Blog/Tetris/🎮Game Guides

Tetris Fumen Explained: Read, Make and Share Diagrams

The v115@ string attached to Tetris setups is a whole multi-page board packed into a link. Here is what is inside it, which editor to open it in, what Lock, Rise and Mirror do, and where numbers like 84.64% come from.

Published September 30, 2026·11 min read·By Mythras
Seven small Tetris boards decoded from one fumen string, pages 1 to 7, each adding one piece until page 7 shows a magenta T dropped into a slot and captioned T-Spin Double, with the 64-character v115@ string underneath.

Our perfect clear guide quotes 84.64% for the Perfect Clear Opener when you keep the I on hold. Hard Drop's PCO article gives the same figure as 711 out of 840, calls it the chance to succeed "in theory", and lists solution-finder among its external links as a tool partly used to write the article. That 840 is not a count of games anyone played. It is a count of piece orders, the kind of number a program like solution-finder produces by reading a board diagram, and the diagram format those tools read is fumen: a string that starts v115@ and packs a whole multi-page Tetris board into a link.

This is how to read one, which editor to open it in, what its switches do, and how a percentage gets out of it.

A Tetris diagram editor from 2005

Fumen is a browser-based Tetris field editor by Mihys, whom tetris.wiki identifies as the developer of DTET. The original lives at fumen.zui.jp under its Japanese title, 連続テト譜エディタ. You paint a board, place one piece per page, add captions, and the editor writes the whole sequence out as text you can paste anywhere a link fits.

Mihys keeps the changelog inside the page itself, as a comment in the HTML source, and it dates each part of the format:

VersionDateWhat it added
0.908 March 2005Field editing, piece placement, Rise and Mirror, and the whole diagram stored in the URL, from a single HTML file
0.955 April 2005A version number at the front of the data, and compression for pages that leave the field unchanged
1.0012 October 2007Comments
1.0514 January 2008Pieces that do not lock
1.05b26 February 2008A view-only URL
1.1019 July 2010Quiz mode; the piece colour pattern switched on by default
1.1513 August 2014Field extended to 23 rows; a list URL
1.15b4 May 2020A button that sends the diagram to Fumen for Mobile
1.15e7 November 2021Dark mode
1.15e225 September 2026A Content Security Policy that blocks add-ons loaded from other sites, listed as an XSS countermeasure

That last entry is dated 25 September 2026, and the page now carries the policy it describes. Hard Drop's wiki article on fumen still names 1.15e, from November 2021, as the latest version.

The version you will actually see is in the link. v115 is the data format from Ver 1.15: a field 10 wide and 23 tall, plus one garbage row under the floor. v110 is the older 21-row format. knewjade's tetris-fumen library decodes both and writes only v115, and solution-finder, covered below, accepts only v115.

Three editors, one format

EditorLink formatLanguageWhat sets it apart
fumen.zui.jpfumen.zui.jp/?v115@…JapaneseMihys's original, with the button that opens the diagram in Fumen for Mobile
harddrop.com/fumenharddrop.com/fumen/#?v115@…EnglishCommunity-maintained copy with built-in export to Hard Drop wiki diagrams, Grey Out and Mirror frame buttons, and a list view
Fumen for Mobileknewjade.github.io/fumen-for-mobile/#?d=v115@…English or Japaneseknewjade's touch editor, MIT-licensed source, with an Open in Hard Drop link

Hard Drop's English fumen editor with the seven-page example loaded on Frame 1 of 7: a cyan I on the field, the Place Blocks, Mino, Guideline and Lock, Rise, Mirror controls, the v115@ string in the data box, a harddrop.com/fumen/#?v115@ URL, and a list of all seven frames ending in one captioned T-Spin Double.

Hard Drop's copy is a fork, and its changelog shows it. A note signed by zyphdoz explains that the "1.15f" add-ons were taken from fumen.sixwi.de and made by swng, and that the page title was deliberately left at 1.15e so the number would not collide with any future official 1.15f from Mihys. One entry in that fork's changelog matters if you share links. Ver 1.15f3 (20 December 2025) fixed a security issue that allowed remote script execution on the Hard Drop wiki, and added support for a #? link form that the changelog says allows much longer character limits; the editor now outputs its links that way. Old ?v115@ links still open, because the editor's code reads both forms.

The Output Diagram code button is the bridge to the Hard Drop wiki. It converts the current page into the wiki's own {{pfstart}} and {{pfrow}} diagram template, the same template articles such as Hard Drop's PCO page use to draw their boards. The add-on's source opens with a message dated 13 January 2011 from Chopin of harddrop.com, asking Mihys whether fumen could convert into diagram code for the wiki.

Reading the string

Annotated fumen link: the mode letter v, the data version 115 and the @ separator, a bracket over the page data, and a red ? labelled padding, not data, with three boxes listing what each page stores: field, piece and flags, comment.

Take the seven-page example from the README of knewjade's tetris-fumen library:

v115@vhGRQYHAvItJEJmhCAUGJKJJvMJTNJGBJFKYPAUEzP?EJG98AQmqhECDdCA

  • v is the mode. When the original editor outputs data it builds three links: v to edit, m for the view-only player, and D for a list of every page. The last two appear as the VIEW and LIST links.
  • 115 is the format version.
  • @ separates the header from the data.
  • The rest is the diagram, written in a 64-character alphabet: A to Z, a to z, 0 to 9, plus + and /.
  • The ? is padding, not data. The encoder inserts one after every 47th character, and knewjade's decoder deletes every ? and any whitespace before it reads a page, so a fumen pasted across two lines still decodes.

Per the tetris-fumen decoder, each page holds three things:

  • The field, stored as the cells that changed since the previous page. A page whose field did not change costs a repeat counter instead of a board.
  • One piece and its flags in three characters: the piece, its rotation (spawn, right, reverse or left), its x and y, and the Lock, Rise, Mirror and colour flags.
  • An optional comment, which later pages inherit until a new one replaces it.

That is how the example fits seven pages, seven pieces and two captions into 58 characters of data. The pages chain: once a page's piece locks, the decoder clears any full lines, applies Rise, then Mirror, and the result is the field the next page starts from. Mihys's original editor caps a diagram at 2,000 pages.

Two strings can hold one diagram. Load that README string into Hard Drop's editor and it outputs v115@vhGRQYHAvItJEJmhCAUmBKpBvsBTtBGhBFqQPAUEzP?EJG98AQmqhECDdCA. Decode both and the seven pages match cell for cell. The only difference is the colour flag, which the README string sets on all seven pages and Hard Drop's output sets on the first page only. Compare boards, not text.

Lock, Rise, Mirror, Guideline and Quiz

Hard Drop labelOriginal labelWhat it does
Lock接着A tick box, ticked by default. The piece locks, full lines clear, and the next page starts from the result. Untick it to show a piece mid-air, such as a T before its spin.
Rise盛A tick box that only works with Lock ticked. After the placement, the garbage row under the floor is pushed up into the field.
Mirror鏡A tick box that only works with Lock ticked. After the placement, the field flips left to right, so one link can show a setup and its mirror.
Guideline色A tick box that switches the whole diagram between Guideline piece colours and fumen's original colour table.
Quiz問A button, not a tick box, active on the last page. It writes a shuffled seven-piece bag into the caption as a piece-order quiz, in the form #Q=[hold](current)queue.

The same Tetris board drawn twice from one fumen page: with Guideline ticked the I is cyan, T magenta, S green and Z red; with Guideline unticked the I is red, T cyan, S magenta and Z green.

The colour switch is why two screenshots of the same setup can look unrelated. Mihys added a piece colour pattern in Ver 0.95a (18 March 2006) and made it the default in Ver 1.10. The colour table in the page source puts Guideline mode on cyan I, orange L, yellow O, red Z, magenta T, blue J and green S, the same assignments our Guideline explainer lists as the official colours. Untick it and I turns red, T cyan, S magenta and Z green. The original editor reads the flag from the first page only, so it sets the palette for the whole diagram.

Quiz mode turns a diagram into a drill. solution-finder's own pattern docs give #Q=[](Z)ILJTOS as an example: nothing in hold, Z as the current piece, ILJTOS as the queue. Per the tetris-fumen quiz code, the caption updates itself as pieces lock. Place the current piece and the queue advances. Place the held piece and it records a swap. Place the next piece while hold is empty and the current piece goes into hold.

Reading one on your phone

Fumen for Mobile on page 1 of 7 of the example: a cyan I flat on the floor, a Next column showing Z, L, S, O and J, a green caption bar reading Opening, and play, page and pencil controls, with callouts explaining each part.

The desktop editors are dense on a phone screen. knewjade's Fumen for Mobile takes the same data after #?d= in its URL, and adding &lng=ja forces Japanese; otherwise it follows your browser language and falls back to English. Three things to know when you open one:

  • The Next column is the pages ahead, not a randomizer. On page 1 of the example it shows Z, L, S, O and J, which are the pieces placed on pages 2 to 6.
  • The caption bar is the page comment. Pages 2 to 6 of the example reuse page 1's "Opening"; page 7 carries its own "T-Spin Double".
  • Open in Hard Drop hands the same data to harddrop.com/fumen/? when you want the desktop tools.

From diagram to percentage

solution-finder, which ships as sfinder.jar, is knewjade's MIT-licensed command-line tool for searching piece placements. It needs Java 8 or later, 64-bit, and its newest GitHub release is v1.43 from 5 September 2023. Its commands include percent (the chance of a perfect clear from a field), path (every perfect clear route), setup, ren for combos, spin for T-spins, cover for how many piece orders a set of placements works on, and util fig to draw images from a fumen.

It takes the fumen as input. The documented basic call is:

java -jar sfinder.jar percent --tetfu v115@… --patterns *p4

Options can also ride inside the fumen's own comment. 4 --patterns *p4 --hold avoid means clear four lines for the perfect clear, try every order of four different pieces from a bag, and forbid hold.

The pattern sets how many piece orders get counted:

PatternMeansOrders searched
*Any one piece7
*p4Four different pieces from one bag, in any order840
*p7 or *!A full bag5,040
I,*p4An I on hold, then four new pieces from the next bag840
[SZLJ]p2Two different pieces out of S, Z, L and J12
[^TI]Any one piece except T or I5

Then the defaults: hold allowed (--hold avoid turns it off), SRS kicks, soft drop allowed (--drop harddrop limits it to hard drops, and 180 needs a kick file that supports 180s), and four lines to clear. The output reads like the documentation's own sample run, success = 99.84% (5032/5040), followed by rates broken down by the first three pieces and up to 100 of the orders that failed.

Now read the PCO numbers again. Hard Drop gives 711/840 with the I held and 514/840 with the I standing in the box, and the text above its rate table says the figures assume hold and a 7-bag randomizer. 840 is 7 × 6 × 5 × 4: every order in which four different pieces of a fresh bag can arrive, the same space as *p4 and I,*p4 above. solution-finder's documentation uses a PCO field with the I already in the box as its own example, with 4 in the comment and *p4 on the command line. The same docs' Grace System fumen carries 4 --patterns T,*p4 in its comment, T on hold, and Hard Drop's Grace System article puts that setup at 88.6%.

So 84.64% is a statement about piece orders under stated rules, not a win rate. When two guides quote different rates for the same shape, compare their hold setting, drop setting and pattern before you compare the shapes. The openers guide quotes perfect clear rates for TKI-3 and MKO branches, and the same questions apply to each of them.

Making your own

  • Hard Drop's editor, on desktop. Place Blocks paints cells in the colour you pick, Mino places a piece with the arrow and rotate buttons, Next adds a page, and unticking Lock leaves the piece in mid-air. Output Data writes the string plus the URL, VIEW and LIST links; tick Auto Output to keep them current as you edit.
  • Fumen for Mobile, on a phone. The pencil opens edit mode on whatever you loaded.
  • tetris-fumen, in code. knewjade's npm package, MIT-licensed, decodes v110 and v115 and encodes v115, with a field model that describes the board as 10 by 23 plus one garbage line.
  • solution-finder, to test a claim. Paste the setup, set the pattern and hold rule the claim implies, and see whether the number comes back.

If you are learning a setup from our T-spin guide or the perfect clear guide, building it page by page in an editor is a fast check that you actually know the piece order, and a quiz caption turns it into a drill. The randomizers guide covers why a 7-bag makes those piece orders countable in the first place.

Quick Action Checklist

  • Read a fumen link left to right: mode letter (v, m or D), version (115 or the older 110), @, then the pages.
  • Ignore the ? marks inside the data; decoders strip them.
  • Open links on a phone with Fumen for Mobile, pasting the data after #?d=.
  • Expect newer Hard Drop links in the #?v115@ form; older ?v115@ links still load.
  • Check the Guideline tick before you trust a screenshot's colours; unticked, the I is red and the T is cyan.
  • Untick Lock to show a piece mid-air, use Rise for garbage, and Mirror to publish both sides of a setup in one link.
  • Compare two fumens by decoding them, not by comparing strings.
  • Before quoting any perfect clear rate, find its pattern, hold rule and drop rule; Hard Drop's PCO figures are out of 840 piece orders with hold allowed.

Frequently Asked Questions

What is a fumen in Tetris?
A fumen is a Tetris board diagram stored as text, created with the fumen editor written by Mihys, whose changelog starts in March 2005. A fumen string such as v115@… encodes one or more pages, each with a field, a placed piece, flags such as Lock, Rise and Mirror, and an optional caption, so a whole setup or opening can be shared as a single link. The original editor is at fumen.zui.jp, Hard Drop hosts an English copy at harddrop.com/fumen, and knewjade makes a touch version called Fumen for Mobile.
What does v115 mean in a fumen link?
In a fumen link, v115 identifies the data format introduced in version 1.15 of the fumen editor in August 2014, which uses a playfield 10 cells wide and 23 rows tall plus one garbage row below the floor. The v is the mode: v opens the diagram for editing, m opens a view-only player and D opens a list of every page. Older links use v110, a 21-row format that the tetris-fumen library can still decode but solution-finder does not accept.
Why is there a question mark in the middle of a fumen string?
The question marks in a fumen string are padding, not data. The fumen encoder inserts a ? after every 47th character of the output, and decoders such as knewjade's tetris-fumen remove every ? and any whitespace before reading the pages, so deleting them, or pasting a fumen split across two lines, does not change what tetris-fumen decodes.
How do I open a fumen on my phone?
Use knewjade's Fumen for Mobile at knewjade.github.io/fumen-for-mobile and put the fumen data after #?d= in the address, for example #?d=v115@… . It shows the board, a Next column built from the pieces placed on the following pages, the page caption, and page controls, and a pencil button opens edit mode. Adding &lng=ja switches the interface to Japanese, and an Open in Hard Drop link sends the same diagram to the desktop editor.
Where do perfect clear percentages like 84.64% come from?
Perfect clear percentages for Tetris setups count piece orders, not games. Hard Drop gives the Perfect Clear Opener 711 of 840 orders (84.64%) with the I held and 514 of 840 (61.19%) with the I placed in the box, with hold and a 7-bag randomizer assumed, and credits the solution-finder tool as partly used for the article. solution-finder's percent command reads a fumen and counts how many orders of a piece pattern can finish a perfect clear; 840 is every order of four different pieces from one bag. Changing the hold, drop or pattern settings can change the result.
What do Lock, Rise and Mirror do in fumen?
In the fumen editor, Lock (ticked by default) makes the placed piece lock so full lines clear and the next page starts from the result; unticking it shows the piece floating in mid-air. Rise pushes the garbage row from below the floor up into the field after the placement. Mirror flips the field left to right after the placement, so one link can show a setup and its mirror image. When a piece locks, the line clear happens first, then Rise, then Mirror.

Keep Reading

Sources & Further Reading
Last updated September 30, 2026.

Related Guides

Build sequences for four Tetris openers shown as reference strips: TKI-3 castle top, Albatross, Hachispin and C-Spin.
🧠Advanced StrategyAug 9, 2026·12 min read

Tetris Openers: TKI-3, DT Cannon and Albatross

Your first seven pieces decide which opener is even legal. Memorising one build and forcing it every game is why your opening dies half the time. Here is the actual decision tree, from the I-piece TKI family down to the SZT bags nobody wants.

Read article
A Tetris board showing the Perfect Clear Opener first-bag shape, with L, J and O building a box, S, Z and T sloping beside it, and an I piece held.
🧠Advanced StrategyJul 23, 2026·11 min read

The Tetris Perfect Clear Guide: PCO Openers and Setups

The Perfect Clear Opener wipes your board in ten pieces and dumps the attack table's biggest single-clear bonus on your opponent before they have a well. It succeeds nearly two thirds of the time blind, and 84.64% if you hold the I. Here is how it is built.

Read article
A Tetris 99 match in progress, one playfield surrounded by dozens of opponent boards receiving and sending attack.
🧠Advanced StrategyJul 22, 2026·10 min read

Tetris Scoring and Attack Explained: Points, B2B, Combos, and Garbage

Points and garbage are two completely different economies, and most players optimise for the wrong one. Here are the actual numbers behind Guideline scoring, versus attack, back-to-back, combos, and perfect clears.

Read article
Tetris The Grand Master 4 Absolute Eye title screen, a gold-framed T logo in front of a full moon and a starry sky.
🎮Game GuidesSep 28, 2026·14 min read

TGM4 Absolute Eye Modes Explained: Where to Start

Arika's first Grand Master in twenty years is not one game. It is six modes, four unlockable variants behind Normal, two control types that change the randomizer, and a 2,600-level Master mode that freezes your own stack. Here is what each one asks and where to start.

Read article
A Tetris stack profile with a smooth stepped surface and no overhangs, the shape you want your board to hold.
🌱Beginner GuidesJul 20, 2026·11 min read

Tetris Stacking Fundamentals: Build a Board That Wins

Most players do not lose to speed. They lose to a board they built themselves three minutes earlier. Here is how stacking actually works in modern Guideline Tetris, and the habits that stop you from burying your own well.

Read article
Title card for Puyo Puyo Tetris 2 Skill Battle showing a Puyo cluster, a T-tetromino, a team HP bar, and a shared MP gauge.
🎮Game GuidesSep 25, 2026·11 min read

Puyo Puyo Tetris 2 Skill Battle Explained

Puyo Puyo Tetris looks like a novelty crossover until you open Skill Battle: a team of three sharing one HP bar and one MP gauge, where topping out costs you a slice of that HP instead of the match. Here's what actually happens under the hood.

Read article