Crimson Desert Charting the Unknown DLC: Price and Contents
Charting the Unknown is out. Here is what it costs, what it needs, what Pearl Abyss's launch notes say actually shipped, and the regional and Mac catches buried in the notices.

The price and the feature list both exist now
For most of the summer the honest answer to "what is the Crimson Desert DLC" was a shrug. Pearl Abyss teased it in a June dev update, told a July shareholder meeting it was being considered as paid content, and promised a clear answer inside Q3 — the full file on it is in our updates and roadmap guide, and until September it fit in a paragraph.
The answer landed on September 3, and then the storefronts filled in the rest. Crimson Desert Enhanced: Charting the Unknown launched October 29, 2026 after a two-week delay, it is paid, it lists at $24.99 on Steam, and Pearl Abyss has published a feature page describing what is in it, an October 20 Features Overview that set out what unlocks when, and, on launch day, patch notes that list what actually shipped. That is a different situation from the start of September, when price and scope were both open questions.
This post is the buyer's-side read: what it costs, what you need to own, when it unlocked in your time zone, what the four content pillars say and what the launch notes confirm, and the two pieces of fine print — a Mac gap and a regional pull — that are easy to miss because they sit at the bottom of a notice.
Everything below comes from Pearl Abyss's own notice board, its official DLC page, and the Steam listings, first checked on September 12, 2026 and re-checked on October 25 and again on November 1, 2026, after launch. This is a buyer's guide, not a review: we have not published a play-through verdict on the launched DLC, and the contents below are Pearl Abyss's own launch notes, not our testing.
What Charting the Unknown costs
Steam is the storefront whose price we read directly, so those are the figures quoted here. Regional pricing checked September 12, 2026, and unchanged when re-checked on October 25, 2026 (the US price was confirmed again on November 1, 2026):
| Steam region | Charting the Unknown |
|---|---|
| United States | $24.99 USD |
| United Kingdom | £19.99 |
| Eurozone | 24,99€ |
| Canada | CDN$ 33.49 |
| Australia | A$ 39.99 |
| Japan | ¥2,970 |
| South Korea | ₩27,800 |
| Brazil | R$ 99,99 |
For scale, Crimson Desert Enhanced itself lists at $69.99 on Steam. The DLC is priced at roughly a third of the base game.
We did not verify the PlayStation Store, Microsoft Store or Epic Games Store prices, so this post makes no claim about them. Check your own storefront before assuming parity.
What you need to own first
The Steam listing is explicit: the DLC requires the base game Crimson Desert Enhanced to play.
That sounds like a trap and is not one. Crimson Desert Enhanced is not a separate purchase — it is what the base game became when update 2.00.00 shipped on August 25, 2026. Pearl Abyss's own notice says the update is free to all existing owners on all platforms and is included automatically once you patch to 2.00.00. If you bought Crimson Desert at any point since the March 19 launch and you have patched, you own Crimson Desert Enhanced. Nothing to re-buy.
Patch before you play. The DLC shipped with update 2.04.00 on October 29, 2026, and Pearl Abyss's board then listed hotfixes 2.04.00 (October 30), 2.04.02 (October 30), 2.04.03 (October 31), 2.04.04 and 2.04.05 (both November 1). The newest as of November 1 is 2.04.05, and Pearl Abyss tells players to update to the latest version before starting the DLC. Rollout is uneven: on November 1 the notes list the Mac App Store patch as in progress and, for 2.04.04 and 2.04.05, the Xbox patch as in progress too. The 2.04.00 notes also warn that Steam (Mac) and Mac App Store players need a one-time download of the full-size game package, and that saves made with the DLC installed cannot be loaded in a version without it. Update 2.02.00 on September 11 is the one that added cross-save on Mac. If your install has been sitting untouched since spring, you are also missing the per-character skill rebuild that 2.00.00 brought in — the arithmetic of that is in the Abyss Link and skill reset guide.
One hardware note for PC buyers: the DLC's Steam page lists 50 GB of available space in its system requirements, minimum and recommended, on both Windows and macOS, and repeats the base game's Denuvo Anti-tamper DRM with a five-machine-per-day activation limit. Crimson Desert Enhanced's own Steam listing now asks for 180 GB, minimum and recommended, on both platforms. Both pages showed 150 GB when this post first went up in September. Neither Pearl Abyss nor Steam explains the change, and neither says whether the DLC's 50 GB comes on top of the base game's 180 GB. Pearl Abyss has published no separate download or install size for Charting the Unknown. Full requirements, and what actually runs the game well, are in our system requirements guide.
When it unlocked where you are
Charting the Unknown was first set for October 15. On September 30 Pearl Abyss moved it back two weeks, to October 29, 2026, saying it needed more development time to deliver a more polished and stable experience. It went live at 22:00 UTC on Thursday, October 29; the launch notes carry that timestamp and the regional unlock times all resolve to the same instant, so it was a single global unlock rather than a staggered regional rollout.
The notices gave three regions: Europe, North America and Asia. The UK line below is that same instant converted. European summer time ended on October 25, so on launch night the UK was on GMT (UTC+0) and central Europe on CET (UTC+1). The revised pre-order notice printed the Europe line as 23:00 CET; the September 30 date notice and the October 20 Features Overview still label it "23:00 (CEST)", which is the right instant under an out-of-date label. US daylight time was still in effect on October 29 (it ended on November 1), so the North American times below are daylight time.
| Region | Local unlock |
|---|---|
| North America | Thursday October 29, 15:00 PT / 18:00 ET |
| United Kingdom | Thursday October 29, 22:00 GMT |
| Central Europe | Thursday October 29, 23:00 CET |
| Korea and Japan | Friday October 30, 07:00 KST / JST |
Pre-orders opened on September 3 and ran until release. The original version of the pre-order notice staggered them, starting with the PlayStation Store at 15:00 UTC; the current revision simply lists them as open on the PlayStation Store, Microsoft Store, Steam and the Epic Games Store.

What is actually in it
Pearl Abyss's DLC page organises the expansion into four pillars, and the Steam description carries the same copy. Here is each one, checked against the 2.04.00 launch notes (Pearl Abyss notice 140), which describe what shipped on October 29.
The ocean is the headline
The DLC extends the map past Pywel's coastline. Pearl Abyss says you take command of a ship, sail out to new islands off the coast, and dive beneath the surface to find underwater treasure, sunken ruins and hidden mysteries.
Two things are worth separating. Ship command and island exploration are stated plainly — that is a traversal system the base game does not have, and the promotional art shows a multi-masted, square-rigged sailing ship under way rather than a scripted boat ride. Diving is stated just as plainly, and the pre-order bonus being a diving set for all three characters is a second, independent signal that underwater movement is a real mode rather than a cutscene.
Pearl Abyss's October 20 Features Overview filled in how you get out there, and the launch notes confirm the shape of it: a breath gauge for diving, a higher maximum breath from refining your diving suit, food that restores breath, and ships added as a mount. Diving needs no special conditions, but staying under consumes breath, and gear such as a diving suit extends your time below. Under the surface it lists ruins, treasure chests, and new creatures and mounts. Sailing is gated: you can build your own ship and set sail once you complete a related questline, which opens after your Greymane Camp is set up at Howling Hill. Ships come either from a ship-building dispatch mission you send comrades on at a port, or from a Fleet Office manager who sells them. The exact steps are in our DLC unlock requirements guide.
What is still not stated: whether the water Pearl Abyss calls the Great Ocean of Pywel is a new region bolted to the existing map or a separate space, and how big it is. Ship combat is only partly answered: the launch notes add maritime trading with new trade goods, and the hotfix notes mention a ship cannon, sea serpents, pirates and Leviakan, but no notice we read describes a ship-combat system. The Pywel exploration guide covers the five land regions as they stand; how the sea connects to them is not spelled out.

New enemies on land and at sea
Pearl Abyss promised formidable foes across both land and sea, framed as the game's toughest fights yet, and said tactics would have to adapt. The launch notes say "several powerful bosses" were added, some of them rematchable with Memory Fragments, plus new armor, weapons, mount and pet gear and Abyss gear.
The pre-launch copy was marketing language and was treated as such here; even the launch notes give no boss count or names. What the art shows is a large mechanical quadruped firing a beam weapon in a desert canyon, which at minimum indicates a new enemy silhouette rather than a reskin. If you want the fights that exist today, they are in the bosses guide.
The October 20 Features Overview adds one more combat mode the DLC page never mentioned: Garden of Trials, in which you face bosses you have already met in Pywel, one after another. The launch notes confirm it opens after completing "Journey's End" from the main story and has 10 groups to challenge. You can send up to three characters in an order you choose, food cannot be used for recovery, and completing each group enhances one of your existing skills. It sits near the Axiom Archive Abyss.

Facilities, housing and townsfolk
The quietest pillar and possibly the most consequential for anyone who plays Crimson Desert as an economy game. Three things are named: renting and managing facilities to earn money, an upgraded Housing mode for building a home, and talking with the people of Pywel to build deeper bonds.
Facility renting is a genuinely new verb. The current money loops are trade routes, dispatch and camp funds — covered in the trading guide and the camp guide — and none of them involve holding property that generates income. "Upgraded Housing mode" is the phrase to watch: housing already got a substantial pass in update 1.12.00, which added outdoor decorating, 58 house items and two crafting stations, and the current state of it is in the housing guide. The DLC page did not say what "upgraded" adds; the October 20 Features Overview says it lets you build your house from the ground up, with both the regular and upgraded systems open once your camp is set up at Howling Hill and you have finished Luke's Request in the "Grounds of the Sunrise" Greymanes faction quest.
The same notice names two of the rentable businesses, a restaurant in Vellua and a smithy at Zargan Tankworks, and adds something the DLC page never mentioned: castles you can claim and decorate, courtyards and interiors alike. The Features Overview said three; the 2.04.00 launch notes list two: Drakesfall Castle, awarded after completing "Journey's End" and liberating the stronghold, and Flame Knight's Castle, awarded after completing Damiane's quest "Politician" and liberating the stronghold. Treat three as announced and two as what shipped; we found no Pearl Abyss notice that explains the gap. The "deeper bonds" line also turns out to mean more than small talk. Pearl Abyss says those relationships can grow into romance and even marriage, and the launch notes confirm it: a Flirt option raises an additional trust level, you can propose once it reaches 100, and some NPCs need special conditions (witches, for instance, need each witch's sanctum quest completed). Pearl Abyss has not published a full list of who can be romanced.

Four new story threads
The narrative pitch names four hooks: an ominous presence in the desert, a dangerous political conflict, a journey beyond time, and an ancient secret beneath the waves. Kliff, Oongka and Damiane each get their own path forward.
Story was the consensus weak point in the game's reviews and the thing 2.00.00 already went back and reworked with new cutscenes. That all three playable characters are named here matters for anyone who has been waiting for Oongka and Damiane to stop being guest slots — a process that has been running through patches since 1.12.00.
Where the DLC hooks into the campaign is now stated. Pearl Abyss's October 20 Features Overview counts three character storylines, one each for Kliff, Oongka and Damiane, which start from the Journal menu once you have finished the main story, plus a separate ocean storyline that opens after "Howling Hill" in the main story. There is still no chapter count and no estimated length. Every gate is laid out in our DLC unlock requirements guide, and if you are trying to plan a replay, the existing structure is broken down in the chapters and length guide.
The pre-order bonus is two diving sets
Pre-ordering got you the Charter's Diving Set for Kliff and Oongka, and the Charter's Light Diving Set for Damiane. Pearl Abyss labelled these a DLC-exclusive pre-order bonus. Pre-orders ran from September 3 until the October 29 release.
Pearl Abyss has still not said what they do. Neither the pre-order notice, the DLC page nor the Steam listing calls them cosmetic or describes a stat effect. The October 20 Features Overview says only that items or gear such as a diving suit can extend your time underwater, and the 2.04.00 launch notes (Pearl Abyss notice 140) add a breath gauge and say you raise your maximum breath by refining your diving suit, but neither names the Charter's sets, so we have no Pearl Abyss statement either way. In an expansion that is adding underwater movement, "diving set" could as easily be functional gear as an outfit — so treat that as unanswered rather than assuming. The precedent points at cosmetics: every pre-order and edition extra listed in the editions guide is cosmetic. That is a pattern, not a confirmation. Pearl Abyss has also not said whether the diving sets return in a later bundle now that pre-orders have closed, which is the same open question the Khaled Shield left behind at launch.
Some regions cannot buy it at all
This is the easiest line in the notice to miss, and it is the one that costs somebody money.
Pearl Abyss added an update to the pre-order notice stating that, following a review of content and age rating requirements, Charting the Unknown will not be available in certain markets and regions. Pre-orders in those regions were closed. Depending on the platform, refunds may process automatically, or you may have to file a refund request through that storefront's normal process.
That notice does not name the markets. The one market Pearl Abyss has named since is Saudi Arabia: in notice 144 (October 30, 2026, 05:35 UTC) it said GMEDIA had reviewed and cleared the DLC and that preparations were underway to make it available for purchase on digital platforms in the Kingdom, with availability details to follow. Neither notice says that Saudi Arabia was one of the markets pulled in the original update, so we do not draw that link, and we are not going to guess at the others. If you pre-ordered and your order disappeared, the original notice is the explanation and the refund path depends on which store you used; check your order status rather than assuming it sorted itself out.
Mac is a split story
Two different Mac answers are in play, and conflating them is the easy mistake.
Mac App Store: the pre-launch notices said Charting the Unknown would not be available there at launch. That changed on launch day: Pearl Abyss notice 143 (October 29) says the DLC is also available on the Mac App Store, bought from the "Buy DLC" menu on the game's title screen, with the caveat that the Mac App Store update may arrive slightly later than on other platforms. It has. The 2.04.00 patch notes and every hotfix since, through 2.04.05 on November 1, list the Mac App Store patch as "available at a later time (in-progress)", which continues the pattern of that build trailing the other storefronts.
Steam on Mac: supported. The DLC's Steam listing carries full macOS requirements — macOS 15.0 or later, Apple Silicon only, minimum M2 Pro / M3 / M4, recommended M3 Pro / M4 Pro / M5, 16 GB RAM, 50 GB storage. Steam also flags that the product is not compatible with Intel-based Macs. Steam (Mac) players got the 2.04.00 patch on October 29, with a one-time full-size package download.
So "is the DLC on Mac" is now a yes on both storefronts, but the Mac App Store patch is the one that is late, and if you are on an Intel Mac the answer is no either way.
The AI disclosure on the Steam page
Worth flagging because of this game's history. The Steam listing for Charting the Unknown carries an AI-generated content disclosure, in which Pearl Abyss states that generative AI is used in a supplementary capacity while creating some 2D prop assets, and that any such assets are replaced by its art and development teams through the production pipeline. The base game's Steam page carries the identical disclosure, so it is not specific to the DLC.
That is a disclosure the developer wrote, published on the storefront page, and it is reproduced here as a fact about the listing — not as an accusation. It does connect to a real event: generative AI artwork was found in paintings and signs shortly after the March 19 launch, Pearl Abyss apologised and committed to an audit, and patch 1.01.00 replaced the affected assets. Readers who care about that should know the disclosure exists before they buy. Readers who do not, now have the accurate version rather than a headline.
What Pearl Abyss still has not said
The honest ledger, same as always:
| Question | Status |
|---|---|
| Release date and time | Happened — October 29, 2026, 22:00 UTC (moved from October 15 on September 30) |
| Steam price | Confirmed — $24.99 USD |
| Console and Epic prices | Not verified here |
| Install size | No Pearl Abyss figure; Steam's requirements list 50 GB available space |
| Playtime / chapter count | Not published |
| Story or level prerequisite | Published October 20 and matched by the launch notes — see the unlock requirements guide |
| What the Charter's diving sets do | Not published |
| Who can be romanced | No full list; launch notes say some NPCs need special conditions, e.g. each witch's sanctum quest |
| Is the ocean a new region or an extension | Not spelled out; launch notes describe islands off the coast |
| Does ship combat exist | No system described; hotfix notes mention a ship cannon, and the launch notes add maritime trading |
| Excluded markets | Not named, apart from Saudi Arabia, cleared by GMEDIA per notice 144 (October 30) with availability to follow |
| Mac App Store release | DLC listed as available per notice 143; patch still "in-progress" through 2.04.05 on November 1 |
| Further DLC or a season pass | Not announced in the notices we read through November 1 |
Add to that the two items that were already open before this DLC: multiplayer remains a feasibility study with no mode or timeline, and the Switch 2 version is described as running at a basic-gameplay level with no window attached. None of the notices posted through November 1 that we read mentions either one.
Should you buy it
A straight answer, with the reasoning attached rather than a vibe.
The DLC is out, so the pre-order question is over: the diving-set bonus was tied to pre-ordering, and Pearl Abyss has not said whether it can still be obtained. What remains is whether to buy now. The case for waiting is the usual one: launch-week hotfixes are still rolling (2.04.05 on November 1, with Xbox and the Mac App Store patch pending), and we have not published a review of how the content plays. Waiting costs you nothing but time.
The case for is narrower but real: Pearl Abyss's 2026 delivery record is checkable rather than vibes. Cross-save was announced June 2 and shipped July 16. The June roadmap's quality-of-life item landed as the 1.16.00 trading rebuild. The Enhanced update was delivered free to base game owners instead of being sold as a re-release. The DLC answer itself arrived inside the Q3 deadline the CEO set in July, and the DLC shipped on the revised date. It is not a clean sheet, though. On September 30 Pearl Abyss pushed the DLC itself two weeks, from October 15 to October 29, for more development time. And the June roadmap's "new combat content", planned with the rest for June through September, did not appear in any patch note through 2.03.02; the 2.04.00 launch notes list Garden of Trials, inside the paid DLC, as "a new combat content", though Pearl Abyss has not said whether it is the roadmap item. So the record is mostly on time, not spotless. That is not a guarantee about content quality, but it is evidence about follow-through.
Our take: there is no urgency to buy in launch week unless you want the content immediately. Update to the current patch (2.04.05 on November 1) first. If you do buy, finishing the main story matters most: the three character quests, Drakesfall Castle and Garden of Trials all wait behind "Journey's End", and the ocean questline waits behind "Howling Hill" and a camp level.
Quick Action Checklist
- Charting the Unknown launched October 29, 2026 at 22:00 UTC — 15:00 PT, 18:00 ET, 22:00 GMT, 23:00 CET, and 07:00 KST/JST on October 30. Pearl Abyss had moved it from October 15 on September 30.
- Steam lists it at $24.99 USD / £19.99 / 24,99€. Console and Epic prices are not verified in this post — check your own storefront.
- It requires Crimson Desert Enhanced, which is what the free 2.00.00 update turned the base game into on August 25. You do not need to buy anything extra.
- Update before you play. The DLC shipped with 2.04.00 on October 29; the latest hotfix as of November 1 is 2.04.05, with the Mac App Store patch (and Xbox, for 2.04.04 and 2.04.05) still listed as in progress. 2.02.00 on September 11 added Mac cross-save.
- Pre-order bonus (pre-orders have closed): Charter's Diving Set for Kliff and Oongka, Charter's Light Diving Set for Damiane. Pearl Abyss has not said whether they are cosmetic or functional; the diving mechanics it does describe are in notice 140.
- Confirmed content: ship sailing and new islands, underwater diving and sunken ruins, new land and sea enemies, facility renting, an upgraded Housing mode, deeper NPC bonds, and four new story threads across all three characters. The October 20 Features Overview announced three claimable Greymane castles, but the 2.04.00 launch notes list two (Drakesfall Castle and Flame Knight's Castle), alongside the Garden of Trials boss gauntlet and relationships that can lead to romance and marriage.
- Some features are story-gated. The three character quests, Drakesfall Castle and Garden of Trials need "Journey's End" from the main story (Flame Knight's Castle also needs Damiane's quest "Politician"); the ocean storyline, the ship questline and the upgraded housing hang off Howling Hill instead (housing also needs Luke's Request). Full list in the unlock requirements guide.
- Mac: Steam on Mac is supported — macOS 15.0+, Apple Silicon only, no Intel Macs. Pearl Abyss says the DLC is also on the Mac App Store (notice 143), but that store's patch is still listed as in progress as of 2.04.05.
- Regional availability. Pearl Abyss pulled the DLC from unnamed markets after a content and age-rating review; refunds may have been automatic or needed a request. On October 30 it said GMEDIA had cleared the DLC in Saudi Arabia, with preparations underway to sell it there.
- The Steam page carries an AI-content disclosure covering supplementary use of generative AI on some 2D prop assets, which Pearl Abyss says its art and development teams replace through the production pipeline. The base game's Steam page carries the same one.
- Steam lists 50 GB of available space for the DLC and 180 GB for Crimson Desert Enhanced, on Windows and macOS. Neither Pearl Abyss nor Steam says whether the 50 GB is on top of the 180 GB, and Pearl Abyss has published no separate DLC install size. Expect Denuvo with a five-machine-per-day activation limit on PC.
Frequently Asked Questions
How much does Crimson Desert: Charting the Unknown cost?
When does the Crimson Desert DLC Charting the Unknown release?
Do you need Crimson Desert Enhanced to play Charting the Unknown?
What is in the Crimson Desert Charting the Unknown DLC?
Is Charting the Unknown available on Mac?
What is the Charting the Unknown pre-order bonus?
Why can I not buy Charting the Unknown in my region?
Keep Reading
- Pearl Abyss — Charting the Unknown official DLC page (four content pillars, pre-order bonus, Mac App Store note)
- Pearl Abyss — Charting the Unknown: DLC Pre-Orders Now Available (Revised: 2026/10/12) (posted Sept 3, 2026; regional unlock times incl. 23:00 CET, Mac App Store note, market availability update)
- Wayback Machine — original Sept 3, 2026 text of the pre-order notice, captured Sept 4, 2026 (PlayStation Store pre-orders first at 15:00 UTC; original October 15 date)
- Pearl Abyss — Charting the Unknown: Release Date Update (Sept 30, 2026; moved two weeks to October 29, 2026, 22:00 UTC, for additional development time)
- Pearl Abyss — Charting the Unknown DLC Features Overview (Oct 20, 2026; content overview and prerequisites: storylines, ocean, ship, romance, housing, castles, management, Garden of Trials)
- Pearl Abyss — Patch Notes Version 2.04.00 (Oct 29, 2026, 22:00 UTC; DLC launch notes: breath gauge and diving suit refinement, ships, two castles Drakesfall and Flame Knight's, Garden of Trials, romance, Mac App Store patch in progress)
- Pearl Abyss — Charting the Unknown is Now Available, including Apple Mac (Oct 29, 2026; DLC available on the Mac App Store)
- Pearl Abyss — Charting the Unknown Market Availability Update (Oct 30, 2026, 05:35 UTC; GMEDIA cleared the DLC in Saudi Arabia, preparations underway)
- Pearl Abyss — Patch Notes Version 2.04.05 (All Platforms Hotfix, Nov 1, 2026; latest patch as of Nov 1; Xbox and Mac App Store patches in progress; earlier hotfixes are notices 145, 146, 147 and 148)
- Steam — Crimson Desert Enhanced: Charting the Unknown (price, Oct 29 2026 release, base-game requirement, 50 GB storage, macOS specs, AI disclosure)
- Steam — Crimson Desert Enhanced (base game: $69.99, 180 GB storage on Windows and macOS, identical AI disclosure)
- Pearl Abyss — Patch Notes Version 2.02.00 (Sept 11, 2026; adds cross-save on Mac)
- Pearl Abyss — Patch Notes Version 2.03.00 (Sept 18, 2026; Mac App Store patch listed as in progress)
- Pearl Abyss — Patch Notes Version 2.03.02 (All Platforms Hotfix, Sept 23, 2026; superseded by 2.04.00 on Oct 29, Mac App Store patch listed as in progress)
- Pearl Abyss — Dev Update: June-September 2026 Preview (June 2, 2026; cross-save, quality-of-life and "new combat-focused content" planned for June through September)
- Pearl Abyss — Crimson Desert Enhanced Update Now Available (2.00.00 free to base game owners)
- Pearl Abyss — official Crimson Desert notice and patch-notes board
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