Blog/BOTW/🧠Advanced Strategy

Breath of the Wild Guardians: HP by Type and Every Drop

A Decayed Guardian has exactly 500 HP, and a Perfect Guard deals exactly 500 damage — parry once and it is dead. A Guardian Stalker takes three of the same parry, because it has 1,500. Six machines share the name "Guardian," and three of them tie at the exact same HP total.

Published September 16, 2026·13 min read·By Mythras
Official artwork of a Guardian from Breath of the Wild, the six-legged Sheikah machine with a single glowing eye that fires a laser beam.

A Decayed Guardian has exactly 500 HP. A Perfect Guard deals exactly 500 damage. Time the parry on its laser and it is dead in one hit, full stop, no follow-up needed. A Guardian Stalker takes three of that same parry, because it carries 1,500 HP instead of 500. A Guardian Scout IV carries 3,000 — six times a Decayed Guardian's total — though its Perfect Guard math isn't documented the way Stalker's is.

"Guardian" is one name stretched over six different machines in Breath of the Wild, and almost none of the numbers carry over between them. This is the HP for every type, what each one actually drops when you dismantle it, and the exact rupee-and-materials price for everything Robbie's Ancient Oven — Cherry — builds out of the parts at the Akkala Ancient Tech Lab.

Six machines share one name

Every hostile Guardian in the game is one of these:

  • Guardian Stalker. The mobile, six-legged version that patrols the overworld and gives chase — the type covered in the combat tips guide's parry breakdown.
  • Decayed Guardian. A Stalker that lost its legs. Immobile, buried, and inactive until Link gets close, then it lights up and fires. Found at Hyrule Castle, the Great Plateau, and scattered ruins.
  • Guardian Turret. Also stationary, but never had legs to begin with — a fixed emplacement guarding the Sanctum of Hyrule Castle.
  • Guardian Skywatcher. The flying variant. Scans with a red searchlight and needs its propellers shot off before it grounds.
  • Guardian Scout I–IV. Small, shrine-exclusive Guardians built specifically for Ancient Shrine combat trials, not for the overworld war against Calamity Ganon.
  • Sentry. A flying Guardian variant that exists in exactly one place: the path up Death Mountain during the "Divine Beast Vah Rudania" main quest.

There's a seventh label worth knowing but it isn't a fight: a Fallen Guardian is a destroyed Stalker husk that cannot target or attack Link at all. It's classified as an Object, not an Enemy, and it matters later in this guide for a reason that has nothing to do with combat.

The HP table across every type

Guardian typeHPWhere it's found
Guardian Scout I13Ancient Shrines (non-combat placement)
Guardian Scout II100 (375 in A Minor Test of Strength Shrines)Ancient Shrines
Sentry1,000Death Mountain, during the Vah Rudania quest only
Guardian Stalker1,500Overworld, mainly around Hyrule Castle
Guardian Turret1,500Hyrule Castle Sanctum approach
Guardian Skywatcher1,500Hyrule Castle, Akkala Citadel Ruins, patrol routes
Guardian Scout III1,500A Moderate Test of Strength Shrines
Guardian Scout IV3,000A Major Test of Strength Shrines
Decayed Guardian500Hyrule Castle, Great Plateau, scattered ruins

Note the shape of that list: three of the six overworld/shrine combat types — Stalker, Turret, and Skywatcher — all sit at the exact same 1,500 HP, and Guardian Scout III matches them despite being a small shrine enemy. Decayed Guardians are the soft target of the family at 500, and Guardian Scout I barely counts as a fight at 13.

A Perfect Guard means something different per model

The headline Guardian trick — deflect a laser back into its own eye with a Perfect Guard — is only documented for two of these six types, and it does something different to each.

Against a Guardian Stalker, a Perfect Guard deflection deals a flat 500 damage. With 1,500 HP, that's three parries for a kill, spending zero weapon durability and zero arrows. An Ancient Shield goes further and auto-deflects the laser without requiring the parry timing at all.

Against a Decayed Guardian, the same Perfect Guard doesn't deal damage on a fixed scale — it instantly defeats it, full stop, with any shield. That number lines up cleanly with its 500 HP, but the game codes it as an instant kill rather than a damage tick, so it works even if the Decayed Guardian has somehow taken prior damage.

Guardian Turrets and Guardian Skywatchers don't have a documented Perfect Guard deflection in the same way — their counters are different. A Turret is stunned by a bow shot to the eye, or by Stasis+ during its charge-up. A Skywatcher has to be grounded first: shoot out all three propellers with a bow and it falls, or approach it directly with the Paraglider. Treat "parry it to death" as a Stalker-and-Decayed-only trick, not a universal Guardian counter.

Guardian Scouts are the shrine-only tier

Guardian Scouts don't patrol the overworld. They exist specifically inside Ancient Shrines and Divine Beasts, built by the Sheikah Monks as combat trials rather than as weapons against Calamity Ganon — which is also why the uncorrupted ones glow orange-blue instead of the pink of a Malice-possessed Guardian.

The four tiers gate directly to shrine difficulty and the number of weapons the Scout wields at once:

TierHPShrine gateWeapons carried
Guardian Scout I13Non-combat shrine placementNone
Guardian Scout II100 / 375 in Test of StrengthA Minor Test of StrengthOne: Guardian Sword, Shield, Spear, or Ancient Battle Axe
Guardian Scout III1,500A Moderate Test of StrengthTwo, dual-wielded, all "+"-tier
Guardian Scout IV3,000A Major Test of StrengthThree at once, all "++"-tier

Every Guardian Scout is weak to elemental damage in a specific way: Electricity stuns it, Fire sets it burning, and Ice freezes it solid. When a Scout gets close to death, it charges an uninterruptible, stronger laser as a last resort — the tell to watch for before you commit to a final hit.

Sentry is Vah Rudania's early-warning system

Sentries are the one Guardian type that isn't a roaming overworld threat or a shrine gatekeeper — they exist only along the path up Death Mountain during the "Divine Beast Vah Rudania" main quest, dispatched by the Divine Beast itself as a searchlight net. Get spotted by one and Vah Rudania responds by raining Magma Bombs on the mountain rather than the Sentry attacking you directly.

At 1,000 HP a Sentry looks tanky next to a Decayed Guardian's 500, but that number is misleading: Sentries are exceptionally weak to Remote Bombs and physics damage, and a single Remote Bomb is enough to take one down outright — one of the few enemies in the game that dies to one bomb regardless of its listed health.

What each type actually drops

Every combat Guardian drops some combination of six Ancient materials — Ancient Screw, Ancient Spring, Ancient Gear, Ancient Shaft, Ancient Core, and the rare Giant Ancient Core — but the odds and quantities shift by type:

TypeTypical drop countGiant Ancient Core chance
Decayed Guardian4–6 per materialNone
Guardian Stalker10–12 per material0.5%
Guardian Turret5–8 per material0.5%
Guardian Skywatcher8–12 per material0.5%
Guardian Scout I1–2 (Screw or Spring only)None
Guardian Scout II2 per material (3 in a Minor Test of Strength)None
Guardian Scout III1, or 3–4 in a Moderate Test of StrengthNone
Guardian Scout IV1, or 4–5 in a Major Test of StrengthNone

Giant Ancient Cores only come from the three 1,500-HP overworld types — Stalker, Turret, and Skywatcher — and all three sit at the identical 0.5% per kill; there is no better source among them. Guardian Scouts never drop a Giant Ancient Core at all, but Scout III and Scout IV have a real shot at a regular Ancient Core on their single-item roll, 20% and 50% respectively. That matters because six of Cherry's eleven wares below want a regular Ancient Core, while only two — the Ancient Shield and Ancient Bow — call for the rarer Giant version.

The source nobody fights for

Fallen Guardians — the inert husks that can't attack — aren't worthless. Each one can be searched once for a free Ancient material, typically an Ancient Screw, the same way you'd search a Wagon or a King's Tomb. No combat, no durability spent, no laser to dodge. Hyrule Castle, Fort Hateno, the Great Plateau, and the Akkala Citadel Ruins are all littered with them, and every one you pass without searching is a material left on the table.

Cherry's full price list at the Ancient Tech Lab

Once the "Robbie's Research" side quest is done and the furnace outside the Akkala Ancient Tech Lab is relit, the Ancient Oven — Cherry — sells the following, every price exact:

ItemRupeesMaterials
Ancient Arrow x1902 Ancient Screw, 1 Ancient Shaft, 1 Arrow
Ancient Arrow x32506 Ancient Screw, 3 Ancient Shaft, 3 Arrow
Ancient Arrow x54005 Ancient Spring, 5 Ancient Shaft, 5 Arrow
Ancient Short Sword1,00015 Ancient Spring, 5 Ancient Shaft, 2 Ancient Core
Ancient Bladesaw1,00015 Ancient Screw, 5 Ancient Shaft, 2 Ancient Core
Ancient Spear1,00015 Ancient Gear, 5 Ancient Shaft, 2 Ancient Core
Ancient Shield1,00010 Ancient Gear, 15 Ancient Spring, 1 Giant Ancient Core
Ancient Bow1,00010 Ancient Gear, 15 Ancient Spring, 1 Giant Ancient Core
Ancient Helm2,00020 Ancient Gear, 5 Ancient Shaft, 3 Ancient Core
Ancient Cuirass2,00020 Ancient Gear, 5 Ancient Screw, 3 Ancient Core
Ancient Greaves2,00020 Ancient Gear, 5 Ancient Spring, 3 Ancient Core

The full Ancient Set alone is 6,000 rupees. Add one of each weapon and the total climbs to 11,000 rupees before materials: 1,000 each for the Ancient Short Sword, Ancient Bladesaw, Ancient Spear, Ancient Shield, and Ancient Bow. Two of those five — the Shield and the Bow — each want a Giant Ancient Core, the material that only drops from a Stalker, Turret, or Skywatcher. The armor is the expensive half on paper, but it's also the half that pays for itself: a full Ancient Set enhanced twice per piece at a Great Fairy unlocks the Ancient Proficiency set bonus, an 80% damage boost to every Ancient weapon you're now carrying.

Which Ancient weapon is actually worth building

Of the three melee options Cherry sells, the numbers split clearly:

WeaponStrengthDurabilityLifetime damage
Ancient Short Sword40542,160
Ancient Bladesaw55502,750
Ancient Spear30501,500

The Ancient Short Sword already tops the entire standard-arsenal lifetime-damage chart, as covered in the weapon durability guide — but the Ancient Bladesaw actually beats it on raw output-times-uses at 2,750, for the same 1,000-rupee, 2-Core price. If your priority is total damage dealt before the weapon breaks rather than per-swing strength, the Bladesaw is the better 1,000-rupee purchase, not the Short Sword.

Neither is the strongest Ancient-family weapon in the game by strength, though — that title belongs to a weapon Cherry doesn't sell at all, covered next.

Guardian Gear is a different lineage entirely

It's easy to conflate what Cherry builds with what a Guardian Scout drops, but they're two separate equipment archetypes with two separate names: Ancient Soldier Gear (Cherry's shop) and Guardian Gear (dropped by disarmed Guardian Scouts II–IV). Guardian Gear cannot be purchased or crafted at all — it only exists as a battle drop, and its own in-game description is blunt about the tradeoff: the base Guardian Sword "is not very durable."

WeaponStrengthDurability
Guardian Sword2017
Guardian Sword+3026
Guardian Sword++4032
Ancient Battle Axe3015
Ancient Battle Axe+4520
Ancient Battle Axe++6025
Guardian Spear1020
Guardian Spear+1525
Guardian Spear++2035
Guardian Shield1810
Guardian Shield+3013
Guardian Shield++4220

The Ancient Battle Axe++ hits harder than any melee weapon Cherry sells — 60 strength against the Bladesaw's 55 — but it only drops from a Guardian Scout IV that happens to be wielding one, it can't be bought a second time, and at 25 durability it breaks in under half the hits the Bladesaw survives. (The Ancient Shield's own 70 figure is a guard rating, not attack strength, so it isn't a fair comparison against a swung weapon.) Guardian Sword++ matches the purchasable Ancient Short Sword's 40 strength exactly, but with 32 durability against the Short Sword's 54, meaning the version you can farm from a shrine is strictly worse than the version you can just buy. If you want a weapon you can replace on demand, Cherry's shop is the better investment; if you're chasing the single hardest-hitting swing in the Ancient lineup, a Major Test of Strength is the only place it exists.

Quick Action Checklist

  • Learn the six types before you plan a fight: Stalker and Turret and Skywatcher all sit at 1,500 HP, Decayed Guardians at 500, Guardian Scout IV at 3,000, and Sentry at 1,000 but one-bombable.
  • Parry a Decayed Guardian's laser with any shield for an instant kill; parry a Stalker's three times for the same result — that trick is not documented for Turrets or Skywatchers.
  • Ground a Skywatcher by shooting out all three propellers with a bow before trying to fight it in melee.
  • Farm Stalkers, Turrets, or Skywatchers for Giant Ancient Cores — all three tie at 0.5% per kill, and Guardian Scouts never drop one at all (Scout IV does have a 50% shot at a regular Ancient Core instead).
  • Search every Fallen Guardian husk you pass. It's a free Ancient material, once per husk, with zero combat required.
  • Budget 6,000 rupees plus a full set of Ancient materials for the complete Ancient Set and weapon lineup at Cherry's shop; the Ancient Bladesaw edges out the Ancient Short Sword on lifetime damage for the same 1,000-rupee price.
  • Don't confuse Guardian Gear (Scout drops, low durability, unbuyable) with Ancient Soldier Gear (Cherry's shop, replaceable on demand) — they're separate equipment lines with separate stat curves.

Frequently Asked Questions

How much HP does a Guardian have in Breath of the Wild?
It depends on the type. A Decayed Guardian has 500 HP, a Guardian Stalker, Guardian Turret, and Guardian Skywatcher each have 1,500 HP, a Sentry has 1,000 HP, and the shrine-only Guardian Scouts range from 13 HP (Scout I) up to 3,000 HP (Scout IV), with Scout II at 100 HP (375 inside a Minor Test of Strength Shrine) and Scout III at 1,500 HP.
What is the difference between a Guardian Stalker and a Decayed Guardian?
A Guardian Stalker is the mobile, six-legged Guardian that patrols the overworld and pursues Link, with 1,500 HP. A Decayed Guardian is a Stalker that lost its legs and is buried in the ground, unable to move, with only 500 HP. A Perfect Guard against a Decayed Guardian instantly defeats it with any shield; the same Perfect Guard against a Stalker deals a flat 500 damage, taking three parries to finish it off.
How much does the Ancient Short Sword cost in Breath of the Wild?
The Ancient Short Sword costs 1,000 rupees, 15 Ancient Springs, 5 Ancient Shafts, and 2 Ancient Cores at the Akkala Ancient Tech Lab, purchased from the Ancient Oven (Cherry) once the "Robbie's Research" side quest is complete. It has 40 strength and 54 durability.
What does the Ancient Set cost at the Akkala Ancient Tech Lab?
The three pieces together cost 6,000 rupees: the Ancient Helm is 2,000 rupees plus 20 Ancient Gears, 5 Ancient Shafts, and 3 Ancient Cores; the Ancient Cuirass is 2,000 rupees plus 20 Ancient Gears, 5 Ancient Screws, and 3 Ancient Cores; and the Ancient Greaves are 2,000 rupees plus 20 Ancient Gears, 5 Ancient Springs, and 3 Ancient Cores. Enhancing every piece twice at a Great Fairy and wearing the full set unlocks the Ancient Proficiency set bonus, an 80% damage boost to Ancient weapons.
What is the strongest Guardian-type weapon in Breath of the Wild?
By raw strength, the Ancient Battle Axe++ at 60 is the hardest-hitting weapon in the Guardian/Ancient family, ahead of the purchasable Ancient Bladesaw's 55. It only drops from a Guardian Scout IV in a Major Test of Strength shrine, cannot be bought, and has just 25 durability. For a weapon you can repurchase on demand, the Ancient Bladesaw (55 strength, 50 durability, 1,000 rupees at the Akkala Ancient Tech Lab) is the better long-term option.
Can you get materials from a Guardian without fighting it?
Yes. A Fallen Guardian — an inert, destroyed Guardian husk found at locations like Hyrule Castle, Fort Hateno, the Great Plateau, and the Akkala Citadel Ruins — cannot target or attack Link at all. It can be searched once for a free Ancient material, typically an Ancient Screw, at zero durability cost and zero combat risk.

Keep Reading

Sources & Further Reading
Last updated September 16, 2026.

Related Guides

An overview of the finished Tarrey Town in Breath of the Wild, showing the ring of colorful Bolson Construction houses around the central fountain and Goddess Statue on its island in Lake Akkala.
🎮Game GuidesSep 4, 2026·10 min read

Breath of the Wild Tarrey Town: How to Build It All

Tarrey Town starts as a bare rock island in Lake Akkala with one carpenter standing on it and no supplies. Getting from there to a finished town is a full side quest chain — 110 bundles of wood, four recruits whose names all have to end in "son," and a wedding you are invited to. None of it is required to beat the game.

Read article
A Critical Hit in Breath of the Wild, the orange burst that marks double damage, landing as an on-screen message reports the weapon has broken.
🧠Advanced StrategyAug 20, 2026·12 min read

Breath of the Wild Weapon Durability: Hits and Bonuses

Durability in Breath of the Wild is not a timer or a wear bar. It is a plain integer the game calls Life, it ticks down only when the weapon connects, and knowing the number turns "my weapons keep breaking" into a budget you can actually spend.

Read article
Link fighting a Molduga in Breath of the Wild, the sand beast breaching out of the desert in a spray of sand and rock while a sand seal sits in the foreground.
🧠Advanced StrategyAug 15, 2026·14 min read

Breath of the Wild Field Bosses: The 84 Kills Kilton Wants, and the Hammer Math

Kilton will trade you three Medals of Honor for 40 Taluses, 40 Hinoxes and four Molduga. That is 84 kills, and the location lists add up to exactly those numbers. Here are the HP figures, the drop tables, and the weapon that quietly does four times damage.

Read article
Official Nintendo artwork for The Master Trials, Breath of the Wild DLC Pack 1, showing a Golden Lynel with pale gold fur and curled horns rearing up over Link.
🧠Advanced StrategyAug 14, 2026·11 min read

Breath of the Wild Master Mode: The HP Numbers, and the Rule It Takes Away

Master Mode is not the same game with a bigger health bar on the enemies. It moves most of them up a rank, lets them heal mid-fight, takes away the hidden rule that stops you dying in one hit, and cuts your autosaves from five to one. Here is every change, with numbers.

Read article
The Great Plateau in Breath of the Wild, the isolated starting region where Link wakes up after the Shrine of Resurrection.
🌱Beginner GuidesJul 20, 2026·12 min read

Breath of the Wild Beginner's Guide: Your First 10 Hours

Breath of the Wild does not tell you that armor matters more than hearts, that your weapons are ammunition, or that the Blood Moon is a restock button. Here is the stuff the game leaves you to discover the hard way.

Read article
Link sprinting across dark rocky ground in Breath of the Wild as Dinraal, wreathed in flame and glowing orange, flies low directly overhead.
🧠Advanced StrategyAug 1, 2026·11 min read

Breath of the Wild Dragon Farming: Farosh, Dinraal, and Naydra Routes, Times, and Parts

At 4:00 AM, Dinraal flies underneath the Tabantha Great Bridge. Not over it — under it. The three dragons of Hyrule run on schedules, never fight back, and drop the most valuable materials in the game if you know which body part to hit.

Read article