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The Dark Enchantress War (BS11) Set Guide: Every Rarity, Chase Card, and Meta Shift

The Dark Enchantress War went on sale July 24, 2026, and it did something no Braverse set has done before: it printed a rarity that exists on exactly one card. Here is what is actually in BS11 according to the official card database, where the published list stops, and which pulls are worth chasing.

Published July 25, 2026·11 min read·By Mythras
Official Genesis Extra Rare printing of Dark Enchantress Cookie (BS11-115@3), a LV.3 Black Cookie with 6 HP, the only GXR card in the Cookie Run: Braverse database.

There is a rarity in Cookie Run: Braverse called Genesis Extra Rare. It exists on exactly one card. Not one card per set, not one card per color — one card, full stop, out of the 2,092 rows currently sitting in the official card database. That card is Dark Enchantress Cookie, printing BS11-115@3, and she is the entire reason The Dark Enchantress War exists as a product.

BS11 went on sale July 24, 2026. This is a guide to what is in it, written by someone who pulled the official card list and counted, rather than someone reprinting the announcement. Some of what follows disagrees with the announcement, and that turns out to be the most useful part.

What is actually in the Dark Enchantress War

The database lists 158 cards carrying a BS11 number. That splits into two things that are worth keeping separate:

  • 150 cards from BOOSTER PACK [The Dark Enchantress War] — the booster proper.
  • 8 cards from the Eternal Farewell promotion pack — alternate-art promo versions of BS11 cards, all rarity P. They are the five colored Protection traps (Flame's, Life's, Wind's, Sea's, Moonlight's), plus Silent Salt Cookie, White Lily Cookie, and Dark Enchantress's Castle. Same card numbers, different product, so they do not come out of packs.

Inside the booster's 150, there are 116 distinct card numbers — BS11-001 through BS11-116, no gaps — and 34 parallel printings hung off those numbers with an @1, @2, or @3 suffix. Every parallel in the set is a cosmetic re-treatment. Not one of them changes a single line of rules text. More on that below, because it matters for what you should pay.

By type, the 116 numbered cards break down as 69 Cookies, 15 Flip Cookies, 12 Traps, 12 Items, 6 Stages, and 2 Extra Deck Cookies. That is a normal-shaped Braverse booster with one exception: one Stage per color, and the Black one — Dark Enchantress's Castle (BS11-108) — is load-bearing for the set's best line of play.

The genuinely new thing is Black ({K}), a seventh color. Thirty-three of the booster's cards are Black, and 13 of the numbered cards reference the new Special Play cost mechanic. Both of those get their own full treatment: we broke the color down in the Black cards guide and the mechanic in the Special Play guide. Here we care about what they do to the set's shape.

The 305 vs 116 card count problem

Devsisters' launch materials say The Dark Enchantress War contains 239 regular cards and 66 hidden cards, for 305 total. The official card database currently lists 116 numbered cards for the set, plus 34 parallels.

Both numbers are real. Here is the honest reconciliation, with the guessing left out.

On the 66 hidden cards: the database contains zero hidden cards. Not zero for BS11 — zero across all 2,092 rows, every set, going back to BRAVE BEGINNING. Hidden cards are simply not something the online database publishes. So the 66 are never going to show up there, and you should not read their absence as a gap.

On the regular cards: the database's BS11 list runs 001 to 116 and stops. The clearest evidence that this is a partial list rather than a corrected one is in the announcement itself — it names Awakened Hollyberry Cookie and Awakened White Lily Cookie as featured cards. Neither exists anywhere in the database under any number. There is a non-Awakened Hollyberry at BS11-017 and a non-Awakened White Lily at BS11-090, and that is it. Cards that were advertised are missing, which means the list is incomplete rather than the announcement being wrong.

This is not unique to BS11 either. The database's published counts for the last four boosters — Arena of Glory (108 numbers), A Game of Truth and Deceit (118), Land of Fire and Ruin (120), Paradise of Passion and Sloth (123) — all sit in the same 108-to-123 band. BS11's 116 fits exactly. Whatever the database publishes, it publishes a consistent subset.

One last collector detail: the BS11 rows carry creation timestamps in three waves. The 116 numbered cards were added May 27, 2026, the 34 parallels on June 8, the eight Eternal Farewell promos on July 15. That May 27 upload is why you will see that date quoted as a release date — it was the preview, not the on-sale date. The set went on sale July 24.

If you are building a binder page, work from 116 numbers and expect it to grow. Do not trust any card list claiming to be complete this week.

The rarity ladder, top to bottom

This is the cleanest rarity structure Braverse has shipped. Of the 116 numbered cards:

RarityCountWhat it is
C (Common)47The bulk of the set
U (Uncommon)37Items, Traps, Stages, small Cookies
R (Rare)12Two per color
SR (Super Rare)11The Ancient Cookies and marquee legends
UR (Ultra Rare)9The Beasts, the Pure pair, and Dark Enchantress twice

Then the parallel layer, 34 cards, mapped one-to-one onto the top three tiers:

ParallelCountApplies to
SEC (Secret)12Every R, as @1
SSR (Secret Super Rare)11Every SR, as @1
SUR (Secret Ultra Rare)9Every UR, as @1
EXR (Extra Rare)1BS11-115 only, as @2
GXR (Genesis Extra Rare)1BS11-115 only, as @3

That 12/11/9 symmetry is not a coincidence — every single R, SR, and UR in the set has exactly one @1 parallel. No card gets two @1 treatments, none gets skipped. If you know a card's base rarity, you know precisely how many chase versions of it exist.

EXR is not brand new. There are 11 Extra Rares scattered across the database, roughly one or two per booster going back to Age of Heroes and Kingdoms. GXR is new, and it is a population of one. That is 0.048% of the printed card pool, which is a number worth sitting with before you decide what a box is worth to you. For the wider rarity system across all sets, our rarities and collecting guide covers the ladder in general.

The four-step Dark Enchantress ladder

Official Extra Rare printing of Dark Enchantress Cookie (BS11-115@2), a LV.3 Black Cookie with 6 HP shown in full-art treatment against a purple magical backdrop.

Card number BS11-115 exists in four printings, and this is the structural centerpiece of the whole product:

  1. BS11-115 — Ultra Rare
  2. BS11-115@1 — Secret Ultra Rare
  3. BS11-115@2 — Extra Rare
  4. BS11-115@3 — Genesis Extra Rare

No other card number in the database has four steps. The next-deepest are the EXR cards from BS8, BS9, and BS10, which top out at three.

All four are the same card: a LV.3 Black Cookie with 6 HP and the skill Deep Dark Magic. You put her out via Special Play by placing two {K} LV.2 Cookies that themselves have Special Play from your battle area into your trash. Her On Play deals 1 damage to every one of your opponent's Cookies if they have 4 or more cards in their support area. Her attack, Visions of Doom, hits for 4, and for {K}{K} more you pick a Cookie and deal it another 2.

Identical text on all four printings. Word for word. The GXR is a foil treatment, not a power upgrade. That is the single most useful thing to know about BS11 if you are playing rather than collecting: the tournament-legal, competitively identical version of the best card in the set is the plain Ultra Rare, which is the cheapest of the four by a wide margin. Buy the UR to play, chase the GXR because you want it.

The Awakened payoff at LV.5

Official Ultra Rare printing of Dark Enchantress Cookie (BS11-116), a LV.5 Extra Deck Cookie in dark armor with an attack that deals 7 damage.

BS11-116 is a separate card with the same name, and it is the real ceiling of the set. It is an Extra Deck Cookie at LV.5 — and LV.5 appears on exactly two rows in the entire database, both of them this card. Nothing else in Braverse has ever been printed at that level.

To play it, your break area has to be LV.7 or higher and Dark Enchantress's Castle must be in your stage area. Meet both and you Awaken your LV.3 Dark Enchantress that has Special Play. The result cannot be moved out of the battle area by your opponent's effects, and its attack — Fornacem Accende! — deals 7 damage. For reference, the next-hardest hitter in the set is Avatar of Destiny at 5, and most UR attacks in BS11 land at 3.

Official Dark Enchantress's Castle Stage card (BS11-108), a Black Stage showing a towering dark fortress under a purple sky.

Which is why Dark Enchantress's Castle — an Uncommon Stage, BS11-108 — is quietly one of the most important cards in the set. It gates the 7-damage finisher, and its own Activate lets you draw and discard on any turn you played a Cookie via Special Play. An Uncommon that is mandatory in the set's best deck is good design: the expensive part of the archetype is the payoff, not the engine. If break-area levels are new to you, our break area guide explains how you get to LV.7.

How the set is built, color by color

The 116 numbers are laid out in strict color blocks, and the pattern is almost mechanical:

ColorNumbersCardsShape
Red001-018187C / 6U / 2R / 2SR / 1UR
Yellow019-036187C / 6U / 2R / 2SR / 1UR
Green037-053177C / 6U / 2R / 1SR / 1UR
Blue054-071187C / 6U / 2R / 2SR / 1UR
Purple072-089187C / 6U / 2R / 2SR / 1UR
Pure090-09122 UR, nothing else
Black092-1162512C / 7U / 2R / 2SR / 2UR

Five colors get a near-identical 18-card allocation. Black gets 25 — roughly 40% more than any other color, and 12 of those are Commons, which is exactly what a color needs when its marquee card asks you to sacrifice two bodies to play it. The set is not pretending to be balanced across colors. It is a Black set with five colors' worth of support attached.

Two other structural facts fall out of the data that the announcement does not mention:

Every UR in the five main colors is a Beast. Burning Spice (Red), Eternal Sugar (Yellow), Mystic Flour (Green), Shadow Milk (Blue), Silent Salt (Purple) — the five Beasts of Chaos, one per color, all at Ultra Rare, all in one booster. That has not happened before, and if you play a Beast deck this is the single most important set ever printed for you. Our best Beast cards roundup has the wider pool.

Official Ultra Rare printing of Shadow Milk Cookie (BS11-071), a Blue Beast Cookie holding a kaleidoscopic void behind a jester grin.

The Ancients sit one tier below, at SR. Hollyberry (Red), Golden Cheese (Yellow), Pure Vanilla (Blue), Dark Cacao (Purple), and White Lily — who is one of the two Pure cards and gets bumped to UR. Green has no Ancient in BS11, which is why it is the one color with a single SR instead of two.

Read those two lines together and the set's story is right there in the rarity assignments: Ancients at SR, Beasts above them at UR, Dark Enchantress above everything with a rarity of her own.

The chase cards worth pulling

Ranked by how hard they actually are to get, not by how good they are — for a pure power ranking, see our best cards from The Dark Enchantress War.

  1. Dark Enchantress Cookie, BS11-115@3 (GXR). One of one. Nothing else in the game is in this category, and nothing has been for eleven sets.
  2. Dark Enchantress Cookie, BS11-115@2 (EXR). One of eleven Extra Rares ever printed, and the only one in this set.
  3. The nine SURs. Burning Spice, Eternal Sugar, Mystic Flour, Shadow Milk, Silent Salt, White Lily, Avatar of Destiny, and both Dark Enchantress printings at @1. These are the realistic top-end pull for most people.
  4. The eleven SSRs. The Ancients plus Fire Spirit, Millennial Tree, Wind Archer, Sea Fairy, Moonlight, Venom Dough, and Pomegranate.
  5. The twelve SECs. Every Rare's alternate art, including the Black pair Mold Dough and Pom-pom Dough.
  6. The eight Eternal Farewell promos. Not pack-pulled at all, which makes them a different kind of hunt.

For a deck rather than a binder the list is far shorter: BS11-115 and BS11-116 at base UR, Dark Enchantress's Castle at Uncommon, and enough Black Commons to feed Special Play. This is not a whale archetype.

What BS11 does to the meta

Three shifts, in order of how much they matter.

It hands Black a complete, self-contained deck on day one. Twelve Black Commons exist mainly to be sacrificed, a Stage that gates the finisher, a tutor in Pomegranate that pulls Dark Enchantress back out of the trash, and a two-step boss. New colors in card games usually arrive as a pile of parts. This one arrived assembled.

It pushes the format slower. Look at what the top end asks for. Avatar of Destiny needs both players at break area LV.6+ and both hands at three cards or fewer. Awakened Dark Enchantress needs your break area at LV.7+ plus a Stage on board. Silent Salt and Dark Cacao both scale off a stocked trash and a deck you have already refreshed. Almost every marquee card in the set is a reward for the game going long. If you were winning on turn four before BS11, nothing here helps you; if you were grinding, you just got four new finishers. The Extra Deck guide is worth a read if you have been treating that zone as optional, because BS11 makes it the payoff zone.

It makes Beast decks real in every color. Five Beasts at UR in one product means the archetype stops being a Blue-and-Purple curiosity — every color now has an obtainable Beast payoff.

The one thing BS11 does not do is create a new fast deck. There is no aggressive shell in the published list — no cheap burn, no swarm engine, no LV.1 beater that outclasses what already existed. If the format was too slow for your taste, it is about to get slower. We will fold all of this into the next refresh of the meta tier list once results from the first weekend of events are in.

What a box actually costs

Boosters are nine cards at $3.99 MSRP, and a display is 28 packs at $111.72 MSRP, distributed in the US by ACD Distribution. That is 252 cards a box against a 116-number base set — nowhere near a full set, let alone a master set with 34 parallels on top.

The honest maths on the GXR: Devsisters has not published a pull rate, so anyone quoting you odds is guessing. What the data does say is that it is the only card of its rarity in a pool of 2,092, which is a different scarcity conversation than "rare chase card." If you want to own it, singles are almost certainly cheaper than boxes. If you want to play the deck, you never needed it. Our buying guide covers sealed versus singles in more depth.

Quick action checklist

  • The GXR is one of one. BS11-115@3 Dark Enchantress Cookie is the only Genesis Extra Rare in a 2,092-card database. That is the set's headline and it is not marketing.
  • Rarity does not equal power here. All four BS11-115 printings have identical text. Play the plain UR.
  • The published list is 116 cards, the announcement says 305. Devsisters advertises 239 regular plus 66 hidden; the database shows 116 numbers plus 34 parallels, and lists zero hidden cards for any set. Expect the list to grow.
  • Black got 25 numbers to everyone else's 18. This is a Black set with support attached, not a balanced release.
  • Every R, SR, and UR has exactly one @1 parallel. 12 SEC, 11 SSR, 9 SUR. No exceptions, no doubles.
  • Dark Enchantress's Castle is the sleeper. An Uncommon Stage gating a 7-damage LV.5 finisher. Get four before anyone notices.
  • All five Beasts are here, one per color, all UR. If you play Beasts, this is your set.
  • BS11 is a slow-format set. Nothing published pushes speed. Grind decks won this release.

Frequently Asked Questions

It depends which source you use, and both are worth knowing. Devsisters' launch materials advertise 239 regular cards and 66 hidden cards, for 305 total. The official card database currently lists 116 numbered cards (BS11-001 to BS11-116) plus 34 parallel printings, for 150 booster cards, and it lists zero hidden cards for any set in the game. The database list is a partial one — it does not yet include cards the announcement named, such as Awakened Hollyberry Cookie and Awakened White Lily Cookie.

Keep Reading

Sources & Further Reading

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