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Cookie Run: Braverse Card List Filters Are Missing Cards

Open the official CookieRun: Braverse card list, tick the Effect chip marked On play, and you get nothing. Not a short list - an empty page, from a database holding 268 cards that print that exact ability. The filter is doing an exact, case-sensitive string comparison against data that spells the same thing more than one way. Here is what each of the nine chip filters actually matches, which cards fall through each one, and the one search box on the page that does not have the problem.

Published September 12, 2026·11 min read·By Mythras
Dark Enchantress Cookie, card BS11-116, the Level 5 Black EXTRA Cookie whose HP is filed as a subscript plus sign and whose attack deals 7 damage - values no HP or Damage chip on the official card list can match.

Open the official CookieRun: Braverse card list, scroll to the Effect block, and tick the chip marked On play. You get an empty page.

There are 268 entries in that same database whose skill text prints 【On Play】. The chip is not finding a small number of them, or the wrong ones. It finds zero.

That is not a one-off. The card list matches most of its filter chips as exact, case-sensitive string comparisons, and the underlying data spells several of those values more than one way. Every number below was checked against the publisher's own card feed at cookierunbraverse.com/data/json/cardList_en.json — 2,274 entries as of September 12, 2026 — and then reproduced against the live site by URL.

The two-minute reproduction

The filter chips write themselves into the query string, so you can check any of this without clicking. These five URLs are the ones I ran:

URLCards returnedCards that exist
/en/cardList?skill=Equip1315
/en/cardList?keyword=DRAGON1919
/en/cardList?skill=On+play0268
/en/cardList?skill=Your+turn028
/en/cardList?keyword=ANCIENT&rare=UR411

The Dragon row is the control, and it is clean: the trait lives in one field, the chip's label matches what is stored, and the count is right down to the card. The comparison itself works fine.

The Equip row looks like a second control and is not, which makes it the most instructive row in the table. The chip's spelling is correct — 【Equip】 is exactly how the cards print it — and it still returns 13 of the 15 entries that print the tag, because the Effect block reads a card's skill text field and nothing else. Two cards print 【Equip】 in their attack text instead, and the chip never looks there. A correctly-spelled chip is still not a complete list.

The last three rows are the louder failure: the same code hitting values that are spelled differently in the data than on the chip.

What each filter actually matches

The comparison logic ships in the page's own JavaScript bundle (/_nuxt/CgiSeUy6.js), one branch per filter. Written out in English:

Filter (UI label)Query keyHow it matchesEntries it cannot reach
Card Typetypeexact string3
Card Colorcolorcase-sensitive substring68
Levellevelnumeric equality1
HPhpnumeric equality18
COSTenergylower-cased substring101
Damagedamagefirst damage value in the attack text6
Effectskillexact string against the 【…】 tags in skill text462
Keywordkeywordexact string26
Rarityrareexact string1

Two things to read off that table. First, COST is the only filter that is case-insensitive — it lower-cases both sides and then asks for a substring rather than an exact match, which is why ticking Red returns the 319 plain RED cards, the 98 RED MIX cards and the eight multi-color entries that list RED among their costs. Every other text filter compares raw. Second, the right-hand column is not a count of bugs; it is a count of entries that no chip in that block can return, for any reason. The sections below split those out.

The Effect filter: two chips return nothing

The Effect block reads the bracketed ability tags out of a card's skill text and asks whether the chip's label is one of them, character for character. Braverse prints those tags in title case. Two of the six chips are not written in title case.

Effect chipTag printed on the cardsIn skill textChip returnsOnly in attack text
Activate【Activate】35535529
Once Per Turn【Once Per Turn】2602607
On play【On Play】268011
Blocker【Blocker】39392
Your turn【Your Turn】2801
Equip【Equip】13132

Read the last column as the tax every Effect chip pays regardless of spelling: those entries print the tag on the card, but print it in the attack text, so no chip returns them. Activate is the worst of it — the chip finds 355 and 29 more exist.

For the two broken chips, a lower-case p and a lower-case t are the whole story. On Play is the second most common ability tag in the game — more common than Blocker, Equip and Your Turn combined — and it is the one the chip cannot see.

The Effect block is also missing chips for tags that do exist. Checked across all 2,274 entries, the thirteen bracketed tags that appear in skill text are Activate, On Play, Once Per Turn, Arena, EXTRA, Blocker, Your Turn, Ancient, Special Play, Awaken, Equip, Skill and Beast. Six of those have a chip. There is no chip for Special Play (17 entries) or Awaken (14 entries) — or for Arena, EXTRA, Ancient, Skill and Beast as skill-text tags — so a list of any of them has to be assembled from the card text rather than the filter. Our Special Play guide covers what that mechanic does.

Put together, 462 entries print at least one bracketed tag somewhere on the card and are returned by none of the six Effect chips. Three separate things produce that number: 283 are On Play and Your Turn casualties whose spelling the chip cannot match; 37 print a tag the block does have a chip for, but print it only in their attack text; and 142 print only tags that have no chip at all, 96 of them 【Arena】.

The Keyword filter: ANCIENT is short 18 cards

Braverse's four tribal traits live in a separate field, and that field has been populated inconsistently across sets.

Keyword chipSpellings present in the dataTotal entriesChip returns
ANCIENTANCIENT (40), Ancient (18)5840
ArenaArena (332), ARENA (7), Arema (1)340332
BEASTBEAST (42)4242
DRAGONDRAGON (19)1919

The 18 entries filed as title-case Ancient are not obscure. They are the five founding Ancient Cookies from Booster 3 [Age of Heroes and Kingdoms] — Hollyberry, Golden Cheese, White Lily, Pure Vanilla and Dark Cacao — at both their Ultra Rare and Secret Ultra Rare printings, plus the Golden Cheese and Dark Cacao cards from Booster 8.

You can watch it happen in one comparison. ?keyword=ANCIENT&rare=UR returns 4 cards. ?search=ancient&rare=UR returns 12. The four the chip finds are real. Seven of the eight it drops carry the Ancient trait — all five Booster 3 Ancients plus the Booster 8 Golden Cheese and Dark Cacao — and the eighth, the Stage card Age of Heroes and Kingdoms at BS3-121, simply has the word in its text.

Pure Vanilla Cookie, card BS3-088, an Ultra Rare Blue Ancient Cookie whose keyword field is filed as title-case Ancient rather than ANCIENT.

The Arena side is smaller but stranger: seven promo printings are filed as ARENA in caps, and one is filed as Arema. That misspelling is the Cream Puff Cookie promo at BS7_093@2 — the same entry our Festival Arena set list flagged when it was counting the Arena pool, and one of five entries in the database whose card number uses an underscore instead of a hyphen.

Cream Puff Cookie, promo card BS7_093@2, whose keyword field reads Arema instead of Arena.

If you want the real trait totals rather than the filtered ones: 340 Arena entries, 58 Ancient, 42 Beast, 19 Dragon. Our keywords and abilities explainer covers what each trait does; the counts above are what the database holds today.

HP, and the three different plus signs

The HP chips run 1 to 6 and compare numbers. Fifteen entries store an HP value that is not a number as far as that comparison is concerned, because Awakened forms print an HP bonus rather than an absolute — and the database has typed that bonus three different ways.

CardsHP storedCharacterEntriesMatched by any HP chip
Golden Cheese Cookie BS8-027 (@4, @5, @6)+2ASCII plus3Yes, under HP 2
Golden Cheese Cookie BS8-027 (base, @1, @2)+2fullwidth plus3No
Dark Cacao Cookie BS8-104 (base, @1, @2)+2fullwidth plus3No
Hollyberry Cookie BS10-024 (base, @1, @2)+1fullwidth plus3No
White Lily Cookie BS10-073 (base, @1, @2)+1fullwidth plus3No
Dark Enchantress Cookie BS11-116 (base, @1)₊2subscript plus2No
Spinach Cookie P-131fullwidth digit1No

Golden Cheese Cookie BS8-027 is the tidiest demonstration of this, because the split runs through a single card number. It has six printings. Three of them store +2 and three store +2. Search the site for BS8-027 and you get all six; add the HP 2 chip and you get three. Same card, same printed HP, half the results.

Three more printings — all of Pure Vanilla Cookie at BS9-088 — store an HP of 0, and there is no HP 0 chip, so they are unreachable from that block too.

Damage stops at 4, Level skips a promo

The Damage chips offer 1, 2, 3 and 4. Across the database the first damage value on a card runs 1 (406 entries), 2 (492), 3 (451), 4 (79), 5 (4) and 7 (2). The six entries above 4 are the two printings each of Elder Faerie Cookie BS3-060 and Avatar of Destiny BS11-091 at 5 damage, and the two printings of Dark Enchantress Cookie BS11-116 at 7. The game's hardest-hitting card is the one the damage filter cannot list — and because its HP is that subscript plus sign, it is out of reach from the HP block as well.

The Level chips offer 1, 2, 3 and 5, which is correct: there is no Level 4 card in the database, and the only two Level 5 entries are the base and @1 printings of that same EXTRA Dark Enchantress Cookie. One entry misses: Spinach Cookie P-131 stores its level as a fullwidth , so it answers to no Level chip and, thanks to its fullwidth HP, no HP chip either. It is still findable under Activate and Once Per Turn.

Card Color: 68 entries have no color

Card Color compares as a case-sensitive substring, and where a color is stored it returns the card. The problem is the 68 entries where there is nothing to compare against.

Sixty-two of them store an empty color, and all 62 are the plain-MIX Cookies — the ones whose cost is any color rather than a specific one. Thirty-four are from Booster 1 [BRAVE BEGINNING] alone, including Melon Bun Cookie, Walnut Cookie, Apple Cookie and Pizza Cookie. That may well be deliberate: a colorless card arguably has no color to file. The practical effect is still that there is no chip — not in Card Color and not in COST — that returns them, so they drop out of any color-filtered list you build.

The other six are harder to read as intentional. They store the literal text "null" as their color:

EntryCardColor fieldBase printing's color
BS4-080@2Captain Ice Cookie"null"BLUE
BS8-028@1Manager Cheesebird"null"no base printing listed
BS8-029@1Miner Cheesebird"null"no base printing listed
BS8-032@2Burnt Cheese Cookie"null"YELLOW
BS8-033@1Centipede Cookie"null"no base printing listed
BS8-083@2Frost Queen Cookie"null"BLUE

Three of the six have a base printing in the same database that carries a real color. Frost Queen Cookie is Blue at BS8-083 and colorless-by-typo at BS8-083@2, which is its Secret Ultra Rare.

Frost Queen Cookie, card BS8-083@2, the Secret Ultra Rare printing whose color field stores the literal text null instead of BLUE.

COST has a related gap of its own: three promo printings of Wind Archer Cookie (BS2_058@2, @3 and @4) store their energy as PULPLE, so the Purple cost chip does not return them.

Rarity, Type, and the toggles

Two smaller ones, both exact-string comparisons:

  • Rarity offers eleven codes, C through P. One entry does not use a bare code: Blue Slushy Cookie ST8-007, from the Guardian Winds starter deck, stores its rarity as C (홀로) — "C (holo)" with the Korean word left in. It answers to no rarity chip.
  • Card Type offers six options: COOKIE, ITEM, TRAP, STAGE, FLIP and EXTRA. The database also contains three cards typed NPC — TBD Delivery Cookie, TBD Office Clerk Cookie and TBD Mender Cookie, all BS6-028 to BS6-030 from Operation Timeguard. There is no NPC chip, so there is no way to list them from the Card Type block.

The toggles below the chips work differently and are worth understanding, because they are on by default and only ever remove cards. Untick extra and EXTRA-deck cards drop out; untick Duplicated Card and each @ printing collapses to the lowest-numbered version of its card number, which is genuinely useful when you are counting distinct cards rather than printings. Untick Banned Card and nothing changes at all — the ban flag is 0 on all 2,274 entries, which is the same thing our banned and restricted list found when it went looking: the English B&R list is published as a policy notice and is not reflected in the card data.

One display note that is not a filter problem but will confuse you on a card's detail page: the rarity word is a separate field from the rarity code, and it has its own typos. Seven entries in Booster 9 display ULTLA RARE and one Booster 3 Uncommon displays UOMMON — both first flagged in our card numbers explainer — and thirteen more carry a stray line break in front of the rarity word: ten before SECRET RARE, two before SECRET ULTRA RARE and one before EXTRA RARE. The code underneath is correct in each case, which is why Rarity filtering still works on them.

How to search around it

The free-text box at the top of the card list does not share the chips' problem. Its matcher lower-cases both sides, collapses runs of whitespace, and walks every field on the card record looking for a substring — card number, name, type, rarity, keyword, skill text, attack text and product name all at once. That is why ?search=ancient finds all 58 Ancient-trait entries while the ANCIENT chip finds 40.

So, in order of how much work they are:

  1. For a trait or an ability, type it into the search box instead of using the chip. Case does not matter. "on play", "your turn" and "ancient" all work.
  2. Combine the search box with the chips that do work. Rarity, Type and Damage are exact and reliable within their listed options, so ?search=your+turn&rare=UR is a sound query even though ?skill=Your+turn&rare=UR returns nothing.
  3. Check both spellings when you are counting. For Ancient, search rather than filter. For Arena, the chip misses 8 of 340. For Beast and Dragon the chip and the data agree, so the chip is fine.
  4. If you need the whole pool, take the feed. cookierunbraverse.com/data/json/cardList_en.json is a single public JSON file holding the English entry list — 2,274 rows on September 12, 2026 — with the fields behind each chip on the record. It is what the page itself loads, and it is where an exact count comes from.

A caveat on the search box: because it matches across all fields, broad words over-match. Searching "ancient" returns 95 entries, not 58 — the extra 37 are entries with "Ancient" somewhere in their name or text that do not carry the trait. That is the correct trade. The chip is precise and incomplete; the search box is complete and imprecise. For counting, filter the JSON.

What this does not mean

Some boundaries, because a data problem is easy to inflate into a game problem:

  • No card is affected. This is a website search index, not a rules document. Pure Vanilla Cookie has the Ancient trait whether or not a chip returns it, and the printed card is what a judge reads.
  • Nothing here is a legality claim. Deck legality comes from Devsisters' policy notices, not from the card list's filters or its ban flag.
  • I checked the English site only. The Korean and Asia card lists run the same page code but are served different data files, and I have not verified whether the same spellings appear there.
  • This is a snapshot. All counts were pulled on September 12, 2026, from a database that gained 31 promo entries between September 4 and September 7. Devsisters can fix any of this in a single data edit, and the chip counts will move when they do.

If you are building a list of anything — a trait, an ability, a color — start from the feed or the search box, and treat the chips as a fast filter rather than a complete one.

Frequently Asked Questions

Why does the Cookie Run: Braverse card list return no results for On play?
The Effect chip labelled 'On play' on the official CookieRun: Braverse card list at cookierunbraverse.com/en/cardList compares its own label against the bracketed ability tags in a card's rules text as an exact, case-sensitive string. Braverse cards print the tag as 【On Play】 with a capital P, so the comparison never succeeds and the chip returns zero cards, even though 268 entries in the official card database print that tag in their skill text. The same thing happens to the 'Your turn' chip against 【Your Turn】, which affects 28 entries. Typing 'on play' into the free-text search box on the same page works, because that box is case-insensitive.
How many Ancient cards are there in Cookie Run: Braverse?
58 entries in the official English CookieRun: Braverse card database carry the Ancient trait, as of September 12, 2026. The card list's ANCIENT keyword chip returns only 40 of them, because 18 entries store the trait as title-case 'Ancient' rather than 'ANCIENT' and the chip compares exactly. The 18 it misses are the Ultra Rare and Secret Ultra Rare printings of the five Booster 3 Ancient Cookies - Hollyberry, Golden Cheese, White Lily, Pure Vanilla and Dark Cacao - plus the Golden Cheese and Dark Cacao cards from Booster 8. Searching 'ancient' in the page's text box finds all of them.
How many Arena cards are in Cookie Run: Braverse?
340 entries in the official English CookieRun: Braverse card database carry the Arena trait as of September 12, 2026: 332 filed as 'Arena', 7 promo printings filed as 'ARENA' in capitals, and one filed as 'Arema', a misspelling on the Cream Puff Cookie promo at BS7_093@2. The card list's Arena chip returns the 332 and misses the other 8. The largest blocks are the 148 entries of Booster 12 [Festival Arena] and the 136 of Booster 7 [Arena of Glory].
Which Cookie Run: Braverse cards cannot be found with the HP filter?
Fifteen entries in the official CookieRun: Braverse card database store an HP value the HP chips cannot match, because Awakened forms print an HP bonus rather than an absolute and the database types that bonus inconsistently. They are Golden Cheese Cookie BS8-027 (base, @1, @2), Dark Cacao Cookie BS8-104, Hollyberry Cookie BS10-024 and White Lily Cookie BS10-073 with a fullwidth plus sign; Dark Enchantress Cookie BS11-116 with a subscript plus sign; and Spinach Cookie P-131 with a fullwidth digit. Three further printings of Pure Vanilla Cookie at BS9-088 store an HP of 0, and the chips only run 1 to 6.
Where can I download the full Cookie Run: Braverse card database?
Devsisters publishes the complete English CookieRun: Braverse card database as a single public JSON file at cookierunbraverse.com/data/json/cardList_en.json. It held 2,274 entries on September 12, 2026, and carries every field the site uses - card number, name, type, color, level, HP, energy cost, rarity, keyword, skill text, attack text, product name and the image URL. It is the same file the card list page loads, so it is the reliable way to get an exact count of anything, rather than relying on the filter chips.
Does the Banned Card toggle on the Braverse card list work?
The Banned Card toggle on the official CookieRun: Braverse card list is on by default and, when switched off, removes cards flagged as banned in the database. Switching it off changes nothing, because the ban flag is set to 0 on all 2,274 entries - the official card data does not mark any card as banned. The English Banned and Restricted list is published separately as a Devsisters policy notice, and that notice, not the card list, is what governs tournament legality.
Are the Cookie Run: Braverse card list filters that work actually accurate?
Mostly, within their listed options, with one caveat. Where a chip's label matches the stored value exactly the comparison is exact: the DRAGON keyword chip on the official CookieRun: Braverse card list returns 19 cards and 19 exist. The Effect chips carry a separate limit that has nothing to do with spelling - they read a card's skill text field only, so the Equip chip returns the 13 entries that print 【Equip】 there and misses two more that print it in their attack text, and the Activate chip misses 29 the same way. Rarity, Card Type and Damage all compare exactly and are reliable for the values they offer. The COST chips are the one set that compares case-insensitively and as a substring, which is why ticking Red also returns the 98 RED MIX cards - that is expected behaviour rather than a fault.

Keep Reading

Sources & Further Reading
Last updated September 12, 2026.

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