.

Best Voltron Equipment in MTG Commander, Ranked
Voltron does not care about your board. It stacks equipment on one commander and swings for the 21 commander damage that ends a player on the spot. Here is the best Voltron gear in Commander, ranked — plus the protection that keeps your threat alive.
June 2026
19 posts
Best Reanimation Spells in MTG Commander, Ranked
One mana. That is what it costs to put a ten-mana creature onto the battlefield with Reanimate. Reanimation is the most efficient cheat in Commander, and here are the spells that do it best, ranked, with the enablers that make them live.

Best Fast Mana in MTG Commander, Ranked
Ramp builds you a bigger engine. Fast mana just hands you the mana, right now, and lets you spend it before anyone can react. Here is the best legal burst mana in Commander, ranked — and yes, we cover the cards that just got banned.

Best MTG Protection Spells, Ranked
You spent the whole game assembling a winning board, then someone untapped and Cyclonic Rift'd everything. A single protection spell prevents that. Here are the best ones in Magic, ranked, plus the trap of running too many.

Best Clone & Copy Effects in MTG Commander, Ranked
A clone is the best card in your deck on the right turn and a 0/0 in the graveyard on the wrong one. Here are the best clones and copy effects in Commander, ranked, with the flexibility and combo lines that actually decide which one earns the slot.

Best Lifegain Payoffs in MTG Commander, Ranked
Lifegain doesn't win games. Lifegain payoffs win games. Here are the best lifegain-matters cards in Commander — the payoffs that turn a high life total into damage, counters, or a hard kill, plus the enablers that feed them — ranked, with the combos that actually close.

Best Extra-Turn Spells in MTG, Ranked
An extra turn is the most powerful thing five mana can buy — and the fastest way to make a table hate you. Here are the best extra-turn spells in Magic, ranked, with the one rule that separates a winning Time Warp from a pointless durdle: an extra turn is only worth taking if you do something with it.

Best Flicker & Blink Cards in MTG Commander, Ranked
Flicker decks turn 'enters the battlefield' triggers into a value engine that never stops. Here are the best blink enablers in Commander — ranked — plus the ETB payoffs that turn flicker from cute into oppressive.

Best Aristocrats & Sacrifice Payoffs in Commander, Ranked
Aristocrats decks don't win by attacking — they win by turning your own creatures into a death machine. Here are the best sacrifice outlets and death-trigger payoffs in Commander, ranked, with the engine logic that tells you which pieces your deck actually needs.

Best Token Generators in MTG Commander, Ranked
A board of forty 1/1s does nothing until you point it at someone. Here are the best token generators in Commander — ranked, with the doublers and payoffs that turn a pile of tokens into a one-turn kill.

Best Graveyard Recursion Spells in Commander, Ranked
Your graveyard is a second hand you already paid for. In a 40-life format, the deck that keeps buying its best cards back wins the long game. Here is the best graveyard recursion in Commander, ranked, with the color and cost that decides whether it belongs in your deck.

Best Mana Dorks in Commander, Ranked
A turn-one mana dork is the fastest ramp Magic has — until someone fires a board wipe and your whole acceleration plan dies in one card. Here are the dorks worth running, ranked, and when to play one over a rock.

Best Commander Staples Every Deck Wants, Ranked
There's a short list of cards that show up in basically every Commander deck regardless of theme — the silent 25 that make the splashy 75 work. Here are the staples worth a slot in almost any list, sorted by the job they do, with the legality double-checked.

Best Artifacts in Magic: The Gathering, Ranked
The One Ring draws you out of any hole and Skullclamp turns one mana into an engine. Here are the best non-mana-rock artifacts in Magic, ranked by what they actually do, with current format legality on every card.

Best Enchantments in Magic: The Gathering, Ranked
Enchantments are the cards opponents forget to kill — quiet permanents that bury you in value one turn at a time. Here are the best enchantments in Magic, ranked, with the color, cost, and legality on each one verified.

Best Equipment in Magic: The Gathering, Ranked
Skullclamp turns one mana into a card-draw engine and Umezawa’s Jitte can win a game by itself. Here are the best Equipment cards in Magic, ranked for Commander, with what each one actually does and where it shines.

Best Board Wipes in Magic: The Gathering, Ranked
A board wipe is the reset button you press when the table got out of hand and it's your fault for not pressing it sooner. Here are the best mass removal spells in MTG, ranked, with the format context and the trap of running too few.

Best Card Draw Spells in Commander, Ranked
In a 40-life format, the deck that draws the most cards usually wins — it is that simple. Here is the best repeatable and burst card draw in Commander, ranked, with the color and downside that decides whether it belongs in your deck.

Best Ramp Spells in Commander, Ranked
Green doesn't get to be the best color in Commander by accident — it gets there by playing turn-three spells on turn two. Here is the ramp worth running, ranked, with the difference between a ramp spell, a rock, and a dork made clear.

Best Tutors in Commander, Ranked
A tutor turns your 100-card singleton deck into a deck that draws the right card on cue. Here are the best tutors in Commander, ranked by power and flexibility — and the difference between a tutor that wins games and one that just digs.
May 2026
9 posts
Best Counterspells in Magic: The Gathering, Ranked
The best counterspell is the one that's still in your hand when the opponent tries to win. Here are the strongest counters across Commander, Legacy, and Modern — ranked, with the format context that decides which one belongs in your deck.

Best Mana Rocks in MTG Commander, Ranked
Sol Ring is in your opening hand or it isn't, and the game usually goes the way that coin flips. Here are the mana rocks worth running, ranked by what they actually do for your deck.

Best Removal Spells in MTG (2026) — Every Color Ranked
Removal is the most underbuilt category in casual Commander decks, and it is the cheapest way to win a game. Here are the best removal spells in every color, plus board wipes and budget picks.

Best Lands in MTG Commander and How Many to Run
A Commander deck's mana base loses or wins more games than its spells do. Most new players run 33 lands and wonder why they keep getting screwed. Here are the staples, the budget swaps, and the right land count for every archetype.

Best White Cards in Magic: The Gathering, Ranked
White spent a decade as the punching bag of Commander color rankings. Esper Sentinel, Smothering Tithe, and Farewell ended that argument. Here are the white cards worth building around in 2026.

Best Blue Cards in Magic: The Gathering, Ranked
Blue's deal is simple. The best counterspell is the one you don't have to cast, and the best card-draw engine is the one your opponents help fuel. Here are the blue cards that still set the bar in 2026.

Best Black Cards in Magic: The Gathering, Ranked
Black's whole identity is paying a cost to break a rule. Demonic Tutor finds anything. Necropotence draws everything. Here are the staples that have defined the color for 20+ years.

Best Red Cards in Magic: The Gathering, Ranked
Red has the best one-mana spell in MTG history, the best draw-7 in MTG history, and one of the best banned cards in MTG history. Building red in 2026 is mostly about which of those traditions you are leaning into.

Best Green Cards in Magic: The Gathering, Ranked
Green is the only color that can plop a 16/16 trampler on turn 5 in Commander without doing anything clever. Here are the staples that make it happen.