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Lorcana Ink Drops Explained: Hyperia City's New Resource

Hyperia City's headline new mechanic is a counter that sits in your inkwell, pays 1 ink and then disappears. Here is the rule Ravensburger published in Comprehensive Rules 2.3, all 45 Hyperia City cards that make or use ink drops, and the new Adventurous keyword riding alongside them.

Published September 28, 2026Updated October 10, 2026·17 min read·By Mythras
The Disney Lorcana card Mickey Mouse - Best in Town, a 1-ink Amber Super Rare from Hyperia City numbered 23/204 with 0 Strength and 4 Willpower, showing Mickey in a red-striped vendor apron holding up a hot dog and calling out beside a hot dog cart on a bright city street, with the keyword Adventurous and the ability Hot Dog!: at the end of your turn, if this character is exerted, each player gets 1 ink drop.

Updated 10 October 2026: this post went up on 28 September, before Ravensburger had published any rules for ink drops, and treated how they work as an open question. The answers are now out. The Hyperia City set release notes (8 October) and Comprehensive Rules 2.3.0, effective 16 October 2026, define ink drops, and the full 204-card set list has replaced the 70-card preview the original counts came from. The post has been rewritten to match.

Mickey Mouse - Best in Town costs 1 ink, cannot challenge, has to quest every turn it is able to, and at the end of any of your turns that it finishes exerted, it gives your opponent a free ink. It gives you one too.

That is Hyperia City's new mechanic in one card. Ravensburger calls the thing Mickey hands out an ink drop: a counter that pays for 1 ink once and is then gone. It is the mechanic the set is built around - lead designer Lukas Litzsinger says in the set's press release that the team "really wanted to focus in on a single mechanic in this set" - and it goes straight at the rule that caps Lorcana's economy: one card into the inkwell per turn.

Hyperia City prereleases on 16 October 2026, the same day Comprehensive Rules 2.3.0 takes effect. Until then the version in force is 2.2.0, effective 9 July 2026, which has no ink drop rules at all, so every rule about drops below is a 2.3.0 rule that applies from 16 October. The card data is Lorcast's full set 14 list as pulled on 10 October 2026: 204 standard cards, plus Iconic printings of Mickey Mouse - Best in Town and Cinderella - Unintentional Icon numbered 241 and 242.

What Ravensburger has actually published

Three layers, and they now agree.

The press release. Dated 22 September 2026, it describes ink drops as "a counter providing players a one-time-use ink they can spend to play cards from their hand or potentially empower other cards." Litzsinger's other line from the same release: "Ink drops can completely change the tempo of a game."

The cards. Mickey Mouse - Best in Town reads "each player gets 1 ink drop. (Each ink drop may be removed to pay 1 {I}.)", and the other cards that create drops carry the same reminder or the singular "You may remove an ink drop to pay 1 {I}." ({I} is how card text writes the ink symbol.) Comprehensive Rules rule 1.1.7 says reminder text "isn't rules text", so until the October rules update that parenthesis was the closest thing to a definition.

The rules. Comprehensive Rules 2.3.0, listed on Ravensburger's resources page and effective 16 October 2026, adds a section 1.13 on counters. Rule 1.13.1.2 says ink drops are generated by resolving effects, "can only be placed in the Inkwell", and can be removed in any number to pay that much ink toward an ink cost. Rule 1.13.2 says counters "aren't standard Disney Lorcana cards" and that a drop removed from the inkwell ceases to exist. The three cost rules - 4.3.2.4 for playing a card, 4.4.3.4 for an activated ability and 4.7.3.4 for moving a character to a location - now let you pay ink by exerting ready ink cards, removing ink drops, or a combination of the two. Version 2.2.0's 4.3.2.4 only allows exerting ink cards.

The Hyperia City set release notes, dated 8 October, put the same rule in plain English: drops "don't count as cards and aren't shuffled into your deck", you can pay a cost entirely with drops or mix them with ink cards, and there is no limit to how many you can have in your inkwell or spend on one cost. Printed ink drop tokens come in Hyperia City boosters, and the release notes say dice or other objects work if you have none. Rule 1.13.3.3 rules out one stand-in: a standard Lorcana card can't be used as a counter.

Ink drops versus ink cards

Ink drops do not get their own pile. Rule 1.13.1.2 puts them in the inkwell, next to the ink cards you have been burying since turn one. What separates the two is what they are, how you get them and what happens when you spend them:

Ink cardInk drop
What it isA card, worth 1 ink (CR 7.5.1)A counter, not a card (CR 2.3.0 rule 1.13.2)
Where it sitsYour inkwellYour inkwell (rule 1.13.1.2)
How you get oneThe once-per-turn inking action (CR 4.2.3), or a card effectOnly from a card effect (rule 1.13.1.2) - 36 of Hyperia City's 204 standard cards make them
Card requirementInkwell symbol, for the inking action (CR 4.2.1)None - no card leaves your hand
What it pays1 ink each time it is exerted, and it readies every turn1 ink toward any ink cost, once; then it is removed and ceases to exist
How manyOne per turn from the inking action, unless an effect allows moreNo limit on how many you hold or spend at once (rule 1.13.1, release notes)
Where the rule livesComprehensive Rules sections 4.2 and 7.5Section 1.13, plus the ink drop wording added to rules 4.3.2.4, 4.4.3.4 and 4.7.3.4 - all new in 2.3.0 (effective 16 October 2026)

The row that matters is "What it pays". An ink card is permanent economy: bury it on turn three and it pays you on every turn after. A drop is a burst. Spend it and it is gone, which is exactly why it can be handed out so much more freely than inkwell ramp ever was - the uninkable cards breakdown covers why that once-per-turn cap is the load-bearing rule of the whole resource system, and why breaking it has mostly been Sapphire's job.

Sharing the inkwell does not make a drop a card. Gramma Tala - Connected to Nature costs 1 less "for each card in your inkwell", and a drop sitting in that same inkwell is not a card under rule 1.13.2, so it does not lower her cost. That follows from the rule text; Ravensburger has not published a ruling that names her.

Do ink drops carry over between turns?

Yes. Ravensburger's Ink Drop Deep Dive, published 29 September by Sam Johanson, who leads game development on Hyperia City, says you can spend your drops early or "save them up for one big play later in the game," and that "you can use ink drops in the same turn you make them." The Deep Dive calls drops a "temporary" ink, but in context that means single-use: once you use one, it is removed.

The rules agree. Nothing in Comprehensive Rules 2.3.0 clears drops at the end of a turn. Under rule 1.13.2 a drop ceases to exist when it is removed from your inkwell, and the rule that clears counters away wholesale is the cleanup between games (rule 2.4.1.2). There is no cap either: rule 1.13.1 says there is no limit to the number of counters in a game.

The card text was already written that way:

  • Mickey Mouse - Best in Town creates its drops "at the end of your turn." A drop you receive then can only be spent on a later turn.
  • Wasabi - Called into Battle, Madam Mim - Bauble Chaser and Sir Kay - Determined to Win all get a bonus "while you have an ink drop." That is a condition about holding one, not spending one.
  • Arthur - Novice Blacksmith lets you pay 1 ink when he is played to get 1 ink drop. That converts spare ink from this turn into a drop - banked for a bigger turn later, or spent at once to switch on the "if you removed an ink drop" payoffs covered below.

All 45 Hyperia City ink drop cards

45 of Hyperia City's 204 standard cards mention ink drops - 22.1%. 36 of them make drops; the other nine only use or reward them. The 36 counts Bobby Zimuruski - Soundboard Whiz, which gives an item a drop-making ability, and Kit Cloudkicker - Sure Shot, which offers a drop as one of two choices. It does not count Baymax - Amped Up, whose Supercharge swaps drops for inkwell cards. Here is every one, grouped by ink:

CardInkCostRarityWhat it does with ink drops
Mickey Mouse - Best in TownAmber1Super RareEnd of your turn, if exerted: each player gets 1
Port Authority - Center HubAmber4UncommonLocation. Once during your turn, when a character moves here: each player gets 1 and gains 1 lore
Madam Mim - Bauble ChaserAmethyst1CommonGains Evasive while you have one
Merlin - Bauble ExpertAmethyst3CommonGet 1 on play if you have an Arthur in play
Archimedes - Messenger OwlAmethyst3RareGet 1 when banished in a challenge
Inkcaster SkatesAmethyst3RareItem. Exert: get 1 if a character quested this turn
Merlin - Profoundly CuriousAmethyst4Super RareGet 1 on play
Higitus FigitusAmethyst6CommonSong: get 3
Merlin - Ink Drop TinkererAmethyst7RareGet 1 on play, or 2 if you used Shift
Madam Mim - Resourceful TricksterAmethyst8LegendaryDraw 2 if you removed one to play her; draw 1 whenever you remove one, once during your turn
Go Go Tomago - Extreme TesterEmerald2CommonGet 1 whenever she is challenged
Molly Cunningham - Remembers to ShareEmerald2UncommonOn play: you and another chosen player each get 1
Bobby Zimuruski - Soundboard WhizEmerald2Super RareYour items named Leaning Tower of Cheese-a gain "exert, 1 ink: get 1"
Another Tale to SpinEmerald2CommonSong: draw 1; you and another chosen player each get 1
Kit Cloudkicker - Irrepressible BearEmerald3CommonOn play: you and another chosen player each get 1
Honey Lemon - Testing the LimitsEmerald3RareOn play and on quest: banish your own item to draw 1 and get 1
This Is BusinessEmerald3RareOpponent chooses: they discard and get 2, or you draw 1 and get 2
Shere Khan - Opportunistic TycoonEmerald4UncommonEach opponent discards or you get 1
Baymax - Lab AssistantEmerald4RareGet 2 on play with 2+ items in play
Fred - Awesome BossEmerald6RareGet 1 whenever you play him or another Super character
Pushing BoundariesRuby2UncommonAction: your chosen character takes no damage while challenging this turn; get 1
Meilin Lee - Ecstatic FanRuby3CommonGet 1 whenever you play a song, once during your turn
Yama - Notorious CriminalRuby4UncommonPay 6 ink: get 1 whenever one of your characters challenges this turn
Tadashi Hamada - Making WavesRuby5UncommonGet 2 when banished
Wasabi - Called into BattleRuby5Super Rare+2 Strength while you have one
Blinding Chem BallSapphire1UncommonItem. When banished during your turn: may get 1, and a chosen character gets -2 Strength this turn
Prototype Chem BallSapphire1CommonItem. When banished during your turn: may get 1, and a chosen character of yours gains Resist +1
Intense ResearchSapphire2RareLook at 5 cards instead of 2 if you removed one to play it
A Dark Age No MoreSapphire3RareAction: put the top card of your deck into your inkwell and get 1
Wasabi - Future ThinkerSapphire5UncommonIf you removed one to play him, your other characters gain Resist +1 and Ward
Honey Lemon - Ingenious ResearcherSapphire7UncommonOn quest: return an item card from your discard to hand to get 1
Baymax - Amped UpSapphire7LegendaryShift cost is removing 2; if you would get one, you may put your deck's top card into your inkwell instead
Marie - Caught in the ActSteel1RareOn quest: get 1 if an opposing character took damage this turn
Central Station - Transportation HubSteel1CommonLocation. Once during your turn, when a character moves here: get 1
Arthur - Novice BlacksmithSteel2CommonOn play: pay 1 ink to get 1
Baloo - Delivery PilotSteel2UncommonCan't quest or challenge unless you got one this turn
Khan Transport DeliverySteel2CommonAction: draw 1 and get 1
Arthur - Merlin's AssistantSteel3RareGet 1 when he moves to a location, once during your turn
Sir Pellinore - Tougher Than He LooksSteel3UncommonGet 1 when he banishes a character in a challenge during your turn
Jousting MatchSteel3Rare2 damage, or 5 if you removed one to play it
Shere Khan - Khan Industries CEOSteel4LegendaryGet 1 when another of your characters banishes one in a challenge, once during your turn
Ink ExplosionSteel4CommonAction: 4 damage and get 1
Sir Kay - Determined to WinSteel5CommonGains Challenger +3 while you have one
Kit Cloudkicker - Sure ShotSteel5Super RareOn quest, choose: get 1, or deal 1 damage
Arthur - Jousting KnightSteel6Super RareDraw 1 and get 1 when he banishes a character in a challenge during your turn

Split by what they do:

InkMention dropsMake dropsOnly use or reward them
Steel13103
Emerald10100
Amethyst862
Sapphire743
Ruby541
Amber220
Total45369

The shape is the interesting part. Sapphire is where Lorcana's card-based ramp lives - all but two of the cards that move a card into an inkwell are Sapphire or a Sapphire pairing (78 of 80 in main sets 1 through 13, per the uninkable breakdown's count) - and the Deep Dive says the point of drops is that "every" ink color combination can make them, not just Sapphire. The full list bears that out: all six inks have drop makers, led by Emerald and Steel with ten each. Sapphire's four are Prototype Chem Ball, Blinding Chem Ball, Honey Lemon - Ingenious Researcher and A Dark Age No More, and the last of those ramps both ways at once, putting a card into your inkwell and handing you a drop. For what each ink was built around before drops arrived, see the six inks explained.

Six cards hand your opponent the drop

The Disney Lorcana card This Is Business, a 3-ink Emerald Rare action from Hyperia City numbered 97/204, showing Shere Khan in a dark business suit and red tie seated behind a desk, one paw on a signed contract and the other resting beside three glowing golden ink-drop gems, with the effect: chosen opponent chooses one - they reveal their hand and discard a card of your choice and get 2 ink drops, or you draw a card and get 2 ink drops.

The most unusual thing about Hyperia City's drop makers is how often they are generous to the other side of the table. Six of the 36 can give your opponent a drop:

  • Mickey Mouse - Best in Town - each player gets 1, every turn Mickey ends exerted.
  • Port Authority - Center Hub - each player gets 1 drop and gains 1 lore when a character moves there, once during your turn. The release notes confirm that moving two characters there at once still gives each player only 1 of each.
  • Molly Cunningham - Remembers to Share - you and another chosen player each get 1.
  • Kit Cloudkicker - Irrepressible Bear - the same wording as Molly, on a 3-cost 4/4.
  • Another Tale to Spin - a 2-cost song that draws you a card, then gives you and another chosen player 1 each.
  • This Is Business - your opponent picks: reveal their hand, discard the card of your choice and take 2 drops, or let you draw a card and take the 2 drops yourself.

At a two-player table, "another chosen player" can only be your opponent. Shere Khan - Opportunistic Tycoon works the other way round: the drop only ever goes to you, but each opponent can pay a discard to deny it.

This Is Business is the one to understand, because both of its outcomes are real. Your opponent is choosing between losing the card of your choice and giving you a card plus 2 ink. Either way somebody gains 2 drops. Symmetric cards like Mickey pay off when your deck turns a drop into more than your opponent's does - which is the job of the payoff cards below.

The payoffs care how you paid

Four Hyperia City cards check whether you "removed an ink drop to play" them, which makes the drop worth more than the 1 ink it pays:

CardWithout a dropIf you removed a drop to play it
Intense Research (Sapphire, 2)Look at the top 2, keep 1Look at the top 5, keep 1
Jousting Match (Steel, 3)Deal 2 damageDeal 5 damage
Wasabi - Future Thinker (Sapphire, 5)A 5/5 bodyYour other characters also gain Resist +1 and Ward until the start of your next turn
Madam Mim - Resourceful Trickster (Amethyst, 8)A 7/5 body for 3 loreAlso draw 2 cards

The Disney Lorcana card Madam Mim - Resourceful Trickster, an 8-ink Amethyst Legendary from Hyperia City numbered 59/204 with 7 Strength and 5 Willpower, showing a grinning white-haired Madam Mim in a purple and black dress throwing up her hands as three golden hexagonal ink drops swirl around her in a pink magical trail with confetti falling, with the abilities Upper Hand: when you play this character, if you removed an ink drop to play her, draw 2 cards, and Bauble Game: once during your turn, whenever you remove an ink drop, draw a card.

Jousting Match is the cleanest illustration of why a drop is not just a discount. The same 3 ink buys 2 damage or 5, and the only difference is whether one of the 3 came from a counter instead of a card. Mim goes further: her second ability draws a card whenever you remove a drop, once during your turn, so an Amethyst deck holding a stack of drops turns each turn's first spend into a card. One catch from the release notes: the drops you spend to play Mim do not trigger that second ability, because they were removed before she was in play.

Three more cards want the drop kept rather than spent. Madam Mim - Bauble Chaser gains Evasive, Wasabi - Called into Battle gets +2 Strength and Sir Kay - Determined to Win gains Challenger +3, each only while you have an ink drop. Baloo - Delivery Pilot can't quest or challenge at all unless you got one that turn.

The Disney Lorcana card Higitus Figitus, a 6-ink Amethyst Common song from Hyperia City numbered 62/204, showing Merlin in a blue robe and pointed hat leaping mid-spell with his wand raised as two large golden ink-drop gems and scattered household objects whirl through a purple magical vortex, with the text: a character with cost 6 or more can exert to sing this song for free; get 3 ink drops.

And Amethyst has the biggest single generator too. Higitus Figitus is a 6-cost song whose whole text is "Get 3 ink drops." - no other card in the set makes more than 2 from one effect. Paid for with ink, that is 6 ink for 3 - a bad trade. Sung, it costs you exerting one ready, dry character that counts as cost 6 or more - any character costing 6 or more, or one with Singer 6 or higher - under the normal singing rules. Three drops for a big body's action for the turn, all in the same ink as Mim. The Deep Dive pitches exactly that line: sing it early and the three drops can help you play an 8-cost character "as early as turn five".

Adventurous: a new keyword for an effect Core already has

Mickey Mouse - Best in Town carries a second new word. Adventurous is printed the way keywords are - a name at the top of the text box followed by reminder text in italics and parentheses, the format Comprehensive Rules 8.1.1 describes for keywords - and the reminder reads "(This character can't challenge and must quest each turn if able.)"

Comprehensive Rules 2.3.0 defines it as rule 8.16, effective 16 October 2026: two static abilities, "This character can't challenge" and "You can't declare the end of your turn if this character is ready and can quest" (rules 8.16.2 and 8.16.3). Rule 8.16.4 adds that you can still exert an Adventurous character to use abilities or sing songs. Version 2.2.0, in force until then, defines fourteen keywords, Alert through Ward, and Adventurous is not one of them. The release notes frame it as the mirror of Reckless: one forces a challenge, the other forces a quest.

Across the full set it appears on two standard cards: printed on Mickey, and granted by Nick Wilde - Inquisitive Harbormaster, a 6-ink Amber Rare whose Restricted Route gives a chosen character Adventurous until the start of your next turn whenever Nick quests. "Chosen character" is not limited to your own, which makes Nick a way to switch off an opponent's attacker for a turn - and the release notes confirm that a character with 0 lore given Adventurous still has to quest.

The effect itself is not new. Five main-set cards print it long-hand, all of them from Whispers in the Well onward and all in Core-legal sets, and the Hyperia City release notes update the wording of all five so that what they give an opposing character is now the Adventurous keyword:

CardSetHow it applies the effect
Gaston - Frightful BullyWhispers in the WellOn quest, if a card is under him
Cobra Bubbles - Dedicated OfficialWinterspellOn quest
Ariel - Curious TravelerWilds UnknownOn quest, if you played another character
This Growing PressureWilds UnknownSong, and draws a card
Woody - Town SheriffAttack of the Vine!On play

All five aim it at an opposing character. Hyperia City's twist is Mickey, who carries it himself - and on a card with 0 Strength, "can't challenge" costs almost nothing, while "must quest" guarantees he ends most of your turns exerted, which is exactly the condition his Hot Dog ability needs to hand out drops. The drawback is the engine. For every other keyword, see every Lorcana keyword explained.

Hyperia City at a glance

Confirmed detailSource
Prerelease16 October 2026, game stores and select Disney Parks and storesRavensburger press release
Wide release23 October 2026Ravensburger press release
Set numberThe fourteenth main setLorcast set index
New mechanicInk dropsRavensburger press release
Rules updateComprehensive Rules 2.3.0, effective 16 October 2026Official PDF on Ravensburger's resources page
Debuting filmDisney and Pixar's CocoRavensburger press release
Iconic cardsMickey Mouse - Best in Town and Cinderella - Unintentional IconRavensburger press release
Products shownPrerelease boxes, Illumineer's Trove (8 booster packs, 6 damage dice), booster packs and display boxesOfficial product page
Card list204 standard cards, plus the two Iconic printings numbered 241 and 242Lorcast set list, 10 October 2026

Where the set sits in the full release history, and how Ravensburger's 70-to-112-day set cadence lands it here, is covered in Lorcana sets in order. The other rules changes that arrive with 2.3.0 are covered in Hyperia City rules changes.

Coco is the headline debut, with one wrinkle. A Coco character card was out first: Héctor Rivera - Gone to Pieces, a 4-ink Ruby character with Singer 6, sold as card 13 of the six-card D23 2026 Collection box and filed by Lorcast under its D23 set. Hyperia City reprints him as card 121 and adds the rest of the film. The official product page says the set's Coco cards "reward you for remembering past glimmers," and the Coco cards in the full list read that way: Everyone Knows Juanita draws 3 instead of 2 with 10 or more cards in your discard, Mamá Coco - Visiting the Park gets +1 Lore value for the turn whenever cards go from your deck to your discard, and the Sing Together song Remember Me lets you play characters from your discard for the rest of the turn. Our every Disney movie in Lorcana map covers which of the other films are already in the game.

What the new rules settle

When this post first went up, these were open questions. Comprehensive Rules 2.3.0, the release notes and the Tournament Rules now answer them:

QuestionAnswerSource
Is there a rule for ink drops?Yes, from 16 October 2026. Version 2.2.0, in force until then, has noneComprehensive Rules 2.3.0, section 1.13
Where do drops go?Into your inkwellRule 1.13.1.2
What can a drop pay for?Any ink cost: playing a card, using an activated ability, or moving a character to a locationRules 4.3.2.4, 4.4.3.4 and 4.7.3.4
Does that include a Shift cost?Yes for a Shift paid in ink, which rule 4.3.2.3 counts in the total cost that 4.3.2.4 lets drops pay. Baymax - Amped Up's Shift is the exception the other way: its cost is removing 2 drops, and the release notes rule that this is not paying inkRules 4.3.2.2 to 4.3.2.4; release notes
Do drops carry over between turns?Yes, until you spend themInk Drop Deep Dive; rule 1.13.2
Is there a cap?NoRule 1.13.1; release notes
Are drops cards?NoRule 1.13.2; release notes
Do drops lower Gramma Tala - Connected to Nature's cost?No - she counts cards in your inkwell, and a drop is not a card. No ruling names herRule 1.13.2
What does Adventurous do?The character can't challenge, and you can't end your turn while it is ready and able to questRule 8.16
Is Hyperia City legal at the World Championship?Tournament Rules 1.6 makes a set legal in sanctioned Constructed tournaments from its hobby-store prerelease, and Ravensburger's Europe Championship recap says Hyperia City will be out before Worlds at Aulani in early DecemberTournament Rules, 14 July 2026 update; European Championship coverage

Quick reference

  • An ink drop is a counter that pays 1 ink once, then is removed and ceases to exist. Ravensburger's press release calls it a one-time-use ink.
  • It sits in your inkwell but is not a card. Comprehensive Rules 2.3.0 rules 1.13.1.2 and 1.13.2; no card leaves your hand, no inkwell symbol is needed, and it does not ready again.
  • The rule takes effect on 16 October 2026 with Comprehensive Rules 2.3.0. Version 2.2.0, in force until then, has no ink drop rules.
  • Drops pay any ink cost - playing a card, an activated ability or a move (rules 4.3.2.4, 4.4.3.4 and 4.7.3.4) - and you can spend them the turn you make them or save them for later.
  • 45 of Hyperia City's 204 standard cards mention drops - 36 make them, 9 only use or reward them, and all six inks have makers, including four in Sapphire.
  • Six cards can give your opponent a drop: Mickey Mouse - Best in Town, Port Authority - Center Hub, Molly Cunningham - Remembers to Share, Kit Cloudkicker - Irrepressible Bear, Another Tale to Spin and This Is Business.
  • "If you removed an ink drop to play" is the payoff wording - Jousting Match goes from 2 damage to 5, Intense Research from 2 cards seen to 5.
  • Adventurous means can't challenge and must quest if able - rule 8.16 from 16 October. Five Core-legal cards already printed the same effect in full, aimed at an opposing character, and the release notes reword all five to grant the keyword instead.
  • Hyperia City prereleases 16 October 2026 and releases everywhere 23 October, debuting Coco.

Card counts reflect Lorcast's full Hyperia City list, 204 standard cards, as pulled on 10 October 2026. Ink drop and Adventurous rule numbers are from Comprehensive Rules 2.3.0, effective 16 October 2026; every other rule cited carries the same number in 2.2.0, the version in force from 9 July 2026 until then.

Frequently Asked Questions

What are ink drops in Disney Lorcana?
Ink drops are a counter introduced with Disney Lorcana's Hyperia City set. Under Comprehensive Rules 2.3.0, effective 16 October 2026, an ink drop is created by a card effect, is placed in your inkwell, and can be removed to pay 1 ink toward any ink cost, after which it ceases to exist. Ink drops are not cards, and there is no limit to how many you can hold. Hyperia City prereleases on 16 October 2026.
How are ink drops different from ink cards in Lorcana?
Both sit in your inkwell, but they work differently. An ink card is a card, usually put there by the once-per-turn inking action; it readies every turn and pays 1 ink each time it is exerted. A Disney Lorcana ink drop is a counter created by a card effect: Comprehensive Rules 2.3.0 rule 1.13.1.2 places it in the inkwell, and you remove it to pay 1 ink once, after which it ceases to exist (rule 1.13.2). Drops are not cards, need no inkwell symbol and do not use the once-per-turn inking action.
Do ink drops carry over between turns in Lorcana?
Yes. Ravensburger's Ink Drop Deep Dive (29 September 2026) says you can use ink drops in the same turn you make them or save them up for one big play later in the game, and nothing in Comprehensive Rules 2.3.0 clears them at the end of a turn: a drop ceases to exist when it is removed from your inkwell (rule 1.13.2). There is also no cap on how many you can hold, per rule 1.13.1 and the Hyperia City release notes.
What can ink drops pay for in Lorcana?
Any ink cost. From 16 October 2026, Comprehensive Rules 2.3.0 rules 4.3.2.4, 4.4.3.4 and 4.7.3.4 let a player pay the ink for playing a card, using an activated ability or moving a character to a location by exerting ready ink cards, removing ink drops, or a combination of the two. Each drop pays 1 ink, and the Hyperia City release notes say there is no limit to how many you can spend on one cost.
Do ink drops count as cards in your inkwell?
No. Comprehensive Rules 2.3.0 rule 1.13.2 says counters, including ink drops, are not standard Disney Lorcana cards, even though rule 1.13.1.2 places ink drops in the inkwell. So an effect that counts the cards in your inkwell, such as Gramma Tala - Connected to Nature's cost reduction, does not count ink drops. That follows from the rule text; Ravensburger has not published a ruling naming Gramma Tala.
Which Hyperia City cards give ink drops?
36 of Hyperia City's 204 standard cards make ink drops, and all six inks have some: Emerald 10, Steel 10, Amethyst 6, Ruby 4, Sapphire 4 and Amber 2. Sapphire's four are Prototype Chem Ball, Blinding Chem Ball, Honey Lemon - Ingenious Researcher and A Dark Age No More. Higitus Figitus, a 6-cost Amethyst song, makes the most from one effect at 3; This Is Business, Baymax - Lab Assistant, Tadashi Hamada - Making Waves and Merlin - Ink Drop Tinkerer (when shifted) make 2. Another nine cards only use or reward ink drops, for 45 that mention them.
What does Adventurous mean in Disney Lorcana?
Adventurous is a keyword introduced with Disney Lorcana's Hyperia City set: the character can't challenge, and you can't end your turn while it is ready and able to quest. Comprehensive Rules 2.3.0, effective 16 October 2026, defines it as rule 8.16; version 2.2.0, in force before then, has fourteen keywords and does not include it. Mickey Mouse - Best in Town has it printed, Nick Wilde - Inquisitive Harbormaster can give it to a chosen character until the start of your next turn, and the Hyperia City release notes reword five older cards that already gave an opposing character the same effect in full so that they now grant Adventurous: Cobra Bubbles - Dedicated Official, This Growing Pressure, Ariel - Curious Traveler, Woody - Town Sheriff and Gaston - Frightful Bully.
Can your opponent get ink drops from your cards in Lorcana?
Yes. Six Hyperia City cards can give an opponent ink drops: Mickey Mouse - Best in Town gives each player 1 at the end of your turn if he is exerted, Port Authority - Center Hub gives each player 1 when a character moves there, once during your turn, Molly Cunningham - Remembers to Share, Kit Cloudkicker - Irrepressible Bear and the song Another Tale to Spin each give you and another chosen player 1, and This Is Business lets your opponent choose to discard a card of your choice and take 2 ink drops, or let you draw a card and take the 2 yourself.
Is Coco in Disney Lorcana?
Yes. Disney and Pixar's Coco debuts in the Hyperia City set, which prereleases on 16 October 2026. One Coco character card came out ahead of it: Héctor Rivera - Gone to Pieces, a 4-ink Ruby character with Singer 6, sold in the six-card D23 2026 Collection box and reprinted in Hyperia City as card 121. Ravensburger's product page says Hyperia City's Coco cards reward you for remembering past glimmers, and its example Coco card pays extra lore once you have 10 or more cards in your discard pile.

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Sources & Further Reading
Last updated October 10, 2026.

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