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Crimson Desert Charting the Unknown DLC: Price and Contents

Charting the Unknown is out. Here is what it costs, what it needs, what Pearl Abyss's launch notes say actually shipped, and the regional and Mac catches buried in the notices.

Published September 12, 2026Updated November 1, 2026·13 min read·By Mythras
Official Pearl Abyss key art for Crimson Desert: Charting the Unknown, showing Kliff, Damiane and Oongka above a tall ship, a coastal ruin and a diver exploring sunken structures.

The price and the feature list both exist now

For most of the summer the honest answer to "what is the Crimson Desert DLC" was a shrug. Pearl Abyss teased it in a June dev update, told a July shareholder meeting it was being considered as paid content, and promised a clear answer inside Q3 — the full file on it is in our updates and roadmap guide, and until September it fit in a paragraph.

The answer landed on September 3, and then the storefronts filled in the rest. Crimson Desert Enhanced: Charting the Unknown launched October 29, 2026 after a two-week delay, it is paid, it lists at $24.99 on Steam, and Pearl Abyss has published a feature page describing what is in it, an October 20 Features Overview that set out what unlocks when, and, on launch day, patch notes that list what actually shipped. That is a different situation from the start of September, when price and scope were both open questions.

This post is the buyer's-side read: what it costs, what you need to own, when it unlocked in your time zone, what the four content pillars say and what the launch notes confirm, and the two pieces of fine print — a Mac gap and a regional pull — that are easy to miss because they sit at the bottom of a notice.

Everything below comes from Pearl Abyss's own notice board, its official DLC page, and the Steam listings, first checked on September 12, 2026 and re-checked on October 25 and again on November 1, 2026, after launch. This is a buyer's guide, not a review: we have not published a play-through verdict on the launched DLC, and the contents below are Pearl Abyss's own launch notes, not our testing.

What Charting the Unknown costs

Steam is the storefront whose price we read directly, so those are the figures quoted here. Regional pricing checked September 12, 2026, and unchanged when re-checked on October 25, 2026 (the US price was confirmed again on November 1, 2026):

Steam regionCharting the Unknown
United States$24.99 USD
United Kingdom£19.99
Eurozone24,99€
CanadaCDN$ 33.49
AustraliaA$ 39.99
Japan¥2,970
South Korea₩27,800
BrazilR$ 99,99

For scale, Crimson Desert Enhanced itself lists at $69.99 on Steam. The DLC is priced at roughly a third of the base game.

We did not verify the PlayStation Store, Microsoft Store or Epic Games Store prices, so this post makes no claim about them. Check your own storefront before assuming parity.

What you need to own first

The Steam listing is explicit: the DLC requires the base game Crimson Desert Enhanced to play.

That sounds like a trap and is not one. Crimson Desert Enhanced is not a separate purchase — it is what the base game became when update 2.00.00 shipped on August 25, 2026. Pearl Abyss's own notice says the update is free to all existing owners on all platforms and is included automatically once you patch to 2.00.00. If you bought Crimson Desert at any point since the March 19 launch and you have patched, you own Crimson Desert Enhanced. Nothing to re-buy.

Patch before you play. The DLC shipped with update 2.04.00 on October 29, 2026, and Pearl Abyss's board then listed hotfixes 2.04.00 (October 30), 2.04.02 (October 30), 2.04.03 (October 31), 2.04.04 and 2.04.05 (both November 1). The newest as of November 1 is 2.04.05, and Pearl Abyss tells players to update to the latest version before starting the DLC. Rollout is uneven: on November 1 the notes list the Mac App Store patch as in progress and, for 2.04.04 and 2.04.05, the Xbox patch as in progress too. The 2.04.00 notes also warn that Steam (Mac) and Mac App Store players need a one-time download of the full-size game package, and that saves made with the DLC installed cannot be loaded in a version without it. Update 2.02.00 on September 11 is the one that added cross-save on Mac. If your install has been sitting untouched since spring, you are also missing the per-character skill rebuild that 2.00.00 brought in — the arithmetic of that is in the Abyss Link and skill reset guide.

One hardware note for PC buyers: the DLC's Steam page lists 50 GB of available space in its system requirements, minimum and recommended, on both Windows and macOS, and repeats the base game's Denuvo Anti-tamper DRM with a five-machine-per-day activation limit. Crimson Desert Enhanced's own Steam listing now asks for 180 GB, minimum and recommended, on both platforms. Both pages showed 150 GB when this post first went up in September. Neither Pearl Abyss nor Steam explains the change, and neither says whether the DLC's 50 GB comes on top of the base game's 180 GB. Pearl Abyss has published no separate download or install size for Charting the Unknown. Full requirements, and what actually runs the game well, are in our system requirements guide.

When it unlocked where you are

Charting the Unknown was first set for October 15. On September 30 Pearl Abyss moved it back two weeks, to October 29, 2026, saying it needed more development time to deliver a more polished and stable experience. It went live at 22:00 UTC on Thursday, October 29; the launch notes carry that timestamp and the regional unlock times all resolve to the same instant, so it was a single global unlock rather than a staggered regional rollout.

The notices gave three regions: Europe, North America and Asia. The UK line below is that same instant converted. European summer time ended on October 25, so on launch night the UK was on GMT (UTC+0) and central Europe on CET (UTC+1). The revised pre-order notice printed the Europe line as 23:00 CET; the September 30 date notice and the October 20 Features Overview still label it "23:00 (CEST)", which is the right instant under an out-of-date label. US daylight time was still in effect on October 29 (it ended on November 1), so the North American times below are daylight time.

RegionLocal unlock
North AmericaThursday October 29, 15:00 PT / 18:00 ET
United KingdomThursday October 29, 22:00 GMT
Central EuropeThursday October 29, 23:00 CET
Korea and JapanFriday October 30, 07:00 KST / JST

Pre-orders opened on September 3 and ran until release. The original version of the pre-order notice staggered them, starting with the PlayStation Store at 15:00 UTC; the current revision simply lists them as open on the PlayStation Store, Microsoft Store, Steam and the Epic Games Store.

A tall ship with blue-striped sails under way past a wooded island in Crimson Desert: Charting the Unknown

What is actually in it

Pearl Abyss's DLC page organises the expansion into four pillars, and the Steam description carries the same copy. Here is each one, checked against the 2.04.00 launch notes (Pearl Abyss notice 140), which describe what shipped on October 29.

The ocean is the headline

The DLC extends the map past Pywel's coastline. Pearl Abyss says you take command of a ship, sail out to new islands off the coast, and dive beneath the surface to find underwater treasure, sunken ruins and hidden mysteries.

Two things are worth separating. Ship command and island exploration are stated plainly — that is a traversal system the base game does not have, and the promotional art shows a multi-masted, square-rigged sailing ship under way rather than a scripted boat ride. Diving is stated just as plainly, and the pre-order bonus being a diving set for all three characters is a second, independent signal that underwater movement is a real mode rather than a cutscene.

Pearl Abyss's October 20 Features Overview filled in how you get out there, and the launch notes confirm the shape of it: a breath gauge for diving, a higher maximum breath from refining your diving suit, food that restores breath, and ships added as a mount. Diving needs no special conditions, but staying under consumes breath, and gear such as a diving suit extends your time below. Under the surface it lists ruins, treasure chests, and new creatures and mounts. Sailing is gated: you can build your own ship and set sail once you complete a related questline, which opens after your Greymane Camp is set up at Howling Hill. Ships come either from a ship-building dispatch mission you send comrades on at a port, or from a Fleet Office manager who sells them. The exact steps are in our DLC unlock requirements guide.

What is still not stated: whether the water Pearl Abyss calls the Great Ocean of Pywel is a new region bolted to the existing map or a separate space, and how big it is. Ship combat is only partly answered: the launch notes add maritime trading with new trade goods, and the hotfix notes mention a ship cannon, sea serpents, pirates and Leviakan, but no notice we read describes a ship-combat system. The Pywel exploration guide covers the five land regions as they stand; how the sea connects to them is not spelled out.

A diver in heavy armoured diving gear swimming through a coral-covered underwater ruin

New enemies on land and at sea

Pearl Abyss promised formidable foes across both land and sea, framed as the game's toughest fights yet, and said tactics would have to adapt. The launch notes say "several powerful bosses" were added, some of them rematchable with Memory Fragments, plus new armor, weapons, mount and pet gear and Abyss gear.

The pre-launch copy was marketing language and was treated as such here; even the launch notes give no boss count or names. What the art shows is a large mechanical quadruped firing a beam weapon in a desert canyon, which at minimum indicates a new enemy silhouette rather than a reskin. If you want the fights that exist today, they are in the bosses guide.

The October 20 Features Overview adds one more combat mode the DLC page never mentioned: Garden of Trials, in which you face bosses you have already met in Pywel, one after another. The launch notes confirm it opens after completing "Journey's End" from the main story and has 10 groups to challenge. You can send up to three characters in an order you choose, food cannot be used for recovery, and completing each group enhances one of your existing skills. It sits near the Axiom Archive Abyss.

A large mechanical beast firing a red beam weapon in a desert canyon, surrounded by wreckage

Facilities, housing and townsfolk

The quietest pillar and possibly the most consequential for anyone who plays Crimson Desert as an economy game. Three things are named: renting and managing facilities to earn money, an upgraded Housing mode for building a home, and talking with the people of Pywel to build deeper bonds.

Facility renting is a genuinely new verb. The current money loops are trade routes, dispatch and camp funds — covered in the trading guide and the camp guide — and none of them involve holding property that generates income. "Upgraded Housing mode" is the phrase to watch: housing already got a substantial pass in update 1.12.00, which added outdoor decorating, 58 house items and two crafting stations, and the current state of it is in the housing guide. The DLC page did not say what "upgraded" adds; the October 20 Features Overview says it lets you build your house from the ground up, with both the regular and upgraded systems open once your camp is set up at Howling Hill and you have finished Luke's Request in the "Grounds of the Sunrise" Greymanes faction quest.

The same notice names two of the rentable businesses, a restaurant in Vellua and a smithy at Zargan Tankworks, and adds something the DLC page never mentioned: castles you can claim and decorate, courtyards and interiors alike. The Features Overview said three; the 2.04.00 launch notes list two: Drakesfall Castle, awarded after completing "Journey's End" and liberating the stronghold, and Flame Knight's Castle, awarded after completing Damiane's quest "Politician" and liberating the stronghold. Treat three as announced and two as what shipped; we found no Pearl Abyss notice that explains the gap. The "deeper bonds" line also turns out to mean more than small talk. Pearl Abyss says those relationships can grow into romance and even marriage, and the launch notes confirm it: a Flirt option raises an additional trust level, you can propose once it reaches 100, and some NPCs need special conditions (witches, for instance, need each witch's sanctum quest completed). Pearl Abyss has not published a full list of who can be romanced.

Villagers raising tankards at an outdoor table in a Pywel settlement

Four new story threads

The narrative pitch names four hooks: an ominous presence in the desert, a dangerous political conflict, a journey beyond time, and an ancient secret beneath the waves. Kliff, Oongka and Damiane each get their own path forward.

Story was the consensus weak point in the game's reviews and the thing 2.00.00 already went back and reworked with new cutscenes. That all three playable characters are named here matters for anyone who has been waiting for Oongka and Damiane to stop being guest slots — a process that has been running through patches since 1.12.00.

Where the DLC hooks into the campaign is now stated. Pearl Abyss's October 20 Features Overview counts three character storylines, one each for Kliff, Oongka and Damiane, which start from the Journal menu once you have finished the main story, plus a separate ocean storyline that opens after "Howling Hill" in the main story. There is still no chapter count and no estimated length. Every gate is laid out in our DLC unlock requirements guide, and if you are trying to plan a replay, the existing structure is broken down in the chapters and length guide.

The pre-order bonus is two diving sets

Pre-ordering got you the Charter's Diving Set for Kliff and Oongka, and the Charter's Light Diving Set for Damiane. Pearl Abyss labelled these a DLC-exclusive pre-order bonus. Pre-orders ran from September 3 until the October 29 release.

Pearl Abyss has still not said what they do. Neither the pre-order notice, the DLC page nor the Steam listing calls them cosmetic or describes a stat effect. The October 20 Features Overview says only that items or gear such as a diving suit can extend your time underwater, and the 2.04.00 launch notes (Pearl Abyss notice 140) add a breath gauge and say you raise your maximum breath by refining your diving suit, but neither names the Charter's sets, so we have no Pearl Abyss statement either way. In an expansion that is adding underwater movement, "diving set" could as easily be functional gear as an outfit — so treat that as unanswered rather than assuming. The precedent points at cosmetics: every pre-order and edition extra listed in the editions guide is cosmetic. That is a pattern, not a confirmation. Pearl Abyss has also not said whether the diving sets return in a later bundle now that pre-orders have closed, which is the same open question the Khaled Shield left behind at launch.

Some regions cannot buy it at all

This is the easiest line in the notice to miss, and it is the one that costs somebody money.

Pearl Abyss added an update to the pre-order notice stating that, following a review of content and age rating requirements, Charting the Unknown will not be available in certain markets and regions. Pre-orders in those regions were closed. Depending on the platform, refunds may process automatically, or you may have to file a refund request through that storefront's normal process.

That notice does not name the markets. The one market Pearl Abyss has named since is Saudi Arabia: in notice 144 (October 30, 2026, 05:35 UTC) it said GMEDIA had reviewed and cleared the DLC and that preparations were underway to make it available for purchase on digital platforms in the Kingdom, with availability details to follow. Neither notice says that Saudi Arabia was one of the markets pulled in the original update, so we do not draw that link, and we are not going to guess at the others. If you pre-ordered and your order disappeared, the original notice is the explanation and the refund path depends on which store you used; check your order status rather than assuming it sorted itself out.

Mac is a split story

Two different Mac answers are in play, and conflating them is the easy mistake.

Mac App Store: the pre-launch notices said Charting the Unknown would not be available there at launch. That changed on launch day: Pearl Abyss notice 143 (October 29) says the DLC is also available on the Mac App Store, bought from the "Buy DLC" menu on the game's title screen, with the caveat that the Mac App Store update may arrive slightly later than on other platforms. It has. The 2.04.00 patch notes and every hotfix since, through 2.04.05 on November 1, list the Mac App Store patch as "available at a later time (in-progress)", which continues the pattern of that build trailing the other storefronts.

Steam on Mac: supported. The DLC's Steam listing carries full macOS requirements — macOS 15.0 or later, Apple Silicon only, minimum M2 Pro / M3 / M4, recommended M3 Pro / M4 Pro / M5, 16 GB RAM, 50 GB storage. Steam also flags that the product is not compatible with Intel-based Macs. Steam (Mac) players got the 2.04.00 patch on October 29, with a one-time full-size package download.

So "is the DLC on Mac" is now a yes on both storefronts, but the Mac App Store patch is the one that is late, and if you are on an Intel Mac the answer is no either way.

The AI disclosure on the Steam page

Worth flagging because of this game's history. The Steam listing for Charting the Unknown carries an AI-generated content disclosure, in which Pearl Abyss states that generative AI is used in a supplementary capacity while creating some 2D prop assets, and that any such assets are replaced by its art and development teams through the production pipeline. The base game's Steam page carries the identical disclosure, so it is not specific to the DLC.

That is a disclosure the developer wrote, published on the storefront page, and it is reproduced here as a fact about the listing — not as an accusation. It does connect to a real event: generative AI artwork was found in paintings and signs shortly after the March 19 launch, Pearl Abyss apologised and committed to an audit, and patch 1.01.00 replaced the affected assets. Readers who care about that should know the disclosure exists before they buy. Readers who do not, now have the accurate version rather than a headline.

What Pearl Abyss still has not said

The honest ledger, same as always:

QuestionStatus
Release date and timeHappened — October 29, 2026, 22:00 UTC (moved from October 15 on September 30)
Steam priceConfirmed — $24.99 USD
Console and Epic pricesNot verified here
Install sizeNo Pearl Abyss figure; Steam's requirements list 50 GB available space
Playtime / chapter countNot published
Story or level prerequisitePublished October 20 and matched by the launch notes — see the unlock requirements guide
What the Charter's diving sets doNot published
Who can be romancedNo full list; launch notes say some NPCs need special conditions, e.g. each witch's sanctum quest
Is the ocean a new region or an extensionNot spelled out; launch notes describe islands off the coast
Does ship combat existNo system described; hotfix notes mention a ship cannon, and the launch notes add maritime trading
Excluded marketsNot named, apart from Saudi Arabia, cleared by GMEDIA per notice 144 (October 30) with availability to follow
Mac App Store releaseDLC listed as available per notice 143; patch still "in-progress" through 2.04.05 on November 1
Further DLC or a season passNot announced in the notices we read through November 1

Add to that the two items that were already open before this DLC: multiplayer remains a feasibility study with no mode or timeline, and the Switch 2 version is described as running at a basic-gameplay level with no window attached. None of the notices posted through November 1 that we read mentions either one.

Should you buy it

A straight answer, with the reasoning attached rather than a vibe.

The DLC is out, so the pre-order question is over: the diving-set bonus was tied to pre-ordering, and Pearl Abyss has not said whether it can still be obtained. What remains is whether to buy now. The case for waiting is the usual one: launch-week hotfixes are still rolling (2.04.05 on November 1, with Xbox and the Mac App Store patch pending), and we have not published a review of how the content plays. Waiting costs you nothing but time.

The case for is narrower but real: Pearl Abyss's 2026 delivery record is checkable rather than vibes. Cross-save was announced June 2 and shipped July 16. The June roadmap's quality-of-life item landed as the 1.16.00 trading rebuild. The Enhanced update was delivered free to base game owners instead of being sold as a re-release. The DLC answer itself arrived inside the Q3 deadline the CEO set in July, and the DLC shipped on the revised date. It is not a clean sheet, though. On September 30 Pearl Abyss pushed the DLC itself two weeks, from October 15 to October 29, for more development time. And the June roadmap's "new combat content", planned with the rest for June through September, did not appear in any patch note through 2.03.02; the 2.04.00 launch notes list Garden of Trials, inside the paid DLC, as "a new combat content", though Pearl Abyss has not said whether it is the roadmap item. So the record is mostly on time, not spotless. That is not a guarantee about content quality, but it is evidence about follow-through.

Our take: there is no urgency to buy in launch week unless you want the content immediately. Update to the current patch (2.04.05 on November 1) first. If you do buy, finishing the main story matters most: the three character quests, Drakesfall Castle and Garden of Trials all wait behind "Journey's End", and the ocean questline waits behind "Howling Hill" and a camp level.

Quick Action Checklist

  • Charting the Unknown launched October 29, 2026 at 22:00 UTC — 15:00 PT, 18:00 ET, 22:00 GMT, 23:00 CET, and 07:00 KST/JST on October 30. Pearl Abyss had moved it from October 15 on September 30.
  • Steam lists it at $24.99 USD / £19.99 / 24,99€. Console and Epic prices are not verified in this post — check your own storefront.
  • It requires Crimson Desert Enhanced, which is what the free 2.00.00 update turned the base game into on August 25. You do not need to buy anything extra.
  • Update before you play. The DLC shipped with 2.04.00 on October 29; the latest hotfix as of November 1 is 2.04.05, with the Mac App Store patch (and Xbox, for 2.04.04 and 2.04.05) still listed as in progress. 2.02.00 on September 11 added Mac cross-save.
  • Pre-order bonus (pre-orders have closed): Charter's Diving Set for Kliff and Oongka, Charter's Light Diving Set for Damiane. Pearl Abyss has not said whether they are cosmetic or functional; the diving mechanics it does describe are in notice 140.
  • Confirmed content: ship sailing and new islands, underwater diving and sunken ruins, new land and sea enemies, facility renting, an upgraded Housing mode, deeper NPC bonds, and four new story threads across all three characters. The October 20 Features Overview announced three claimable Greymane castles, but the 2.04.00 launch notes list two (Drakesfall Castle and Flame Knight's Castle), alongside the Garden of Trials boss gauntlet and relationships that can lead to romance and marriage.
  • Some features are story-gated. The three character quests, Drakesfall Castle and Garden of Trials need "Journey's End" from the main story (Flame Knight's Castle also needs Damiane's quest "Politician"); the ocean storyline, the ship questline and the upgraded housing hang off Howling Hill instead (housing also needs Luke's Request). Full list in the unlock requirements guide.
  • Mac: Steam on Mac is supported — macOS 15.0+, Apple Silicon only, no Intel Macs. Pearl Abyss says the DLC is also on the Mac App Store (notice 143), but that store's patch is still listed as in progress as of 2.04.05.
  • Regional availability. Pearl Abyss pulled the DLC from unnamed markets after a content and age-rating review; refunds may have been automatic or needed a request. On October 30 it said GMEDIA had cleared the DLC in Saudi Arabia, with preparations underway to sell it there.
  • The Steam page carries an AI-content disclosure covering supplementary use of generative AI on some 2D prop assets, which Pearl Abyss says its art and development teams replace through the production pipeline. The base game's Steam page carries the same one.
  • Steam lists 50 GB of available space for the DLC and 180 GB for Crimson Desert Enhanced, on Windows and macOS. Neither Pearl Abyss nor Steam says whether the 50 GB is on top of the 180 GB, and Pearl Abyss has published no separate DLC install size. Expect Denuvo with a five-machine-per-day activation limit on PC.

Frequently Asked Questions

How much does Crimson Desert: Charting the Unknown cost?
Steam lists Crimson Desert Enhanced: Charting the Unknown at $24.99 USD, £19.99 in the United Kingdom, 24,99€ in the eurozone, CDN$ 33.49 in Canada, A$ 39.99 in Australia, ¥2,970 in Japan, ₩27,800 in South Korea and R$ 99,99 in Brazil, as of September 12, 2026, and those prices were unchanged when re-checked on October 25, 2026. For comparison, the base game Crimson Desert Enhanced lists at $69.99 on Steam. Prices on the PlayStation Store, Microsoft Store and Epic Games Store were not verified and may differ.
When does the Crimson Desert DLC Charting the Unknown release?
Crimson Desert Enhanced: Charting the Unknown launched on Thursday, October 29, 2026 at 22:00 UTC, which is 15:00 PT and 18:00 ET on October 29, 22:00 GMT in the UK, 23:00 CET in central Europe, and 07:00 KST/JST on Friday, October 30 in Korea and Japan. It was originally set for October 15; on September 30, 2026 Pearl Abyss moved it back two weeks, citing the need for more development time. The regional unlock times all resolve to the same global moment. It released on PlayStation 5, Xbox Series X|S, Steam for PC and Mac, and the Epic Games Store, and Pearl Abyss says it is also on the Mac App Store, where the matching patch is still listed as in progress as of November 1, 2026.
Do you need Crimson Desert Enhanced to play Charting the Unknown?
Yes. The Charting the Unknown DLC requires the base game Crimson Desert Enhanced. That is not a separate purchase: Crimson Desert Enhanced is what the base game became when Pearl Abyss shipped update 2.00.00 free to all owners on August 25, 2026. Anyone who bought Crimson Desert and has installed current patches already owns Crimson Desert Enhanced and needs nothing else beyond the DLC itself.
What is in the Crimson Desert Charting the Unknown DLC?
Pearl Abyss describes four content pillars for Charting the Unknown on its official DLC page: new enemies on both land and sea described as the game's toughest fights; ocean exploration where you command a ship, sail to new islands off Pywel's coast, and dive underwater to find treasure and sunken ruins; expanded life systems including renting and managing facilities for income, an upgraded Housing mode and deeper relationships with Pywel's residents; and four new story threads covering an ominous presence in the desert, a political conflict, a journey beyond time, and an ancient secret beneath the waves, with Kliff, Oongka and Damiane each following their own path. Pearl Abyss's October 20, 2026 Features Overview announced three claimable Greymane castles (the 2.04.00 launch notes list two, Drakesfall Castle and Flame Knight's Castle), a Garden of Trials mode that pits you against previously met bosses one after another, and relationships that can lead to romance and marriage. It also sets story prerequisites: the three character quests, Drakesfall Castle and Garden of Trials need "Journey's End" from the main story, while the ocean storyline opens after Howling Hill. Pearl Abyss has not published a playtime estimate or a separate install size; Steam's requirements list 50 GB of available space.
Is Charting the Unknown available on Mac?
Yes, with a lag on one storefront. The Steam version supports Mac: the DLC listing specifies macOS 15.0 or later on Apple Silicon, minimum M2 Pro, M3 or M4 and recommended M3 Pro, M4 Pro or M5, with 16 GB of RAM and 50 GB of storage, and Steam states the product is not compatible with Intel-based Macs. Before launch Pearl Abyss said the DLC would not be on the Mac App Store at launch, but its October 29, 2026 launch notice says the DLC is also available there, bought from the Buy DLC menu on the title screen. The Mac App Store patch has trailed the other platforms: the 2.04.00 patch notes and every hotfix through 2.04.05 on November 1, 2026 list it as in progress.
What is the Charting the Unknown pre-order bonus?
Pre-ordering Crimson Desert Enhanced: Charting the Unknown granted the Charter's Diving Set for Kliff and Oongka and the Charter's Light Diving Set for Damiane, which Pearl Abyss listed as a DLC-exclusive pre-order bonus. Pearl Abyss has not said whether the diving sets are cosmetic or functional gear, and neither the pre-order notice, the official DLC page nor the Steam listing describes their effect; Pearl Abyss's October 20, 2026 Features Overview and its 2.04.00 launch notes say only that diving suits and similar gear affect breath capacity and time underwater, without naming the Charter's sets. Pre-orders opened on September 3, 2026, starting with the PlayStation Store at 15:00 UTC according to the original version of the pre-order notice, and were open on the PlayStation Store, Microsoft Store, Steam and the Epic Games Store until the October 29 release. Pearl Abyss has not said whether the diving sets will be offered again after launch.
Why can I not buy Charting the Unknown in my region?
Pearl Abyss added a market-availability update to its September 3, 2026 pre-order notice for Crimson Desert: Charting the Unknown, stating that following a review of content and age rating requirements the DLC will not be available in certain markets and regions, and that pre-orders in those regions were closed. Depending on the storefront, refunds may be processed automatically or may require a refund request through that platform's standard process. Pearl Abyss did not name the affected markets. On October 30, 2026 it said GMEDIA had cleared the DLC in Saudi Arabia and preparations were underway to sell it there on digital platforms, without saying that Saudi Arabia was one of the markets in the earlier update.

Keep Reading

Sources & Further Reading
Last updated November 1, 2026.

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