Breath of the Wild Lynel Guide: HP by Tier, Savage Gear, and the Farm Loop
A Silver Lynel has 5,000 HP. Calamity Ganon has 8,000. But a Lynel is not a wall — it is the best vending machine in Hyrule, and the Savage Lynel Crusher it drops has the highest base attack of any weapon in the game.

A Silver Lynel has 5,000 HP. Calamity Ganon has 8,000. You will almost certainly meet the Silver Lynel first, standing in an open field with no cutscene, no arena, and no checkpoint, and it will delete you in about two swings.
That is the reputation. Here is the part the reputation gets wrong: a Lynel is not a difficulty wall. It is the single best vending machine in Hyrule. The Savage Lynel Crusher it drops has 78 base attack, the highest of any weapon in the game — higher than the fully upgraded Master Sword, higher than anything in Hyrule Castle. The Barbarian Set, the only armor set in the game that raises your raw attack, is upgraded exclusively with Lynel parts. Every Lynel you can beat is a permanent power spike.
So this is not a "how to survive a Lynel" guide. It is a guide to farming them.
The five Lynels and what separates them

Five variants exist. Four are in every save file, one is Master Mode only.
| Variant | HP | Gear tier it carries |
|---|---|---|
| Lynel (red-maned) | 2,000 | Lynel Gear |
| Blue-Maned Lynel | 3,000 | Mighty |
| White-Maned Lynel | 4,000 | Savage |
| Silver Lynel | 5,000 | Savage, usually with bonuses |
| Golden Lynel (Master Mode) | 7,500 | Savage |
Two rules do most of the work here.
- Tier is tied to World Level, not to the map. Most Lynels upgrade themselves as your world progresses, which is why the thing that was a red-mane in hour 20 is a Silver in hour 90. The Hyrule Compendium describes Silver Lynels as the ones warped by Ganon's magic, and it flags the purple stripes as the tell.
- Master Mode inverts your loot expectations. In Master Mode every Lynel bumps up a tier, but the gear they carry drops a tier. A Master Mode Blue-Maned Lynel is fighting you with plain Lynel Gear, and a White-Maned one is holding Mighty gear rather than Savage.
Silver Lynels are also the only variant that drops gems. Alongside the standard hoof, horn, and guts, they can cough up Topaz, Ruby, Sapphire, Diamond, or even a Star Fragment. Golden Lynels do the same. Per the Compendium, Golden Lynels are supposedly Silver Lynels that got hit by lightning and came back angrier, which is a lore explanation I refuse to think about too hard.
The 30-second stare is a free setup
This is the most underused mechanic in the entire encounter. When a Lynel spots Link, it does not immediately attack. It holds still and stares him down for 30 seconds.
Thirty seconds is an enormous amount of time. It is enough to eat a Mighty dish and a Tough dish, swap your whole loadout, reposition to the high ground you actually want, and still have a few seconds left over.
The window has hard rules:
- It breaks early if you draw or swing a weapon, aim a bow, use any Rune, or walk too close. Menu actions are safe. Bow-aiming is not.
- If the Lynel loses track of you and finds you again, the 30 seconds restart — but only if you have never actually engaged it.
- The stare is permanently gone once you damage it, bounce a shield off it, mount it, or hit it with Wolf Link. After that it just fights.
- The Ploymus Mountain Lynel does not do this. It attacks the moment it sees you unless you are wearing the Lynel Mask or Majora's Mask.
Treat the stare as a free pre-fight menu. Most deaths to Lynels happen because a player panicked and drew a bow inside the first two seconds.
Mounting: five free hits with zero durability cost
Lynels can be mounted, and mounting is the single most efficient damage in the fight because your weapon takes no durability loss at all while you are on its back.
There are four ways up:
- Sneak up from directly behind while it has not engaged.
- Jump on while it is stunned — a headshot stun is the usual setup.
- Paraglide down onto it from above.
- Immediately after either dash attack. There are two: the straight charge at you, and the sprint that ends in a swing (a horizontal slash with a one-handed weapon, a ground smash with a two-hander). Both leave it mountable.
Once you are on, you get up to five attacks with any weapon before it throws you. Do the math on that: five swings of a 78-attack Savage Lynel Crusher is 390 damage for zero durability. Bring the biggest club you own to a Lynel fight specifically so this window pays out.
If your stamina empties before you are thrown, you get dumped off and lose a quarter heart. And no, you cannot tame one — the mount is temporary, always.
Headshots, updrafts, and double damage
The head is the weak point, and the game hands you a delivery system for it.
Lynel fire attacks scorch the ground and generate updrafts. Pop the paraglider in one, ride it up, and shoot the Lynel in the head with a bow. That stuns it and deals double damage, and the stun is your free mount setup. Fire attack, updraft, glide, headshot, mount, five free swings — that is the whole loop, and it repeats.
Perfect Dodge works on most Lynel attacks, and a successful one triggers a Flurry Rush. Perfect Guard also works. Between dodging into Flurry Rushes and headshot-into-mount, a well-played Lynel fight involves surprisingly little standing-and-trading. If your parry timing is shaky, our Breath of the Wild combat tips covers the fundamentals first.
What does not work on a Lynel
Plenty of things you have been leaning on for 40 hours simply stop functioning here.
- Every element is resisted. All five variants have natural resistance to all elements and the status effects they cause. Ice arrows will not freeze one. Shock arrows will not stun-lock one. Fire will not burn one.
- The named exception is Urbosa's Fury, which ignores the resistance. If you have it, save it.
- They cannot be knocked back. At all. Not by anything, including the Spring-Loaded Hammer. Which also means they never drop their weapon mid-fight — you only get the gear when the Lynel dies. There is no disarm strategy.
- Masks buy time, not safety. The Lynel Mask (and Majora's Mask) will fool a Lynel into ignoring you, but they see through it eventually, and neither one stops any other enemy in the area from attacking you.
Your first Lynel is on Ploymus Mountain

Ploymus Mountain sits in the Lanayru Great Spring, overlooking East Reservoir Lake, and the game funnels you there during the Divine Beast Vah Ruta questline. Sidon sends you up to collect Shock Arrows. There is a Lynel up there.
The critical detail nobody tells first-time players: you do not have to fight it. There are 31 Shock Arrows stuck into cedar bark, jammed into the ground, and lodged in rocks all over the mountain. Sneak-loot all 31 and walk away. Killing the Lynel is worth an extra 20 on top, but it is entirely optional. If Vah Ruta is your first Divine Beast, see the Divine Beasts guide for the order that hurts least.
Two more things make this Lynel special:
- It never progresses. It is a red-maned Lynel permanently, at 2,000 HP, no matter how deep into the game you are. It is the safest Lynel practice dummy in Hyrule.
- It can become the last Lynel Bow in the world. Plain Lynel Bows disappear as Lynels tier up. Since this one is frozen as a red-mane forever, late in a save it may be your only remaining source.
While you are up there: Laflat in Zora's Domain gives you the Lynel Safari side quest, which asks for a photo of any red-maned Lynel — she wants it to scare Zora teenagers off diving from Shatterback Point. You need the Camera Rune. The reward is the Zora Greaves.
The two Lynels that never scale

Hyrule Castle has two ambush Lynels on the path toward the Sanctum, and both are locked to a fixed tier.
First Gatehouse. Walk in and a Blue-Maned Lynel drops out of the ceiling while portcullises slam over both doors. It carries a Mighty Lynel Sword, Mighty Lynel Bow, Mighty Lynel Shield, and Shock Arrows. Kill it and the gates lift and a metal chest appears with 10 Bomb Arrows. There is also a stone chest with 5 Bomb Arrows on the second level.
Second Gatehouse. Same trap, worse tenant: a White-Maned Lynel with Savage Lynel Sword, Savage Lynel Bow, and Savage Lynel Shield. Beating it drops a metal chest holding 3 Ancient Arrows, and the broken spire above hides a stone chest with a Royal Guard's Spear.
Neither of these scales with World Level. That makes the Second Gatehouse a guaranteed, repeatable source of a 58-attack Savage Lynel Sword at any point in the game — including a save where every wild Lynel is still a red-mane. Blood Moons respawn it. If you want Savage gear before the world is ready to hand it to you, that is the door.
And you are not actually trapped in either room. The First Gatehouse has archways on its upper floors, and the Second Gatehouse spire is broken open. Bail out if a fight turns.
Lynel gear: every number in one table
Lynels are the only source of Lynel Gear. Here is the whole archetype:
| Weapon | Strength | Durability |
|---|---|---|
| Lynel Sword | 24 | 26 |
| Mighty Lynel Sword | 36 | 32 |
| Savage Lynel Sword | 58 | 41 |
| Lynel Crusher | 36 | 20 |
| Mighty Lynel Crusher | 54 | 25 |
| Savage Lynel Crusher | 78 | 35 |
| Lynel Spear | 14 | 25 |
| Mighty Lynel Spear | 20 | 35 |
| Savage Lynel Spear | 30 | 45 |
| Lynel Bow | 10 x3 | 30 |
| Mighty Lynel Bow | 20 x3 | 35 |
| Savage Lynel Bow | 32 x3 | 45 |
| Lynel Shield | 30 | 12 |
| Mighty Lynel Shield | 44 | 15 |
| Savage Lynel Shield | 62 | 20 |
What actually matters in that grid:
- The Savage Lynel Crusher at 78 is the highest base attack in the game. Nothing else touches it. It also has only 35 durability, so it is a burst tool, not a daily driver.
- The spears are traps. A Savage Lynel Spear does 30 — barely more than the base Master Sword — but it has the highest durability in the set at 45. Use it on Bokoblin camps, not bosses.
- Bow numbers are per arrow. A Savage Lynel Bow fires a 3-arrow spread off a single arrow from your quiver, so 32 x3 is 96 damage per shot at point blank for the cost of one arrow. Rare Lynel Bows spawn with a 5-arrow spread instead of 3.
- Lynel shields are offensive. Their banded edges deal slashing damage when you deflect. The Savage Lynel Shield has 62 guard but only 20 durability, the shortest lifespan in the whole set.
- All of it is metal. Lynel Gear sinks in water, conducts electricity, attracts lightning in a thunderstorm, can be retrieved with Magnesis, and will not burn in Eldin heat. Unequip it when the sky turns purple.
The bonus rolls that push a sword past 100
Weapon Bonuses are rolled the moment an item first enters your inventory, and they come in two tiers: a white modifier and a stronger yellow one. Which tier you can roll is gated by World Level, so late-game Lynels hand out noticeably better gear than early ones for identical weapons.
The Savage-tier ranges are worth memorizing:
- Savage Lynel Sword — white Attack Up adds +11 to +21; yellow Attack Up+ adds +22 to +42. A rolled sword lands somewhere between 80 and 100 attack.
- Savage Lynel Crusher — white adds +8 to +15; yellow adds +16 to +30. That is a 94 to 108 attack two-hander, the hardest-hitting object in Hyrule.
- Savage Lynel Bow — yellow bonuses add +10 to +18 attack and can roll spread fire, upgrading the 3-arrow spread to 5. A maxed roll is 50 damage across five arrows, off one arrow, per shot.
Silver Lynels are the practical source of bonus-rolled Savage gear, which is the real argument for fighting the scariest tier instead of avoiding it.
The real reason to farm Lynels: the Barbarian Set
The Barbarian Set is the only armor set in Breath of the Wild built around raw offense, and every upgrade tier below the last is paid for in Lynel parts.
The three pieces are shrine chests, not shop items:
- Barbarian Helm — Tu Ka'loh Shrine, Lomei Labyrinth Island
- Barbarian Armor — Dila Maag Shrine, South Lomei Labyrinth
- Barbarian Leg Wraps — Qaza Tokki Shrine, North Lomei Labyrinth
Each piece grants one level of Attack Up just for being worn. Get all three to at least two stars and wear the full set and you also unlock the Charge Atk. Stamina Up set bonus, which makes charged spin attacks drastically cheaper. Defense climbs from 3 to 20 per piece across the upgrades. For how it stacks against the defensive sets, see the Breath of the Wild armor guide.
Upgrade costs are identical for all three pieces:
| Tier | Materials | Defense |
|---|---|---|
| One star | 1 Lynel Horn | 5 |
| Two stars | 3 Lynel Horns, 2 Lynel Hooves | 8 |
| Three stars | 4 Lynel Hooves, 1 Lynel Guts | 12 |
| Four stars | 2 Lynel Guts, 1 dragon horn shard | 20 |
The final tier wants a different dragon for each piece: Dinraal's horn shard for the Helm, Farosh's for the Armor, Naydra's for the Leg Wraps.
Multiply across all three pieces and the full four-star set costs you 12 Lynel Horns, 18 Lynel Hooves, 9 Lynel Guts, and one horn shard from each of the three dragons.
One genuinely weird footnote: taking a Barbarian piece to two stars lowers its sell price by 60 rupees. It is the only enhancement in the game that makes armor cheaper.
Guts drop rates decide your route
Lynel Guts are the bottleneck, and the drop rate swings wildly by tier:
| Variant | Lynel Guts chance | Horns per kill | Hooves per kill |
|---|---|---|---|
| Lynel (red-maned) | 10% | 1-2 | 1-2 |
| Blue-Maned Lynel | 60% | 1-2 | 2-3 |
| White-Maned Lynel and up | 100% | 2 | 3-4 |
Read that table before you commit to a farm. Nine Lynel Guts is nine White-Maned kills, roughly fifteen Blue-Maned kills, or on average ninety red-maned kills. Farming the Barbarian Set before white-manes exist in your world is not dedication, it is a mistake — progressing your World Level is the efficiency upgrade.
If you overshoot on materials, the sell values are strong: Lynel Guts go for 200 rupees (or 100 Mon at Kilton's), Lynel Hooves for 50 rupees / 30 Mon, Lynel Horns for 40 rupees / 20 Mon. Guts are one of the most valuable monster parts in the game, and horns are also a white dye ingredient and an elixir base — see the cooking guide if you would rather drink them.
The Coliseum Ruins and the Lynel Mask

The Coliseum Ruins sit in Central Hyrule, northwest of the Great Plateau, walls coated in Malice, one Lynel standing in the middle of a full patrol of other monsters. It is the closest thing the base game has to a Lynel boss arena.
Two things to know before you walk in:
- Enemy weapons here scale with Divine Beasts freed. Free all four and every monster inside is carrying elemental gear. Doing the Coliseum early is genuinely easier than doing it late.
- The Coliseum Lynel is the one exception to the Lynel Gear rule. As a Silver Lynel it can show up wielding a Flameblade instead — the only Lynel in the game that carries something it did not make.
The loot justifies the trip: a metal chest with 5 Bomb Arrows on the northern wall, a metal chest with Amber on the southern wall, two Koroks, and — with The Master Trials DLC installed — the Phantom Helmet in a metal chest on the northwest side.
If you would rather cheese the whole thing, buy the Lynel Mask from Kilton at the Fang and Bone for 999 Mon. It unlocks after you free three Divine Beasts. Wearing it disguises you well enough that Lynels ignore you, gives Link a Lynel idle pose, and makes quiet Lynel noises as you move. It does not stop anything else in the area from attacking you, and the Lynel will eventually see through it. Use it to walk past, not to fight from.
More Hyrule breakdowns live on the Breath of the Wild coverage hub, and if you are still early, start with the beginner guide.
Quick Action Checklist
- Use the full 30-second stare to eat buff food and swap gear. Do not aim a bow during it — that ends it early.
- Bring your heaviest two-hander. Five mounted hits cost zero durability, and a Savage Lynel Crusher turns that window into 390 damage.
- Bait a fire attack, paraglide the updraft, and headshot the head for a stun and double damage. Then mount.
- Stop packing elemental arrows. Every Lynel resists every element. Urbosa's Fury is the only named exception.
- Practice on the Ploymus Mountain Lynel — it is locked to red-maned 2,000 HP forever.
- Grab all 31 Shock Arrows on Ploymus Mountain without fighting anything. Killing the Lynel adds 20 more.
- Farm the Second Gatehouse White-Maned Lynel for a guaranteed Savage Lynel Sword at any point in the game. Blood Moons respawn it.
- Do not start the Barbarian Set farm until White-Maned Lynels exist in your world — their Lynel Guts drop is 100% versus 10% on red-manes.
- Budget 12 Lynel Horns, 18 Lynel Hooves, 9 Lynel Guts and one horn shard each from Dinraal, Farosh, and Naydra for a full four-star Barbarian Set.
- Hit the Coliseum Ruins before freeing all four Divine Beasts, while the supporting monsters are still carrying non-elemental weapons.
Frequently Asked Questions
Keep Reading
- Zelda Wiki — Lynel: 30-second stare-down, mounting rules, elemental resistance, drop tables
- Zelda Wiki — Lynel Gear: full strength and durability table for all 15 pieces
- Zelda Wiki — Silver Lynel: 5,000 HP, gem and Star Fragment drops
- Zelda Wiki — Second Gatehouse: fixed White-Maned Lynel, Savage gear, Ancient Arrow chest
- Zelda Wiki — Ploymus Mountain: 31 Shock Arrows, non-scaling Lynel, Lynel Safari quest
- Zelda Wiki — Barbarian Set: shrine locations, Attack Up, upgrade materials per tier
- Zelda Wiki — Weapon Bonus: white and yellow modifier tiers and World Level gating
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